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Red Faction Guerrilla: Demons of the Badlands Review

Xbox 360 PlayStation 3 Review by Kristan Reed

10 August, 2009

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Volition appears to be getting the hang of this DLC lark. After enduring something of a critical backlash for its rather apologetic Saints Row 2 DLC, the first portion of downloadable Red Faction Guerrilla takes an altogether more appealing approach.

Set eight years before Red Faction Guerrilla in 2117, Demons of the Badlands focuses on an entirely different part of the war with the Earth Defence Force. Built around female lead character Samanya - you remember Sam - the game's action also takes place in an entirely new environment, known as Mariner Valley. As it's entirely unconnected to the parent game this is more akin to a mini-expansion, rather than an extension of what went before.

You're fighting alongside the ragtag band of resistance fighters called the Marauders. The gameplay otherwise treads familiar ground in terms of mission structure and the type of objectives you face. There are three excitingly explosive new story missions in a discrete mini-campaign and your first task is to help save your sister, Vasha, from a public execution at the hands of the ever-charming EDF.

Heading into a heavily fortified EDF base involves a short drive, followed by the kind of extreme destruction that made the parent game such an enjoyably chaotic experience. With soldiers manning plasma turrets in guard towers and monstrous stompy chrome robot death machines dishing out frazzled arcs, the task at hand is about as subtle as Simon Cowell's putdowns.

'Red Faction Guerrilla: Demons of the Badlands' Screenshot 1

They sold these hats at Glastonbury.

Fortunately, Demons of the Badlands offers something of a shortcut to the kind of extreme levels of destruction that took many patient hours of toil to earn in the parent game. Exceptionally useful bits of weaponry such as the rocket launcher are available from the start, so there's no need to worry about tediously harvesting salvage before you get hold of the beefier gear like the Super Gauss, Arc Welder, Spiker or Missile Pod.

Likewise, the number of remote charges you can carry has been ramped up dramatically. This allows you to dive into the missions and have an immense amount of destructive fun, rather than have to worry about going through the punishing rigmarole of upgrading all over again. Volition must have realised that most of us had quite enough of that in the main game, and reward basically every single bit of progress (side mission included) with something immensely useful - be it a new weapon or a significant upgrade.

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Comments: 1-17 of 17 in total

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blueheat
11/08/09 @ 07:20
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I'll be giving this a miss then.
matrim83
11/08/09 @ 07:42
#2
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You know you could have done this on one page instead of stretching it out to two. :P

Anyway, I am still waiting for the PC version. Wonder if it will be a turd of a port like Saints row 2.
andywilkie35
11/08/09 @ 07:51
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I'll definitely get this, Red Faction was a surprisingly good game for something that didn't register on my radar at all, and as the review says, I still have an appetite for destruction
mkreku
11/08/09 @ 08:31
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I can't believe the consoles get an expansion before we PC gamers even get the game!
Les
11/08/09 @ 08:37
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Finally played the demo the other night and came away rather surprised. It's not like every other shooter around, it's only €23.50 on play.com (PS3 version) and as I don't play games for their stories (one of the main criticisms of the game IIRC) I've decided give the full game a try.
kinky_mong
11/08/09 @ 08:44
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Sounds like a good purchase for me. I've played through the main game twice and still haven't grown tired of it so more fun with the marauders is just what I'm after.
viper_h
11/08/09 @ 08:56
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I wish EG would put the price of DLC and Live Arcade games in the article...
donnie080208
11/08/09 @ 09:04
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the destruction in RF was amazing BUT it was nessled in an average game.traded it in after i finished the campaign,paid full price so wanted a good price.lets hope the engine is in the next mercs/saints game in some form.
kinky_mong
11/08/09 @ 09:04
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@viper_h: I'm pretty sure this DLC is going to be 800 MSP.
Darren
11/08/09 @ 09:06
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Meanwhile the wait for the PC version of Red Faction Guerilla goes on... wonder if it'll include this DLC to make up for the frustratingly long wait?
Whizzo
11/08/09 @ 09:32
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The game is built using Havok so the delay has nothing to do with Physx implementation, which is just as well as it wouldn't make any sense.
ChaK
11/08/09 @ 09:43
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didn't you understand my pc's batman reference?
viper_h
11/08/09 @ 11:56
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Almost £6 for one extra area with 3-4 missions doesn't sound like very good value for money, considering I only paid £25 for the whole game.

I'll have to think about this one.
comedian
11/08/09 @ 14:39
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Six quid?

Bargain.
subtlesnake
11/08/09 @ 16:06
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"Almost £6 for one extra area with 3-4 missions doesn't sound like very good value for money, considering I only paid £25 for the whole game.

I'll have to think about this one."

There are 5 areas in the original game, though right? So you're getting the equivalent of a fifth of the original's content, for a little more than fifth of the price. I think that's a pretty good deal for a piece of DLC, really.
commissar\'s_handgun
12/08/09 @ 19:24
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Just like GTAIV's Euphoria has spoiled other games' animation for me, Red Faction's destruction has spoiled other games' destruction for me. Though strangely for a game that's all about blowing things up, it doesn't have very good explosion effects. Excellent game though.

Having said all that, don't think I can justify 800 points for this expansion though.

Comments: 1-17 of 17 in total

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