Resi 5 Move only for Gold Edition
Update: Capcom responds.
Update: Capcom has moved to quell growing anger over PlayStation Move support being limited to the Resident Evil 5 Gold Edition.
In a post on the Capcom Europe site, the publisher said it was impossible to patch support for Sony's motion control device into the original Resident Evil 5. The statement is in full below.
"The original Resident Evil 5 was in development for several years before PlayStation Move even existed as a concept for Sony. RE5 was released in March 2009 without the code to allow for future changes to control schemes through DLC or patching.
"Therefore the original Resident Evil 5 will not work with PlayStation Move. Short of building a time machine, going back in time and recoding the game so we can patch control schemes on it in the future there is nothing we can do. Sorry.
"Resident Evil 5 Gold Edition was released in 2010. At this time Capcom was aware PlayStation Move had gone from an early concept to an actual product. Tweaks to the code were made to allow prototype Move to work, which was then shown off at TGS 2009.
"Aware that Move was coming but still unaware of it's final specs, the release of Gold Edition in 2010 featured the same bit of code that allows new control schemes to be added and while Move will 'not work out of the box' with existing RE5GE the ability to download a patch will see current owners of RE5GE be able to use PlayStation Move providing they have an internet connection to download a patch that will be available from 14th September.
"RE5GE was originally an exclusive to a high street retailer, and I believe has now sold out, but this 'new' version of RE5GE will be available across all retailers and will be launched on 15th September with PlayStation Move.
"In Summary. RE5 Gold Edition works with Move with the caveat that you need to download a patch if you already have a RE5 Gold Edition in your possession. Any new purchase of RE5 Gold Edition from 15th September, look out for the updated 'Move' packaging if you want the game without the need to download a patch. The 'Original' RE5 doesn't work with Move…as we don't have a time machine."
Original story: Only the Gold Edition of Resident Evil 5 will support PlayStation Move controls, according to an article on the US PlayStation blog.
Existing owners of the Gold Edition will be offered a free patch retrofitting the controls. This will be available on 19th September in North America.
Once PlayStation Move has been released (15th September in Europe), all new copies of Resident Evil 5: Gold Edition will support the motion-sensing controls on disc.
Unfortunately, anybody with the original version of Resident Evil 5 will miss out. Move support isn't possible "for technical reasons".
The Gold Edition of Resident Evil 5 contains the Lost in Nightmares and Desperate Escape DLC, among other things.
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Comments (55) Latest comment 2 years ago
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Technical reasons though?! in other words they want you to buy the Gold Edition as well so you use Move with it?
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Got the standard edition and not buying again just for Move support. Sorry, Capcom.
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What are people supposed to do who bought the original RE5, and the subsequent add-on packs?
Last time I EVER buy DLC for one of their products. NO EXCUSES for this bullshit at all.
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For those that don't have any of the DLC it will prolly be cheaper to trade in your original for gold than buying all the DLC.
I would be gutted if i had bought the original and all the DLC, again its the most loyal customers that are getting screwed over.
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Tempted to trade them in for a Ps3 Gold version, as will probably be getting MOVE....
And agree, RE4 on Wii, especially mercs, was class and played totally different to the controler version. I would be challenging old high scores using the old controller on mercs using the wii as head shots were a breeze (and satisfying).
On RE4, I found the sniper much harder to use with the wii controller (the push forward to zoom was bad).
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Of course, Sony didn't make their launch of a product, as usual (although this time they only delayed it by half a year, so not bad by their standards), but Capcom said f*ck that, we'll patch the final version of the SDK in later and released the game as scheduled. So yeah, I can't blame people who have RE5 already for being pissed, but if you wanted to really know the technical reasons, there they are.
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Can't wait to play it this September
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Not a smart move by Sony to let this through - Move needs all the top quality launch games it can get as an incentive to buy, and get them as widely seen/played as possible. If RE4 Wii was so good and RE5 Gold + Move is good, it's crazy not to throw some resources to get it out as widely as possible as a (partial) system seller.
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http://ww w.capcom-europe.com/blog/2010/0...
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Surely it can't use up any more of my hard drive than, say, the 5GB mandatory install for DMC4?
Laziness and/or money behind this surely.
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"RE5 was released in March 2009 without the code to allow for future changes to control schemes through DLC or patching. Therefore the original Resident Evil 5 will not work with PlayStation Move."
So you guys want us to believe, that you would be unable to patch the controller code, if a serious error had been detected in the e.g. DS3-code?
You have got to be kidding - any software developers reading this is laughing their combined behinds off right now
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....So patch in the ability to change control schemes via a patch? I don't see the problem.
Oh wait, yes i do. Capcom decided people should buy their crap again for Move controls.
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Edit: If that's the case (their explanation), then I think it'd be safe to assume that Game Group's advantage with RE5GE is long since spent, and even if that WERE the case, then, why not produce another run of the originals (If Game isn't interested, after first refusal, let anyone stock it?) Atlus do, in the States often, those copies even end up fed back in via the pre-owned to distribute...
Really, Capcom, I've read some BS in my time, but this'll take some beating! >
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And believe it or not it's surpisingly common developers not being able to second guess the future plans of publishers and first parties, or leaving tags in code for patching of future input devices/trophies etc...
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Worst case scenario is that it requires a bigger patch, but its unlikely to be that much bigger as the bulk of the game data will be unchanged.
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lol, where's Doc Brown when you need him?
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I'm not buying into this at all.
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Why do you even give a crap about a game released in March '09? Surely you've all finished it a hundred times over by now? Look to the future for God's sake. Onwards and upwards.
That's all I got to say on the subject 'cept the next drink is on the house.
God rest the souls of that poor family... and p*ssy's half-price next 15 minutes!
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I'm not developer and I suspect the majority of whiners/wieners here aren't either, but logically I don't see how patching existing controls if they were somehow broken on release equates to being able to add support for entirely new control systems. Am I missing something?
Compare it to an expandable HiFi system. If the existing components on the amp need a fix, you take it to an engineer who does the fix for you. But if there's no slot on the back of the amp to plug in Shiny New Component That's Only Just Been Invented, no engineer is going to be able to cut a hole out and add the plug needed and wire it into the system and add new menus to the display that acknowledge the addition of the new hole - you need to buy an updated amp, that comes with empty slots that are designed to take new sockets if and when they become available.
Same with RE5. The original didn't come with a slot in the code to accept new control patches. The revised version does.
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You are comparing hardware with software, which makes no sense.
It's simple, really. Patches don't sell software. But, if you already have pretty much all of the work done (payed for by Sony to have a TGS demo) you might as well finish it to hopefully sell a few more copies. A completely understandable decision, that I fully support - the thing that bugs me is that they come up with excuses for no reason at all, which tells me that they think of me and many other consumers as stupid people who will believe anything.
Capcom are here to make a profit and I don't expect them to work for free. Why should they? But they don't need to come up with stupid excuses for something that does not need an explanation.
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All games companies - every one of them - are obviously out to make money, but in this case questioning the developers' motives is a bit silly when we really don't have a clue about the underlying technicalities.
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I'm not sure how good it will work anyway.
Sluggish Resi + responsive Move = frustration.
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However
They patched the code of the original RE5 to create RE5: Gold with motion control hooks
Of course they could patch the original version, they just don't want to, because they are greedy money whores. Remember this is the same game that had the whole scandal about having DLC in the form of the vs mode, which was already on the disk at launch, but they denied that too.
Capcom you cunts
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Seriously, Gold is a GOTY edition, no more no less. Its the original game with the add-ons bundled-in, its not a different game!
If they can upgrade the Gold edition to support move, they sure as hell could update the standard edition. There is NO technical reason why it isn't possible, they have just chosen not to.
Its outrageously cynical, and frankly, deeply insulting to the millions who bought RE5 at launch, and supported the game by buying the DLC packs to be now forced to buy the same game OVER AGAIN in order to upgrade to the latest version.
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Pretty sure the PS1 versions of RE 1 & 2 were re-released in Dual Shock Editions waaaaaay back
Ditto with the Wii enhanced releases of the Gamecube versions
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...
Yeah, I call bullshit.
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OK. You go tell Capcom that they have to go retrofit the original game for a 3-4 GB patch to completely re-write the code of the game and then pay for that patch to be hosted on Sony's servers.
We will be waiting here for you.
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This reminds me of WipEout Pulse's DLC on PSP, which were criminally expensive, did not work on multiplayer and segmented the community online... because the game wasn't coded right. Although they did fine with WPPure.
Any way you turn it, this is simply unacceptable, and yes Robotrocker, this would be nice, with no sarcasm at all.
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They have allready "taken the steps" of implementing Move controls into the game but decided to punish early RE5 buyers. Sure it's more work to patch two versions of a games instead of one, but that's called "giving back to the fans" - common!
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from what I hear you actually use your thumb to shoot, peww peeww, what is this 3rd grade, its like kevin buttler never existed.
if this proves to be true, without an alternative for the perfectly fine trigger that move has I wouldn't even bother playing the the original version (if by a heavenly intervention it could be patched)that I allready own, let alone buying the game again.
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