Resident Evil 4 iPhone confirmed for West
End of July Japan, rest of the world soon.
Capcom has updated its Twitter with news that the iPhone version of Resident Evil 4 will be released at the end of this month in Japan.
The rest of the world will get its hands on the game, dubbed Resident Evil 4: Mobile Edition, "shortly thereafter".
The iPhone version of the game appeared on the Japanese iTunes App Store earlier this week, apparently in error as it was quickly removed.
We weren't one of the people lucky enough to grab it while it was available, but YouTube videos suggest you manoeuvre Leon Kennedy around a Spanish village with an on-screen analogue stick and use buttons on the other side of the screen to run, shoot and knife zombies.
Visually it's closer to a PSone game than the wonderfully realised GameCube (and subsequently PS2) original, but the grungy gloom suits the system's relative technical limitations.
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Comments (16) Latest comment 3 years ago
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Why did I not hear about this before...?
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Nice to see Capcom support both iPhone and even the admittedly significantly less popular n-gage platfrom, and even some java games so everyone can get in on the Capcom fun
Edited for spelling, months and months after I actually made the mistakes. It was bothering me!
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The population count of zombie town has clearly taken a hit in the move too. What was that, 4 zombies onscreen at once?
Wow, I think this might be my first genuine troll post. I feel bad, a little.
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It seems to be the same control system they had in Resident Evil Degeneration on the iPhone, and that actually worked surprisingly well. It was quite easy to get head-shots in it, I think the guy in the video probably just needs some practice. I'm actually quite excited about this assuming the whole of RE4 is in there and it's not just a cut down game with only the village areas.
I've got Doom Resurrection which uses tilt to aim and personally I find it a pain to use, particularly when lights start reflecting off the screen when tilting. The other alternative I've seen is dragging a crosshair over the screen which usually obscures the screen and makes it hard to see what you're shooting.
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Funny, I tried playing Resi 4 on my 360 and it was having none of it. I tried the Wii version, the PS2 one, the Gamecube one, even the PC one, but my 360 wouldn't run any of them! Sorry to nitpick I know you really meant Resi 5, and I can see your point. There's a lot of controls to worry about, I'm concerned it might not feel totally intuitive.
I'd still give it a shot though. The prospect of shooting zombies in a town I know well is quite tempting. How much of the original game map is it though?
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Oops. Well spotted sherlock
@photoboy
So I played Doom on a friend's iPhone bare moments ago, to inform myself as to the alternatives. I only played it for a minute or so, but it seemed ok. I can understand the light reflection being an issue, and I am indoors in a lit office so that wasn't a problem here. I'm not saying it is perfect, but based on what I saw of the Res4 controls (which I have admittedly not laid my hands on), it seemed better.
I just figure that given a system that has tilt and a touch screen, creating a control system that says loudly "I wish this thing had buttons" just seems a bit weak. Aiming an alaogue system with a digital pad is naff at the best of times (just ask GUN on the PSP), so to replicate the digital pad on a touch screen will surely add a further level of abstraction that could be avoided with a bit more time and thought.
Anyway, I'm being far too negative about this so I'll stop droning on.
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I really think it depends how broad we want to be with the term "this type of game".
You know those sections in House of the Dead and the Jurrasic Park arcade game, where the player has to shoot a number of targets? That sort of thing would work a treat on a touch screen. Zombies appear, targets appear (less intrusive targets than in my example), player pokes targets to shoot them and zombie falls over. Another comparison might be the targetting mechanics seen in Red Dead Revolver...
Obviously this is just off the top of my head, and problems would occur that would need developing out, but the concept seems stronger to me because it is BUILT on having a touch screen rather than trying to ACCOMMODATE having a touch screen.
.... but then I would say that, 'cos it was my idea
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Examples: Isotope and Dropship both use dual-stick, Geometry Wars style controls, using virtual analog sticks, and apart from the occasional mishap, they work perfectly.
Same thing goes for Wolfenstein 3D... and to be honest, the Resi Evil Degeneration iphone game controlled like that RE4 video does, and that actually worked pretty well too. Try the demo, it's free.
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