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Red Faction Guerrilla Review

Xbox 360 PlayStation 3 Review by Dan Whitehead

5 June, 2009

Page 2 of 3. <- Page 1Page 3 ->

To begin with you're armed with a serviceable assault rifle, a small supply of remote charges and your trusty sledgehammer, which carves through solid walls with unlikely - but enjoyable - ease. The latter two are your initial tools for demolition, and even with this basic equipment it's easy to see how the robust damage model influences gameplay. Identifying load-bearing walls and crucial supporting structures makes demolition a much faster process than simply peppering the place with bombs, although the latter is fun enough that you'll still keep doing it even when a more scientifically sound solution is available. Weaken a building enough - which means not only doing enough damage, but doing it in the right spots - and the joypad will rumble ominously, giving you a few seconds warning before the whole lot comes down on your head.

It's instantly gratifying, and chances are you'll spend a decent chunk of your first hour on the game just smashing and exploding stuff to see what happens. As fun as it is, though, it's just a mechanism - and one that requires a compelling gameplay framework to endure.

It's here that Guerrilla struggles, at least to begin with, and following those first giddy destructive sprees, the game settles into something of a rut as you battle through the first two sectors. Like most openworld games, too much time is spent navigating from A to B, and the Martian scenery doesn't have the sort of life or vibrancy that allows GTA to make the journey something that can entertain in its own right.

The difficulty can also be frustrating in the early stages, as EDF troops easily gun you down, their numbers bolstered by an apparently limitless supply of reinforcements that can flank you in an instant. It's especially problematic if you're tackling those key EDF targets, essentially making any attempt at tactical play redundant since you can never clear the area long enough to plant your bombs in peace. Instead you end up dashing into the thick of things, doing as much damage as possible, then trying to leg it out again before you get killed.

'Red Faction Guerrilla' Screenshot 2

It's OK. Sarah Beeny said we should knock through and turn this bit into an en suite.

You have recharging health, and any damage done to key structures remains even if you have to respawn back at the nearest Red Faction base, but these repeated suicide runs are wearying rather than exhilarating. Given the focus on demolition, it almost seems as if the game is crying out for more stealth-based options. Sneaking into fortified positions, setting charges and then detonating from a safe distance would be much more rewarding, but the crude run-and-gun combat system, augmented with only rudimentary crouch and cover abilities, combine with aggressively efficient enemies to steamroller any attempts to bring nuance to your play.

Many players may even lose interest completely during this first third or so of the game. After three or four hours of play, Guerrilla seems to be falling into the trap of so many other free-roaming games, with too much trekking, too many restarts and too little to keep things focused. The lynchpin thrill of destruction dims as the grind takes over.

Thankfully, it's a temporary dip and by the time you move into the Badlands, the pace has picked up again and you start to unlock interesting features and weapons that diminish some of the grumbles. This shift starts when you acquire the nano-rifle, which dismantles both walls and enemies at a molecular level, and precise demolition from afar suddenly becomes a much more feasible option. The map opens out at the same time, offering missions into more new areas - such as the posh, gated Oasis district where moneyed settlers drive groovy sci-fi sports cars - and it no longer feels like you're being funnelled into discreetly restricted playgrounds, recognisable only by their slightly different shade of dusty red.

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Comments: 1-50 of 95 in total | next 50 »

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gareth886
05/06/09 @ 08:04
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Nice. I might pick this up and give it a go. I loved Red Faction 1.
Wastelander
05/06/09 @ 08:05
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Hmmm, not bad. Think I'll go for Sims 3 today though.
LewisResolution
05/06/09 @ 08:06
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"a compelling gameplay framework"

What's that when it's at home, then? ;)

Anyway: you're right, the game does take until around the fourth or fifth hour to get particularly interesting. But from that point I absolutely loved it. It's Far Cry 2 without the frustrating design choices. The world responds wonderfully to your destructive choices, and every option is thoroughly rewarding. It's my Game of the Year so far.
AphoticCosmos
05/06/09 @ 08:07
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Already pre-ordered it, 7 was my guess but I need a fun explosions game for a few months.
beastmaster
05/06/09 @ 08:07
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Okay, after much pondering I'm sold. Will pick it up over the weekend.
TheNinkyNonk
05/06/09 @ 08:10
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"Red Faction is the very definition of a solid 7/10 - a game that should have been better, but offers more than enough to warrant a purchase during the quiet months"

Edit:

This review is the very definition of a solid 7/10 - a text that should have been less jaded, but offers more than enough insight into what it's like to grow old before your time to warrant a comment durinng the quiet hours
JohnnyWashnGo
05/06/09 @ 08:11
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Oooh its not a FPS anymore?
I love third person games and this one sounds like it may be good.
My only question is - is it 7/10 good like Dead Space was?
Zomoniac
05/06/09 @ 08:13
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Quiet months? VT2009, WMP, TW10, Infamous, Prototype, FNR4, Sims 3, Fuel and Ghostbusters either just out or out within the next few weeks, then Batman, ODST, NFS Shift, FM2, FIFA 2010, Bioshock 2, Beatles, Wii Sports Resort and Dirt 2 out in the couple of months that follow. The quiet period is just coming to an end.
Gearskin
05/06/09 @ 08:16
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9/10 from me, on BXB

When taken as a complete package, you get an incredibly fun, lengthy single player game coupled with a genuinely great multiplayer component. 6 modes, 21 maps... rare quality, to be honest.
penhalion
05/06/09 @ 08:19
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Wasn't in any way expecting this to get more than a 4 or 5 after the demo......hmmm
DFawkes
05/06/09 @ 08:23
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Sounds about right, I loved the demo but couldn't see it keeping things interesting past the first few hours. Love the sound of the nano-rifle though, I'll have this once I've finished FFVII again :)
LewisResolution
05/06/09 @ 08:24
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Just to plug like hell, and to qualify my earlier comment of course, here's Wot I Fink.
Darren
05/06/09 @ 08:27
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As soon as I saw this review was spread over three pages I was convinced it was going to score highly. The 7/10 score at the end was thus a little disappointing but it hasn't put me off the game as such as it has been scoring 80%-ish elsewhere. It's clearly a good game but many of the reviews have mentioned how repetitive it can get.

But bugger it, I pre-ordered the PC version on the assumption that it will be technically better than the consoles versions (especially as I have a high-end system) but the bloody game isn't released until 26th June on that platform. Sucks to be a PC gamer sometimes... :(
IIIvirusIII
05/06/09 @ 08:28
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the mutiplayer is by far a 8 + but single player get a bit boring .
Eraysor
05/06/09 @ 08:30
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I've been playing it for the last few days, and I'd give it a 9. I really think it's worth at least an 8 in EG terms.
Genji
05/06/09 @ 08:41
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This review just made me want to play EDF again.
Marvinator
05/06/09 @ 08:41
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There's something strangely satisfying about taking a building apart with mines and hammer. Not quite sure what it is but I'm really enjoying it. Pretty cool that the damage you do is persistent too.
Ranger101
05/06/09 @ 08:44
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"War on Terra"

Best subtitle EVA!
kinky_mong
05/06/09 @ 08:45
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I'm starting to think the crazy people's conspiracy theories about Eurogamer's commitment to being the lowest score on Metacritic isn't so crazy now.

Hopefully this will be waiting for me when I get home, and if the full game is like the two excellent demos I'll be very happy.
LewisResolution
05/06/09 @ 08:47
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@kinky_mong

A ludicrous accusation, of course - but there's nothing wrong with trying to break Metacritic ;)
glaeken
05/06/09 @ 08:47
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Dam I bet myself the review sutitle was going to be "Red or Dead?"

Anyway I liked the demo and will be picking this up as nothing in the EG review overly puts me off.
bdizzy
05/06/09 @ 08:48
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I've put about 12 hours into it, and I would easily call it a solid 8/10, or a flawed 9/10. Crackdown is the proper comparison, not Merc2, although it borrows a bit from Merc, GTAIV, Burnout, and a host of other games. What it borrows it uses well, and the AI is both impressive and unforgiving, but in a rewarding way like in Halo 3's Legendary difficulty.

Sure, the presentation is a bit generic, but that shouldn't count for much when the fundamentals are so solid. The physics aren't a gimmick at all. You actually can approach problems with creativity. Here's an example: load up a tanker truck with remote controlled mines. Send said truck into the middle of a convoy you need to disrupt. Bail out before impact. Trigger mines. Pick off stragglers with assault rifle from comfortable distance. Or, blow some cars to stop the convoy on the bridge. Take out the bridge from under the convoy. Or, sneak up to the convoy quietly, kill everyone driving with an electric gun (the arc rifle), affix mines, walk leisurely away and blow it.

Some great moments so far.
yegon
05/06/09 @ 08:56
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Will definitely buy when it's cheaper. Clearly a big improvement over the ghastly RF2, which is a nice surprise.
LewisResolution
05/06/09 @ 08:57
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Funnily enough, it reminds me mainly of Far Cry 2 in its unhinged, unpredictable mayhem.
TheBard
05/06/09 @ 08:59
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Bandiera rossa la trionferà!

The people's flag is deepest red,
It shrouded oft our martyr'd dead
And ere their limbs grew stiff and cold,
Their hearts' blood dyed its ev'ry fold.

Then raise the scarlet standard high,
Within its shade we'll live and die,
Though cowards flinch and traitors sneer,
We'll keep the red flag flying here.
spenner
05/06/09 @ 09:00
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I laughed this off after the demo, thought it was horrible. I think the suicide runs alone are enough to keep me away
trebell
05/06/09 @ 09:08
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Got this and enjoying it loads. 7/8 is probably about right.
notmyrealname
05/06/09 @ 09:22
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played the demo, it's a 8/10 just for the almost completely destructible environments alone.

EG fail
Valis
05/06/09 @ 09:25
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"Despite the fading influence of Dubya's era of flag-waving good-vs-evil jingoism, it's still an incredibly bold (some might say stupid)"

Yeah, don't have opinions you crazy games developpers! No social commentary either please.

And what does "some might say" mean? Did someone else say it to you, or is it just a cowardly way to distance yourself from what you say?
Crofto
05/06/09 @ 09:25
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"the visuals solid"

What credibility you had has now been lost; last I saw, this game had horrondeous visuals with tearing and texture issue. Solid, they are not.

No wonder you idiots think GTA actually looks passable when you have no concept of what makes good visuals.
muscleblade
05/06/09 @ 09:27
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@Darren

This is a multiplayer focused game. If you dont like multiplayer like you so often mention this game is probably not for you.
Mr_Dodger
05/06/09 @ 09:33
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Definitely 8, poss 9. Full of great moments, like many have said. Last night my vehicle was about to blow, so I ditched it. An APC came racing toward me, and I threw an explosive and triggered it as it went over. Cue the APC flying into the air over my head, spinning as it goes, before crashing head first into another EDF truck coming the other way.

Great stuff.
lennon
05/06/09 @ 09:35
#33
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First game in ages that has made me feel I cant wait to get home from work to play more. Im only about an hour in as well.
cyacomini
05/06/09 @ 09:36
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"Think of it as the game that Mercenaries 2 should have been"

Am I the only person who found Mercenaries to be one of the best games of last year? I thought it was fantastic...

Quite enjoyed the demo of RF but thought it might get 'old' fairly quickly - this review might change my mind though and make this a purchase for me.

Can you fly around in things in RF? Loved the heli's in Mercs 2

mikew1985
05/06/09 @ 09:38
#35
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Croftolol

:D

Good times!
TheEnd
05/06/09 @ 09:41
#36
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Much better than a 7. Silly eurogamer.
booner
05/06/09 @ 09:43
#37
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At least an 8
bratmandu
05/06/09 @ 09:45
#38
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I am still undecided on the game, but that review was awful - he spends most of those two pages talking about the plot and what you unlock and when and obscure, details like "Guerrilla Actions as green icons, key EDF targets as light blue". Why are you telling me about the HUD?

He mentioned the multiplayer for about 2 sentences, which I think is rather bad review technique as the longevity and overall fun of the game (and most games) is probably going to be in the multiplayer.

I think this review focussed on the wrong things, and if I hadn't player the single and multi player demos I don't think I'd have a very good idea of what this game plays like.

Poor show.

**and how did he work George Bush into that review???
Edited 1 times, most recently on 05/06/09 @ 10:46
Metalfish
05/06/09 @ 09:53
#39
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Anyone who complains about a score that is +/-1 away from their own is an idiot.
trebell
05/06/09 @ 10:01
#40
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"What credibility you had has now been lost; last I saw, this game had horrondeous visuals with tearing and texture issue. Solid, they are not.

No wonder you idiots think GTA actually looks passable when you have no concept of what makes good visuals. "

do you try to come across like an incredibly arrogant child or do you not know you are doing it?

I don't know. Maybe having gone through years of education and then years of working on technology gives me a little more respect for what's involved and a little more tolerance.. and definitely some respect for others which you could do with learning if you talk like that.


infoxicated
05/06/09 @ 10:01
#41
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I'm not sure what to do, now. I was going to go to the shops to pick up Sims 3 for the missus and Red Faction for me until I read this review.

Think I'll sit tight and see if I can pick it up pre-owned, as if it's a frustrating game there's bound to be some trade-ins within a fortnight or so.
miiiguel
05/06/09 @ 10:02
#42
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I brtCrofoto cut/pastes his own comment over and over again, I think he's a bot.

Credibility; some mumbo/jumbo about GTA; and I'm 17 but I know video-games for 50 years now I even played Moon Alert on a speccy.
Progguitarist
05/06/09 @ 10:02
#43
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Demo was ok but I dont think I'll bother with this.
JahB
05/06/09 @ 10:04
#44
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played the demo, it's a 8/10 just for the almost completely destructible environments alone.

you're kidding right? first off, the destructible environments look horrid, and after that god awful demo i was expecting a 5 at best
Whizzo
05/06/09 @ 10:08
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Some, like the ability to pick up scrap while driving, offer inessential conveniences.

You're joking aren't you? Being able to pick up scrap while in a vehicle is probably the first upgrade you should get because a lot of things you'll trash will be because you've driven through them and you can't get out and pick it up.

RFG is a fantastic game, something I really doubted after the lacklustre MP beta.
Edited 1 times, most recently on 05/06/09 @ 11:12
Sir_TimAlot
05/06/09 @ 10:20
#46
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Red faction is basically a driving game with blowing stuff up making up about 10% of the gameplay.
LewisResolution
05/06/09 @ 10:30
#47
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My general thought, for those who are undecided, is that if you liked the explosions and crumpling buildings of the demo, you'll love the full game: it's that, times a million, and with increasingly creative destructive methods opening up as you progress.

If you're after anything deeper, or you're the sort that turns off if something doesn't grab you within the opening hour, you'll probably be disappointed. But in terms of creating a huge sandbox of big bangs and fierce action, I don't think I've seen better.
lennon
05/06/09 @ 10:41
#48
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I agree with Whizzo essential early upgrade :)
layleeloo
05/06/09 @ 10:45
#49
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Purchase during the quiet months?

Are EG BLIND?? Have they not seen the ruck of massive games coming out of late and in the next few weeks? Its hardly quiet is it.

But still maybe worth a look
trebell
05/06/09 @ 10:48
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"and I'm 17 but I know video-games for 50 years now I even played Moon Alert on a speccy. "

17?

thinking back 21 years ago I guess i probably thought I knew everything, goes with the territory I suppose.

I'd like to think I was less arrogant in how i said things though (but then being a teenager i'm sure i was a pret like all of them at times.. part of growing up).
Edited 2 times, most recently on 05/06/09 @ 11:50

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