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Resi Wii reaches 1 million mark News

Wii News by Robert Purchese

31 October, 2007

Capcom has said over one million copies of Resident Evil 4 have shipped for the Wii across the world, GamesIndustry.biz reports.

Resident Evil 4 first appeared on GameCube in 2005 and has since appeared on both PS2 and PC.

Capcom also has numerous exclusive titles in development for Wii, including We Love Golf, Resident Evil: Umbrella Chronicles and Monster Hunter 3.

But it suggests the publisher is finding prolonged life in its past catalogue, too, following a recent announcement that it would recreate critically acclaimed PS2 game Okami for Wii.

Capcom has enjoyed continued success on the new generation of consoles, selling healthy amounts of new IP Dead Rising and Lost Planet on the Xbox 360. The publisher is also currently working with European and American developers to expand its success outside of its native Japan.

Pop over to our Capcom Gamer's Day 2007 Roundup to see what it has planned for the future.

You can turn your back on fiction but you can never ignore fact, something GamesIndustry.biz puts on its winter-collection of T-shirts.

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Comments: 1-40 of 40 in total

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cloud_ix
31/10/07 @ 11:15
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loved this game and thought the controls really enhanced the core gameplay. It deserves to do so well.
Razz
31/10/07 @ 11:16
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Dave Mc Carthy's review reuined the game for many people. I'm surprised you can live with yourselves.
CrispyXUK
31/10/07 @ 11:17
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hehe
homerramone
31/10/07 @ 11:19
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last one I played was on GC - And it was only resident evil because the title said so.
The original in the series involved wandering around a mansion solving puzzles and things (albeit not very complex ones). As the series has progressed it seems to moved away from this and more towards blasting zombies.

Boo Hiss !
dog2_99
31/10/07 @ 11:20
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Perhaps it sold so well as people were desperate to do something other than tennis and bowling on their Wii!
Xerx3s
31/10/07 @ 11:26
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Not only revamped games. ;p
black2
31/10/07 @ 11:32
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Resi on Wii deserves every plaudit, the controls feel so comfortable and instinctive.

Okami will be divine (ho-ho) on the Wii.
Edited 1 times, most recently on 31/10/07 @ 11:32
Putty Man
31/10/07 @ 11:41
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FluffyTucker +1
Santino
31/10/07 @ 11:42
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"desperate gamers buy any old shit"

try "pathetic fanboys post any old shit"
Adam_T
31/10/07 @ 11:43
#10
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yes, cracking game, sorry EG, but your review was laughable.
Katsumoto
31/10/07 @ 11:44
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Ignoring inevitable fanboy drivel, the controls on this were absolutely perfect - the first real example of a developer getting the most out of the wiimote. Lets hope others follow their lead. I hear Metroid is pretty good on that front, don't have it yet mind.
Dr Strangelove
31/10/07 @ 11:44
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Razz wrote:
Dave Mc Carthy's review reuined the game for many people. I'm surprised you can live with yourselves.

+ motherfrickin 1

I've always suspected it's to draw attraction to the site by doing the odd sensationalist review.
Edited 2 times, most recently on 31/10/07 @ 11:48
Wayne
31/10/07 @ 11:56
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How as it ruined? Big Spoiler?
VMerken
31/10/07 @ 11:59
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Guess I'll have to provide some counterweight to the "RE4 isn't RE" vocalist(s).

homerramone:
"The original in the series involved wandering around a mansion solving puzzles and things (albeit not very complex ones)."

And RE4 doesn't? Played chapter 3 & 4 much?

While its true that RE4 has more focus on action than puzzles, that doesn't make it any less of a thrilling action adventure.

For RE veterans like me, who hex and square cranked and (octagonal) valve handled things in some many iterations of the game, RE4 is a breath of fresh air. I like having to fight for survival at every corner, with backtracking optional rather than mandatory. It also means you get to push forward without pause, seeing new content all the time, which is quite rewarding and satisfying. I'm glad RE5 will be following the same path.

If you are more into adventure than action, you're better off playing the Alone in the Dark series - RE is, and has always been more about the action and cheesy B-movie allure. Or, you are still free to reach back and play any of the many earlier REs for your backtracking fix.

@Wayne:
No, mr. Mc Carthy probably didn't know how to use the WiiMote at the time and hence concluded RE4's control scheme was "broken".
Edited 2 times, most recently on 31/10/07 @ 12:01
Antonyw999
31/10/07 @ 12:03
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Brilliant game, but I suspect the sales figure says more about the sorry lack of decent games for the platform than anything else.
kincaide
31/10/07 @ 12:12
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Dave McCarthy's geisha hands must be quivering with fear
zuljin
31/10/07 @ 12:21
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@VMerken
"homerramone:
"The original in the series involved wandering around a mansion solving puzzles and things (albeit not very complex ones)."

And RE4 doesn't? Played chapter 3 & 4 much?"

I didn't play chapter 3 or 4. Mainly because the game was ruined for me by the fricking annoying quicktime event thingies. I mean honestly, Spiderman 3 had easier quicktime moments.

For that simple reason alone, RE5 is a rental for me. Unless I read a review all quicktime moments are gone.

GingerNathan
31/10/07 @ 12:30
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That makes what, seven million+ selling titles on the Wii now?

I'm hoping Metroid Prime 3 follows suite, it certainly deserves to. I think I read that it had sold 750k before the European launch last week.
Edited 1 times, most recently on 31/10/07 @ 12:30
Triggerhappytel
31/10/07 @ 12:34
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So... I think the question is will Resi 5 be getting some sort of Wii port?
VMerken
31/10/07 @ 12:35
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@Zuljin:
"I didn't play chapter 3 or 4. Mainly because the game was ruined for me by the fricking annoying quicktime event thingies. I mean honestly, Spiderman 3 had easier quicktime moments."

As with game controls, practice makes perfect. The rolling boulders and El Gigante parasite slashing had me too, initially. But, after a while, once you know the timings and inputs, it's not much of a bother anymore. Also, the infinite "Ink Ribbon" typewriters, the Continue Point system and the adaptive internal difficulty should be flexible enough to forgive beginning players while they get to grips with these encounters. Rather than having to repeat the chapter from the start, they can jump back in and try again while the system makes life a little easier.

It's a pity you didn't get to chapter 3 and 4. Those are my favourite parts of the game by far. "Muere muere muere..."

@triggerhappytel:
Sure. Capcom went crossplatform for some time, now, so there's no reason why they should ignore a large user base. Of course, what will happen to the game technically is entirely up to our imagination. A part of me is now thinking back to that Quake 2 thingy they did for the PSOne.
Edited 1 times, most recently on 31/10/07 @ 12:39
zuljin
31/10/07 @ 12:41
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@VMerken
I know, I really really do feel like I've missed something out, but personally I really do disagree with some severe design choices on that game.

God Of War had some quick button presses, and annoyingly they changed. But I didn't have any trouble getting through the game in a few days. My main problem with RE4 was the boulder - which at one point I was concentrating so hard on mashing buttons I missed the fact the button on screen changed.

Ooh and the boss straight after. There had been a few occasions I'd looked up where to go / what to do, but FAQs didn't really help much with that boss. Combining action with QT, just made me think, you know what, I own games that are a lot less frustrating than this. Not gone back since. Like I said, shame though, because I do know many that enjoy(ed) it.
symbiote
31/10/07 @ 12:53
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Dated hardware, graphics and games FTW!!!
speedjack
31/10/07 @ 13:12
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Erm... Don't you mean 'classic gameplay, refined and reinvented FTW!!!'

1,000,000 people seem to think so. Especially those of us who never played it first time round.

Looking forward to Okami for the same reason.



Chris Gardiner
31/10/07 @ 13:21
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Okami for Wii?

Woot!
VMerken
31/10/07 @ 13:21
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@Zuljin:
Well, I usually don't cover that kind of basic gameplay in my FAQs, because I assume the regular FAQs got it right so that I can focus on the more specialised stuff. Maybe this'll help if you ever decide to pick up the game again - I'd hate to see someone miss out on the best parts of RE4 because of quick time events (QTEs). Note that I'll use GameCube controls below as a reference - translate them to your version accordingly.

* Basics - QTEs are basically this: some input appears on the screen for a short period of time, during which you must enter this input. Now, RE4 has two variations on this theme: either you need to tap a button (A or B) repeatedly, or you need to enter the input (A, B, A+B, L+R, etc) once. In the latter case, and this is where people tend to make the most mistakes, take the time to see what the input is and only then press it. Far too often, the system will check your first input when the QTE appears, and if you're in a panic and are just randomly trying combinations at that time, you WILL feel the pain.

The tapping QTEs are usually quite lenient - if you tapped B at first instead of A for example, you can usually get away with it. Not always, though - see further below.

* Boulderdash: this starts of with a tapping QTE, where you must tap like a dervish on crack. You don't need to accelerate the tapping from slow to fast along with Leon, just tap away (this part usually isn't the problem, but the next one is). Once the sound of the rolling boulder changes and things become "quiet" (the boulder doesn't make crashing sounds, only rolling sounds), you've passed part one. Stop tapping, and watch the screen for a single input QTE. Once it's there, press the right combo (A+B or L+R). Wrong combo = You Are Dead. Depending on how fast you tapped in part one, you'll have more (or less) time for the single QTE in part two.

* El Gigante: there are various QTEs you may need to react to. I roughly categorise them as "during battle" and "parasite slashing". Surviving QTEs during battle is very easy, since El Gigante gives you ample time to react to them, and you ALWAYS have to press L+R. L+R at the right moment, that's it.

Slashing the parasite is harder. First, you have to Climb El Gigante with A. Then, prepare to quickly tap A, or B. Careful: if you enter the wrong button at the start, the colossus will throw you off his back immediately. He does not tolerate mistakes, so take the time to mentally note the correct input, then tap it before it's too late. If you get it right, you can slash him up to eight times if you're tapping A (or B) fast enough.

If parasite slashing is too hard, buy the Rocket Launcher at the Merchant for a mere 30000 Pesetas and fell the giant with one shot. I'll consider you a huge lamer if you use that cheat device anywhere, but that's just me of course =).

I'll stop here, because I do not intend to write a general QTE FAQ in a comments section. Just keep the basics in mind, and surviving the rest of the game should be easy.

Except for a certain scene in chapter 5-3. If you survive that, you'll understand why I laugh at the snail pace QTEs in God of War (2) ;).
Edited 2 times, most recently on 31/10/07 @ 14:10
dk_rare
31/10/07 @ 13:50
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I can't believe there are actually people out there that didn't love Resiident Evil 4. It is only like the best game in the series you know.
zuljin
31/10/07 @ 13:52
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@VMerken
Hmmm. I shall give it a go, but I can't promise anything :)
VMerken
31/10/07 @ 14:01
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dk_rare, some people will argue that RE4 isn't "canon" because it doesn't feature Umbrella and T-virus creatures. It's also light on puzzles and backtracking, which makes them unhappy, because they are closer connected to the "adventure" rather than the "action" part. And to be honest, the feeling you get while exploring the mansion in the REmake is quite different from the adrenaline rush you get in RE4. It's also quite different from the Silent Hill feeling you get when watching the 3rd beta version in action:

http://www.youtube.com/watch?v=AAAv5Q41PeU

So the disappointment is understandable. Nonetheless, RE fans shouldn't deprive themselves from the great experience that RE4 is. A little variation now and then, especially when it's really well done, is a nice thing.

I should also note that (now that Mikami is gone, incidentally), several developers at Capcom have stated that RE4 and the Ganados is a "side story". They wanted to return to the roots, which is why RE5 features Chris, Sherry and Umbrella again. Perhaps this will attract some of the veterans again?
Goffee
31/10/07 @ 14:03
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@dk_rare - Only because Code Veronica isn't out on Wii yet!

I lub my dweemcast!
GingerNathan
31/10/07 @ 14:12
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"@dk_rare - Only because Code Veronica isn't out on Wii yet!"

As the Wii can play GC discs, it is! :P
Adam_T
31/10/07 @ 14:41
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lol, problems with the boulder parts? I finished it last week, a thoroughly enjoyable game, my first run through. I thought the interactive scenes were well done and added a bit of quick thinking to the game.

Nothing like running around a room fully stocked with a load of crazy chanting guys in cloaks and putting them to rest!

Now I've got bonus eps to play through \0/
Edited 1 times, most recently on 31/10/07 @ 14:41
azmol01
31/10/07 @ 15:23
#32
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Great news, best version of the bunch imo, (I've played them all to death!)

Good for Capcom as it means big bucks, good for Nintendo as they rake in the sales from an adult rated game that should lead to increased development, good for Wii owners as they get to experience the best game ever, made even better by the new Wii motions and great for the sad little, insecure Xbots as it gives them something new to troll!

So winners all round! :D
Vertical Stand
31/10/07 @ 18:55
#33
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Damn, only have the GC version but this Wii edition sounds like its worth a try, a rental at least to see what the controls are like.

Not sure why people are hostile to a game selling well in the long run, industry needs sucesses like this to fund new developments. Bugs me when games sell for a couple weeks and then fall out of favour...
smelly
31/10/07 @ 23:35
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"but I suspect the sales figure says more about the sorry lack of decent games for the platform than anything else."


We're talking about resi 4 here.. the halo 3 thread is two news stories up...
smelly
31/10/07 @ 23:42
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"Bugs me when games sell for a couple weeks and then fall out of favour..."

For me, that's a true indication of how good a game REALLY is.

a game may sell really well at the start down to hype and fanboys rusing out and buying it on day one. But you can spot a true classic if it's still selling months (or years) later - as people get it on word of mouth as to how great it is (or maybe have played it at a friends house and now go and get it themselves).

VMerken
31/10/07 @ 23:59
#36
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Let's see your theory put to the test, smelly, once Okami is released on the Wii.
smelly
01/11/07 @ 00:24
#37
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"Let's see your theory put to the test, smelly, once Okami is released on the Wii."

Ahh.. see .. people have to buy it to let their friends know about it to start with...
Pulsar_t
01/11/07 @ 07:46
#38
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Resi 4 you say? I played better third person adventures on the PC (and elsewhere), and Resi 4 felt too cumbersome for me. I won't bother with any further iteration of RE as long as they retain this third person gameplay.
VMerken
01/11/07 @ 12:10
#39
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Of course, smelly, but a lot of enthusiasts did buy Okami and are all raving about how great it is and how sad it is that it didn't sell more... so let's just see what the "word of mouth" part of your theory can do these days, eh? =) Personally, I'm a bit sceptical - after all... Nintendo is Zelda's turf.
Edited 1 times, most recently on 01/11/07 @ 12:11
Kami
01/11/07 @ 17:49
#40
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"which is why RE5 features Chris, Sherry and Umbrella again. Perhaps this will attract some of the veterans again?"

Sherry is long overdue an appearance and one hell of an explaination about what's been going on in her life, after all - she's had a shittier time of it than most. Her parents were neglectful, all her schoolfrieds are dead, the town is in ruins, her mother died being a bitch, her father turned into a huge mutant and implanted an embryo into Sherry, which Claire removed with some nice medicine, then Sherry got fobbed off into some military protection scheme whilst Chris and Claire fucked off to fight Umbrella leaving Sherry, who by this time must have enough issues to appear on the Jeremy fucking Kyle show, to deal with it all herself.

She'd also now be of legal age, but that's a sidenote...

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