Rebellion happy with AVP, in sequel talks
Despite three "totally s***" reviews.
Rebellion has said it's happy with the critical response to Aliens vs. Predator despite three "totally s*** reviews by some Americans".
"We wanted Aliens vs. Predator to be a critical success as well as a commercial success, which we think we have achieved," CEO Jason Kingsley told Develop following the game's chart-topping exploits in the UK.
"The reviews have been mostly good. We've had three totally s*** reviews by some Americans, which is a bit odd. Some of them were inexcusably bad," he said.
Make your own mind up about which reviews he's referring to, or read our 6/10 write-up from Friday.
Kingsley said Rebellion is "trying to do all the right things to make the franchise a success now and in the future", and that this will include "ongoing support for AVP" as well as talks about "a sequel to the game".
The studio boss admitted that the conditions for producing AVP weren't always the same for its other games, notably Rogue Warrior, which was booted about a bit at review, and presumably Shellshock 2.
"Obviously in the past we've had constraints put on us, meaning we've released games that we wanted to spend a bit more time on, which have critically been a bit underwhelming. That's always a shame.
"With Rogue Warrior, we did the best we could in the timeframe, and I doubt anyone could do any better given the circumstance," he said.
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Comments (82) Latest comment 2 years ago
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I think if it had been released some other time, perhaps last year when there was very little to play it would have fared better but I can't see it staying where it is in the charts for long, especially when there's so many good games already out or coming out soon.
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"With Rogue Warrior, we did the best we could in the timeframe, and I doubt anyone could do any better given the circumstance"
[link url=http://www.th efreedictionary.com/denial
]http://www.th efreedictionary.com/denial
[/link]
"An unconscious defense mechanism characterized by refusal to acknowledge painful realities"
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[link url=http ://www.1up.com/do/reviewPage?cId=3177998&p=4
]http://ww w.1up.com/do/reviewPage?cId=317...[/link]
I've not played it mind you, but is it really that bad?
Top review is an 85 from IGN, and there's a lot of stuff in the middle. Probably the biggest spread of review scores for a game I have seen in a long time.
A real Marmiter from the looks of things...
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You hope people will buy your crap game anyway?
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Oh, man, I need a laugh this dull morning.
It's a horrendous game that fails to transfer the spirit of either Alien or Predator films. That's not counting the sea of technical issues it has.
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No it's in no way as bad as some make out. If you go in expecting another COD clone with aliens (which many did it seems) forget it. If you want a rather fun game with marines, aliens and predators all in a cool SP and great MP, it's worth it.
It's worth noting though my experience it based on PC, a few have said it is a lot better than the console versions (which I haven't tried).
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Don't really like that comment. Each reviewer is entitled to their opinion just as much as the next one.
But I would hardly say it was mostly positive. Quite a few 60% scores there, which is above average, but only just.
But I haven't played it myself, might pick it up when cheap or in the inevitable Steam deal at some point down the line.
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Because projects = money, and money's always handy for independant developers who don't have the resources of the bigger teams out there
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25 from 1UP is a bit harsh though
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If they can give us a world that feels more "alive" next time, with more to do in it than "go to point, push buttons/kill x, collect key", I think it can be a real success.
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... unless someone other than Rebellion are involved in it!
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Doesn't Leand itself very well to deathmatch etc, but personally, I never got it for these modes. There are better out there for deathmatch type games.
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"As it stands now, you'd probably have more fun being on To Catch a Predator than playing Aliens Vs. Predator."
I have to say this doesn't really take my fancy, but I'm glad it's selling well. Hopefully the cash will help Rebellion return to their former, higher, standards.
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I agree with bad09 that it's not that bad, but I simply find it a bit ... meh!
Saying that, I've only played the SP so far and will reserve final judgement until I've played MP.
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You could have realized that the budget was insufficient for that kind of game and made something else instead. Like, say, a bunch of 2D DS games that would probably have made more money than Rogue Warrior too.
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I guess I'll be waiting on Colonial Marines, if it ever comes out.
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"The reviews have been mostly good. We've had three totally s*** reviews by some Americans, which is a bit odd. Some of them were inexcusably bad,"
Bit of an off-hand remark about the reviewers from your biggest market?
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But even those can come down to points of view. The Game Revolution review complained about ammo running dry due to a paucity of ammo found in the level. I haven't come close to running out and keep thinking there's so much ammo lying around! It said facehuggers move too quickly to be killed and if they get you you're immediately dead - no, I've not died from one yet and they remove one health chunk of your three. It's stuff like that, where experience differs utterly from the review, where the devs can legitimately complain.
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Difference being that Rogue Trooper is in the bargain bin while AvP is on prime shelf space.
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I was just about to say the same thing myself because it's true. If it wasn't for the Aliens license this would just be another substandard Rebellion game and wouldn't be enjoying anywhere near as many sales as it is now.
Just goes to show that with the right license you can shovel out any old crap and the fans will still buy it in droves.
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hopefully it will lift Rebellion back to better things
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I'm still watching the chaos of the reviews over on AVPGalaxy's round up:
[link url=http://www.avpgalaxy.net/forum/index.php?topic=27037.0
]http://ww w.avpgalaxy.net/forum/index.php...[/link]
I particularly like the Game Informer (Australia) review giving it 87% while the Game Informer (US) giving it 58%. Are these people even playing the same game? The 29% difference in opinion from what is essentially the same publication with the same editorial standards and review criteria is pretty weird.
What exactly is the campaign length? The Angry Joe review said that the three campaigns run to about 10-15 hours (I think I remembered that correctly) but other people on here are saying it's too short (which in my head is around 5-6 hours). Are people speaking about an individual campaign, or was Angry Joe just playing really slowly? Once again, I've got a lot of mixed information about the game, some saying 'generous content' others saying 'too short'.
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Being proud of this abomination of a game is the same as Canada being proud of their hockey game against USA.
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Add to that awful controls, graphics that really don't live up to the hype, and worst of all, a really terrible, tenuous storyline that makes you want to skip cutscenes just not to know how bad it is, and I really think this is the worst game released this year that should / could have been a great title.
I'm just glad I got it in my postal rent, I'd have been disappointed to even splash £10 on this junk.
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What future?
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"Listening to the aliens crawl through vents and jump out at you would be scary if your motion sensor wasn’t constantly bleating in your ear the whole time "
He's complaining about one of the most iconic sounds from the Alien/Aliens series of movies being included in a game based on the Alien/Aliens movies for crying out loud.
There's a difference between a bad review and a negative review and there were a few bad reviews out there.
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Monolith should have made this AvP. They did a great job with AvP 2 (witch is the best in the series imho).
I'm not buying another AvP game until Colonial Marines.
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He's got a point. THe motion sensor is constantly and passively active, it completely ruins any sense of surprise because the beeps always tell you which direction enemies are approaching from and how far away they are. There are virtually no tense panicky moments in the whole game because of this.
They should have made it attachable to only a certain weapon, or as a swappable tool like the torch in Doom 3.
It's exactly the reliance on the iconic sounds and images from the movies rather than genuine considered gameplay mechanics that make this one a duffer.
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either way i just hope the sales boost them enough to get a great sequal together, not just an extension of this version... i think the fun im having now with the game will be worn away by part2time
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Id say its a victory for the punters who do not blindly follow game sites reviews and are prepared to go with there gut instinct and also listen to the verdicts of people who PAID for the game themselves and look at what the majority of them thought about it.
I can see there are areas of the game that could be improved upon sure but that doesnt mean i do not enjoy it all the same as they have nailed the armosphere and given each of the protganists an identity that makes playing them a totally differnt experience from the others and if you swop between them as you play rather than just play one to a conlusion before trying another i think its alot more enjoyable.
Its like stalker some people loved that game for its atmosphere and uniqueness and others couldnt get past the fact of its glitches or bugs but some games i think are worth being a little forgiving in certain areas as the overall experience is so enjoyable and i think that applys to aliens vs predator and id love a sequel as its good to play a game that stays true to its source material and is just as gritty and adult as the movies themselves without being pansied down to appeal to all ages.
Alot of games have room to improve and like gears of war 2 improved over gears 1 and the army of two follow up improved in areas over the first im sure any sequel to this could be improved also but im one of the people who will continue to enjoy the version i got just fine untill then.
Its good to see a "gritty" game secure the number one spot for a change over sims expansion pack bs and endless fifa friggin followons.
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lol, are you serious? You are happy because people ignored the critics and went out and bought a crappy game because of their 'gut instinct' (ie 'Aliens and predators man, how can this game NOT be awesome?!')...
All you 13 yar old fanboys, go back and play AvP2 from 9 YEARS ago. You'll find it is the superior game in all but graphics. Honestly.
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Anyway - so we've got one person saying 'all the campaigns are the same' and another saying 'the campaigns feel completely different to play and have great atmosphere'... Yep, it looks like a real marmite game. The plus and minuses on comments suggest more (non-commenting) support for the game than the vocal people who didn't like it, and there seems to be a general opinion 'it's a solid 7, and an 8 if you like the films'. I like the films, so I think I'll get this in the next couple of days. Cheers for the replies.
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Well Greyscale if i was a "13 year old fanboy" its unlikly id be playing the game as its an 18 but "hey" dont like minor details like facts get in the way of your biased bs.
By the way i did play aliens versus predator 9 years ago and i dont recall comin under attack from the same amount of aliens at one time that can happen in this game.
But then again your obviouslly oblivious to this and id be suprised if you had actually played either of them.
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Check the forum thread, the general feeling on AvP is of overwhelming meh (apart from some rubbish fanboy trolling earlier today).
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The tense moments come from knowing that an alien is near, but not knowing exactly where it is, or where it will come from: i.e it's a tool to deliver apprehension, as opposed to surprise.
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Yeeeah coz everyone who has played this game is over 18. Just like everyone who played MW2, GTA4, etc was over 18.
I don't recall there being more than 4 or 5 aliens attacking at once (and that was just at the one bit, where the queen was). Pretty much the same as in AvP2, and even AvP the original 1999 game.
Any other reasons why this game is better than AvP2 other than maybe slightly more enemies attacking at once?
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I've not played the game so can't comment on who i believe to be right .. but from the mass of reviews this seems like a bland shooter that doesn't do anything particually well but still delivers just enough to keep fans happy.
So if i were at rebillion i would think that the guy at 1up has no business reviewing games.
and i hope the people dissing Rouge trooper are confussing it with Rouge Warrior ... Rouge Trooper was a good game a solid 7/10 an 8/10 if your a fan of the strip ... Rouge warrior is a very bad game worth 3/10 !
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But the point is you know exactly where it is coming from. When I was doing the marine campaign I could just point myself in the direction of the approaching blip, wait for it to run round a corner, and blast its head off. It's only apprehension in the sense of 'oh look, something is coming that I need to shoot'. It's the equivalent of having a minimap with enemies highlighted on it - maybe ok for a balls-out action game, but absolutely rubbish for an immersive tense jumpy shooter.
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To be honest im enjoying the game MP is fun infestation and predator hunt being dammend good fun. Im suprised by people who hate the game feeling the need to criticise those who do by a constant highlighting of the games flaws (yes there are lots!). Right we get it you dont like it fair enough but why a continual criticism of those who do?
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"Its like stalker some people loved that game for its atmosphere and uniqueness and others couldnt get past the fact of its glitches or bugs but some games i think are worth being a little forgiving in certain areas as the overall experience is so enjoyable"
This. I haven't played AVP personally but i agree with this statement completely (regarding games in general) - far too many whiny babies and wannabe tech analysts going about these days.
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Right we get it you dont like it fair enough but why a continual criticism of those who do?
They only real criticism I've seen so far is of the game, not those who play it, and thus far I'd say it is those of us who want to voice our negative opinion of the game that are getting all the undue criticism. Are we who's opinion of the game does meet with the expectations of the AvP fans not allowed to have our say on the matter? It is in my opinion a very average game, and I feel it would be remiss of me to let the AvP fans present a very lopsided positive view of the game just because it's an AvP product. I too am a fan of the Alien movies and have the box set on DVD, but I haven't let that blind me from seeing the game for what it is.
I played through the marine campaign and didn't find it at all tense or scary, which is a great shame as that is what I liked best about the last two games. The aliens tend to sit coiled up on the walls and then come off when you first see them. Which looks good from a frontal view against the textured walls, but looks pretty silly when you round a corner and see them rather oddly stuck to the side of a flat wall. To further break your immersion, a big button prompt pops up on screen each time they get within a certain range, for you to perform your block or melee attack. The alien corpses vanish by bubbling away into a pool of acid which then dissapears, which looks really cheap. Ammo and weapon pick ups are surrounded by bright glowing boxes and whole effect just looks really out of place. The graphics aren't too bad overall, just very average. In fact that's how the whole game feels, just a very average old school shooter. Yes I did enjoy the previous two games but in this day and age I'd expected this new game to have made much bigger strides and improvements than it has. Sure it's better than Rogue Warrior or Shellshock, but I think it would have been much better in the hands of a different dev altogether. I'm sure the co-op survival mode and infestation and predator hunt are good fun, as they always were, but a few good mp modes do not maketh the game, certainly not for my money anyway.
Even though according to the reviews I played through one of the best bits in the campaign I'd still only give it about a 6 or 7 at the very most, it's bargin bin stuff.
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"Obviously in the past we've had constraints put on us, meaning we've released games that we wanted to spend a bit more time on, which have critically been a bit underwhelming. That's always a shame.
---
Erm the past?
Care to comment on the fact that you recycled the same 4 or 5 locations for 3 single player campaigns and butchered them for AVP's paltry 6 multiplayer maps?
I enjoyed the game 1st playthrough of the aliens campaign, thoug thought it was criminally short... imagine my delight to find myself drudging through the same areas as a marine and predator too... the to go online and find the same areas boxed off into simplistic arenas for multiplayer.
Either they are a bunch of lazy fucks or they were given fuck all time or resources to make AVP.
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But yeah, coming from rogue warrior and shellshock this can be considered a huge succes for them.. if their next game shows the same amount of improvement.. i might be interested to take a look.
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thing is I totally agree with you on the points you make. Definatly a 6-7/10 tops. My point was if you enjoy it fair enough if you dont highlight the flaws as to why its not for you.
I think collymilad hit the nail on the head with
"I haven't played AVP personally but i agree with this statement completely (regarding games in general) - far too many whiny babies and wannabe tech analysts going about these days."
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What do you mean? If you like the game then talk it up but if you don't like it then don't say anything?
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One of my favourite games on the PS2 was Shinobi. It was very, very old fashioned. It played and looked (possibly intentionally) like a Mega Drive game that had somehow managed to become 3D. It got incredibly average reviews, but I loved it. It was just jolly good fun to jump around as a ninja and hit thins with a sword. For me, shooting aliens (that make the right noise when they die) with a pulse rifle (that makes the right noise when it shoots) sounds like a decent night in. Nothing to write home about, but I know what I'm getting and it sounds like a solid chunk of shooting stuff. I've been really turned off by a lot of FPS stuff lately anyway, so maybe old-fashioned will suit me more.
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When will someone make an aliens game where you go in with your entire squad (starting from the drop ship where you get on board and then take part in the drop). Then you take part in a battle with the aliens losing half your squad, losing others along the way. Why does it always have to be trudging about alone? Tequila was ok but Half Life 2 was released years ago and that managed to get you playing with and caring about other characters.
Hopefully colonial marines will actually be about marines and not marine.
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TBH I think you might be right there. I to am so bored of current gen shooters, all just just a blur of COD. A lot of people are saying AvP plays like a 10 year old game. Maybe they are right and that is the appeal for me.
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[link url=http://www.avpgalaxy.net/forum/index.php?topic=27037.0
]http://ww w.avpgalaxy.net/forum/index.php...[/link]
User ratings seem to generally be a little higher. I think even the demo was user-rated at 4.5 / 5 on Xbox Live when I looked at it.
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"I think he means that if you can turn your critical brain off then it sounds like old-fashioned fun"
"One of my favourite games on the PS2 was Shinobi. It was very, very old fashioned. It played and looked (possibly intentionally) like a Mega Drive game that had somehow managed to become 3D. It got incredibly average reviews, but I loved it. It was just jolly good fun to jump around as a ninja and hit thins with a sword. For me, shooting aliens (that make the right noise when they die) with a pulse rifle (that makes the right noise when it shoots) sounds like a decent night in. Nothing to write home about, but I know what I'm getting and it sounds like a solid chunk of shooting stuff. I've been really turned off by a lot of FPS stuff lately anyway, so maybe old-fashioned will suit me more."
I think you will enjoy it as i am of a similair mentality in that the game gave me enough of a "aliens vs predator" experience all around that i could forgive certain of its shortcomings and the other thing is that passing time is a strange beast and in the same way you think that old episodes of dr who were really awsome and flawless when you rewatch then years later you discover that perhaps things were not quite as rosey as you remembered.
Now ive not played aliens versus predator on the pc for years and i recall the experience of playng it the first time around as really amazing and it was one of the first games that made me jump when playing it etc and i was blown away by how good it looked and sounded at the time but since then ive played games like condemmed 1 and 2 (Which i still consider to this day to be the best scary type games that have been made even better than dead space). So perhaps i wasnt as "blown away" by this version as i was by the one back on the pc but back then i hadnt been exposed to the amount of scary fps that i have to date and it was much more "unique" at the time.
I find it hard to remember now but i cannot belive the aliens hit as fast as they do in this version or in similair numbers and thats something i think adds alot to the game as it brings that chaotic feeling of trying to fight this things off and being in danger alot of the time as they rapidly close on you and your firing in the general direction as you see them darting around in the shadows hoping for your pulse rifle to bite on them.On a side note if im honest i was a little dissapointed i didnt start off as one of those little face huggers like i did in the original which then developed to the chest burster as i thought that was a neat way to kick things off but they did have a good way of introducing you to the alien mechanics in this one so thats a minor gripe really but i think "developing" as the alien could of been a slightly better route to of taken.
I do really think tho that some would of been less "jaded" to this game if they had not of completed each "creatures" campaign first before trying the other and played one chapter of each at a time as i really liked seeing the game from each angle and perspective rather than playing one to its conclusion before trying another as you can become "overally familier" with the style of attacking if you do not play it this way and if you do mix it up then its alot more enjoyable.
Im really glad that the games gone to number 1 and done well as i think rebellion is a uk developer as well altho im not sure and im glad if thats the case to be supporting some home talent and im sure they will look at peoples criticisms and hopefully go some way to addressing them with any followup games.
I paid for this game and if i didnt think it was good or enjoyable id say so but on the other hand if i DO enjoy playing it then im not gonna sit by and say nothing while people slate it when there could be other people like me who appriciate the fact it isnt just another "cookie cutter" generic film licence as alot of movie tie ins are but more along the "wolverine" standard of a game which its developers have tryed hard to stayed true to the qualitys that most of its fans would appriciate.
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:/
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1. HIRE SOME VOICE ACTORS WHO CAN *ACT*. Did anyone even listen to the final VO before it was inserted into the game? 'Tequila' sounds like she's directing customers around a health food shop. Do it properly or just save some money and use text logs. It's scarier when you feel alone: not at all with some z-grade actress/waitress doing a flat line reading in your ear.
2. VET THE SCRIPT FOR CLICHES. I actually facepalmed when Ms. Mogadon, above, said "stay frosty". When Hicks said it in the movie, it had the weight of the moment and suited his character. For fuck's sake, just write dialogue that normal people say! And come on, she's a Tough Latina (TM)? Oh please! I'm surprised there's been no Black Sergeant (TM) show up yet, though I'm only on the second level.
And what's with all the tired stuff about 'bugs' and 'xenomorphs'? In 'Aliens' the 'bug hunt' reference by Hudson was meant as a contemptuous reference to previous deployments against underwhelming wildlife, and Gorman's use of the word 'xenomorph' is just a generic term from the Greek meaning 'of strange form', i.e. he's trying to sound authoritative when he really doesn't know what they'll find (hence the mocking repetition of the word).
3. DROP THE STAR WARS/TREK/GATE SHIT. The opening of the Marine campaign puts every foot wrong - all pretty lightshow and decloaking spaceships and zappy laser blasts. For christ's fucking sake. Go back and watch the first three Alien movies. Watch 'Outland'. Watch 'Blade Runner'. The 'Alien' future works because it's a believable extrapolation of our own time.
I still have some hopes for the Colonial Marines game
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But the point is you know exactly where it is coming from. When I was doing the marine campaign I could just point myself in the direction of the approaching blip, wait for it to run round a corner, and blast its head off. It's only apprehension in the sense of 'oh look, something is coming that I need to shoot'. It's the equivalent of having a minimap with enemies highlighted on it - maybe ok for a balls-out action game, but absolutely rubbish for an immersive tense jumpy shooter.
Yep, i'd agree with that.
I'd actually go so far as to say that a la Doom 3 torch design the motion tracker should only be available either based on what weapon you're wielding or even only when no weapon is out. So you can have a Pistol or Pulse Rifle out, with reduced accuracy whilst using the motion tracker, or its an all or nothing proposition.
If you watch Aliens, you can see pretty clearly that a Marine is put on specific motion tracker duty, at the cost of resting their weapon up.
But hey, none of this was catered for because it would have complicated the game too much. AVP is simple. It was designed that way on purpose, which is kinda the biggest shame of all. It had so much potential.
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You have spoken my mind for me. 3 excellent points that left me feeling extremely irritated too. Kudos to you good sir.
@SAH1977
Methinks the lady doth protest too much.
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There some aspects of the Game I would like to change or add. Options to upgrade weapons and armour.
Make it harder to move backwards...I spend to much time moving at full speed away from the Aliens while opening up with my Pulse Rifle. I remember Hicks and Hudson standing their ground while opening up.
More interaction with the environment...Perks...Crouch....Aiming......Basically MW2 with Aliens.
Still its a great game for an Aliens Fan and I have no doubt the sequels will only get better.
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Good points. Not enough to ruin the game for me. But this is NOT another bug hunt for sure. In Aliens it was a reference to killing off irritating lesser beings on other colonies as you say. Calling the Aliens bugs is way off as their obviously quite intelligent.
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ALIENS DO NOT GROWL. I started the Alien campaign having lost the will to progress with the Marine. Lo and behold, when jumping or dropping, I get some ridiculous noise that sounds like Cider Bob trying to find his first fag of the day. In the first game you were silent death. Hiss? Fine. Squeal when hurt? Fine. But this? *sigh*....
ALIENS ARE TALL. About 7 foot by the looks. But for some reason I seem to be running around on all fours all the time. So when I approach a colonist from behind, instead of looming over him like Brett's approaching doom... I'm staring at the seat of his arse. For fuck's sake, it's like being a homicidal munchkin. Even the 'dog-born' from Alien 3 stood up now and then.
ALIENS DO NOT TAKE SPEED. So why am I forced to charge around like an ADHD toddler who just washed down a bowl of orange food colouring with a glass of Red Bull? Mix that in with the ridiculous button pushing to transition from floor to wall to roof and simply moving about is becoming a real chore.
I am about to try the Predator campaign. My heart sinks.
Edit: Just finished the last campaign. This game sucked cock. Thank god I didn't pay full price for it, but I'm still pissed off because that money could have gone toward Bioshock 2, or Mass Effect 2, or Metro 2033, or any number of better games. The review at 1up.com sums up how I feel. Rebellion deserve to go out of business based on their perfect trifecta of shit; being this, Rogue Warrior and Shellshock 2. Anyone who gives them money is a fool - nostalgia for my days reading 2000AD doesn't cut it anymore.