Watch us play through Red Faction demo
Demo available early to THQ web sign-ups.
THQ has announced that the Red Faction: Guerrilla demo will be available exclusively to special people for a short time when it launches this month.
Similar to the US GameStop pre-order deal, there's a temporary period of exclusivity for anybody who signs up at THQ.co.uk, with PS3 and Xbox 360 demos set to be made available through a key giveaway page.
Although it's not clear when exactly the demo will be made available, THQ has told Eurogamer it will be very soon.
We also know what's in it, because we've been playing it. You take control of player character Alec Mason, and fight your way through EDF forces to claim control of a walker. Using a hammer to slap troopers around, you get to experiment with the game's vaunted destruction technology.
Let's just say that that gets amped up a fair bit once you get into the walker. After a brief trot back to a colleague's flatbed, you then get to take control of a turret section. Turret sections are better with Geo-Mod 2.0, on this evidence.
But hey, don't take our word for it - check out the embedded video below to see what happened when yours truly had a crack. Apologies for cack-handedness.
See Tom play through the upcoming Red Faction: Guerrilla demo, or click through to Eurogamer TV for a high-resolution encode.
You can also check out our recent hands-on preview and Eurogamer TV Show for more.
UPDATE: And here's another video. This one focuses on using the remote charges to blow stuff up, which is what you would have imagined we would do in the first one, had the amazing player at the controls bothered to explore weapon-switching before hitting 'record'.
Watch Tom blow things up, or go through to Eurogamer TV for the higher-resolution version.
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Comments (29) Latest comment 3 years ago
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It's also a pity that there seems to be absolutely no terrain destruction whatsoever - a thing that was one of the main selling points of Red Faction in the previous installments.
What also annoys me is that it's another game with the "recharging health" mechanic. I mean - where did we go wrong that ALL shooters have to have it now? It absolutely takes away the sense of danger and, I dare say, challenge (if you adopt a certain gameplay style). Tom was just running around with the hammer and taking out guys SHOOTING at him - that's just absurd. I know that if there were more enemies this would have proven to be a stupid tactic but still... :-\
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Always interesting to see a bit of something slightly different being launched - not sure if this will be the killer game for destructibility - but having it certainly changes how you think about game worlds - must make design a bit of a mare to begin with.
Come on Rare where's Blast Corps?
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As others have said it seems a bit too easy to destroy reinforced concrete with the hammer. Still, we'll see when the demo lands.
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(sorry, had to be said)
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- It wouldn't be set on Mars
- One man could not fight an army
- It wouldn't feature giant robot suits
Since when did everything suddenly need realistic physics. You have COUNTLESS games out there where you can't interact with the scenery and not one person moans. Grenades don't blow holes in anything. Vehicles cannot ram through structures. This can be said of the best games out there. Halo. The COD series. Half Life.
But Red Faction comes along, and suddenly you CAN wreck things... and it's a problem people notice? WTF!?!?
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I mean, look at the video. He strafes with the walker into a concrete building.. and the walker doesn't even slow down as the building crumbles around him, like it's not even there.
I want to like this game, but that's a major flaw right there.
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Also, that "walker" reminded me of the main-characters mech in Steambot Chronicles.
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