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Raw Danger Review

PlayStation 2 Review by Kristan Reed

13 August, 2007

Remember SOS: The Final Escape? You probably don't (because it sold about ten copies over here), but it's a true cult classic in many ways, and well worth hunting down if you find it. And the reason for its elevated status? Mainly because it was so unlike anything else around; a one-of-a-kind 'disaster survival' where you end up trying to stay alive in an urban Earthquake, and uncover the real culprits behind it. Despite some horrifically clunky animation and iffy gameplay mechanics, Irem's defiantly innovative ideas drove you on through a rather brief adventure. If only a more capable developer could polish up the premise, we'd be first in the queue.

Fast forward four-and-a-half years, and....not much has changed. The sequel has finally made a belated appearance across Europe [Well...some of Europe - see Editor's note] but Irem still seems like a developer with ambitions that vastly outweigh its technical abilities.

In Raw Danger, you once again find yourself amidst an apparently natural disaster, only to discover a conspiratorial undercurrent that's at the root of it. This time, flooding is on the menu as you try desperately to escape the rising waters blighting the island metropolis known as Geo City. Played out from six different perspectives, you start out as Joshua Harwell, a college boy working as a waiter at a function being held in the honour of the Mayor responsible for designing the apparently disaster-proof island.

'Raw Danger' Screenshot 1

Truly, these are the coldest videogaming characters in history. Someone turn the heating on!

After some initial perfunctory to-ing and fro-ing, you're left in no doubt that the only way is up - with a sub-plot involving saving his potential love interest, waitress Stephanie McMurrough. Along the way, you'll be clambering over wrecked debris, wading through deadly torrents, clinging onto scenery, and trying to stave off hypothermia from the freezing waters.

Much like SOS, you're in perpetual danger of being killed for one reason or another. If you're not risking your life trying to scale a crumbling wall, your body temperature is always being adversely affected, or hunger is robbing your of body strength. So, instead of needing water as with SOS, you have to try and avoid spending too much time in it while applying special 'heat patches', or some finding some other source of heat to dry off and warm your cockles.

After the initial straightforward opening chapter, the game starts to spread its wings a little, giving you standalone vignettes from five other perspectives. Each has an interlocking narrative, so seemingly insignificant moments often overlap from the perspective of another character - a trick attempted somewhat unsuccessfully in Without Warning. Depending on each character's personal circumstances, the gameplay style adapts accordingly; so, for example, the murder suspect Amber Brazil is handcuffed, meaning she has to be stealthy in order to get through her particular sections. Later, you'll play as a cabbie, as well as the character that starred in SOS - the reporter Keith Helm.

'Raw Danger' Screenshot 2

Sometimes going for a piss can have disastrous consequences.

But while the narrative construct and gameplay ideas are, once again, full of inventive endeavour, there's no getting away from how hobbled so many facets of Raw Danger are. From the top, the graphics engine would have elicited exasperated gasps back in 2001, never mind six years down the line. The animation is, in the main, absolutely shocking, with the same bizarre and often embarrassing clunkiness to the whole thing. The general character model detail is also pretty ropey, and that's being polite. Get too close to some of the NPCs, and the polys might well poke your eyes out. Worse still, Irem thought it necessary to localise the look of the characters - but it just makes things worse.

And as for the quality of the dialogue: we shouldn't really even go there out of politeness. Either it's been a case of cheap localisation or really was that bad in the Japanese original, it's hard to say - but that's no excuse for some of the most unintentionally amusing voice-over work we've heard in years. [Best example? The bit where the young girl in the hotel lobby shrieks 'I want my Mummy!' over and over and over, until you want to throw Ajax in her eyes. Ok, that's harsh, but it is terrifically annoying.] And when weird, inappropriate inflections aren't cropping up, the flat, wooden delivery makes whatever chance this intriguing tale had of getting under your skin fall flat a fair bit of the time.

Sadly, the quirks don't end there. The camera control (with its total lack of X axis invert) is another obstacle to over come. Unhelpfully, Irem has designed a system where you use X to run, leaving your right thumb incapable of adjusting the camera unless you walk - and walking is so treacle slow you'd rarely use it anyway. And in addition to that, the general movement and animation is so horribly stiff that even basic movement around the environment just feels unnatural and a bit of a chore, frankly. If all that doesn't put you off, then some of the trial and error tasks put in front of you will. Just like SOS, there's a case for having a guide handy, because you'll most likely trip up at some point over something relatively trivial.

And yet, despite all of this, just as with SOS, the evolving nature of the gameplay, and its intriguing story structure keeps you going. Not only that, the actual location design and some individual set-pieces are very atmospheric, and it somehow appeals to the old school adventurer in us that used to routinely find ourselves trapped somewhere with one single, set solution. If you're looking for a unique cult action-adventure, and don't mind the low-fi feel, then by all means track down Raw Danger - at the very least it's a cheap was of preparing yourself for the ongoing flood disasters striking us this summer...

6/10

Read our Scoring Policy

For reasons that still aren't especially clear, Raw Danger isn't getting a UK release from 505 Games Street. You can, however, rest assured that you can pick up the French version, because everything in the actual game (the text, menus, voice-overs) is entirely in English. Sure, the manual and inlay is in French, but when was the last time you relied on a manual? The other option, of course, is to pick up a US copy on import - but seeing as that'd require a 'specially equipped' PS2, that's probably only an option for the really determined among you.

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Comments: 1-28 of 28 in total

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Fernando
13/08/07 @ 10:56
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so its a solid game then?
disc
13/08/07 @ 10:59
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Looks quite good. Hmm.
Blerk
13/08/07 @ 11:00
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Australian version is out this week, fully English and PAL. Delivered for less than £20.
El_MUERkO
13/08/07 @ 11:01
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how very odd
disc
13/08/07 @ 11:06
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Australian version you say? That's perfect.
simiankid
13/08/07 @ 11:15
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Edit: Fixed! Ta.
Edited 3 times, most recently on 13/08/07 @ 14:44
penhalion
13/08/07 @ 11:20
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I have SOS. Haven't tried it on my PS3 yet though. I can't be asked to go through the whole thing again. I am suprised there simply aren't many adventures like this about.

Tis format was the natural progression of the 3D point and click.
Andee
13/08/07 @ 11:38
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Does being a PAL version (French or Australian) mean it'll work properly on a uk PS2/3 without any chipping/disc swapping stuff going on? I thought there was region encoding or something on top of being PAL?
Blerk
13/08/07 @ 11:43
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No, Europe/Australia/UK are all the same region. French games, Australian games, etc. will all work fine in a UK PS2 or PS3. Providing, of course, that it's compatible with the PS3. PS2 should be fine n' dandy, though.
Andee
13/08/07 @ 11:50
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Cheers, didn't realise that. Really wanting to give this a try.
Dr.Mott
13/08/07 @ 12:00
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Well then just turn your TV upside down. Simple really.
Blerk
13/08/07 @ 12:15
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Stand on your head while playing.
Triggerhappytel
13/08/07 @ 12:19
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Cheers Blerk, I will have a scout of that site for some bargains.
Blerk
13/08/07 @ 12:21
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The Pound is nice and strong and the Australian Dollar is a bit rubbish at the minute. Exchange rate is "very favourable". ^_^
disc
13/08/07 @ 12:33
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The Aussie Dollar is pretty strong at the moment actually :)
Tweakmonkey
13/08/07 @ 12:36
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I was one of the 10 people to buy SOS in this country :-) Never finished it though as I got stuck. My best memories where walking/climbing over the damaged bridge and raiding abandoned shops.
Grom
13/08/07 @ 12:39
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"If only a more capable developer could polish up the premise, we'd be first in the queue."

Well, lucky you!
itamae
13/08/07 @ 12:48
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Yay, I'm really determined! \o/
Calgon
13/08/07 @ 13:17
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That reminds me, whatever happened to "Bad Day LA"? Canned?
Edited 1 times, most recently on 13/08/07 @ 14:17
krudster [mod]
13/08/07 @ 13:46
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No, it came out. It was just exceptionally ru-har-huh-bbish.
deathgibbon
13/08/07 @ 13:59
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Hehe, what awful artwork. That's up there with ICO and MegaMan.
darc
13/08/07 @ 15:18
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The run vs. walk complaint reminds me very much of Res. Evil 4 (whose 9/10 is lost on me.) And the no x-axis invert makes me think of Twilight Princess (its being one of the two only flaws I can cite in the entire game.) So these would perhaps have been overlooked if the graphics and animation were stronger?
Edited 1 times, most recently on 13/08/07 @ 16:18
Nithron
13/08/07 @ 15:48
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Yeah, god, Bad Day L.A was bad. Shame, too, as it looked really promising.
Edited 1 times, most recently on 13/08/07 @ 16:48
krudster [mod]
13/08/07 @ 16:31
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ICO? Do you jest?
itamae
13/08/07 @ 18:09
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ICO? Do you jest?

He's talking about the US version... at least that's what I hope.
3william56
14/08/07 @ 03:14
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"a function being held in the honour of the Mayor responsible for designing the apparently disaster-proof island"

Not asking for trouble there at all. Wasn't his old man having a p*ss up on the Titanic and asked for more ice in his G&T?

The review has it dead right. It's a brilliant concept, just done badly. Set someone like Insomniac on the case, and it's be fantastic. Hydrophobia looks somewhat similar - maybe they will nail it.
Triggerhappytel
14/08/07 @ 10:28
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"If only a more capable developer could polish up the premise, we'd be first in the queue."

This is all too often the case with a lower-calibur game like this.

I'm still waiting on a big-budget, high-profile version of the underrated Sniper Elite :(
Edited 1 times, most recently on 14/08/07 @ 11:28
krudster [mod]
16/07/08 @ 13:25
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Looks like I Am Alive might be the game to carry the SOS concept through to fruition. Yay.

Comments: 1-28 of 28 in total

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