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Red Faction: Guerrilla Hands On

Xbox 360 PC PlayStation 3 Hands On by Tom Bramwell

7 May, 2009

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For all its claims about amazingly realistic physics, Red Faction: Guerrilla is not, it seems fair to observe, a beacon of verisimilitude. For a start, a decent running jump can send you wafting through the air like Carl Lewis on steroids (well, more steroids), and with so many tumbling buildings, you're also an impressively robust little revolutionary fighter, able to withstand crushing injuries that would rend most of us to dust, or at least break the odd finger and displace our stylish neck-scarf. Plus, of course, you have a magic sledgehammer that can knock down multi-storey buildings in the space of about two minutes.

While I am happy to be told I'm wrong, I'd imagine the idea of the sledgehammer, and certainly it's amazing potency, came after the destruction technology, which has caught the green eyes of the game's rivals. Claims that buildings respond completely realistically to the removal of vital beams and supporting walls have been slightly exaggerated, but the effect is sufficiently consistent, and buildings can be broken apart to a much greater degree than they can in other games. The problem for developer Volition must have been how to get the most out of it once the system - dubbed GeoMod 2.0 - was in place. Hence the sledgehammer, and the stompy robot walkers.

And, it also seems fair to say after a few hours playing the finished game, hence most of the missions. Because while RFG may be a game about fomenting revolution amongst the miners of Mars, it's really a game about blowing stuff up and knocking stuff down. The good thing, at least potentially, is that it makes no mistake about that, unlike Fracture, to use a recent example, and to give me another excuse to kick it in the face for all the hours I'll never get back.

'Red Faction: Guerrilla' Screenshot 1

The destruction technology is sufficiently new and interesting that it's satisfying simply to play with it, as illustrated by the replay value in the demo.

For instance, RFG wastes no time setting itself up. You land on Mars. You meet your brother. He tells you how the in-game currency system works (smash stuff up, collect shiny leftovers). You talk about the "Red Faction" opposing the oppressive EDF government. You say you don't want anything to do with that, to be honest. Then he gets killed, so you join up anyway, and become the usual one-man-revolution. A few screens of explanation later, you know you've got to liberate the six Mars regions one by one by completing jobs marked on the map. Some of them are story missions, and others are side missions, and you can carjack buggies, pickups and other Marsy vehicles to move between them. So you get on with it.

Most of the action begins and ends in safehouses - little rebel enclaves hidden amongst the rocky terrain, each of which has an upgrade tent where you can spend your hard-earned rubble on new weapons and armour; a store cupboard for restocking ammo, and switching your weapon loadout; and a helpful respawning vehicle or two. Not only do the safehouses furnish you with revolutionary sustenance, but they also get the fuzz off your tail, eliminating RFG's equivalent of a GTA wanted level whenever you cross the threshold to their confines. (This also doubles as a good justification of EDF's status as The Enemy, because you suspect they could put down the revolution fairly easily if they invented a homing tracker, or GPS or something, rather than spamming you with suicidal APCs.)

'Red Faction: Guerrilla' Screenshot 2

I lost interest in Alec Mason's motives as well as Alec Mason within a few minutes of the game starting. The first note on my pad is "plot = bobbins".

Missions are almost exclusively about destruction, at worst tangentially. Your primary interest is not in the rather feeble EDF assault rifle you're packing, but in the sledgehammer and your chuckable remote-detonation mines. In EDF destruction side-missions, for example, the idea is to use the map to locate a vital piece of infrastructure, work your way up to it without making the guards so unhappy that you have to get in a firefight, and then surreptitiously mine it by hurling remote charges, which stick to its surface, before backing off and hitting the button that blows them all at once. You can then repeat, if necessary, and scram before EDF reinforcements arrive. Getting into an actual gunfight is just inconvenient.

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Comments: 1-26 of 26 in total

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Haloboy!
08/05/09 @ 05:46
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Demo was fun and all but I still miss my gunz. :(

Brakara
08/05/09 @ 07:49
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"There's a basic cover system, and with the left trigger reserved for melee attacks, your valuable iron-sights zoom is a right-stick click."

In the demo, there was an Alternate control scheme where you could aim with the left trigger. Personally, I found the demo unplayable until I figured that out. Then it became awesome.
Edited 1 times, most recently on 08/05/09 @ 08:50
Mentalist(air)
08/05/09 @ 07:58
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You talk about the "Red Faction" opposing the oppressive EDF government

Who'd have thought a French leccy company would turn out so evil?
cyacomini
08/05/09 @ 08:10
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Demo was fun, but it was just too chaotic to be called a game - seemed more like a tech demo to me.

It'll be £17.99 within weeks - wait!
the_dudefather
08/05/09 @ 08:10
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EDF! EDF!
Olemak
08/05/09 @ 08:30
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I think they've tried to build the wrong sort of game around the right sort of tech here. This could be wonderful in a sort of urban racer ting - imagine having a race through a supermarket or a scrapyard with this tech. Pure chaos, could be wonderful. A Mecha game - like Iron Man, Transformers or one of them japanese giant robot games could be equally fun. Weird, seeing as the devs have made that sort of games before...

Oh and a superhero brawler would be just awesome. The Thing, The Hulk, Power Man, Colossus, Juggernaut et cetera (or their not-trademark-infringing cousins The Object, The Bulk, Energy Man, Massivus and Unstoppable Man) in an all-out, ground-bound fight in a collapsing environment, with being able to pick up almost everything and bash the enemies with it... oh superhero geek gamer bliss!

This shooting business, however, did not convince me. It is this ieasy: this game is at its core a shooter, physics or not. And the shooty bits is the weakest point of the game. I think it would work better as a stealth game with sabotage and explosions.
Eraysor
08/05/09 @ 08:47
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I miss the original. The shooting was the good part!
qoobah
08/05/09 @ 09:05
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tbh, I was amazed at how fun just toying with various ways to bring down things was. Olemak has a point, but still, I've replayed the demo more than a dozen times, and to me thats the best sign of how fun it is.
Darren
08/05/09 @ 09:41
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How does Tom Bramwell know the physics aren't realistic? Red Faction Guerilla is set on Mars, which has a much lower gravity than Earth, around 40% of Earth's in fact. So you'd be able to jump higher as your mass would be less. I thought everyone knew that? ;)
ardamillo
08/05/09 @ 09:45
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I was surprised how fun I had with the demo - not usually my kind of game.
Benno
08/05/09 @ 09:53
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i miss geomod

I used to love making my own bases in the first one by blowing holes and tunnels into the walls

yet almost a decade later we still dont have that in games, even sequels to the original

quite sad really
etherfiend
08/05/09 @ 10:02
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I enjoyed the demo however brief and chaotic it was. Definitely on my watch list.
cyacomini
08/05/09 @ 10:33
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off topic!

anyone played Afro Samurai?

Noticed Gamestation have it on offer and quite tempted....
Max_Powers
08/05/09 @ 11:00
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I don't understand all the attention this game is getting in previews etc. The first Red Faction was lackluster at best and this seems to be the case with part 2 as well.
andywilkie35
08/05/09 @ 11:02
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@cyacomini - Yeah I've played Afro Samurai (playing it now in fact), its alright, if its cheap then it's worth a punt if you like hack'n'slash games. Its quite funny too

I thought the demo was ok, this is something I rekcon I'll pick up when it comes down to £17.99 on play.com
Edited 1 times, most recently on 08/05/09 @ 12:02
cyacomini
08/05/09 @ 11:05
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/\/\

Thanks dude - might pick it up on the way home tonight then..

Got plenty other stuff to play but just can't bring myself to kick-off some of the larger RPG's in me collection...
Vin
08/05/09 @ 11:07
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That reads like a 7.
AphoticCosmos
08/05/09 @ 11:18
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Going to pick it up for sure now. I could use a long smashy-smashy game to relieve the stress of exams.

The Heavy Walker was very fun in the demo, hope to get more time with one in-game.

I'm calling it as 7/10 - reads like "a good game, well worth getting, but not for everyone and a bit rough around the edges".
wonton
08/05/09 @ 11:35
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Yeah i agree, this is really giving me that "7/10" feeling.

I still remember Fracture had a mildly interesting terrain altering game dynamic which got some hype, still didnt stop the game from being incredibly mediocre and forgetful.

I love a happy ending though, if the devs make continuous and interesting use of this tech and successfully use this to mask the other shortcomings of the game, then it could be an 8.
YourMessageHere
08/05/09 @ 12:58
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I expect they've ignored it, but I hope they have that shoot-through-walls rail driver thing from the first game in this, preferably in conjunction with geomod so one can snipe out structual elements of buildings.
N@
08/05/09 @ 15:58
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"elsewhere you encounter vehicles that need to be driven to safehouses against the clock"

>:|

I did enjoy the demo a great deal so will absolutely buy this game big time. I do hope there are not too many times missions...
FogHeart
08/05/09 @ 16:13
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I expect they've ignored it, but I hope they have that shoot-through-walls rail driver thing from the first game in this, preferably in conjunction with geomod so one can snipe out structual elements of buildings.

That gun was up there with the Cerebral Bore from Turok II and the enhanced grav gun from HL2 for cackle-manically-when-first-used factor.
killercow
08/05/09 @ 16:33
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"I expect they've ignored it, but I hope they have that shoot-through-walls rail driver thing from the first game in this, preferably in conjunction with geomod so one can snipe out structual elements of buildings."

It has been confirmed on their website, they'll bring it back ^^ There's even screenshots i think
notmyrealname
08/05/09 @ 16:54
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OK just saw footage of this on gametrailers. Gotta have this!

Also to the red faction haters. Haaah idiots! It was a great FPS adaptation of total recall. and the destructible environments were great. I hate it that none of the devs had any balls to pick it up besides crysis.
Edited 1 times, most recently on 08/05/09 @ 18:01
Starman
10/05/09 @ 18:19
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I knew my parent company was EVIL!!! I told them but they wouldn't listen...
Svecke
23/05/09 @ 15:15
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The demo was a laugh; I'm glad I preordered this. Hopefully there'll be few timed missions in the full game. Why'd you need that extra stress anyway? Isn't it enough that people are shooting at you?

Comments: 1-26 of 26 in total

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