Rein celebrates PS3 mod ability
"They are embracing real art."
Epic Games' Mark Rein has spoken in more depth about the degree to which user-generated content is possible in the PS3 version of Unreal Tournament 3 - and applauded Sony's "wonderful" decision to make PSN an "open system".
"This is the full power of the Unreal Editor," Rein said of what can be done on PS3 in an interview with Gamasutra.
"The same editor we used to create the games is now available to you. You want to import your objects you made in 3D Studio Max or Maya? Bring them in! You want to code an UnrealScript? Code an UnrealScript! All those things you can do. If they fit on our map, you can stick them on the PlayStation 3 and they'll run!"
All you do is download the map using a PC, pop it on a Memory Stick and then fire it up. The content has to be built on PC, but he described the process of converting a PC-made map to PS3 as "like saving a file in Word in a different format".
When pressed about whether Sony was bothered about the lack of restriction, Rein said he was confused about why journalists always brought it up. "I'm always shocked when I talk to media, and it's like, do you want to censor people? I know it sounds incredulous to say that, but that's kind of what I hear you say," he noted at one stage.
But he was typically effusive in his praise for Sony's online system. "When they embrace user-created content, that's what it means to be an open system. That's why we're on PlayStation 3 first - because they are embracing user-created content. It's not just moving the deck chairs around the boat. They are embracing real art."
And they're doing that this year in the US, with a release planned for mid-December, followed by Europe early in 2008. Unreal Tournament III launched on PC last Friday and we jolly well liked it. Look out for our thoughts on the PS3 version soonish.
You may also like...
-
Happy Action Theater Review
-
Motorola Xoom 2 Tablet Reviews
-
ModNation Racers: Road Trip Review
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Sony confirms PS Vita 1st Party digital only game prices
-
Why Devs Owe You Nothing
-
Sony explains PlayStation Vita game price strategy
-
Halo 4 Master Chief action figure flaunts new suit design
-
Rockstar mulling LA Noire 2 development
-
Face-Off: Final Fantasy 13-2
-
Mojang: no plans for Minecraft on Vita
-
3DS Ambassador Super Mario Bros. game updated
-
DICE working on multiple Battlefield 3 fixes
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
Mass Effect 3 Demo: The First 20 Minutes
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Who Killed Rare?
-
EGTV: Eurogamer playtests PlayStation Vita
-
Kingdoms of Amalur: Reckoning Review
-
Tim Schafer: publishers aren't evil
-
Apple begins Foxconn factories inspections
-
App of the Day: Monkey Bump
-
Gotham City Impostors Review
-
Retrospective: Star Wars Episode I Racer
-
Ridge Racer Unbounded delayed by four weeks









Comments (19) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The first US parents lawsuit will change his mind
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Nice subtle little jab at forge there.
As for porn levels - I'm sure they can be done, but how many were made for UT2K4 etc?
Comment below viewing threshold Show
Comment below viewing threshold Show
All good stuff though, just think they've missed a trick if you cant download a map direct.
Comment below viewing threshold Show
He's also talking in the context of creating the mod on your PC yourself and then taking it from there to your PS3.
Comment below viewing threshold Show
Yeah, I see he is still making comments about something he doesn't understand. Multiplayer mode != editor.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
No, really I am.
Comment below viewing threshold Show
PS'ers beware of malicious mods/hacks though, seriously.
Comment below viewing threshold Show
Comment below viewing threshold Show
"Porque No Te Callas ?"
Comment below viewing threshold Show
'The community' showed a great deal of imagination and dedication, and having this sort of feature available in the console arena is only something to look forward to, imho.
My real reason for posting was Rein's comment about 'embracing real art' - I think it would be interesting to have a debate between Mssrs Ebert and Rein - perhaps via the medium of Live Text Chat or whatever the internet allows you to do, about why they view art in relation to games differently.
Comment below viewing threshold Show
We already do it on pc. But because learning to optimize resources is part of the class and on pc the answer is always 'this pc is crap it'll run smoothly on a better machine'...
PS3 like any console is a fixed architecture and therefore is better to make student understand what influences performances and compare their results with professional work.
Not to mention the pleasure of seeing your work running on a console on a large TV.
Comment below viewing threshold Show
UnrealScript is not the raw code that the architecture runs, it's just a scripting language. You can only code for the engine, not the hardware.
I've been using UScript and UnrealEd for years and it's fantastic news that the new tools will work for the PS3, I can't wait to see my next mod played on the console.