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Rebelstar Review

Retro Review by Peter Parrish

10 October, 2007

Towards the end of their reign as The Universe's Best-Selling Spectrum Mag, the magnificent Your Sinclair began cover mounting full games with the casual abandon of a philanthropic extrovert. One such treat was Rebelstar; written, designed, produced and tenderly loved by the ingenious Julian Gollop. This game initiated the genre we now snappily recognise as Tactical-Squad-Based-RPG-Combat-Type-Thing.

Unlike subsequent similar titles, Rebelstar featured just one map (Moonbase Delta) complete with droid bays, conveyer belts and sweaty dormitories. The briefing required Player One (the Rebels) to destroy the "ISAAC" computer and Player Two (the Operatives, played by the Speccy or an unwitting colleague) to blow up Player One. From this basic premise, the drama unfolded. Dramatically.

Appealing directly to the war-gaming nerd, Rebelstar was packed with stats and role playing elements. Every action ate up a certain amount of points, and each member of your team had a name: emotional attachment was a dangerous possibility. Default starting positions would place men around each entrance to the base, but there was nothing stopping a sneaky commander abandoning one or more entry points completely and overloading another in order to establish a beachhead. An experienced player could also create a defensive web by making clever use of the snapshot "opportunity fire" option. Weirder still, the Moonbase garden could be mowed - providing a satisfying distraction from complex supercomputers and killer androids.

'Rebelstar' Screenshot 1

Rebelstar blazed a bright trail for this gaming style, of which Gollop was the undisputed master. Requiring intelligence, strategy and, yes, a touch of geekiness, the gaming table never looked so tasty. Although his later work would gradually become more sophisticated, this early effort remains one of Gollop's best.

8/10

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Comments: 1-8 of 8 in total

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SBfistfun
27/10/07 @ 08:18
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Omg no comments :(

Amazing game for it's time, I used to play this for hours against my mate (if you liked games like this on the speccy you tended to only have one mate!)

Retroid [mod]
27/10/07 @ 12:11
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\o/
Pazuzu
28/10/07 @ 22:38
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I gave this a solid 10! Some bounder has lopped off two points.
Orange
28/10/07 @ 22:42
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I much prefered Rebelstar Raiders, which I think was the precursor to this. It was brilliant and had a very Aliens feel to it. You started off behind a jungle wall which you had to blast your way through, then a tough fight against the aliens to get to their base and steal enough eggs before the dropship leaves.

Still something I went back and played last year and was as good as I remembered it.
Blerk
29/10/07 @ 08:41
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That's Rebelstar 2 you're talking about, Orange - the sequel to this one.

I didn't like that as much as this version, though. Probably put more hours into this game than I could ever dare to count.
steveb07
29/10/07 @ 09:56
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Superb game which caused me to be late home from my mates when I was a teenager. The computer AI was good from what I remember but against your mate was always the ultimate test. You had to play it properly by not watching the screen while he was making his moves. Which was torture when you could hear your guys being killed.
GamesConnoisseur
29/10/07 @ 17:47
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I played against my bro a lot on this game, both as defender or attacker, this was great strategy title.

The start of quite a few good titles on Spectrum and Amiga from Gollop brothers, Lord of Chaos and Laser Squad! But this stands out tall for me.
Matfink
26/11/07 @ 13:09
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True classic! I still play this game via browser: http://freespace.virgin.net/william.fras...

Comments: 1-8 of 8 in total

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