Rebellion apologises for AVP demo issues
PC stuff fixed, investigating PS3 reports.
Rebellion has apologised for problems affecting matchmaking on the PC and PS3 versions of the Aliens vs. Predator demo released yesterday.
While the Xbox 360 version was not affected, PC owners had issues joining games until a Steam patch was issued later in the day, and PS3 problems may be ongoing - Rebellion has said it's investigating reports.
"The full game features the ability to browse for and create games but for the purposes of simplicity the demo was limited to matchmaking, alongside the ability to set up groups with friends which mitigated yesterday's issues for many.
"We're really sorry that this issue tainted a day in which we saw many people get hands-on with AVP for the first time and we're hugely gratified by the positive feedback to the game."
Check out our most recent AVP hands-on to find out what we made of the multiplayer.
The full game is due out for PC, PS3 and Xbox 360 on 19th February.
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Comments (94) Latest comment 2 years ago
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*goes back to peggle
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[link url=http://www .youtube.com/watch?v=rL7VrU6upCA
]http://www .youtube.com/watch?v=rL7VrU6upCA
[/link]
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I have very little interest in the multiplayer anyway so remaining hopeful.
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Such a shame.
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Additionally there's an awful lot to learn with the three species, but those who click really seem to be enjoying it enormously.
It's bound to be hard to understand why the demo was structured this way but it's simply that we wanted everyone to play all three, as many times as they wanted, against other players since to achieve that in single player we ran the risk of not giving enough of the game beyond the extensive single player tutorials.
In other words, plenty of valid criticism but really hope people aren't put off persevering, there's a lot of fun to be had
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When I did finally get into the game it was pretty disappointing though
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Once I realised how the 'jump to' worked, and stuck auto wall transition on - I became a killing machine with the alien. Few niggles with the demo but if they are sorted then this is a day 1 purchase for me.
Regarding balance issues, I've heard different people complain that the Alien is overpowered, the Predator is overpowered, and the Marine is overpowered so go figure! Learn how to play properly before making final decisions! It's not COD, you won't pick up the controls in 5 mins, and unlike COD's cursor wielding contest, there's a bit of depth in tactics and options shining through in this mp demo. Eagerly awaiting final, more polished product!
Bit of a shame there's only ffa deathmatch on offer in the demo though.
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I'm going to give this one a shot when it's released - if it's really bad I'll just sell it on.
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There's an awesome trailer on the net of the single-player gameplay for the Predator, it shows they're definitely improving upon the original games for single player (the Pred can jump up onto trees and buildings, cause distractions on groups of marines to split them up, etc), but the demo has definitely lowered my opinion of the game in the run up to its release.
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(me I LOVES it!)
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http://ww w.rllmukforum.com/index.php?sho...
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Having said that, Ive just seen that youtube link, they should've included that video in the demo.. cant wait to try again,
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I recall people pissing down on Batman AA due to the demo, and now? So perhaps we are rushing to judgement a bit early? Give it a chance that the whole parts works or proven correct to be a poor interpretation of the classical PC games.
Rogue Warrior being the damned game from Rebellion but yet I m still keeping my mind open as did enjoy those sessions I had last night.
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Thanks, they really should have had people look at the youtube thing before playing the demo - a lot of the negative impressions seem to be down to people not understanding how to play it!
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Yeah i would say the menus look like they come from a game that had multiplayer nailed on as an after thought.Maybe they look better in the full game.I can only comment on the menus since thats all you get on the PSN demo.
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1. No tutorial. Being thrown into a room with no idea what the controls/mechanics are for the Alien/Predator. Then getting killed repeatedly while you try and slowly work it all out.
2. Deathmatch. They really should of included Team DM instead. Most people naturally gravitate towards teaming with their species and it's a lot more fun. Or what about letting people try one of the more unique modes (Infestation/Survivor/Predator hunt)?
3. A single player level would have been good. Allow people their head around the controls etc in a 'safer' environment. Also some people aren't interested in multiplayer.
4. And of course matchmaking. Ridiculously slow and no server browser.
All of this has combined and has understandably put a lot of people off. Once I managed to work things out I did enjoy it, but the persistence needed to get there was unacceptable. I'm a massive Aliens/Predator fanboy so I was willing to give the game the benefit of the doubt.
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If this is indicative of the final release then I'm glad that I have little interest in the online modes beyond briefly trying them at least once.
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Well, maybe I'll buy this game later on - dirt cheap on sale.
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[link url=http://www.avpgalaxy.net/forum/index.php?topic=28659.0
]http://ww w.avpgalaxy.net/forum/index.php...[/link]
[link url=http://www.rllmukforum.com/index .php?s=&showtopic=202125&view=findpost&p=6783938
]http://ww w.rllmukforum.com/index.php?s=&...[/link]
Seems that pretty much anyone that spends 5 minutes learning how to play is really enjoying it.
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The graphs seem a bit low-res on the 360 though which I assume is to accomodate the need for the Alien/s to move at speed.
I think team games and Survival will provide a more satisfying mutliplayer experience.
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Isn't that a bit like saying there's lots of chocolate lovers over on chocolatejunkies.com ?
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Top marks for atmosphere and sound but the whole thing is clunky and awkward as hell, the animations are twitchy, there are balancing issues and it feels unpolished. The press X to grab/kill seems completely random and even worse when you factor in the speed of the Alien, there were times i would be hammering the X button to grab when the icon was on the screen but everything was moving so fast it was completely pointless. The Alien wall transition is hit and miss when you push the button and when you turn on auto transition you crawl over/round everything even a small crate on the floor, it's very disorientating especially at the speed you are going.
I still might get it if the single player is really good but it's not looking promising, given the reaction I can see a lot of poor reviews.....
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You've brightened my day Sir! your sad pathetic fool. Gawd bless ya.
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saw gameplay vids,dont know but it looks really...uhm...hectic and chaotic to me.
wouldnt be a problem if there werent these damn "press button x" to start KILL MOVE XY scenes.
that ruins it.
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It sound like the single player will be quite tactical and not as frantic which will be this games strength, as it is my £17.99 pre order remainss. As its already uber cheap on PC and most probably better, I am on a winner.
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hope the other maps are bigger in the full game
however early this morning i was having a lot of problems finding a game on the 360,it just always said 1 player,waiting for 7
i have also heard that SEGA are holding out for Colonial Marines to see how well this does first
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There actually is instructions in the demo, before every match your controls are shown on the loading screen.
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Sticking with MAG thanks. Community has bedded in a bit and its a great game. With MAG and BFBC2 just around the corner, there is no room for a not so great FPS.
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For this reason I do avoid multiplayer demos, why not just give a short section of one of the campaigns.
People are comparing this to other multi player games, consider it as a single player game with multi player tacked on, to give a demo of the tacked on bit is a bit foolish of them.
I am still under the firm belief that as a single player game this will be amazing.
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A much better strategy is to run a limited online beta trial by invite. Ok, it's largely the same thing with a different name, but at least that way you aren't raising anyone's expectations on performance/functionality.
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Didn't get round to playing the Predator - uninstalled after the 2nd game.
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Looks like a 5 year old game even on a PC with max settings.
Controls are bloody awful it took me ages to get the Alien moving properly.
It gets very confusing when climbing walls as all the textures are the same on walls and ceilings it might have helped to have a different look for the aliens Fperson vision (like the mirrors edge idea of colouring diff climbable surfaces
The aliens feel small and weedy (as do the predators)
Marines are ok.
Sound is rubbish and using the same samples from a 10 year old game does just not cut it in these BFBC2 audio days.
Rebellion have for the last 10 years been a shit factory and this isn't looking at changing that.
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The samples are from the films . .
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Why not a decent team death match or a single player portion of the game to show off 1st as a demo.
I still hold hope cus the films are in my blood and piss, but its not looking overly good.
Plus the bell end who represents the game in interviews looks like a bored maths teacher. Crinch worthy
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The graphics do look pretty below average... not what you would expect from a modern day game, perhaps because its dark.
Anyway still holding out hope the single player is not a few hours long and better than the demo.
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Played the Alien for 3 minutes.
Was most unimpressed.
Will not be buying this.
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I think the Species death match and infection modes will be far better, they make you work as a team (which is when the old AVP's were at their best)
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Everything worked perfectly for me and I had an absolute blast!
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I last played the Predator briefly and was starting to get into it - I can see how it can work fantastically jumping across through high points of the level and stalking people.
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The game wouldn't launch. It's fundamentally broken. Today I finally got the game to count down from 8 to 1 player(s) needed for the match. But it would freeze at 1 player needed for 2 minutes, then the whole search thing would kick off again. The tenth time this happened I vowed not to allow this piece of shit software to waste anymore of my time.
So Sega, Bayonetta, and now this...care to foist anymore 3rd rate crap on us PS3 gamers? They haven't even bothered to put the facehugger in the menu...at least Xbox owners get to watch a facehugger animation while waiting for a game.
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A lot of people are taking a bit of time to get into it, it seems. If you don't like it then fair enough but I wouldn't jump to conclusions until you've got used to it, especially when it comes to playing as the Alien or Predator.
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Coming into this fresh, it plays like a average FPS based on Aliens and Predator. 6/10
Coming into this knowing what its heritage is, AVP and AVP2, it plays like a hobbled version of the classics. 3/10
All we have here are two perspectives on it, based on player expectations. Players who did enjoy the glory days of AVP and AVP2 and players who've not had the immense pleasure.
Fact is, Rebellion screwed it up. Perhaps it can be patched into shape, but there are some pretty deep problems in there. No MP FPS, for example, should require you to 'Press X to climb' and then watch a climbing animation complete before the player can do anything else.
No MP FPS should allow any player to insta-kill another via QTEs. It's about the worst possible mechanic to have in what should be a fast and frantic game. As someone else so eloquently put it, watching these kill-animations take place is like having a shopping queue of death, with other players lining up to drop in after the previous animation has played out.
Look at L4D 1 and 2. Those games are AVP in Zombie clothing. They do everything right. The game engine, the controls, the performance, the polish, the atmosphere, everything. Players being able to form up firing lines to fight off the zombie rushes never ceases to get the pulse racing.
AVP looks, in comparison, like its been designed and developed on the cheap. That there are key FPS abilities missing, such as being unable to crouch or lower your profile, speaks volumes about how much thought actually went into making players believe they're in a 3D space or (as Marines) emulating the various scenes from Aliens. Aiming is only allowed through the Sniper Rifle scope, yet the summary of Survivor mode is "Conserve precious ammo and take good aim". Aiming from the hip....
Weapons also come across as weak, especially the Flamethrower effects and the whole 'Press and hold to pickup new weapon' bollocks just makes the process even more tedious.
Aliens and Predators can 'lock on' and then just hit a single button to melee attack locked-on players. I ask you, wheres the fucking skill requirements in that?
Major, major fuckup.
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I understand the haters and I can see their points but I also understand the people who love this and I am willing to give the game some extra time to grow.
They have shown the worst part of the game IMHO (WHY? A demo is there to sell!!!). The deathmatch is pretty bad (actually I think deathmatch is bad in almost all games, it is a mechanic that has seen it's day). Everything is soo dark on my plasma I can't judge the graphics, in fact it seems like a bug because the setting for making the game brighter is supposed to show me a logo that I can never actually see.
The motion sensor is also a bit pants TBH.
BUT... it has a lot of atmosphere.... it really feels like the Aliens are out to get you and could be awesome in horde mode and species Deathmatch.
The graphics, based on the available movies, seem more than good enough so I am willing to believe that.
All in all.... we need to see more before we can judge this I think.
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"No MP FPS, for example, should require you to 'Press X to climb' and then watch a climbing animation complete before the player can do anything else."
Modern Warfare 2?
"No MP FPS should allow any player to insta-kill another via QTEs. It's about the worst possible mechanic to have in what should be a fast and frantic game. As someone else so eloquently put it, watching these kill-animations take place is like having a shopping queue of death, with other players lining up to drop in after the previous animation has played out."
It's a classic risk vs. reward mechanic. You get a cool kill sequence on your opponent & leave yourself wide open in the process. You don't have to use it. Another example is the chainsaw gun in Gears, you only use it when you know it's safe to.
"Look at L4D 1 and 2. Those games are AVP in Zombie clothing. They do everything right. The game engine, the controls, the performance, the polish, the atmosphere, everything. Players being able to form up firing lines to fight off the zombie rushes never ceases to get the pulse racing."
Not really a fair comparison, given that you're basing it on one solitary deathmatch map. The likes of Infestation, Hunt or Survivor play far better to the strengths of the licence than a basic every man for himself demo. Would you be as big a fan of L4D if you'd only played deathmatch on it?
"Aiming is only allowed through the Sniper Rifle scope, yet the summary of Survivor mode is "Conserve precious ammo and take good aim". Aiming from the hip...."
So, just like Left 4 Dead then?
You're right about the lack of crouch though, seems a bit of an odd thing to be missing.
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Don't like the predators or marines though. The UI is simply too shit for fps/ranged combat.
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"No MP FPS, for example, should require you to 'Press X to climb' and then watch a climbing animation complete before the player can do anything else."
Modern Warfare 2?
"No MP FPS should allow any player to insta-kill another via QTEs. It's about the worst possible mechanic to have in what should be a fast and frantic game. As someone else so eloquently put it, watching these kill-animations take place is like having a shopping queue of death, with other players lining up to drop in after the previous animation has played out."
It's a classic risk vs. reward mechanic. You get a cool kill sequence on your opponent & leave yourself wide open in the process. You don't have to use it. Another example is the chainsaw gun in Gears, you only use it when you know it's safe to.
"Look at L4D 1 and 2. Those games are AVP in Zombie clothing. They do everything right. The game engine, the controls, the performance, the polish, the atmosphere, everything. Players being able to form up firing lines to fight off the zombie rushes never ceases to get the pulse racing."
Not really a fair comparison, given that you're basing it on one solitary deathmatch map. The likes of Infestation, Hunt or Survivor play far better to the strengths of the licence than a basic every man for himself demo. Would you be as big a fan of L4D if you'd only played deathmatch on it?
"Aiming is only allowed through the Sniper Rifle scope, yet the summary of Survivor mode is "Conserve precious ammo and take good aim". Aiming from the hip...."
So, just like Left 4 Dead then?
AVP should be nothing like MW2. MW2 is based on contemporary warfare, AVP is based on claws and knives and frenzied savage killing machines, where climbing animations have zero place. In SP, fine. In MP? No fucking way. See, whilst AVP boasts an array of MP modes, I can't help but feel that leaving shit like this in is based on minimal effort to bring the game into a MP arena.
QTE kills are for achievement whores. They serve no purpose in the actual MP game, apart from giving 'extra XP' to the player for unlocks. It's the console-kiddie development mindset. AVP2 had no such shit bogging it down and yet even now offers a better MP game than this incarnation does. Go figure.
You miss my point entirely, regards L4D. I wasn't comparing against the AVP demo I was making a comment on the quality of the development. Everything about the PC version of AVP reeks of a shit console port, from the UI through to the distinctly average engine (yes I am aware the demo is DX9). In terms of presentation and actual dev effort, L4D blows AVP out of the water and offers a better AVP experience. How ripe is AVP for a proper engine with shadows? Look at how shadows are put to immense use in the Hospital level of L4D 1. Now swap all the assets out, change the location to a hybrid power station/Alien hive and you have the makings of an amazing AVP experience. Given what we've seen in the demo so far, I have zero expectation on Rebellion delivering such an experience in any of their MP modes.
Christ, I just wish someone would put some proper effort into modding L4D into an AVP MP game. It would look and feel SO much better than this.
Of course i'm aware that L4D doesnt have sight aiming but L4D also doesnt boast a MP game mode that specifically suggests players "Aim well...." to conserve ammo. If Rebellion want Marines to aim, at least allow them to look down the sights of the Pulse Rifle, Pistol and Shotgun. Forget the Smartgun and Flamethrower.
Rebellion have done the bare minimum to deliver a proper Aliens and Predator MP experience. To those that bang on about the game modes, Survivor (arguably the best AVP MP game mode ever made) was already fucking designed and in AVP2, so no actual extra effort was required.
Time will tell but i'm calling a 5 or 6/10 score on this, combined SP and MP. It's just mediocre and average.
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Rebellion shame on you
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Where? "
From the people desperate for this game to be good....oh, and their own Mums.
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Thanks, they really should have had people look at the youtube thing before playing the demo - a lot of the negative impressions seem to be down to people not understanding how to play it!
Edited 1 times, most recently on 05/02/10 @ 12:58
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totally agree.
once i got over the initial WTF!? disorientation of racing around full pelt over walls and ceilings I started to have lots of un playing the alien.
The predator seemed like he had lots of cool toys and tricks that the single map in the demo didn't really let shine - maybe with something bigger and more open?
Close quarters and tight, dark tunnels were always going to favour the Alien though.
Poor marines hehe. Again though if a marine catches you in his sights mid to long distance it can be 'lights out' for aliens/predators pretty quickly.
I would say from the demo that it's pretty solid. The visuals are spot on for me, seriously half the time you are running through the dark or looking through heat-vision etc. don't understand what some people are saying here.
At the end of the day all I can say is give it a go once the issues are sorted - better to find this shit now and fix it than for people to go ape-shit at launch day.
I have a few sessions of this and the BFBC2 demo planned for tonite with my mates
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True, at the moment it's just a menu. I'd love to actually get a game.
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Yeah, it sucks that the PS3 demo's matchmaking still isn't working properly, and it sucks that the PC demo wasn't working for the first 12 hours or so, but there are lots of people having fun with it out there. It's a shame you're not one of them but each to their own.
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Thousands eh? Woooow, that should secure us an AVP2.....
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You know AvP2 was developed by a totally different company right? So what do you know about how much or little effort was/had to be put in?
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Erm, of course I know.
Well, lets speak of the design effort shall we. Oh, zero, because the game mode already exists and can be copied.
Well, lets speak of the asset/art/control effort shall we. Oh, zero, because all they've done is left every asset and control option in from the SP. 'Press X to climb' FTUFW!
All they've had to do is adapt the rules of the MP game and reuse some existing maps with altered spawn locations.
Please, do not try to imply that all these MP game modes have taken years of dedicated code monkey slaving. They haven't.
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The only problèmes i've had were finding matches and lag, something the server browser should clear up (still waiting for one in L4D!).
And as an AvP 1 and 2 fan, I find this an excellent sequel, graphics, and controls seems fine to me now that i've gotten the hang of them.
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Its a whopping 5.8/10 from Gameinformer. They usually give out pretty high scores. After playing the demo and now this. My expectations= low.
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http://ww w.computerandvideogames.com/art...
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Not bad. My hopes has returned. Thank you.
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[link url=http://uk.xbox360.ign.com/articles/106/1068446p1.html ]http://uk .xbox360.ign.com/articles/106/1...[/link]
Damn, putting in zero effort really pays off!