Red Faction Guerrilla arriving a week early

Coming to PC and consoles on 5th June.

THQ has informed us that Red Faction Guerrilla is to be released one week earlier than planned.

The game was due to hit the shops on 12th June, but now that date has been changed to 5th June. Must be coming along nicely then.

Red Faction Guerrilla is in development for PC, PS3 and Xbox 360. You can find all manner of previews, screenshots and videos over on the gamepage.

Comments (13) Latest comment 3 years ago

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  • TheRook21 #1 3 years ago

    played the demo a few weeks back and its good fun utterly destroying buildings... I be multiplayer would be hilarious trapping someone inside a building and bringing it down around them :D
  • stoopidgreg #2 3 years ago

    i know i'm getting this game, looks fun as hell and the demo handled nicely. but this is one of the few games where i'm actually undecided whether to get the PC or 360 version...
  • berelain #3 3 years ago

    Judging by the demo, I'll be giving this one a wide berth. Destroying buildings might be fun, but the combat, visuals, controls and acting are so shockingly poor it feels like they spent so long on the physics that they forgot about the game.
  • Quint2020 #4 3 years ago

    The same day as Sacred 2!? God damn it.

    Why do publishers insist on releasing everything in time for the summer holidays when survey after survey has shown most gamers are old enough to be in work?
  • Chufty #5 3 years ago

    What a refreshing change! Usually delays are pretty much guaranteed.
  • ArcMonkey #6 3 years ago

    why isn't there a pc demo?
  • Olemak #7 3 years ago

    The demo dint sell me on this, rather the opposite. While destroying buildings was fun enough, I did not really feel that it mattered much in terms of gameplay. The sledge hammer is hilariously overpowered, and gunplay ridicilously inaccurate and ineffective.

    I was led to believe that stuff like sneaking around, planting explosives, blow stuff up and then make a strategic exit was pretty much the core of the game, but it just felt like another run-and-gunner. I predict a 6, but with an extra point added for the spectacular building detail and structure destruction, which is innovative but an opportunity missed, in my opinion. This technology could be put to much better use in a superhero type game, perfect for a franchise like The Hulk or something. Maybe something where the entire point is to prevent mosters or supervillains from smashing up the cityscape. Hm.

    Plenty of other promising games, so no loss. Maybe I'll pick it up second hand in the fall.
  • Gearskin #8 3 years ago

    I like how people make assumptions based on 1 mission from a game featuring 120. In an open world, with vehicles, tons of weapons etc.

    The point of the demo is to show off the explosive whiz bang. It's what people want to see.
  • berelain #9 3 years ago

    @ Gearskin

    Maybe its just me being naive here, but I kind of thought the purpose of a demo was to promote the game and show off what it can do :p If the Red Faction Guerilla demo is supposed to be a vehicle for selling the game, I don't see it doing its job very well. Like I said, fun physics do not make up for sloppy gameplay.
  • Gearskin #10 3 years ago

    What gameplay? There isn't anything in the demo that gives an impression of the story, the full weapon set, the environments you'll explore/destroy, the characters you'll meet.

    The demo exists to show off the tech, and the tech is impressive.

    The whole game is built around wrecking various things in various ways.

    http://ww w.gametrailers.com/player/48294...
  • berelain #11 3 years ago

    @ Gearskin

    I mean the combat mechanics. The gunplay is so utterly lacking I found it hard to care after the first couple of enemies fell over as I waved a hail of automatic bullets in their direction. I'm all for destroying stuff- and the physics are really awesome, like I keep saying- but the demo wasn't a Tech demo, it was a demo of a retail title, and I can't see me giving a damn about any of the story, characters or open world environments if the gunfights and vehicle sections are going to be quite so underwhelming.
  • geeza2020 #12 3 years ago

    "So THQ has decided to put this game up against Prototype? "

    "Bad move, THQ. I kinda liked the demo, but if I have to chose, then Prototype wins every time, and I don't see this beating prototype in the charts."

    Didnt know there was a demo of Prototype out.... it sounds a bit like every other action game ever made though.

    Although i did enjoy the Red Faction demo, i will still wait for a review before rushing out to buy it, as theres no way of determining the quality of other aspects of the game through the rather short, one dimensional demo.

    "The sledge hammer is hilariously overpowered" - errr, maybe its meant to be that way to make the game fun. You know, the way games are MEANT to be?
    Edited by 1 at 27/04/09 @ 14:37
  • Gearskin #13 3 years ago

    @berelain

    Guns are a means to an end though, they aren't going to make the gunplay reliable. It's not going to be the method of choice. The method of choice is to be "attach explosives to tank, drive tank into building, blow up absolutely everything."

    Which is why everyone will be wearing Rhino packs and weilding the hammer online.