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Red Faction: Guerrilla Preview

PlayStation 3 PC Xbox 360 Preview by Oli Welsh

8 August, 2008

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It's not often, when watching a demo of a dystopian-future third-person action game, amid the constant subwoofer rumble and PR burble of E3, that you wind up in a conversation about the great American architect Frank Lloyd Wright. We're chatting to the art director of THQ's Red Faction: Guerrilla when this unlikely influence is brought up.

However, it's not Wright's clean, proto-modernist designs, nor his massive influence on the course of 20th century architecture, that has led the Volition development team to base buildings on Red Faction's Mars on his work. It's that his fondness for cantilevered construction makes his buildings - theoretically - really easy to knock over. And Red Faction: Guerrilla is all about knocking over.

The game is anchored, as Red Faction always has been, in the latest evolution of Volition's Geo-Mod technology for destructible environments. Geo-Mod is a remarkably realistic physics engine that simulates the stresses of impact and gravity on building materials, rather than just blowing pre-ordained chunks out of them and letting an animation routine take care of the collapse. It's not unlike the incredible Digital Molecular Matter system being used by LucasArts in The Force Unleashed, although Volition seems to be giving the player much freer rein to use it in the latest Red Faction.

The upshot of using Geo-Mod is that buildings - any furniture in the game at all, since it's all destructible - can't just be an art asset, designed to look right. It has to be able to support its own virtual weight. So Volition's artists aren't just studying architects to find out how they can knock things down - they need to find out how they can make them stand up in the first place.

'Red Faction: Guerrilla' Screenshot 1

On a chicken-hunt, hunting for a chicken.

Red Faction: Guerrilla quietly but firmly sweeps Red Faction II under the carpet and returns the action to a terraformed Mars, 50 years after the original game. Once more, you're a freedom-fighting miner - or, at least, aligned with them, since the anonymously grizzled player-character's own background is a mystery. This time, you're struggling out from under the jackboot of the now-tyrannical EDF, or Earth Defence Force (no, not that one), which runs the show on Earth's red neighbour.

The game's shift from first- to third-person, claims Volition, is no marketing twist, but a simple matter of practicality - visibility, to be precise. The destructibility of the environments is so thorough and so complete that death by falling masonry is a constant danger, and it was necessary to put the perspective at one remove to make players aware enough of their surroundings. Compromising on causing damage wasn't an option, since the Guerrilla tactics the game wants you to employ favour dropping bridges on heads, rather than just shooting soldiers in them.

'Red Faction: Guerrilla' Screenshot 2

Don't start me up, cos I'm not the Rolling Stones.

That's the line, anyway. We suspect the third-person perspective also has something to do with the game's structure, which switches Red Faction II's strict corridor shooter out for mission-based gaming in large, open environments with plenty of vehicular action. It's some way shy of free-roaming - there will still be a linear progression through Mars' varied environments, Volition says - but this game is definitely aligning itself with the post-GTA III action template. And, if you can't watch yourself leaping from the driver's seat of a speeding cliché, where's the fun?

We're being a little unfair. In our short demo of the game's single-player, there's little to suggest Red Faction hasn't benefited considerably from its new direction. The grimy, dusty, rusty visuals aren't very arresting, it's true, but they do evoke the Wild West frontier spirit the developer says it's after. So does the action, certainly.

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Comments: 1-21 of 21 in total

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RedPanda
08/08/08 @ 10:28
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Stop! Hammertime :D
J.C
08/08/08 @ 10:35
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This has meh! all over it. and isnt mars supposed to be the red planet lol?
ps3owner
08/08/08 @ 10:36
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I haven't read the article.... it's friday. can we have a summary? Bullet points only please!

penhalion
08/08/08 @ 10:41
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Er why has mars changed colour from red to generic brown? Did these guys not look at a single mars probe image ever in their lives!

Well in any case I'll give this a much deserved miss.
agparrot
08/08/08 @ 10:47
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Just for a minute there, the picture on the main page made me think of Freedom Fighters.

Now if ever a game needed a sequel, there is one.

Solidarity, Brothers and Sisters.
illusiondance
08/08/08 @ 10:48
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hey, isnt that the guy from GTA 3? or is it vice city, or dark sector or every action game ever.
looks like the landscape isnt the only generic element in this...
PearOfAnguish
08/08/08 @ 10:48
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Why all the negativity? The concept sounds great: free-roaming guerilla warfare with funky physics.
coojam
08/08/08 @ 10:49
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Be nice if they stopped making BROWN GAMES
agparrot
08/08/08 @ 10:49
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It is my understanding that Mars isn't red because of the terraforming.

Or terrorforming, perhaps. This could be the war on terrorforming.

edit: read = red.
Edited 1 times, most recently on 08/08/08 @ 11:49
Erenthal
08/08/08 @ 11:40
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Mars used to be red, because of the equipment and photographic film used to take the old pictures. Newer pictures taken from the surface by probes and landers reveals that Mars really is a dreary brown place.
Bits
08/08/08 @ 11:43
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Personally I've been looking forward to this for a while and this preview just makes me more excited. It's the kinda destructable enviroments I was expecting in BF: Bad Company but never got, hopefully they can deliver it.
M4RKYB
08/08/08 @ 11:45
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Why the Cypress Hill references? Is it because the game looks as brown as the cover of Black Sunday?
Chufty
08/08/08 @ 11:49
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Mars is brown you fools.

It actually sounds like they're making an effort with this one... I think it will be one to watch, especially if multiplayer is as much of a laugh as the first one.
BobsUncle
08/08/08 @ 12:01
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I quite liked Red Faction, I think I played it on PC, but I remember playing Red Faction 2 on PS2 (I think).

As Chufty rightly says, MP was awesome. Blowing bits out of the wall your dirty little chum is standing behind was great fun.
mingster
08/08/08 @ 12:18
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yay to EDF... they're back in force.
stoopidgreg
08/08/08 @ 12:57
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the multiplayer videos looked a lot of fun and the destructability would keep me amused for hours. also, nice 'splosions.
Ged42
08/08/08 @ 13:00
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I wonder if the physics are based on Earth gravity or Mars gravity?

Because I can imagine them using Mars G and loads of idiots complaining that the gravity is too 'light and unrealistic.'
PapaSmurf630
08/08/08 @ 13:21
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Really looking forward to this game. Fuck the brown and grey negativity, it's all about the DESTRUCTION. I wonder if you'll be able to take down a small block of flats...
stoopidgreg
08/08/08 @ 14:18
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i read they are wanting a lot of variety with the environments. i wish people would stop complaining about it being brown. there have been loads of great games with limited palettes.
SwedBear
08/08/08 @ 20:02
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I've played a few MP matches in the beta (from Fileplanet) last weekend and I thought it was quite dull. At least the MP that was present there did not set anything on fire. I think it will have a hard time distinguish itself from all the other good MP games out there.

SP might be fun though. I enjoyed the first game ages ago.
RandomTerrain
11/08/08 @ 09:37
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Looks great, I want this, oh yes.
Everything we hoped the first one would be.
Although the first one was great, no doubt.

Comments: 1-21 of 21 in total

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