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Ratchet & Clank: Tools of Destruction Review

PlayStation 3 Review by Kristan Reed

9 November, 2007

Page 1 of 2. Page 2 ->

There aren't many game series that can trot out almost the exact same formula six times in a row and get away with it, but Insomniac has managed just that with the Ratchet & Clank games. The secret? By keeping things fresh and interesting through always changing the weapons and gadgets to the point where you don't mind that - to all intents and purposes - it's a minor variation on a theme.

Anyone expecting some sort of radical next generation reinvention can think again. Sure, the game engine has been polished up beyond belief, but when it comes down to talking about the actual gameplay it's business as usual for the big eared Lombax and his faithful robot backpack. Just like every Ratchet game since 2002, Tools of Destruction is set across a series of (extremely pretty) intergalactic locations. You land your ship, you wander around, ears flapping, you whack a cluster of dinky looking critters with your wrench, and blast away at the bigger, harder-looking monstrosities that hove into view.

Each and every time you kill these Pixar escapees, they erupt into a sea of twisted metal and bolts (whether they're squishy critters or gigantic mechanised monsters of maximum doom, curiously). You scoop up said scrap metal automagically, and all this chaos and destruction works on benefiting Ratchet on several levels. The more you kill and the more boxes you smash up, the quicker you level the furry fiend up (gaining more hit points every time you do so), the more currency you end up with and the quicker you can augment your weapon's death-dealing abilities.

Part six

'Ratchet & Clank: Tools of Destruction' Screenshot 1

For once, the screenshots really do look like that in-game.

But as crushingly familiar as all this probably sounds, there has been a minor tweak to the way you power-up your arsenal. Rather than simply level-up weapons by using them over and over again, you also gather a special crystal-like substance called 'Raritanium', which allows you to spend it at weapons vendors on on improving things like the rate of fire, the amount of damage dealt, as well as special one-off abilities. As initially satisfying as it is to be given a greater degree of control over which weapons to power-up, after a while it feels a little like micromanagement for the sake of it.

In common with all the other Ratchet & Clank games, it once again delivers a few mini-game diversions to keep things fresh and fun, and, for the most part, Tools of Destruction's are well up to scratch. By far the most prevalent is the hacking minigame which involves rolling a ball around a little circuit board, To borrow Tom's Mercury analogy, it's a bit like tilting a tray with a boiled potato on it, moving the Sixaxis pad to roll the metal ball into place and bridge the points to the goal. Fail, and it short circuits, but guide it to the goal and you'll bypass the security. It'll remind you of the pipe puzzles in BioShock, but is more sedate and more fun, not to mention a great way of utilising the motion sensing capabilities of the pad.

Elsewhere in frivolous mini-game land, there's an amusing-if-pointless riff on dancing games, where you get to 'shake yer booty' (by jiggling the pad, no less) while dressed as a peg-legged pirate. On top of that, there's the usual rail grinding stuff that always seems to find its way into Ratchet games somewhere, not to mention little sky-diving segments where you tilt the pad to dodge missiles and so on, and also some utterly spectacular-looking shoot-'em-up levels. Riffing on Rez and Panzer Dragoon, these on-rails sorties allow you to blast freely or lock-on to multiple targets in as thrilling a way imaginable. In full high definition, these majestic sequences are a real treat for the eyes, if a little undemanding in terms of the actual difficulty these pose. Replete with obligatory boss sections, they certainly do their job in providing the requisite eye candy, and remind you that someone really needs to make another spectacular 3D shooter for the current crop of consoles.

Same again, please

'Ratchet & Clank: Tools of Destruction' Screenshot 2

Don't you hate it when people don't floss?

As regards the main game, Insomniac knows full well that that core gameplay has been pretty much nailed since the original came out in 2002, so hasn't exactly gone out of its way to meddle with the successful platform-combat formula. The interest value, as we've said, is providing an absolute array of new toys to play with, upgrade and augment, as well as challenging and inventive new creatures to duke it out with. Whether you like it or not, the game keeps dragging you on because there's always something new to discover around the corner - like the next upgrade to your weapon, or a new weapon or gadget entirely. Admittedly, having pulled this trick so many times on us over the past five years, even most of the so-called new weapons are slight variations on what's gone before, but now and then they'll pull something out of the bag that's so different from anything anyone else has done before, you can almost hear them chuckling in expectation of how much fun you're going to have with them.

With an evident rock, paper, scissors approach to the weapon vs enemy design, you'll be effectively tasked with flicking between weapons constantly, webbing up a teleporting enemy one second, then quickly zapping a shielded enemy with a blast of electricity. Solving such problems are all part of the fun, but executed with a control system that's so intuitive that you don't mind the constant swapping around. With over 30 gadgets and weapons to choose from at any one time, it's obvious that the game needed something that could accommodate all this without overwhelming or confusing the player, and - with great credit to Insomniac - it has done it even better this time around than ever before. By hitting triangle, you'll bring up a ring of 10, and can select the one you want by simply highlighting the one you want with the left stick. As you build up your collection of gizmos, this ring spreads to a second and third page, but far from being a confusing mess, simply switching between them with R1 or L1 makes it an extremely slick process to switch with ease during battle. To make it even more of a challenge, the game offers you the choice over whether to pause the action while making the switch or let it carry on. I know which I prefer, but the choice is very much yours.

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Comments: 1-50 of 115 in total | next 50 »

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viper_h
09/11/07 @ 14:14
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first :P
drumbaby
09/11/07 @ 14:15
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Looks and plays great. I will buy this.
marilena
09/11/07 @ 14:18
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The demo was ace.
onyxbox
09/11/07 @ 14:19
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krudster: can you invert the aim in FPS control mode?
Aretak
09/11/07 @ 14:20
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I knew this would be an 8 before I even clicked on it. :)

/is the oracle

Personally, I'd give it a 9. It's not perfect (certainly not the rather abrupt ending), but pound for pound it's the best game I've played this year I think.
Aretak
09/11/07 @ 14:21
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"krudster: can you invert the aim in FPS control mode?"

I'm 90% sure you can. You can invert the standard camera controls for sure.

Although to be honest I rarely used the first-person view. Most of the weapons lock on automatically.
Edited 1 times, most recently on 09/11/07 @ 14:22
JediMasterMalik
09/11/07 @ 14:21
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Yes you can invert. I love this game, personal 9, but I haven't had too much trouble with the camera, though I can see where you are coming from. It'd be nice if it had a more difficult setting though, it really is incredibly easy, but still bags of fun which is the main point.
SeesThroughAll
09/11/07 @ 14:22
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Finally those "Toy Story graphics" that K guy was talking about...
Killerbee
09/11/07 @ 14:25
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I still haven't quite gotten around to finishing R&C3 yet, but when I do (and when I get around to buying a PS3) I'll definitely be getting this. Can't say the lack of multiplayer really worries me at all.

Looks gorgeous too.
JediMasterMalik
09/11/07 @ 14:25
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Both companies made those claims, not sure if one was in jest of the other, or whether it was a coincidence. One might have been copying the other too.
SeesThroughAll
09/11/07 @ 14:26
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It was both frod, that comment actually was a cheeky reply to Kaz.

@ JMM: He could be imitating the Sony bloke too, though. Most MS PR people have zero imagination in their comments, notable exception for that snake Peter Moore...

We all know how these things go...
Edited 1 times, most recently on 09/11/07 @ 14:27
JediMasterMalik
09/11/07 @ 14:29
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Someone said it about the PS2 though.
bdc
09/11/07 @ 14:32
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8/10 is a rubbish score

RUBBISH

Apologie: "wow PS3 am winner 360 teh sux lolol"
ElNino9
09/11/07 @ 14:32
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Just about to pop into town to get this, anyone know where is selling the cheapest copy?
Arwin
09/11/07 @ 14:33
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Lol, indeed, the comment on online is just priceless. There was a very clear decision made that the 5% of people who enjoyed the online in the PS2 versions weren't worth it for this version, and that instead the large fanbase wanted a great single player game. So given the time they had, they invested it all in the single player game. They may do some multi-player stuff again in the future, but only when it is really worth it. In the meantime they will continue to focus their considerable online effort on Resistance (obviously they'll be working on part 2 at this point) (though they haven't excluded a possible small online R&C component at some point via PSN should demand indeed change with the PS3's better online support).

Thankfully Mario can be played online though eh?

Oh, wait.

Edited 1 times, most recently on 09/11/07 @ 14:34
Runtime
09/11/07 @ 14:35
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@ElNino

I found the supermarkets generally sell it cheapest. Tesco, Asda or Sainsburys provided you find a store that sells games.
onyxbox
09/11/07 @ 14:36
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I'm 90% sure you can. You can invert the standard camera controls for sure.

Aretak: cheers
barnard666
09/11/07 @ 14:36
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too many games, I shall get it after xmas, when it will be a bit less to buy...I cant justify buying anything until I have finished aroange box, COD 4, and next weeks mario...toooo many games!!!
krudster [mod]
09/11/07 @ 14:37
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When you take something out of a game that people like, are we supposed to pat them on the back for it and let it pass without comment. I don't give two hoots about the lack of online, but there are a lot of people who probably do care.
Cheboury
09/11/07 @ 14:42
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I played the Demo and just rusted in boredom! Dumb enough to have bought the game and hoped for any difference!

What is new here? Where lies the challenge? What is the juice of the game?

Pretty visuals, lively and well animated cut-scene, great sound! That sums it up for me.

You jump, blast, run, fly and what else.... this on itself are ingredients that make a great platform game right?

Yup! But I found the balance between all these features often to heavy relient on blasting and often lacking any sense to continue on playing or caring abour the furry thingy with rabbit-like ears.

Funny enough I did enoy Kameo a great deal more!

Bring on Mario Galaxy!
ElNino9
09/11/07 @ 14:43
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+1 @ frod

I'd rather have an extra 3-4 hours than an empty online lobby.
krudster [mod]
09/11/07 @ 14:50
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To be fair, the empty lobbies were probably more down to the abysmal implementation of the PS2's online service than a general unwillingness to play it. I wonder what the percentage uptake would have been with an Xbox Live-style service behind it.
Edited 1 times, most recently on 09/11/07 @ 14:51
Arwin
09/11/07 @ 14:51
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@Cheboury: You've got 30 of almost RPG-like (as in extensively upgradeable) weapons and you're surprised about having to use them a lot? :D Well, I understand your disappointment really if you're looking for more of a platformer, but that's what the R&C franchise has always been about.
bcolter
09/11/07 @ 14:53
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This review read more like a 9/10 really... Camera Issues & no Multiplayer -2???
SeesThroughAll
09/11/07 @ 14:55
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More like camera issues + no multiplayer + not too difficult + no enough online features = -2
Arwin
09/11/07 @ 14:57
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@krudster: even in the last generation the Xbox didn't have that big a live uptake. But the important part of the point here is that it's not that they don't think there wouldn't be any interest at all in online features, but that they had a choice between spending considerable resources on online features or adding a few hours of single player. They made an analysis of which of the two would please the largest part of their audience, and I think they made the right choice. Personally I thought that the online mode of the previous R&C games were quite cool, what with the magneto boots giving some interesting plays ... but they really didn't need to have another Resistance (R&C's old online modes are all in Resistance after all), while non-online gamers really needed a great single player game.

Of course, it may still be the wrong choice. I think to test this, they should attempt to release a simple PSN R&C online mini-game.

I agree that achievements would have been good though. They have them in Resistance after all, and Uncharted does them great also. And they could have patched them in with Home later (or maybe they'll still do that eventually who knows). But I guess it's already pretty amazing what they managed to do within one year.
JediMasterMalik
09/11/07 @ 14:58
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Actually, I don't think he thought of the difficulty as a negative really. I'm gonna try and get my sister to play it and see what she thinks of the difficulty.
seamonsterneil
09/11/07 @ 14:59
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theres a huge issue in the spaceship sections where you cant invert the controls...thus making 3 of the skillpoints almost impossible to get if you cant use "normal" controls...

i really love the game and id say this review (and its score even though everyone is big on saying scores dont matter|) is one of the better ones around...its being overrated all over the place (i am a HUGGGGGE R&C FAN).. the game is ace it just isnt anywhere near as good as the third game and its biggest problem is that it strives to be something it is not in the story and lacks the humour of the last games... i smiled a bunch of times and giggled in places but on a whole not hugely funny.... although there is some awesome ps3/360 jokes in there...

and yeah even challege mode is stupidly easy
Kryon
09/11/07 @ 14:59
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Sooo... not an AAA title then... PS3lol, Ratchet & Meh.

/coat
Cheboury
09/11/07 @ 15:00
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@Arwin

You are right about one thing.... I admit... guilty of never playing any of the previous installments before.

I know that everybody looks for something different in a game but at some point if it ain't fun it just ain't cutting it for me.

I guess it is like one of those films that you view on a first watch and kinda dislike only to like it the second time you watch it.

Problem here is.... with so many freaking games coming out i probably won't be able to give R&C a second chance until late 2008.
Trane
09/11/07 @ 15:02
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Just to clarify, 9-2=7
Arwin
09/11/07 @ 15:10
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@Krudster, didn't the R&C system have 'achievements' long before most other games with their skillpoints system? And they're still present in this R&C, right?
seamonsterneil
09/11/07 @ 15:11
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theres skillpoints in it..theyre not so much skillpoints though as they all take almost no skill to gain
MrGilder
09/11/07 @ 15:12
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Picked this up at lunch today - finally got around to playing the demo last night and loved it! The graphics are astounding - it's certainly a visual treat.
Rodigee
09/11/07 @ 15:14
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I'm impressed that no one has mentioned halo 3 yet.
krudster [mod]
09/11/07 @ 15:18
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I'd go as far to say that Insomniac pretty much invented the achievements system as we know it.
Arwin
09/11/07 @ 15:19
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Ok, but I don't really see how being able to add those points (all rather arbitrary to me) to a great heap to have an overall score which basically depends on how much money you have or how much free time you have or whatever. The only thing I like is that you can compare yourself to someone else (yes I have a 360 too) and be competitive that way if you feel like it, but that doesn't really increase the value of the single player game all that much - being able to get skillpoints (and there are 750 of them in this game??) and complete those is itself a much greater addition then also being able to compare them.

Anyway, it makes sense for a website like this one to prefer stuff like gamerscore's considering how well they've integrated their forums with Microsoft's features, eh? :) But let's not forget the core values of a game, is all I'm saying.

Look at Call of Duty 4, receiving a 9/10, but it's a 1024/600 upscaled game. And on both systems, even. Who'd've thought eh?

(*with a 5 hour SP mode, bad compression in the video, budgetted textures and basically a very DVD limited game made worse by the 6.8 GiB of space avialable on Microsoft's system - thanks Microsoft, even the PS2 could hold nearly 9GB, see Champions of Norrath).

EDIT: exactly, that's what I thought they basically said on the Full Moon's podcast with Major Nelson as a guest (fun stuff)
Edited 1 times, most recently on 09/11/07 @ 15:20
morriss
09/11/07 @ 15:27
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Well I've never played a Ratchet Title so I'll be looking forward to this.
morriss
09/11/07 @ 15:29
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Arwin sounds bitter.
krudster [mod]
09/11/07 @ 15:29
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Yes, but the *sixth* revision? That's stretching it a bit, even for the hardcore fans, of which I am one.
Machiavellian
09/11/07 @ 15:31
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After playing the demo, I would have to say that I can wait on R&C. The main problem I had is that the game did not present any challenge. I pretty much thought that this was a problem with the demo and the full game would have different levels of difficulty to present some challenge but from all the reviews that I have read says the game is easy. Though the visuals are nice, I also need the gameplay to go with it and it looks like R&C doesn't have what I am looking for.
jiveguy
09/11/07 @ 15:33
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@Arwin (stupid non-quoting tags and ting)

"Anyway, it makes sense for a website like this one to prefer stuff like gamerscore's considering how well they've integrated their forums with Microsoft's features, eh? :)"

That's a bit unfair. Microsoft have made this sort of stuff available to anyone who wants it. If Sony or Nintendo had the same service I'm sure we'd see it here.

Also, I fail to see any difference between skillpoints and gamerpoints + achievements or how its a better (or worse) system. So the ability to compare them with your friends is surely an advantage and adds (however slight) another way to "play" games with your friends.
Edited 2 times, most recently on 09/11/07 @ 15:36
monkie_king
09/11/07 @ 15:50
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i never really paid attention to R&C on PS2, so not sure what it's all about -- is it a bit like Jet Force Gemini, or Metal Arms or something?
silke
09/11/07 @ 15:54
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Really looking forward to this. I never played any of the previous installments and the demo instantly "clicked" for me. Great fun.
robg
09/11/07 @ 15:56
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"should help erase some of the memories of a largely forgettable first 12 months"

I like this wording.
oldergamer
09/11/07 @ 15:58
#46
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I finished this last week and I have to say 8/10 is fair... It's a must-play for sure, but two issues kept it from being a stupendously great game. First, the platforming was too "on rails," actually quite literally many times. I wished jumping on and around things required more skill from the player. Second, the non-Ratchet parts were a little bland and felt tacked on.
kangarootoo
09/11/07 @ 16:00
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"Look at Call of Duty 4, receiving a 9/10, but it's a 1024/600 upscaled game."

If anything resulted in docking points from a review score, I would that upscaled scource resolution was sooooooo far down the list as be visible from space (no that makes no sense, but you know what I mean).


"Microsoft have made this sort of stuff available to anyone who wants it. If Sony or Nintendo had the same service I'm sure we'd see it here."

Absolfrippinlutely. XB stats are available via RSS feeds, which is why it so trivial for any website to include them. If Sony and Ninty did the same thing, then the same case of affairs would exist for their stats too (if they HAD any stats).
bioreit
09/11/07 @ 16:08
#48
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I'm a pretty much die-hard 360 player* - FPS are my number one game and almost all of the good games on 360 seem to gel with my personal ideas of what constitutes a good game and most of my friends have 360s too - and I think this game looks awesome!

Along with LittleBigPlanet and Warhawk, PS3 owners are starting to get some fantastic games! I reckon by next Summer, if there's another price drop, the games could be compelling enough for me to bury my differences with Sony and their attitude over the last two years (which is what really put me off supporting them) and succumb. As long as Warhawk is still popular by then!

*Past and current consoles owned include: Commodore 64, Atari 520 and 1040 ST, BBC Micro, SNES, Megadrive, PS1, PS2, Saturn, N64, Xbox, Dreamcast, Wii and PC. Just in case people think I'm a) new to gaming and b) a Microsoft fan only.
Der_tolle_Emil
09/11/07 @ 16:09
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I have played the demo - not much my type of game but the cutscenes and the animation of the characters really is on an incredibly high technical standard. Comparisons to Pixar are definetly justified.
bioreit
09/11/07 @ 16:12
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@ kangarootoo

""Microsoft have made this sort of stuff available to anyone who wants it. If Sony or Nintendo had the same service I'm sure we'd see it here."

Absolfrippinlutely. XB stats are available via RSS feeds, which is why it so trivial for any website to include them. If Sony and Ninty did the same thing, then the same case of affairs would exist for their stats too (if they HAD any stats).
"

Both of you are correct, but didn't you know that it is oh so fashionable these days to slander Eurogamer and accuse them of being 'bought' by games developers, publishers and console manufacturers? It's the done thing, don'tchaknow, among the more discerning type of frikkin' idiot.

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