Resident Evil 4 Wii Edition Review
It's all gotten out of control.
Version tested: Wii
You might remember a game called Resident Evil 4. You might remember it because when it came out on the GameCube it was an instant action classic, reinvigorating the Resident Evil series and bringing it right up to date with a massive bang (and then a sort of slippery noise as an exploded head drenched the floor). Then, when it came out on the PlayStation 2 with extra content, it took one look at the law of diminishing returns and gave it a massive roundhouse kick to the head, to became even more of an action classic, full of moody camera-cuts, conspiracy-theory cultists, shambling, leprous villagers, and some of the most heart-stopping set-pieces and frantic firefights in videogame history.
You might remember, too, that one of Resident Evil 4's improvements over previous games in the series was a new, improved control scheme. It granted players direct control over Leon Kennedy (and an assortment of others), and introduced precision aiming. Which is where Resident Evil 4 Wii Edition comes in. It enters with a quick nunchuk to the ribs, followed by a dagger slash to the throat to establish the definitive version of the game: like it was on the GameCube and the PlayStation 2 but with an even newer, more improved control scheme, thanks to Nintendo's universally accessible Wiimote.
Except it doesn't. It actually just trips over its own feet and flies off the wriststrap through your mum's window. Because it doesn't feature an improved control scheme, it features the opposite: a worse control scheme. Here's what Kristan had to say about the game when it came out on the Playstation 2: "Being able to aim quickly and with precision is the key to enjoying Resi 4 - because that's pretty much the bulk of what you'll be doing throughout the game as you fend off a succession of demented plague-ridden Spanish villagers." Well the bulk of what you'll be doing throughout the game is still fending off a succession of demented plague-ridden Spanish villagers. It's just you won't be able to aim quickly or with precision, so it's slightly more difficult to enjoy Resident Evil 4 on the Wii.

Good luck turning in time to get that guy at the edge of the screen. You'll need it.
Here's how the controls work: you move with the analogue stick on the nunchuk, and you hold down the Z trigger (the one on the nunchuk) to run. To turn quickly you press the Z trigger and down on the analogue stick. Holding down the B trigger (the one on the Wiimote) brings up the targeting reticule (which, you'll notice is much bigger than in previous versions on the game - a testament to how difficult it can be to aim. More on that later). Pressing the action button, A, fires your weapon. And you can open up your menus and maps using the other buttons on the face of the Wiimote, and adjust the camera using the d-pad. That all seems pretty straightforward.
The problem is that the aiming process is an uneasy conjunction between pointing the Wiimote and twiddling the analogue stick. You'll point the Wiimote at things you want to shoot, but this is a wobbly, fuzzy experience, compared to the precision of the previous versions of the game. And you'll twiddle the analogue stick to steer the screen round if you want to aim at something to the edge of your view or off-screen. And because you can't move the camera round with the Wiimote the absence of a strafe function and the slow turning speed and the impossibility of shooting while moving feel even more backward and annoying than they did the last time around.

The Wii version contains all the content from the previous two games.
The disjoint between the analogue stick and the Wiimote also reduces knife combat to a horrible random confusion of spazzing around trying to line targets up without ending up staring at the ground, or up at the sky. It's actually possible to quickly wield your knife by just waving the Wiimote, which sounds nice until you try it and it barely registers your wrist action. Which is problematic, because that's the exact motion that you use to reload your weapons, too. And then there are the interactive cut-scenes, which now require you to shake the controller around and press buttons instead of just pressing buttons. Which might just be a cosmetic change, but it is a fairly annoying cosmetic change.
Apart from that, it's exactly what you'd expect from Resident Evil 4: a hokey conspiracy plot, corny voiceacting, kidnapped president's daughter rescued by a solitary agent, red herbs, green herbs, yellow herbs, inventory management, maps, the occasional puzzle, and lots of files left around detailing the nefarious plans of some mental evil types. Most importantly, it's still one magnificent set-piece after another, and all the neat touches are present and intact (including one that I hadn't noticed before: the cows sound like a distant chainsaw). So it's still decent enough, if you can get your head round the controls.
And if you can get your head round the game's appearance. Because now that our eyes are capable of seeing more pixels, the visuals feel a bit out of date. Even though it runs in widescreen in progressive scan, like the PS2 version, it still looks dated next to newer high definition games, and especially if you're playing it on a high definition telly. The art style still has its own unique charm, obviously. It's just that part of that appeal was the crisply detailed textures and whizzo lighting effects. They're not so whizzo now that our eyes have adjusted to the future.

So basically it's the best ever action game. But not as good.
Maybe I'm being unkind. Maybe this review is nothing more than the out-of-date opinions of a gaming dinosaur, out of touch with the general gamer. Maybe Wii's target audience will take to this like a duck to water, unburdened by hands that are semi-permanently contorted into a dual-stick controller grasp. Maybe it is, as many people are saying, the definitive version of the definitive game in Capcom's superb survival horror series. But they're not writing this review. I am, and in my opinion, bolting on an unwieldy Wii control scheme adds nothing to the game; it just makes it slightly worse.
Since it's only £25, you might as well take a punt if you haven't already played it. It's just a shame that one of the best ever action games has become another casualty of the Wii controller. Indeed, for a controller that was supposed to herald a new dawn of inclusive gaming there are a lot of third-party publishers who have yet to get their heads round it. Presumably, when they decided to create a Wii version of Resident Evil 4, Capcom envisaged an even more inclusive version of the best ever action game. What they got is a game that now looks dated, and plays exactly the same but with worse controls. Not exactly a new dawn.
7 / 10
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Comments (257) Latest comment 4 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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The wiimote is nice, but not for games that require quick reflexes and instinctive responses to on screen action.
Pass
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Did he actually complain about a lack of strafing in this and thus consider it one of the points this has against the original?
And in the original resi4, the guns you're starting with are wobblya s hell. Accuracy is one of the things you upgrade. It takes a while before you get the red9 with stock.
And how often can you add sentences that give the same bit of info within a paragraph? Is that bit at the end some sort of record attempt? Or some sort reference to japanese game writing?
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if the motion control/point mechanic is not **absolutely perfect** then the machine will never be truly successful from a serious gamers point of view.
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/limbers up
/20 press ups
/Gatorade
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Here you go, more opinions via Metacritic.
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However taking potshots at the graphics because they aren't Hi-Def is just wrong IMH. It still is one of the most beautiful games around.
In any case, AFAIK this version supports both the GC controller and the Classic controller, so it still is the definitive version even if the new control method really is borked.
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By the way, the game still supports the cube pad for people who are in doubt. If you haven't got around playing it yet then you should. Or get the cheaper cube version but miss out on the extras. Or get the cheaper PS2 version with the extras.
Anyway I'll definetly buy this game. I totally loved RE4 and I really want to try out the Wii controls. Even more so now that someone said the controls are inferior. It's the first time that I have read that but who knows, maybe it's true.
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Fair enough.
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It might not have 'clicked' with the reviewer, but it might with me. Who knows?
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Does this fuck "look dated"
Silly Eurogamer.
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It does.
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and Resistance got a 7, too
When will you people learn?
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"It does."
You lie!
I'm telling dad!
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Fair enough.
With that reasoning, console games have looked dated forever. Or is it fair to compare the Wii to the 360 and PS3, but not the Xbox or PS2 to PCs (at the time, obviously)?
It's not like HD gaming is something new, I've been doing it since the late 90ies.
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Isn't this the point where Resi apologists start going on about "difficult controls adding to the tension"?
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Nah, too easy, too cheap. Wait I'll try and think of something else.
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"The pointer calibration here is so sharp you could cut yourself with it:...the result is an effortless and flawless targeting system that does exactly what you demand of it. "
Eurogamer:
"You'll point the Wiimote at things you want to shoot, but this is a wobbly, fuzzy experience, compared to the precision of the previous versions of the game. "
Hmm, a little different. I might buy this just to figure out whether it's worth listening to EG's reviews.
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If you want RE4, this is still the version for you though; it supports GC and classic controller.
And who knows; you may actually like the Wiimote controls after all.
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Don't worry, I'll still give it a try. I was only just thinking that the control scheme is quite similar to that of Zelda TP, and that worked well enough for me.
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*may be fictional notion and bear no resemblance to reality
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Well if you read his review carefully, you''ll see he clearly doesn't get along with the original control method either, because it isn't Dual Stick, as I point out in the main thread.
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/pictures Ninty passing out Wiimotes and patting all the good little gamers on the head, like some cheap, fake, overweight Santa in a grubby local shopping centre
/falls of chair laughing
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Eurogamer:
"You'll point the Wiimote at things you want to shoot, but this is a wobbly, fuzzy experience, compared to the precision of the previous versions of the game."
Maybe the EG reviewer has shaky hands?
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Yes, cheeky bastards. And they've done it before too. See the GBA - SNES games. They should die I tell thee!
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To complain about the game not being HD is ridiculous, are you going to put that paragraph in every other Wii review now? how about putting it in every PS2 and DS review too? Hell why not go back and edit all older reviews knocking down their scores for lacking hi-def graphics. If high respolution was really that important why on earth have people played consoles for all these years when they could have been playing "hi-def" games on PC instead.
The original resi4 didn't have a strafe function either, and while some fps nuts might complain, when you actually think about it, I'm sure Capcom deliberatly left it out. It makes the game feel far more claustraphobic and tense, plus its more realistic, people don't really strafe in real life, but when it's in a game you end up using it all the time. Putting a strafe button in would be akin to replacing the enemies chainsaws with ginat inflateable hammers, it would make the game look daft and feel less scary.
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Well, you should put it in quotes then!
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If this isnt proof that the Wii is just a bit of a folly then i don't know what is.
/plays more DiRT
/lovingly carees good old fashioned joypad.
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"Ninty chose the low tech path, and have profited handsomely from it with huge sales. But it's only fair that the games are judged against their peers, which are Hi def "
With that thinking every DS review should say that "it doesnt have as many pixels as PSP, so its an ugly game"
I'll choose artistic style over higher resolution any day. It's sad if people can't enjoy any older games as much just because the resolution is lower.
The fact is Wii isn't Hi-Def, everyone knows this already, and if you notice by how well its selling pretty much nobody seems to care, so why go on about it in a review when nobody cares.
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It's unfair to say that RE4 aged badly because it lacks HD resolution. The Wii is simply not capable of HD graphics so it's a bit silly to criticize a game for that. Then again it's good to mention that the graphics look dated compared to current HD but mentioning that is enough, it should not be held against a game.
Anyway I don't think that the graphics argument was really that much of a point in the review. The main problem seem to be the controls although noone (ie. other reviewers) seems to agree with the reviewer's opinion. But as said, with proper 480p and widescreen support and all the PS2 extras and the possibility to use the cube/classic controller also and a cheap price point I think that the game is definetly a must-buy.
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I was honestly expecting the Wiimote's light-gun-a-like feature to make Resident Evil 4 even more playable than the GC version with the bonus of widescreen support. Now I'm so sure I did the right thing pre-ordering it even though it is only £25... to keep pre-order or to cancel pre-order... hmmm...
I guess this game just shows how restricted the Wii's controller can be for some games; that the games have to be designed around the controller not the other way round. I mean even Nintendo are releasing games that don't require the controller, like Super Smash Bros. Brawl, so it clear that they don't think every game needs them either. And since the Wii's sole selling point is its unique controller, you have to wonder whether the machine is going to be cursed with limited party and puzzle games and other games with little or no depth...
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HOW BEING TEDIOUS WORKS
1. Capcom announce a game for the Wii. Once you've gotten over the pain, jump up and down in the EG press-release regurginews comments, screaming about how it will be rubbish because it's on the Wii. Which is rubbish.
2. When review comes out, jump up and down in review comments lolling about how an apparently very harsh 7/10 score for the game you predicted would suck proves that you are right and that Sony/Gizmondo/or similar is the future.
3. Try not to think about how Microsoft and Sony are currently getting utterly and totally slaughtered by the Wii EVEN WITHOUT ANY GAMES (your words, not mine).
Eurogamer.Yawn.
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LOL
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And its still the best looking Wii game so far, so perhaps when someone else makes a better looking game it would be time to say its not upto modern standards.
Resi4 is one of the best games of all time, yes its a re-release, but that fact doesn't make the game any worse. Sure if youve played it before your not going to be as impressed, but then not everyone has played it.
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I read nothing but priase about this version of RE4. Even from the Sony fanboys at Famistu. :/ This is the first medicore review I've read. Especially the talk about the controls, esp when most have said that RE4 have has the most precise Wii controls to date. Urmm... Perhaps this review needs a do over.
Whatever happens I'll be able to judge it for myself this Friday.
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NOOOOOOOOOOOOOOO
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I'll give it a miss then...
(They should have included an option to play it with the classic controller though)
EDIT: I only now started to browse the comments and noticed that the classic controller can be used...
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Sure, if you want to ignore all the other reviews that say it's the best version yet, with excellent controls that definitely DO work.
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"I'll choose artistic style over higher resolution any day. It's sad if people can't enjoy any older games as much just because the resolution is lower."
Artistic style is not improved by lower resolutions, it is hindered.
"The fact is Wii isn't Hi-Def, everyone knows this already, and if you notice by how well its selling pretty much nobody seems to care, so why go on about it in a review when nobody cares."
Yes it is selling very well, that doesn't mean nobody cares. It's selling well on games where Hi-def doesn't make that much difference, but this can't be applied to the multitude of genres we have in the market today.
I've got a Wii but I also have a 360 and PS3. In terms of these type of game I would buy on the 360/PS3 because the extra graphical resolution and artistic freedom the power allows means the games have greater potential.
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I read nothing but priase about this version of RE4. Even from the Sony fanboys at Famistu. :/ This is the first medicore review I've read."
Indeed. I'm not going to slate EG over it though, I'm bound to disagree with some of their reviews, that's normal. It's, perhaps, overly harsh in my opinion, but meh.
I know plenty of people that did not buy a GC but did buy a Wii and some haven't played RE4 at all yet, so I'm looking forward to seeing how much they enjoy it.
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Is he complaining that you can't move and shoot (which was clearly a design decision in the original game, and works very well) or that the Wiimote aiming is inaccurate (which is directly contradicted by other reviewers and by experience with games like the shooting gallery in Wii play)
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"You'll point the Wiimote at things you want to shoot, but this is a wobbly, fuzzy experience, compared to the precision of the previous versions of the game. "
I also find this stramge, because I think shooting in Wii Play's shooting game is very precise and especially quick, very close to PC games with a mouse. And it seems to be quite easy to learn, when my brother first time came to play he got used to it in an hour, and after that playing was almost insane; it was all about who had better reflects, not about who aimed more precisily.
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Umm, there's only a couple of other reviews out there at the moment. Come back and make that comment when there's a dozen or so to make a fair comparison.
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This is true. And CVG said - " The pointer calibration here is so sharp you could cut yourself with it: even compared with Nintendo's own gunwork in the Duck Hunt-styled passage of Wii Play".
So now I don't know who to believe - Eurogamer, or literally every single other opinion I've read from people who have played the game. Because they ALL say the controls are an improvement. They could all be wrong, for all I know.
But it doesn't seem very likely at the moment.
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Out on the 29th eh?
I think a quick check of gamerankings or metacritic on the 28th would be a good thing...
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EG hardly gave the Wii version a bad review but it's clear that the score is lower than expected because of the issue they had with the controls.
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I'll be picking this up anyway as I've neevr had chance to play it before. So whilst I understand the complaints from those who have already played it and want new games on their system; Capcom porting it onto the Wii is personally a godsend.
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I mean where else will you find a favourable review of Dynasty Warriors AND an 8 for Gears of War at the same time?
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I remember some of the early DS reviews, Mario in particular, when one of the reviewers had complaints with the controls. I found them fine, and just assumed whoever it was (think it was Tom) doing the review just hadnt got with them.
Some people will get better on with some controls, other people with others, thats fine. But it would be nice to know what they think of other similar controls, so we can have a reference.
I for one get on fine with all the aiming on the Wii so far, so think ill be having a try at this come Friday, bassed on other reviews ive read.
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Want a mega-uber-hyper score for that game that'll come out for your (da b3st, of fucking course!) system ? look no further!
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I don't think this is a problem with my ability to use pointing devices, as I've happily used and been very accurate with light guns in the past.
I suspect it could probably be a problem with how I have had to setup my Wii. The sensor bar could not go on top of my TV, as that is where it's controls are, so it had to go underneath. Unfortunately due to the style of the TV and its stand, the first space available underneath is actually a good 6 to 8 inches below where the screen finishes. I also sit a good 7 or 8 feet away from the TV screen, and due to the shape and setup of my lounge I am slightly off centre. Some or all of these things could be causing the inaccuracy of the pointing technology. (Zelda is a little bit better as it does offer some calibration to compensate, but even then the calibration does not go far enough)
I don't think any of these things are my fault, I don't have any problems with the motion sensing in the control, I don't have total control over the environment in which I'm playing, and I don't have any problems with other consoles. So even if these are the cause, I don't think I should be expected to modify the environment within which the console is operating just to make it work effectively.
I think this reviewer could be suffering from similar problems and demonstrating that there may be some serious flaws in the technology Nintendo are using. Hopefully I'm wrong and either Nintendo or somebody else can find and remedy what is actually causing the problem. But I don't think anybody should slate somebody for finding a real flaw in something, even if you are not all experiencing it.
If they are real limitations with the technology Nintendo has used, they should be clear that they are, and make sure people don't buy the product if they can't use it.
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I'd expect the reviewer to have the ultime setup though...
Does your cursor jump when you move it slowly?
If it does it is probably seeing other light sources...maybe a reflection in the screen seeing as you're sitting at an angle...
When you notice any problems go to the wiimote calibration screen...
It looks like a whole black screen with just 2 white dots appearing...Should you see any other dots you must decrease the sensibility or remove the extra light sources...
See if that helps...Otherwise drill a hole in your basement and make a 'gaming cave'...Should work!
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Are you saying that your wiimote pointer jumps about on the screen or its motion doesn't bear any correlation to how you move the Wiimote? If so, you may be getting interference from sunlight or other heat sources (fireplaces etc.).
From the sound of it though, you're not having trouble with the Wiimote being inaccurate but with actually aiming it quickly. It's not a light gun, it doesn't move the cursor exactly where you point on screen.
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Oh NOES! My tiny little mind cannot cope with teh ramifications!
The sky is falling!
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While I agree that there can be certain limits I don't think that the sensor bar is a tremendous obstacle that is nowhere to be satisfyingly placed.
It would be a problem if it does not work the way it should even when placed correctly. But when you are too lazy to set it up like intended then I doubt you are in any position to complain about the technology.
And I really mean lazy because the sensor bar is small and can easily be squeezed between other devices. It's not like it takes a complete rearrange of your setup.
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Why are people shitting themselves about this? Its a port of an old game which we all loved but have moved on from. This wasn't supposed to be the jewel in the crown of the Wii lineup was it????
Howsabout Ninty get up off their fucking arses and sort out some real games for the Wii, you know, ones that actually work and last more than five minutes rather than ports and repetetive mini games?
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Nice strawman you have there.
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maybe they are right? Maybe they are wrong? But saying the reviews are stupid and not to be trusted seems silly when you don't own the game....
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I have found that for pointing you really do need to be pretty much head on, which may be an issue for some users layout. Maybe one of the 3rd party wireless sensor bars works better for you, and you could just place it ontop when you need it, as apposed to all the time.
Not really a great sitation if some peoples experience is hindered, but then ive always sat directly infront of screens when gaming, and never to the side.
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Wiiii know better, fools!
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Thank you for your thoughtful and reasoned response. I am not lazy, it is not due to not wanting to rearrange my setup. There physically is not a gap in the TV/stand for about 5 inches beneath the bottom of the LCD panel. Yes I suppose you could call me lazy for not sticking the sensor bar to the underside of this area, and instead sitting it on top of my Sky HD box. That would save me all of about an inch so I doubt it would make much difference.
If Nintendo want to open up gaming to a wider audience then surely they should be making devices that work in the common living room environment i.e. it is a general living space that has to fulfill multiple rolls including, childrens play area, family environment, enternaining space, home cinema room, relaxation area and games room. Not something that will only work in a dedicated gaming environment especially tailored to meet that tasks specific requirements. They are after all going after the non gaming, mass market, who wouldn't even understand how to do this, all they'd think is that it doesn't work very well.
I love my Wii and applaud Nintendo for their attempts at innovation. I do believe however that it does appear to have some flaws.
You are a troll and are now ignored.
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My sensor bar is at least 6 inches beneath the edge of the TV and it works fine, that can't be the problem. I would suggest running the calibration for the sensor bar and seeing if you're getting any interference.
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Yep every Wii owner apart from you has had to have an extension built on to their house giving them a room especially designed for playing wii. Unless the Wii is kept at the exact right temperature, and the light in the room is exactly the correct brightness, it will self destruct killing you along with it. Evil Nintendo!
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ok sorry that was a bit flamish - i'm talking about Oblivion, Fear etc. FEAR at any rate is coming up to 2 years old, is it not? But it's still damned fun and worthy of a re-release on the ps3, of course.
its also worth remembering this Wii version is being released at a lower price than most new games
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I'm also not buying into the EG Conspiracies that some of you lot are coming up with. Halo 2 is a fairly great game on the Xbox but it's not surprising a gash PC port is going to receive a mediocre score. Resistance is hardly redefining the FPS genre either.
Back to the review tho - since when has a fullstop been followed by "which"?! Ugh. I'm being a grammar whore - throw a Wiimote at me now dammit.
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/runs away
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"
No, but it's quite strange that he spent half the review moaning about it and didn't even mention that if you don't get on with the Wii remote motion controls you can use a classic controller of GC pad.
I'm not bothered about the score, after all all scores are subjective to the reviewer. It's the content of the review which is utter flame bait, with the high-lite being "of the best ever action games has become another casualty of the Wii controller." implying the game fails because of the controller just like in other Wii games, he might just as well called it a gimmick. Yes I know that reviews can't be completely devoid of bias, but this one takes the piss.
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If SSX Blur and Red Steel is anything to go by, I'll give it the benefit of the doubt. The controls in those games weren't nearly as bad as they've been made out to be. Perhaps it's the reviewer not being able to get the hang of it?
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Just another lame Eurogamer review, nothing to see here. They really have gone down hill lately.
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EG stop being so fecckin anti-Wii and get at least a second opionion on Wii reviews from a control perspective from now on, as they are SO critical to a games success.
I thought you'd have thought this out already.
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It's like the Eurogamer reviewer who said Halo 2 music was terrible in the PC review, and then went and wrote another review for a PC magazine and said the music was shit. The music in Halo 2 won many awards... it was actually pretty cool.
It seems some people just have it in for certain things, whether it be Halo 2 on PC, Wii, RE4. That is why you should never take a review seriously, people have issues and they reflect in reviews and warp the final score.
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Sounds kind of odd that you'd be pointing somewhere at the screen with your hand and the cursor would be dancing around all over the place to 'simulate' poor aiming.
Not that I actually care at this point.
Cheap Wii resi4 from bargain bin in 2 months time = buy
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Cyas all for the next wii review!
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Did you? You must have been able to form a nice coherent view of it then whilst skipping about using different save files!
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Artistic style is not improved by lower resolutions, it is hindered.
Ugh, teens. Look guy, a game with great art direction and low resolution still looks great. A game with awful art direction but an insanely high resolution and 4xAA still looks like shit. It's simple. RE4 still looks miles better than many so called HD games out today.
People have been playing sharp looking PC games with normal mapping, high res textures and better-than-HD resolutions before RE4 even came out, and RE4 STILL got lauded for being a beautiful next-gen looking game when it was released. Can you figure out why that is? I hope so. If not, you're either stupid, or a troll. Pick one (or both). That goes for anyone here, btw.
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Although I am a RE fan, I'm not going to buy a Wii for Resident Evil 4 Wii - maybe I'll get the console if Umbrella Chronicles is up to snuff, but not before. Either way, this review is just one person's opinion. Wait a bit, and you'll see many more opinions on the web. In the end, though, you'll have to test it out yourself and then decide whether or not the title warrants purchase.
Personally, I think that controls are only a minimal game aspect unless they're broken beyond repair. Most of the time, dev teams make good, responsive controls which require some practice to get used to - after that, it's full sails ahead. To use controls as a negative is not quite the way to go, especially since the game appears to offer more traditional control methods as well.
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Yes, and what about a game with great art direction *and* an 'insanely high resolution' 4XAA and 4XAF. People always leave this example out of this argument
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I don't really have to bother as someone else has already pointed out the problem with your argument.
I see it time and time again "I'll take great artistic direction over HD anyday!" - that is the argument of someone who doesn't have HD and a stupid comparisson. I'll take great artistic direction on HD over great artistic direction on SD anyday. Anything you can do on SD you can do on HD with greater clarity and flexibility. Don't let that stop you comparing the best of SD to the worse of HD and congratulating yourself on being right though.
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The allegation that people who defend HD havent got it is nonsense, those who bang on about HD forget that PC's have been better than HD for years and years, yet we all played our "low def" consoles anyway. Yes HD is nice, but its not as important as it is being made out to be at the moment - but then TV manufacturers, sony and Microsoft really need it to be important.
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Part of the problem now is that games we were playing on regular 28" CRT TV's a fair number of us are now playing on 40" pin sharp LCD TV's. The CRT used to make up for certain weaknesses which the LCD is not so forgiving of.
Don't underestimate what HD brings to console gaming. It enhances a lot of genres in ways which make it difficult to go back to SD. Clarity in the mid and far distance is a key factor in FPS, racing games etc. Well done effects add great atmosphere to the survival horror genre.
I still enjoy well done stuff on the Wii and PS2, but there really is no denying it looks dated - just purely by definition. It can still look good - don't get me wrong - but it is dated - fact.
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it would've made more sense for the review to start off with what the reviewer's opinion was of re4 on the 'cube/ps2 before launching into their thoughts on the wii version.
but going on past "offences", i would say that eurogamer would be more likely to get a review wrong than right anyway...
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Capcom released straight ports of Resident Evil 2 and 3 for the Gamecube. Despite being games that had received very favourable reviews for the Playstation they quite rightly took a severe critical drubbing on the Gamecube.
The only difference is that I don't recall people losing their minds over it last time. Lazy ports of great games are going to get a chunk slashed off their formerly great score, thats what normally happens to lazy ports. Seven is a perfectly acceptable, even generous score.
I would be more worried about the decline in standards elsewhere when reviewers slap 90% + scores on lazy ports without question.
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I'm going to wait for a few more reviews now...
I want this to be really good...giving me an excuse to play it again...
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Are all the reviews in for this and I've missed them, or are we still waiting for most of the reviews from the big hitters?
Let's just 'make stuff up' to defend our arguments, works a treat.
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All of the bigger sites (for example IGN, Gamespot, and 1up) have released previews highly praising the controls, and of course the title's already been reviewed by Famitsu from which it got a 10,10,9,9 (they use four reviewers for each game, and each score is out of ten for those who don't know) and said it was the definitive RE4 experience, with controls that make pin point aiming of body parts a breeze. But hey, maybe Dave McCarthy is right the controls are broken and ruin the experience thus justifying half of the review given over to it,........ oh wait you can use a pad just like the original.....
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I'd have lots of pounds, and not just round my waist.
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You can use the pad is not an excuse though is it? That would require you having a pad in the first place or another £10/£15 on top of the £25. If you are going to use a GC pad you may as well buy the GC version and save some cash.
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Well they have to understand that resi 4 was great.
But:
a) we've all played it before now
b) apparently the controller doesnt work properly on this version
So if b is correct (not played it myself - and have no intention to because i've already own it on the cube, which works on the wii) - then 7/10 sounds about right.
I see no reason for myself to buy it again.. some extra levels or *something* wouldnt have gone a miss.
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@Manic mouse : "Nintendo's big idea for the next gen? Re-release the GC (games and all) with motion controls, apparently."
Erm.. this is a capcom game.. it ISNT a nintendo game. So why's this nintendos big idea? Quite possibly most retarded post ever made.. well done!
"Right. That's it. Not going to bother with the Wii much longer now. Having not played RE4 up to now, I think I'll buy the PS2 version for my PS3."
If you have a wii, why not play the cube version? Which looks better than the ps2 version, and wont have the software emulation problems of the ps3?
"So, what's next? Mario gets a 8 and Metroid gets a 7. Then will you people learn?"
Since when has a game getting 7 or 8 made it not worth getting?
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If you ignore the controls and use dual sticks I reckon £25 could make this the definitive version. All the PS2 extra stuff combined with GC graphics plus Wii mote for those who like it. New customers are in for a treat.
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Now i dunno what to think. Normally trust EG's reviews.
Ho hum, doubt i'll get it anyhuws played it to death on cube.
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Are all the reviews in for this and I've missed them, or are we still waiting for most of the reviews from the big hitters?
Looks like only EGM, C&VG, and ONM(UK) (lolzorz) have reviewed it so far.
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I'm not sure how many times this needs repeating. "HD" has been there all the time in the form of the PC. People were playing high res Far Cry and Doom 3 a long time before RE4's release, and before many more AAA "last gen" console games. Hell, some even hooked up their consoles to their PC monitor (response to people saying HD is less forgiving).
Of course nobody cared much about the resolution because the games still looked great. And even if they did care, hey, these were the console's tech specs, no use whining about it. Even the very recent review of God of War II on this very website doesn't have a single negative thing to say about its graphics.
But of course now, with every single Wii game there just has to be complaining, even with a gorgeous game like RE4. Probably because they simply cannot stand how successful that silly little console has become. Stick it to the man.
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It would not surprise me if it was written with the sole intention of increasing hits and registrations. Slag off your readers favourite game whilst starting a console flame war at the same time and watch hits go through the roof. I know I have only registered because of it.
As for the game, I have the Japanese version imported and it is the definitive RE4 experience.
I could understand if the game got a 7 based on it being an old game with a better score not justified because of slightly better controls, but saying the controls are worst than dual analogue is just a lie invented because the reviewer doesn't like the Wii. It's as simple as that.
Either that or the reviewer has a severe disability which restricts his/her ability to hold and point a remote.
The game got 9,9,10,10 in Famitsu ffs. The controls are not broken. The reviewer's mind is.
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True. But assuming that he doesn't get on with the controls in RE4 there is a slight possibility that he doesn't get along with the Wii controls at all. If that is the case then I seriously doubt his ability to review Wii games fairly.
Maybe it's a dumb comparison but when I let a race car driver review motorbikes who simply doesn't get along with bikes I doubt his bike reviews will be very satisfying.
I doubt that the other major reviews get anything from rating the game higher than it should be rated. Especially 1up which are very hard on Wii games and the general Wii controls praised the controls for a change so that has to mean something.
7 is still a good score though but I think the game got it for all the wrong reasons.
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This guy shouldn't be allowed to review Wii games if he found the controls worst than dual-analogue. He is the first person I have ever heard say this online, and there are some pretty thick people around the internet.
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">http://www .youtube.com/watch?v=GKq2R-qJHi0
</a>
did nobody watch this video i posted a few pages ago? from around 1 minute onwards you can see somebody playing the game and the controls look as sharp as can be. i'd say from viewing this that i cannot understand where the reviewer is coming from. I guess i wil find out myself in a few weeks though.
oh and definitely check the headshots around 2:20 in
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I wonder when Wii game reviews will finally stop being reviews of the system. Gamespot and Eurogamer in particular seems to find it necessary to mention the Wii is not HD as often as possible in their reviews.
It's like those early DS reviews that would go off on a tangent about 'how beautiful the PSP's screen is'...
Listen up Eurogamer - the Wii is going to win this generation. You're going to have to deal with this.
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But getting upset at a review is a bit sad (especially if you havent played it yet to know either way).
Please, lets leave the whinning about games reviews to the 360 owners when the halo 3 ends up being crap or something.
it's got a 7/10, which in my eyes still makes it worth buying. And for the record i think the same about godfather wii too.
BUT I personally wont be buying it as i already have it on the cube (which the wii plays)
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I mean, who hasn't played this game yet, whether on GC or PS2 it's still the same game. There'll be a novelty period with the Wii version as you swing the 'mote around like a loon but after that's worn off you're left with a three year old game that you've exhausted.
And I think it's pretty telling that the two biggest (and possibly best) games on Wii (Zelda and this) are both GC games with tacked on motion controls. Where are the Wii exclusives and new IPs that show what the Wii can do that the GC couldn't.
As it stands the Wii serves so purpose...
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The best wii games will be out this christmas (same as on the other 3 platforms)
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I wonder if that holds true if it was released on the pc.
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In any version of this game, if the guy with the one-hit kill is standing right next to you swinging at your head, you are going to die. There was never any way to turn fast enough to hit someone standing directly next to you before they hit you. (Really, close combat is never a real option in any RE game, with the possible exception of RE2 on the N64.) And complaining about the loss of strafing? It's like the reviewer never played RE4 on either system and assumed that any perceived failings of this version must be new to the Wii version.
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But surely if the failing is on the other 2 as well, it doesnt stop it being a failing?
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"In any version of this game, if the guy with the one-hit kill is standing right next to you swinging at your head, you are going to die."
I disagree quite often a swift knife stroke would delay your imminent demise long enough for a retreat, requip of flash grenade, release of grenade, instant re equip weapon, grenade goes off, line up shot, SNAP head shot! Job done! Apart from the dude with the double chainsaw, who well you just couldn't let that fucker get close... rule of thumb just don't let em get close anyway...
I wonder which is better resi 4 Gamecube with gamecube pad or Wii version with game cube pad? That large aiming reticle looks out of place!
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The point is, the reviewer here clearly did't get along with the seperation of the aiming and moving controls, and the need to co-ordinate both.
And you know what; you may also find it confusing and less accurate, who knows.
In any case, this is something to comment on AFTER playing the game.
That said, the review here does come out too anti-Wii (or wii-dissapointed), when it should clearly point out that any (apparent) control shortcomings are a result of design dessisions of the Development team that may have been wrong, and not because of the harware technology at hand.
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(Until you get a mouse patch, and the updated textures - then its the best)
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Clearly if this has the extras from the ps2 version, game engine cutscenes (Which looks a hell of a lot better anyway) and the option for controls which may or may not be good fun, then this is clearly the definitive version. All for the insane price of £18 (if you've got a usa wii), I've ordered it anyway and will be getting this, I've heard nothing but excellent opinions.
I don't know why people are so shocked eurogamer did such a bad review, does no one remember that sensible soccer on xbox got a 9/10...
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Wrong. Super Nes was technologically superior to everything on the 16 bit corral. Gamecube was capable of better graphics than the PS2 (as seen precisely in RE4) and the propietary format made pirating harder. If anything, Nintendo has been consistently at the same if not slightly above technical/reliability level as anybody else. If you exclude the XB360 and its failure rate... whoops.
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I don't know if the textures themselves are any lower res than the GC version; the environmental geometry is certainly inferior, as is the ambient lighting. The 16:9 is proper anamorphic widescreen though, so it shouldn't look stretched..
Anyway, everyone should've bought the GC version; it is this game's true and spiritual home. If one *needs* a widescreen mode, the extra content AND already owns a Wii, buy the Wii version and play it with a GC pad (which cost pennies nowadays, ya thrifty bastards). Either way, the GC pad IS how the game was meant to be played, and I'd hate to think of anyone not getting along with this title because they played it via the "controversial" Wii controls first.
In conclusion, laser-sight ftw!
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Gamespy:
"The reason that the Wii version is the best is because the new control system makes the gameplay more enjoyable. Using both the Wii remote and the nunchuck, players will be able to perform all of the regular moves and attacks from before, only now they can do them in a more sensitive, accurate and pleasing fashion."
cvg:
"
By dividing control of Leon's movement and gun use between two hands, Capcom has redefined the game's aiming system and freed the game from one of its former niggles. Now you can actually shoot your enemies' individual limbs, taking out heads or legs, with relative ease - something that proved frustratingly awkward on GameCube.
The pointer calibration here is so sharp you could cut yourself with it: even compared with Nintendo's own gunwork in the Duck Hunt-styled passage of Wii Play, it feels like there's greater precision in Capcom's handiwork. The crosshair visible on-screen doesn't shake (unless you're really scared and can't control your hands, of course) and there's no need to move your whole arm (unless you want to copy the hired stooges on Wii TV ads) - the result is an effortless and flawless targeting system that does exactly what you demand of it. "
egm:
"Though they suffer a bit when things get hectic, the Wii-mote-enabled controls generally serve RE4 well: Aiming weapons, swiping your knife, and shaking off face-sucking nasties with real-world moves adds urgency to an already incredibly intense experience."
Now either the reviewer is not skilled enough to master a pretty simple new control system or the review was designed for marketing purposes. The sad thing is that I used to trust Eurogamer reviews; I have no problem with the score of 7, but the content of the review is wrong and will put many people off a great experience.
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Actually, anamorphic widescreen is always stretched, 480p is always 640 lines. The GCN version, even when manually stretched to widescreen, is still 30% higher resolution then the PS2 version.
But yes, the PS2 version is ugly ugly ugly. The lighting is obviously the biggest let down, but the gemoetry and textures are half a generation behind the Gamecube version as well. And it sounds like crap as well.
This reviewer is on crack.
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"And even if they did care, hey, these were the console's tech specs, no use whining about it. Even the very recent review of God of War II on this very website doesn't have a single negative thing to say about its graphics."
Maybe it should have? Would that have made you happy? The Wii is more powerful than the GC - is it wrong to expect them to have improved the graphics?
"But of course now, with every single Wii game there just has to be complaining, even with a gorgeous game like RE4."
Times have moved on in what people expect from a home console on a large screen TV. I'm not saying RE4 didn't look great at the time. That was some of the best stuff you could get on a home console - at the time. There are limits to what it did though - constraints on what the artists could do. Those constraints are not there anymore. Yes PC's have been doing HD for a number of years, but you have to put it into the context of what is standard for a home console because of the price difference. Simple question - are the graphics dated yes or no? Why is it a problem if a reviewer points it out? A lot of the people considering the game will be people with other consoles and would appreciate the comments. If it doesn't matter to you then ignore the comment - simple isn't it? Each and every review is not personally tailored to you - try having some thought yourself.
"Probably because they simply cannot stand how successful that silly little console has become. Stick it to the man."
Right. All of my comments have been in response to other comments whinging about the opinions of one person - the reviewer. I've not made disparaging comments about the Wii itself either - I've got one FFS. I buy a console because I want to play the games on it - not to "stick it to the man".
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Thanks for making me look at other review sites for better reviews EG!
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*laughs out loud for a while, wipes tears*
Joke of the day, saves me a trip to the calendar. Having knifed just about everything there is to knife in Resident Evil, I'd say close combat is entirely possible. It takes some practise, yes, but is quite the option.
If you're not turning fast enough in Resident Evil 4, allow me to suggest using the change camera view/aim trick for fast left/right turns up to about ninety degrees. Also, think ahead during play to avoid these situations in the first place. Instances where enemies get too close usually involve the player needing a long time to aim, for example while enabling Wesker's or HUNK's special moves in Mercenaries.
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But surely if the failing is on the other 2 as well, it doesnt stop it being a failing?
Right, lets add strafing, jumping - hell, double-jumping - and a jetpack too while we're at it. Turning it into Unreal Tournament will totally help the atmosphere, for sure. Bunny hopping over the village roofs! Hah, take that, angry pitchfork crowd!
No, it's a design decision. Saying it's a failing is as retarded as saying Wind Waker's lack of realism in graphics is a "failing". Just because you don't like it doesn't mean it's a failure on the developer's side. That kind of comment is extremely stupid, and I see it all too often with many other games.
I got the best version to date the PS2 version and this is not worth it its an old game and it doesnt work for it.
Nintendo always makes bad quality systems (sorry Wii fanboys, but its true). They basically just redesigned the gamecube, and made the controller some gimicky idea that ended up going horribly wrong. I honestly don't see why people would buy this system when they could have a gamecube, PS2, or XBOX for a much lower price. It's basically the same system, except with horrible controls.
Oh, wow. Hahahaha, I'm sure you don't actually believe anything you just said. Either that or you're a 14 year old in "special" education.
Classic case of "retard or troll? Your pick".
@DrDamn:
Maybe it should have? Would that have made you happy? The Wii is more powerful than the GC - is it wrong to expect them to have improved the graphics?
Would that have made me happy? Are you sure you're reading anything I write?
Let's face it, there is very little difference between CG and Wii graphics that can be humanly perceived. For Capcom to go and upgrade each and every single polygon model just for a miniscule increase in quality would be a pointless exercise indeed. And with the true widescreen mode which nearly doubles the amount of pixels rendered (paired with the original, non-degraded graphics of the GC version), you're pretty much getting what you can expect from an average Wii game.
As for the rest of your post: Excuses, excuses. Let's say from now on we start each and every single x360 review with a paragraph on how it lacks motion controls. I mean, that controller is pretty last-gen. And let's do the same for the PS3, except we complain about the lack of rumble or on screen pointer, controller sync problems, and the fact that it is still the same re-design of the SNES controller that they've been using for the last three generations. While we're at it, let's add a paragraph to every review of each on how much noise the console's cooling fans make while you play, compared to the Wii.
No, we wouldn't. Because it's stupid.
It's been mentioned before, whining about the DS' so called crappy graphics in each review has all but ceased. Because it's pointless, that's why. And if you think there is a point to keep at it even six months after a console's release, well. You might just be more of a hater than you yourself seem to think.
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Same wavelength, I guess
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"As for the rest of your post: Excuses, excuses. Let's say from now on we start each and every single x360 review with a paragraph on how it lacks motion controls. I mean, that controller is pretty last-gen. And let's do the same for the PS3, except we complain about the lack of rumble or on screen pointer, controller sync problems, and the fact that it is still the same re-design of the SNES controller that they've been using for the last three generations. While we're at it, let's add a paragraph to every review of each on how much noise the console's cooling fans make while you play, compared to the Wii."
I expect a review to look at key aspects of a game. Gamplay, sound, graphics, controls etc. If a 360 game would suit the extra control features a Wii could provide I would have no problem with them mentioning it. Similarly Gears on the 360 makes the machine sound like it is going to take off at times - if a review didn't mention this they wouldn't be doing a proper job. Comparing across platforms is not a problem. Whether you like it or not the Wii is a home console and therefore it's competition is the 360 and PS3. There are a hell of a lot of people with multiple platforms for which these sort of comments are useful. If you just have the one platform then take that into account and use your own judgement.
"You might just be more of a hater than you yourself seem to think."
WTF am I meant to be hating here? I have all the systems - DS, PSP, Wii, PS3, 360. I love each of them for what they do well. Take the blinkers off.
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Anyway as Nikanoru said, it's generally will look slightly better (I say slightly!) thanks to the true 16:9 support.
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Would you be interested in my template for Wii game reviews? Here's the first module:
"Let's get the obvious subject out of the way first: graphics. They're rubbish. Compared with the 360 and PS3, they look like a 90's graphics fashion victim. Oh, how I laughed."
Future review modules will include 'bah, my controls didn't work', 'advice for concerned parents', 'gamecube lol', 'friends codes are stupid' and many more. No reviewer necessary. Huge savings. Massive thread lols. You can use them time after time after time, because that's what readers really want.
Kind regards,
CB
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"
LOL.. you have a point there. Every ps2 review didnt have mentions to how shite it was graphically compared to the cube/xbox or even the dreamcast did it?
So why on every wii review do they have to let us all know it's not as pretty as the 360? Does the reviewer not understand that people who bought the wii may not actually be bothered by high def pretty pixels? I've been playing pc games for years - i personally dont give a flying fuck.
I play console games to have fun, as long as the graphics arent terrible ps1-style affairs then i really couldnt give a shit about them. And i certainly dont give a shit about every game looking "ultra realistic" - I like to be suprised by art work which isnt realistic. Give me cartoony "kiddy" stuff over reality any day.
So why do i need to be told in every review that the graphics would be better on another machine? I know! If i cared i'd have bought the other machine (which i have - but it's gathering dust). It's almost as if the reviewers have some hidden agenda some times.
and dont tell me they dont - it's not fanboyism though.. it's marketting led. They have to make money through adverts - if a company offers them X number of ads in return for bigging up their machine/game of course they will!
But i dont feel this review has anything like that. At the end of the day we ALL own this game already - so who cares?
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I think that that is actually the reason why so many people complain about the review. They already know the game and do know that restrictions on movement etc. are by design. I can imagine a lot of people would find the missing ability to strafe quite tragic even if by design - it's different though with RE4 because everyone already played the game and thus knows that the missing ability to strafe is actually very essential to the game. On paper though that 'primitive' control scheme sounds bad and I agree. It fits the game though and that is something that is not mentioned at all in the review although quite important because it defines the game and creates the brilliant tension. People who already played the game know that and that is the reason why they and me included are a bit upset with the review; As if the reviewer did not understand why the controls work like they do but just realizing that they are limited compared to other games - which of course is true but no valid criticism. At least he did not complain that the main character was not able to jump although Lara Croft can do that.
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Now where I differ is simply that it might take time to get used to them, but for an hours play he is SPOT on when it comes to being faced by a bunch of villagers, with one at the edge of the screen - it is a nightmare trying to get the analogue stick around and the Wiimote pointed at the same time!
The lack of strafe, the shaking for reload, the stuff about the knife all true.
BUT given a few days on this I might adjust - I completed the GameCube version (three times in a row!) and when I bought the PS2 version for the extra content I could not get on with the controls (my brain was shaped to the GC controller that much!), so the Wii is likely to post a steeper learning curve.
As I said this is one I have bought, so it is only right to invest the time to get to grips with it, but I shudder to think of some of the later boss encounters with my current cack handedness.
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Buy a new game?
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[link url=http://www.gamespot.com/pages/gamespace/reviews.php?pa ge=1&pid=938877&sid=6172762&part=rss&tag=gs_reviews&subj=617 2762
]http://ww w.gamespot.com/pages/gamespace/...[/link]
"This is the definitive version of a modern classic and a must-play", "Intuitive, elegant controls make playing RE4 a joy all over again".
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"it's amazing how a game that once looked so good can look so dated after a couple years of seeing games in high-def"
"there are better and cheaper options than this still-good-but-not-as-good-as-the-others version for Wii. And if you have played Resident Evil 4, in all its infested humans-who-are-not-quite-zombies mayhem, then there's still really not much reason to investigate what this version has to offer."
Ouch.
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So i'm more inclined to believe them
I still have no intention of buying this though
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If you look at gamespot, ign, etc etc etc.. they didnt.
According to everyone else they improved it. It's just this one reviewer didnt think so.
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check this out:
***** FAMITSU ****************************
Score: 38 out of 40 points possible
(4 Editors reviewed the game and scored it | 10 | 9 | 9 | 10 |)
Pros:
-Two editors out of 4 gave it top marks citing that the new controls are simple and easy to get into.
Source: [link url=http ://uk.wii.ign.com/articles/790/790232p1.html
]http://uk .wii.ign.com/articles/790/79023...[/link]
*****Computer & Video Games (UK)***********
Score: 9.3
Pros:
-Improved control system
-Visual enhancements 16:9 and progressive scan
-The definitive version of Capcom's finest Resi to date.
[link url=http://www.computerandvideogames.com/article.php?id=16 5353
]http://ww w.computerandvideogames.com/art...[/link]
*****GameSpy*****************************
Score: 5 out of 5 (A perfect score!)
Pros:
-The definitive version is here;
-The Wii version is the best is because the new control system makes the gameplay more enjoyable;
-everything from PS2 edition;
-Still a great looking game;
-The soundtrack and voiceover work remains really good too;
-The superb level of tension and creeping dread still remains firmly intact;
-Its lower-than-average price tag only sweetens the deal.
[link url=http://wii.gamespy.com/wii/biohazard-umbre lla-chronicles/797383p1.html
]http://wi i.gamespy.com/wii/biohazard-umb...[/link]
****IGN.com************************** *****
Score: 9.0 out of 10
Pros:
-The best from the GCN and PS2 versions with added Wii controls;
-Beautiful art, whether it's character or level design;
-Sound is still atmospheric;
-Actually better with the Wii remote;
-Lots of variety in missions and challenges;
-A robust 15-plus hour single-player affair with all the content extras of the PS2 iteration;
[link url=http:// wii.ign.com/articles/797/797837p1.html
]http://wi i.ign.com/articles/797/797837p1...[/link]
****Game Informer *************************
Score: 95 out of 100
(second opinion from another editor also manages a 95 score!)
Pros:
-Resident Evil 4 is still the benchmark in the survival horror genre;
-Wii motion sensing controls work effectively for the most part;
-As creepy and haunting as ever
[link url=http://gameinformer.com/Games/Review/200707/R 07.0619.1131.46472.htm
]http://ga meinformer.com/Games/Review/200...[/link]
****GameSpot*****************************
Score: 91 out of 100
Pros:
-Intuitive, elegant controls make playing RE4 a joy all over again;
-Nail-biting action features creepy enemies and gargantuan bosses;
-Top-notch production values create an atmosphere of tension and dread;
-Long, suspenseful story and excellent replay value make this a steal for 30 bucks
[link url=http://www.gamespot.com/wii/action/resid entevil4/review.html?sid=6172762
]http://ww w.gamespot.com/wii/action/resid...[/link]
****1up**********************************
Score: 80 out of 100
[link url=http://w ww.1up.com/do/reviewPage?cId=3160403
]http://ww w.1up.com/do/reviewPage?cId=316...[/link]
****Official Nintendo Magazine UK ************
Score: 94 out of 100
In short, the MAJORITY of reviewers LOVED the Wiimote controls or had very little issues with it.
Eurogamer, you gained traffic but lost lots of respect. Not by the score of 7 you gave RE4 Wii Edition (let's not forget a 7 is still a GOOD score), but by publishing that manure that was simply designed as bait for fanboys and a marketing device to get more people here. Nothing in the review made much sense. It read like the typical fanboy babble coming out of gamesarefun.com or Kotaku.com.
What a shame.... you had such class!
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^^^^ lazy toothless-gibbon.
I guess he didn't even read that review on which this thread is based on. Cannot read beyond three lines, he said.
Must be an illegal alien.
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yes I am an illegal alien what of it?
"I guess he didn't even read that review on which this thread is based on."
bahahahahaha wtf bra? thats as far as I got with your dribble as it hit 3 lines and *Yawn* anyways whatever I'm going to play with my chimp
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I'm currently playing Resi 1(!) - the cube remake - on Wii, which is well worth a revisit and still looks proper gorge. Also, don't forget to use the knife loads on resi 4 to save on ammo, kids - be that cube or Wii versh...
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That's because everytime someone edits their comment, the system's 'comment counter' goes up by 1. Why? Don't know.
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Using the knife or charging the gun cannot be confused. Charging the gun is with the B button pressed.
Aiming is so easy !! I never came under 90% in the statistics (I suck with FPS!!)
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Company of Heroes looks like a different game when compared with the screen shots you can find of high spec systems but I still love it.
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£25 though? i had to pay closer to £45. that's what i get for being norwegian i guess.
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However the biggest challenge I faced was learning what each button now did (compared to the PS2 and game cube version), so far I've found it excellent - a far cry from games such as Red Steel which featured crippled control methods.
This would surely be the definitive version if it allowed you to choose to use the classic controller or wii remote, but it's still excellent - worthy of much more than the 7 rating it got.
9/10
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3/10 for the review
9/10 for the game, one of the best games of the last five years, maybe even the best.
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9/10
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How can it possibly be more difficult to aim when you're pointing at what you want to shoot?!
It makes absoloutely no sense that anybody could find this more difficult.
Getting confused between knife and reload?
Only if you get confused between whether or not your finger is pressing the B button.
I'll agree that knife control using the C button is odd at first, but it's no big deal, I'm sure most people were used to that after a matter of minutes.
I find the Wii version a hell of a lot more fun than the PS2 version because of the control system, it's more than just the same old use thumbsticks to aim.
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This game is an improvment on the seemingly perfect GC version
And to say it looks dated?
Graphically it's the nicest looking Wii game yet, and gameplay wise it's truely timeless.
Faith in EG -1
(I'll definitely be ignoring any future reviews by Dave)
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As a litmus test for reviewers I can count on this is great though, Dave is clearly either on the take or just didnt have time to actually play the damn thing.
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I have no problems aiming and can even pick off those cheeky spaniards from a distance. Me suspects that the reviewer is crap at the game.
Ignore this review (along with the wii haters that come one here to put it down cuz they are jealous that it's outselling everything at the moment)
Go buy and have fun!
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There's been a hell of a lot of straw man arguments in this thread (hey, it's the internet), which is just stupid, as there's plenty about this review to criticise without inventing stuff.
I, personally, feel that the Wii control is MILES more controllable than the original. I'm not confusing that opinion with objective truth, though.
Meanwhile, Edge have just described RE4 as THE SECOND BEST GAME OF ALL TIME, so it's fair to say that this game is getting it's critical dues elsewhere, and then a whole heap more that it simply doesn't deserve.
There's a balance to be had, somewhere.
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It's official - EG has to be one of the most inconsistent review sources on the net at the moment. 70% of the reviews are well-written and informative. The other 30% appear to be written by a retarded monkey, proof-read and fact-checked by no-one, and then vomited up onto the site. Sort it out, guys.
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/runs away very fast
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AFAIC, RE4 is to controls what Gears of wars is to graphics: a new benchmark.
RE4 on wii demonstrates better than any other game how the wiimote can refine the gaming experience. It's flawless, much more precise than a traditional pad and much more immersive than a mouse/keyboard. The game is old, but it doesn't feel so: the pleasure is still there, if not more than the 1st time. One of the best game ever just got even better.
Hats off Capcom: some will only see there a port to make quick cash, but most people will now understand why the wiimote can benefit games like no other input device on the market.
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The wiimote beats even KB&M for precision (when properly implemented, as it is here), and as the poster above me notes, is considerably more immersive to boot. For shame, eurogamer, for shame.
Anyway, bed.
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For me, controls are ace - review poo.
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I'm sure you could find 10% of people who find Gears of War graphics ugly. They'd be biased of course, but it seems nothing can get unanimity.
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I just wonder why readying the gun is mapped to the B button and firing it to the A button. I'd have chosen it the other way round - firing with the front trigger would have made more sense. But that's just a minor niggle.
I should perhaps add that I'm usually not a fan of console FPS's. I really dislike moving and aiming with two analogue sticks. So maybe someone more conditioned to the gamepad controls will have a harder time with the Wiimote. Maybe that's the case with the reviewer.
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Still, I can't fault the reviewer if he genuinely played through the game and found the controls to be debilitating, all he can do is tell us what he experienced. I wonder if this raises problems for the future of reviewing wii games though, could it be that for every great wii game in the future there'll be a minority of players that just won't be able to grasp the controls?
I'm just glad I'm not one of those people. A week ago I was just about ready to sell my Wii, but RE4 has convinced me that it might just be worth sticking with.
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You could only really do that if the number of people who find the GoW graphics ugly were divisible by 10.
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Second: I get the feeling the reviewer hasn't played this more than half an hour. That is, at least to me, how long it took to acclimate to the new control setup.
Also, complaining that there is no strafe I think demonstrates that this writer has absolutely no grasp of why the Resi 4 design works. That you're immobile while shooting is so fundamental to the design that it's baffling that a professional reviewer doesn't recognise it's importance. Yeah, you don't feel totally in control at all times. Because <em>that's the point</em>. You have to prioritize.
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So glad I did. Having never played a Resident Evil game before, I was mostly hitting headshots every time (I've only done the first level, but had 91% accuracy; if I did it again I'd get much more). It's great. Using the Wiimote is easy and intuitive, the only thing I have a slight problem with is remembering how to do a 180 degree turn in the heat of battle, but no doubt I will get used to this.
Having played Zelda (and indeed *any* FPS on the PC) I didn't find moving with one hand and aiming with the other to be a problem. Also I've had *no* problem with the wii working out whether I want to reload or use the knife: if I'm holding B and flick it up it reloads; if I'm not holding B and flick it sideways I knife. I think. I haven't had to actually think about it, it just works, so I can't remember exactly what I do.
This review has a very negative spin on it, and I'm glad I ignored it.
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On PS2 the controls were so crap I never made it out of the 1st village. This plays like a dream. It's like the game was originally designed for the Wii controller.
Looking down the scores on Metacritic I feel embarassed to be a regular EG reader. You guys have played the odd video game before haven't you? Or had you written the conclusion line before you took the cellophane off the box? It certainly has very little to do with the game me and the rest of the world are playing.
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Is it just me, or are some Eurogamer crewmembers just not that good with Wii games?
Tomb Raider: Anniversary also got put down because of supposed bad Wii controls, but IMO those work perfect too. It's less easy than versions on other consoles, since you don't have auto-aim, but for me the controls felt sharp and very well executed.
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God that felt good!
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EDIT: After playing for a little longer, I'm actually ANGRY with this review. This is such a good game! The only people I wouldn't recommend it to are people who don't like the genre, or who've already played it on a different system.
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Reading this guys other reviews he should be sacked. Dynasty warriors 6 8/10, are you joking
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Not maybe, definitely
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This is the first game for a while that has me hooked.
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I had played the original Gc version lots and lots, even got Handcannon (it was a lot of work for me, Leon in Waterworld was hell).
Bought Wii version for Separate Ways side quest. Starting the main game with Wii controls was hard (I was hardwired to Gc controls) but after maybe 30 minutes it became second nature and I started to really enjoy it. Reloading and knifing in particular was very smooth, I was doing headshots with great accuracy (getting 90 % accuracy with Wii version is very easy) . I can tell you that I got Handcannon *much* quicker on Wii version and can't even think of going back to old controls.
The only problem with Wii controls is that they are so good and easy that the game is much easier in Wii.
Wii version is the definitive one, it is one of greatest games on any system ever.
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"Dave (Mc)Carthy,
He's the man, the man who cannot game
Or even aim!
Some say he has shattered wrists,
Others just say that he's shit,
But it's clear to see that on this one he's wrong, wrong, WRONG!"
Thanks, I'm here all week. try the clubbed Hamster.
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