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Resident Evil 4 Wii Edition Review

Wii Review by Dave McCarthy

18 June, 2007

You might remember a game called Resident Evil 4. You might remember it because when it came out on the GameCube it was an instant action classic, reinvigorating the Resident Evil series and bringing it right up to date with a massive bang (and then a sort of slippery noise as an exploded head drenched the floor). Then, when it came out on the PlayStation 2 with extra content, it took one look at the law of diminishing returns and gave it a massive roundhouse kick to the head, to became even more of an action classic, full of moody camera-cuts, conspiracy-theory cultists, shambling, leprous villagers, and some of the most heart-stopping set-pieces and frantic firefights in videogame history.

You might remember, too, that one of Resident Evil 4's improvements over previous games in the series was a new, improved control scheme. It granted players direct control over Leon Kennedy (and an assortment of others), and introduced precision aiming. Which is where Resident Evil 4 Wii Edition comes in. It enters with a quick nunchuk to the ribs, followed by a dagger slash to the throat to establish the definitive version of the game: like it was on the GameCube and the PlayStation 2 but with an even newer, more improved control scheme, thanks to Nintendo's universally accessible Wiimote.

Except it doesn't. It actually just trips over its own feet and flies off the wriststrap through your mum's window. Because it doesn't feature an improved control scheme, it features the opposite: a worse control scheme. Here's what Kristan had to say about the game when it came out on the Playstation 2: "Being able to aim quickly and with precision is the key to enjoying Resi 4 - because that's pretty much the bulk of what you'll be doing throughout the game as you fend off a succession of demented plague-ridden Spanish villagers." Well the bulk of what you'll be doing throughout the game is still fending off a succession of demented plague-ridden Spanish villagers. It's just you won't be able to aim quickly or with precision, so it's slightly more difficult to enjoy Resident Evil 4 on the Wii.

'Resident Evil 4 Wii Edition' Screenshot 1

Good luck turning in time to get that guy at the edge of the screen. You'll need it.

Here's how the controls work: you move with the analogue stick on the nunchuk, and you hold down the Z trigger (the one on the nunchuk) to run. To turn quickly you press the Z trigger and down on the analogue stick. Holding down the B trigger (the one on the Wiimote) brings up the targeting reticule (which, you'll notice is much bigger than in previous versions on the game - a testament to how difficult it can be to aim. More on that later). Pressing the action button, A, fires your weapon. And you can open up your menus and maps using the other buttons on the face of the Wiimote, and adjust the camera using the d-pad. That all seems pretty straightforward.

The problem is that the aiming process is an uneasy conjunction between pointing the Wiimote and twiddling the analogue stick. You'll point the Wiimote at things you want to shoot, but this is a wobbly, fuzzy experience, compared to the precision of the previous versions of the game. And you'll twiddle the analogue stick to steer the screen round if you want to aim at something to the edge of your view or off-screen. And because you can't move the camera round with the Wiimote the absence of a strafe function and the slow turning speed and the impossibility of shooting while moving feel even more backward and annoying than they did the last time around.

'Resident Evil 4 Wii Edition' Screenshot 2

The Wii version contains all the content from the previous two games.

The disjoint between the analogue stick and the Wiimote also reduces knife combat to a horrible random confusion of spazzing around trying to line targets up without ending up staring at the ground, or up at the sky. It's actually possible to quickly wield your knife by just waving the Wiimote, which sounds nice until you try it and it barely registers your wrist action. Which is problematic, because that's the exact motion that you use to reload your weapons, too. And then there are the interactive cut-scenes, which now require you to shake the controller around and press buttons instead of just pressing buttons. Which might just be a cosmetic change, but it is a fairly annoying cosmetic change.

Apart from that, it's exactly what you'd expect from Resident Evil 4: a hokey conspiracy plot, corny voiceacting, kidnapped president's daughter rescued by a solitary agent, red herbs, green herbs, yellow herbs, inventory management, maps, the occasional puzzle, and lots of files left around detailing the nefarious plans of some mental evil types. Most importantly, it's still one magnificent set-piece after another, and all the neat touches are present and intact (including one that I hadn't noticed before: the cows sound like a distant chainsaw). So it's still decent enough, if you can get your head round the controls.

And if you can get your head round the game's appearance. Because now that our eyes are capable of seeing more pixels, the visuals feel a bit out of date. Even though it runs in widescreen in progressive scan, like the PS2 version, it still looks dated next to newer high definition games, and especially if you're playing it on a high definition telly. The art style still has its own unique charm, obviously. It's just that part of that appeal was the crisply detailed textures and whizzo lighting effects. They're not so whizzo now that our eyes have adjusted to the future.

'Resident Evil 4 Wii Edition' Screenshot 4

So basically it's the best ever action game. But not as good.

Maybe I'm being unkind. Maybe this review is nothing more than the out-of-date opinions of a gaming dinosaur, out of touch with the general gamer. Maybe Wii's target audience will take to this like a duck to water, unburdened by hands that are semi-permanently contorted into a dual-stick controller grasp. Maybe it is, as many people are saying, the definitive version of the definitive game in Capcom's superb survival horror series. But they're not writing this review. I am, and in my opinion, bolting on an unwieldy Wii control scheme adds nothing to the game; it just makes it slightly worse.

Since it's only £25, you might as well take a punt if you haven't already played it. It's just a shame that one of the best ever action games has become another casualty of the Wii controller. Indeed, for a controller that was supposed to herald a new dawn of inclusive gaming there are a lot of third-party publishers who have yet to get their heads round it. Presumably, when they decided to create a Wii version of Resident Evil 4, Capcom envisaged an even more inclusive version of the best ever action game. What they got is a game that now looks dated, and plays exactly the same but with worse controls. Not exactly a new dawn.

7/10

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Comments: 1-50 of 265 in total | next 50 »

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mkreku
18/06/07 @ 06:39
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Gimmick.
L0cky
18/06/07 @ 06:44
#2
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Wii in port of a game you can already play on it with but now with tacked on controls shocker!!
JohnnyWashnGo
18/06/07 @ 06:48
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Got the Gamecube version which is the one I will be playing.

The wiimote is nice, but not for games that require quick reflexes and instinctive responses to on screen action.

Pass
LeD
18/06/07 @ 06:52
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Right. That's it. Not going to bother with the Wii much longer now. Having not played RE4 up to now, I think I'll buy the PS2 version for my PS3.
Freek
18/06/07 @ 06:54
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Strange, on paper the stop-aim-shoot mechanic seems like a perfect match for the wiimote. Aparently not or maybe the reviewer coulden't get along with the Wii.
MadMirko
18/06/07 @ 06:54
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Uh oh, inflammatory review alarm! :D
LeD
18/06/07 @ 06:56
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'These hills will be swarming with orcs by nightfall.'
RedPanda
18/06/07 @ 06:56
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/o\
Chtulie
18/06/07 @ 06:59
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Er, is this for real?

Did he actually complain about a lack of strafing in this and thus consider it one of the points this has against the original?
And in the original resi4, the guns you're starting with are wobblya s hell. Accuracy is one of the things you upgrade. It takes a while before you get the red9 with stock.
And how often can you add sentences that give the same bit of info within a paragraph? Is that bit at the end some sort of record attempt? Or some sort reference to japanese game writing?
deepmenace
18/06/07 @ 07:04
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this proves what i thought from the very beginning of the wiis' life:

if the motion control/point mechanic is not **absolutely perfect** then the machine will never be truly successful from a serious gamers point of view.
stampax
18/06/07 @ 07:04
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Got this on pre order and having never played it before still looking forward to it. Hopfully game developer will head their heads round the wii controlls before long - it can't be that hard can it?
RedPanda
18/06/07 @ 07:05
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I wants a second opinion.
morriss
18/06/07 @ 07:08
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/cracks fingers

/limbers up

/20 press ups

/Gatorade
MadMirko
18/06/07 @ 07:08
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I wants a second opinion.

Here you go, more opinions via Metacritic.
JetSetWilly
18/06/07 @ 07:10
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How strange. So many other sites seem to find the controls much improved.
bunglebonce
18/06/07 @ 07:11
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It will consume you, according to ONM.
disc
18/06/07 @ 07:15
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What do we learn from these comments?

Do not complain on Wii games :) Even if they are simple cashins.
disc
18/06/07 @ 07:20
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Yeah, sounds like they could have released a downloadable patch and given it away for free.
ProtoformX
18/06/07 @ 07:25
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Well the reviews on Metacritic seem pretty positive. I was considering trading in my Gamecube version for this but I've just realised this comes out on the same day as The Darkness so I'll be keeping my GC version.
Dizzy
18/06/07 @ 07:27
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A pity...
Tonka
18/06/07 @ 07:30
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How very unexpected. Now I'll have to buy it just to see what I think.
menage
18/06/07 @ 07:32
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The controls may be tacked on, but to say the game looks dated is unfair. Especially if compared to other machines. Wouldn't you expect it to be on a Wii then? Everybody knew this the minute they bought a Wii.
rock27gr
18/06/07 @ 07:36
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Well he makes the control scheme sound horrible, and though it seems like the actual issue is that he is having trouble co-ordinating his left and right hands because of the two-piece controller, i.e. one of the good points of the wiimote/nanchuck, I haven't played RE4 Wii, so I will takes his word on it, until the Edge review comes through. That said, ALL other journalists and people that played it claim the new controls are a asignificant imrovment and fun.

However taking potshots at the graphics because they aren't Hi-Def is just wrong IMH. It still is one of the most beautiful games around.

In any case, AFAIK this version supports both the GC controller and the Classic controller, so it still is the definitive version even if the new control method really is borked.
Der_tolle_Emil
18/06/07 @ 07:37
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This comment thread will be fun.

By the way, the game still supports the cube pad for people who are in doubt. If you haven't got around playing it yet then you should. Or get the cheaper cube version but miss out on the extras. Or get the cheaper PS2 version with the extras.

Anyway I'll definetly buy this game. I totally loved RE4 and I really want to try out the Wii controls. Even more so now that someone said the controls are inferior. It's the first time that I have read that but who knows, maybe it's true.
haowan
18/06/07 @ 07:38
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You know it's a troll review when there's a complaint about lack of HD in a Wii game.
morriss
18/06/07 @ 07:38
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So, what's next? Mario gets a 8 and Metroid gets a 7. Then will you people learn?
morriss
18/06/07 @ 07:39
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Haowan: he says that since the advent of high-def gaming it looks dated. Like watching a film from the 70's, or re-watching Blake 7.

Fair enough.
Hog-lumps
18/06/07 @ 07:40
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The thing is, ones opinion of game controls can be a very subjective and personal experience. I think I'll give this game a try before writing it off completely.

It might not have 'clicked' with the reviewer, but it might with me. Who knows?
MrFlintBlackman
18/06/07 @ 07:40
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"What they got is a game that now looks dated"

Does this fuck "look dated"

Silly Eurogamer.
woodnotes
18/06/07 @ 07:43
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"Does this fuck "look dated""

It does.
MadMirko
18/06/07 @ 07:45
#31
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but morriss, halo 2 got a 6.

and Resistance got a 7, too

When will you people learn? ;)
Edited 1 times, most recently on 18/06/07 @ 08:51
haowan
18/06/07 @ 07:45
#32
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nah morriss, you can't legitimise it. It's like saying, now that our hands are capable of playing games with motion control, this 360 game suffers from a lack of motion control, so I'm docking it points.
MrFlintBlackman
18/06/07 @ 07:46
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"Does this fuck "look dated""

"It does."

You lie!

I'm telling dad!
Edited 1 times, most recently on 18/06/07 @ 08:46
UncleLou
18/06/07 @ 07:54
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Haowan: he says that since the advent of high-def gaming it looks dated. Like watching a film from the 70's, or re-watching Blake 7.

Fair enough.


With that reasoning, console games have looked dated forever. Or is it fair to compare the Wii to the 360 and PS3, but not the Xbox or PS2 to PCs (at the time, obviously)?

It's not like HD gaming is something new, I've been doing it since the late 90ies.
Edited 1 times, most recently on 18/06/07 @ 08:56
haowan
18/06/07 @ 07:56
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Now that our bodies are capable of going to the arcades, these spectrum games are all shit.
morriss
18/06/07 @ 07:58
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The game isn't very good. Get over it.
morriss
18/06/07 @ 07:59
#37
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Halo 2 PC got six because it's a port of a last-gen game, that doesn't compare to current-gen. LIKE re4: Wii...
Blerk
18/06/07 @ 08:00
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Hmm... harsh!

Isn't this the point where Resi apologists start going on about "difficult controls adding to the tension"? :-)
haowan
18/06/07 @ 08:00
#39
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I'm not upset!
Eighthours
18/06/07 @ 08:01
#40
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Interesting. People I know who've played it say that the controls are an improvement. Guess the Wii reviews are going to continue to be incredibly subjective.
LeD
18/06/07 @ 08:06
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The only objective thing one can say about the Wii is that it's shit.


Nah, too easy, too cheap. Wait I'll try and think of something else.
Zelos
18/06/07 @ 08:07
#42
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CVG:

"The pointer calibration here is so sharp you could cut yourself with it:...the result is an effortless and flawless targeting system that does exactly what you demand of it. "

Eurogamer:
"You'll point the Wiimote at things you want to shoot, but this is a wobbly, fuzzy experience, compared to the precision of the previous versions of the game. "

Hmm, a little different. I might buy this just to figure out whether it's worth listening to EG's reviews.
BartonFink
18/06/07 @ 08:08
#43
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Oh dear Wii in yet another 'shoehorn controller into game failure shocker' what a surprise eh?
Overlush
18/06/07 @ 08:09
#44
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LOL! R.I.P Gaming with a Wii shaped headstone!
rock27gr
18/06/07 @ 08:11
#45
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@ LED

If you want RE4, this is still the version for you though; it supports GC and classic controller.

And who knows; you may actually like the Wiimote controls after all.
LeD
18/06/07 @ 08:14
#46
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@rock27gr

Don't worry, I'll still give it a try. I was only just thinking that the control scheme is quite similar to that of Zelda TP, and that worked well enough for me.
Blerk
18/06/07 @ 08:17
#47
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Nope.
space ace
18/06/07 @ 08:17
#48
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gc > wii
malteaserhead
18/06/07 @ 08:20
#49
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cack-handed reviewers ftw*!

*may be fictional notion and bear no resemblance to reality
haowan
18/06/07 @ 08:20
#50
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pretty funny to see people using a 7 to leverage their "death of wii" argument.

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