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Red 5 MMO is evolving, time-based Comments by Oli Welsh

5 January, 2009

Crumbs of info on WOW creators' next.

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farticusmaximus
05/01/09 @ 16:12
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So he's doing what WoW already does with phased areas?

Good luck with that mate.
Eraysor
05/01/09 @ 16:30
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There's no point in assaulting WoW on its own turf, so any rivals are either going to have to be very different or extremely rich (in Star Wars' case).
Gurrah
05/01/09 @ 16:43
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I think the problem is that developers are trying to recreate what WoW is, a mainstream product. And, without ever having played it, I think it does that very, very well. There should be more experiments and niché products like EVE to cater all the people who do not want to run around dressed like a chupa chup.
VashNL
05/01/09 @ 17:18
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I believe that the phased areas they introduced in WoW are completely different compared to what Red 5 will do. I believe that the change they are implementing are for everyone. And I don't think it's just building up the resources to open up a new area, as they did in WoW, but groundbreaking changes (from what I can tell) like the destruction of an entire village (which is then desolate for a while) and subsequently rebuilding it over a period of time which then introduces new possibilities. Of course, this is only a mere thought.

That would really change the virtual world for everyone, not just the way you perceive it.
Edited 1 times, most recently on 05/01/09 @ 17:19
qoobah
05/01/09 @ 19:21
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I do believe that they are onto something, with player-controlled world. After all, the main difference between MMO's and regular games is the fact that you play with other people, a lot of people, that you are a part of a society. So socializing is one thing that differentiates MMO's from regular games, and capitalizing on that is paramount to the evolution of the genre.

EVE does that, but it's too hardcore for it's own good if we agree that "good" in case of MMO's is "getting the largest playerbase possible". WAR was/is near the concept with player-controlled battlefront, but it's poorly implemented, and the "player-controlled" notion isn't as exploited as it could be.

I honestly believe that WoW, being a brilliant game it is, is getting seriously outdated on the gameplay front. Capitilizing on the fact that MMO's are Massive and Multiplayer is the way to make the genre alive and shining. That's why I cheer for these guys, and at the same time am worried that SW:TOR, an MMO set in my favourite franchise, will fail due to focusing on the wrong part of gameplay design.
Daxside
05/01/09 @ 19:33
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I wish MMO's would just piss off.
Nill
06/01/09 @ 00:36
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Bla bla bla bla bla...

Didn't really say anything, did it? Nice, an article about nothing.
levitate
06/01/09 @ 08:22
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It's going to take more than a brilliant, astonishing, amazing game to lure the WoW players.
WARGold
07/01/09 @ 07:44
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Time will tell if this actually holds water and not another rehashed WoW clone. They've got guts saying that the other Triple A titles were not in their league. For one thing, I think this is gonna be vaporware.

Even Star Wars played the 'WoW killer' card. Seriously, they'd have to do better than that to beat WoW. Just look at the number of subscribers, the demand for wow gold, the number of Wrath copies sold - do they seriously think that a new IP can go that far?

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