Remedy "working hard" on Alan Wake
"We feel we owe you a small heads-up."
Remedy Entertainment "is still here" and wants us to know that Alan Wake is still very much in development.
"We feel we owe you all a small heads-up, and our apologies for lack of updates," said Mika Reini, CFO of Remedy, on the official forums. "We're still here and working hard on getting Alan Wake for you to enjoy.
"Sure, we've been in development for a long time and if everything had gone perfectly smoothly there probably would be a game out for you guys to play already. But designing a completely new game can be hard, and sometimes you need to take a detour to find the best route forward.
"We want to entertain you guys in the best possible way and our team is putting in every effort possible in order for that to happen. That is the way Remedy wants to do things. I'm sure you will enjoy Alan Wake when we're done," he added.
Alan Wake was revealed at E3 2005 but subsequently ducked out of sight, causing us all to panic like a haunted author on the run from terrible nocturnal phantoms. Which, incidentally, is a lot like the plot of the game.
Alan Wake is in development for PC and Xbox 360, and is expected, eventually, sometime in 2009.
Head over to our Alan Wake gamepage for all of the details released so far.
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Comments (19) Latest comment 4 years ago
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But I have faith.
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It's taken sooooo bloody long to show that the graphics no longer look like anything special. It had better have some damned good gameplay and storytelling that's all I can say.
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Having seen the development tools (and therefore some realtime gameplay) with my own eyes I can assure you that graphics will still look marvellous once the game hits the streets.
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and i remember World of Warcraft being listed on Blizzard's site for bloody years before it finally reared its' ugly competition-obliterating directx8 rendered repetitive XP grinding face.
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*and I will not believe it until I have it in the 360 drive.
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Bummer.
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Sorry.
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Says it all really!
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En potentia, everything can be so perfect . .