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RedLynx Trials 2: Second Edition Review

PC Review by Kieron Gillen

10 April, 2008

Page 2 of 2. <- Page 1

So - it's a collection of courses which you try in turn, chasing high scores. This is perhaps of a limited appeal. But, sensibly, it uses the web and has a top-score table for each course that automatically uploads when you play. This is, of course, a common enough trick now - but the specifics make it more interesting. For a start, for anyone in the chart, you can download their latest replay in a second. This is equally as useful for laughing at a mate's repeated attempt to jump a gap as it is to gawp at the insane freaks of nature at the top of the table. You can also, with a click, play a Ghost mode against anyone too - including yourself.

This absolutely fundamentally changes the game. On some of the harder tricks, you can simply not have a clue how you're meant to do it. By watching replays - which, helpfully, show the buttons they're pressing at any moment - you can pick up hints. But more importantly, you can pick up hints from anyone in the table. Even if you know how to do it, it's unlikely you're going to be able to pull off the somersaulting feats of the top ten. However, people nearer you, using a simpler approach to the track, are goldmines of information. The transparency of the ghost mode means that it's both competitive (I can beat these guys) and collaborative (ah - that's how he did it). Since you're able to form teams, you can create tight peer groups to examine rather than look at the entire list. Oh - and there's assorted achievements to unlock. The first one will be breaking all the bones in your character.

So it sounds like a wundergame, but there are a few problems. Firstly, while there's a team function to keep track of people, the size is limited. And there's no separate friend function - so people can only easily compare themselves to people in their own ten-man group. This is a shame, as you're also limited to one team. Just because you're in different teams doesn't mean that you're not friends and don't want to pay attention to their replays. When the game's so comprehensive in many ways, it's an odd oversight.

Then there's the problem of just what it is. It's radically punishing. You will fail and fail a lot, in that old-skool way. Of course "fail" is relative - on the hard courses, even if I'd have hundreds of checkpoint restarts along the way, I'd be impressed that I finished. There's no lives or anything artificial like that - there's just a really tricky thing you have to do with your bike that you can't quite work out. Or - worse - there's something you have worked out, but you can't quite execute. It's frustrating in a way that has me grunting and emitting strangled screams like no other game for years. Even the Easy courses... well, they're not that easy. Part of you wishes that the developer had put some effort into making really simple courses that just are fun for showing off or relaxing. Because, even if you're good, this isn't ever relaxing. Shift your weight wrong at any point, and it's head-over-handlebars time.

'RedLynx Trials 2: Second Edition' Screenshot 3

Obviously, there's a mass of camera angles, mainly more useful for replays. So, showing off.

There's a few other minor things. This sort of thing calls out for a construction kit, which is on the developer's "maybe" list. It's got what my flatmate describes as "the most videogame music ever" - that is, crunchy-macho-guitar stuff. You so wish it had more of a sense of humour to go alongside the hilarious crashes and broken-bone counts.

So, with your excitement levels reduced a little with a splash of realism, I can go back to talking about the neat stuff that's been crammed in. It's not just plain old obstacle courses: wheelie and flip modes are a little self-explanatory - instead of speed, you're measured on the amount of time you spend with your front wheel raised and the number of the times you spin ludicrously in a full circle. These are on specially designed courses to challenge that skill-set. But, most impressively - if most difficult - there are the Dynamic levels. Here, rather than the courses being made of fixed objects, they're constructed of physics objects. Planks have to be hit to form makeshift bridges, barrels rolled to cross gaps, and so on. It is harder than you could possibly believe, but, simultaneously, just awesome to show off with.

Its sheer brutal nature keeps it away from the nine, but if this isn't in the Eurogamer Top 50 at the end of the year...well, it means that the rest of the Eurogamer guys haven't played the thing. And more fool them. The trial version is available from its website and you can watch some of the videos to get a sense of this glorious, ludicrous nonsense that could only be a videogame. It's part of a glorious, quiet revvvvolution. Fanservice mode on: Motorbikes!

8/10

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Comments: 1-44 of 44 in total

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PearOfAnguish
10/04/08 @ 13:18
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"Part of you wishes that the developer had put some effort into making really simple courses that just are fun for showing off or relaxing."

Yes, this. There needs to be more flip tracks, and maybe some that are just longer with ludicrous jumps and loops for the hell of it.

But, yeah, brilliant game. Got totally addicted to the original when some naughty person was hosting the full Java version on a web site.
Edited 1 times, most recently on 10/04/08 @ 14:18
asphaltcowboy
10/04/08 @ 13:28
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So, Trackmania on dirt bikes then? Sounds cool! As for this:

"Audiosurf outselling Call of Duty on Steam for all of February"

I imagine that's almost solely down to CoD4 being absurdly expensive on Steam :)
justMe
10/04/08 @ 13:31
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Elastomania!
Lonestar
10/04/08 @ 13:34
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Someone needs to mod in the Kick Start theme. Preferably the Kick Start 2 muzak version form the C64...
Dizzy
10/04/08 @ 13:37
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Very awesome game BTW.
itamae
10/04/08 @ 13:38
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Easily the best $20 I've spent in a long, long while. It's an absolutely fantastic game, although you're right about the music of course. Thankfully you can mute it and just play whatever in the background. I find that 80s music works best.
DanWhitehead
10/04/08 @ 13:41
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Someone needs to mod in the Kick Start theme. Preferably the Kick Start 2 muzak version form the C64...

For ten quid, I believe you can get Peter Purves to come to your house and comment on your performance.
hammerstein07
10/04/08 @ 13:43
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I need $20.... this game is awsome fun, although rock solid!!! I'm completely talentless when it comes to games like this, but enjoy them.
krudster [mod]
10/04/08 @ 13:43
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Kikstart 2. Played it recently for the Retro channel and couldn't quite believe how hard it really is/was. Were we really that much more skillful 20 years ago, or are we all losers now with no patience?
BremXJones
10/04/08 @ 13:46
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Krudster: My bet is for losers now with no patience. HARD WORK.

You should definitely play this if you haven't already, man.

KG
DDevil
10/04/08 @ 13:53
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Kikstart 2 was impossibly difficult back then too. I remember it well.
DUFFKING
10/04/08 @ 13:59
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What's with the Ads on the RSS feed?
krudster [mod]
10/04/08 @ 13:59
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It was damn hard, correct, but I remember being awesome at it. Playing it now was like being punched in the face repeatedly.

I do like the look of this. Everyone apart from me appears to be playing it in the office.

My problem is Mac related. I just really cannot be bothered with PC gaming anymore. I love the idea of it, and loved everything regarding home computing/PC gaming from about 1983 to about 2004 (Half-Life 2, then), but working at EG has basically turned me into a console whore. I can't be arsed with the faffing around required anymore. Or the expense.

Someone needs to convince Microsoft to release this on Live Arcade, then I'm there.


4thVariety
10/04/08 @ 14:04
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I remember Kickstart2 as well. Let's see if I can unearth it and then have a showdown:Oldskool vs. NextGen.

The promo videos are a bit silly though. Advertising features such as "choose your country" and "chat online" are silly. Makes you wonder where they got their priorities.
3william56
10/04/08 @ 14:04
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It sounds enormously like it would be a better game on a console (or PC) with analogue controls for lean?
Spikey digital keyboard controls no thanks.
ChrisOTR
10/04/08 @ 14:11
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Downloading demo immediately.

Won't play it 'til I finish Crysis though (which I've only just started - not just totally crap, honest)...
That_Happy_Cat
10/04/08 @ 14:11
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no really... it works perfectly on PC... you HAVE to try it!! The keys are spot on and I cant imagine playing it with a control pad...

Don't underestimate how HARD this is: http://www.youtube.com/watch?v=mWbE71kLpvQ

Edited 1 times, most recently on 10/04/08 @ 15:12
mingster
10/04/08 @ 14:12
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Sounds cool... never heard of it before thankyou EG
krudster [mod]
10/04/08 @ 14:13
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Kikstart people. KIKSTART!
crozon
10/04/08 @ 14:24
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it works well on the PC, and supports a controller as well
mouse [staff]
10/04/08 @ 14:24
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Game of the Year! Kristan: reboot into Windows for this you lazy sod. If I can, so can you! :)

EGStaffers is currently ranked 29 in the world and counting. We need your help!
Edited 1 times, most recently on 10/04/08 @ 15:25
BremXJones
10/04/08 @ 14:28
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Krudster: Reboot, Download and install? WEAK! YOU ARE TOO WEAK FOR TRIALS 2!

KG
mouse [staff]
10/04/08 @ 14:31
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3william56: to request analogue controls is to miss the beauty of this game's simplicity. Try it before writing it off.
BremXJones
10/04/08 @ 14:34
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mouse: That I honestly haven't even thought "What about analogue controls?" when playing it is kinda testament to that.

KG
mouse [staff]
10/04/08 @ 14:35
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It seriously doesn't need it. Just mastering how to use backwards and forwards is complicated enough, without the addition of miniscule layers of complexity between those points.
matrim83
10/04/08 @ 14:36
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This game is full of so much win.

Everybody needs to try this.
El_MUERkO
10/04/08 @ 14:37
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having read nothing and seen only the first screen shot of the article Kickstart 2 instantly springs to mind :)
FooAtari
10/04/08 @ 14:44
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Downloaded the demo a couple of weeks ago and it is indeed awesome. I must have sat there for an hour after trying the demo first time laughing every time I bailed. And I thought about 10 mins passed. Need to buy it but Im a bit skint after buying a PS3.
espy
10/04/08 @ 14:45
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Well spent 20$, definitely. Goes from enormously satisfying ("I can't believe I just did that") to excruciatingly frustrating ("that was dead easy yesterday! Why can't I do it anymore?") in seconds. Plus, you can show your friends the former moments and wallow in their latter ones :D Team mode is awesome just for watching your teammates' replays on the more difficult tracks and laughing as they fall again and again :D
Camorrista
10/04/08 @ 14:47
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Wow, very swift correction. And my post is gone, too.

Don't worry, I won't mention to anyone what you did ;)
pjmaybe
10/04/08 @ 14:48
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Does look like Kikstart but polished. See, beats the hell out of me why there isn't more stuff like this on XBLA and PSN.

But then again if people are happy paying 800 points for Time Pilot...do they deserve stuff like this?
Bidermaier
10/04/08 @ 15:00
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The game plays way better using a digital gamepad. I got a crappy logitech gamepad from argos and it is excellent.
pauleyc
10/04/08 @ 15:04
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It's well worth the price. Hard as rock but excellent nevertheless. Some of the levels induce a obsessive-compulsive feeling: just one more go, this time it'll work, damn, reset the course, just one more go...

Currently I'm better than Gremmi - by 10 points - in the official Eurogamer team. At least that's something. \o/
DrW
10/04/08 @ 15:08
#34
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Thanks for doing the review KG, I'd bought the first version of this a while back and had no idea they'd done such a huge update. I was reading the review thinking "I never found that feature" :D

Kudos to the developers too - even though this costs twice as much as the version I bought, my registration code works to unlock it. *That's* how you build customer loyalty.
Gremmi
10/04/08 @ 15:55
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Currently I'm better than Gremmi - by 10 points - in the official Eurogamer team. At least that's something. \o/

That's not a great accomplishment. I suck.

Can't do any of the hard levels (which is strange, 'cause I definitely completed the hard level in the trial).
Edited 1 times, most recently on 10/04/08 @ 17:00
crozon
10/04/08 @ 16:00
#36
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Now i wish they would sell this on steam.
Gremmi
10/04/08 @ 16:00
#37
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Wait, disregard that, I'm now 3 points ahead. BWAHAHA
Krusty
10/04/08 @ 17:15
#38
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That sounds wicked Kieron... sold it to me!
abdallah
10/04/08 @ 19:07
#39
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Hahaha thanks for the manifesto :D
Eurogamer is gaining more respect from me the more I read it. All the respect for bringing the indie scene so much attention, EG, KG and RPS.
mouse [staff]
11/04/08 @ 07:21
#40
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It actually does recall a lot of TrackMania's compulsive one-more-try nature. I think it's pretty safe to say that if you like that, you'll like this.
asphaltcowboy
11/04/08 @ 08:26
#41
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Played the demo for about 10/15 minutes yesterday and it was pretty awesome! Might just get this!
asphaltcowboy
11/04/08 @ 11:56
#42
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Bought! :D
mingster
11/04/08 @ 12:07
#43
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The demo ran well on my work laptop which i found incredible..
but the game is rock hard.. i kept swearing out loud in the office while playing it.. not good.
tinners
24/04/08 @ 22:18
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Can't agree more with krudster on the PC/Console issue i think age and a phat HDTV + couch is the reason my PC gets so little attention these days, plus being in the industry means i play 360 and PS3 far more than PC.

Luckily my now long in the tooth PC still runs this pretty well, but in ULTRA mode, wow it looks good!... at least it did on my mates PC.

Lets get some petition going for getting this on XBLA, such a great game im amazed no one did a next-gen makeover of kickstart sooner. Never finished that game btw, i blame it on poor but amazing forf its time physics :P
Edited 2 times, most recently on 24/04/08 @ 23:33

Comments: 1-44 of 44 in total

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