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Ratchet & Clank: Tools of Destruction Review

PlayStation 3 Review by Kristan Reed

9 November, 2007

Page 2 of 2. <- Page 1

Gamerscore points: nil

Although you might rightly reflect that Tools of Destruction isn't ever an especially challenging game, there's no doubting its quality or the fun you'll get from blasting your way through all 12-15 hours of it. And even when you're done, you can start over with your experience and upgrades intact and try it again on the unlockable Challenge mode. At the very least, you'll want to gather up all those hard to find gold bolts, max out all your weapons, go for all the skill points, beat the arena challenges, or get all the puzzle pieces. It's just a shame that Sony's achievement system doesn't work like Microsoft's, because in many ways, Ratchet & Clank games were tailor made for the patient, persistent gamer that like to really get their money's worth.

As for how the game fairs on a technical level, well, the leap from PS2 to PS3 is quite mind boggling when you look at Tools of Destruction side by side with one of the previous versions. The boasts about it being comparable to a Pixar movie weren't far off the mark, with easily some of the best next-gen visuals we've had the pleasure of witnessing. The many glorious cut-scenes, in particular are definitely the equal of any CG shorts you may have seen, with a craft and energy that makes you look forward to every single one. Ratchet & Clank games have always had absolutely brilliant cut-scenes, infused with warm humour, great voice acting and bags of goofy charm, but to see it all play out in high-def is quite something.

'Ratchet & Clank: Tools of Destruction' Screenshot 3

Next gen schmup action. Lovely.

In-game, too, the game runs incredibly smoothly, with none of the slightly iffy frame rate issues that plagued the game on PS2 (don't believe me? Boot up Ratchet & Clank 3 after playing this and see for yourself how remarkable the difference really is). Every single part of the game's already solid visual appeal has been cranked up several notches, and bears even the closest, most anal scrutiny. Texture detail, lighting, particle effects, explosions - everything in the game world has been brought to life in the way you always hoped it would (even if you were happy with things the way they were, you'll appreciate the changes). As for character models and their animations, well, you couldn't ask for more. The few occasions you get to play as Clank allow you to slow down time, revealing in microscopic detail how beautiful and fluid every motion is of even the most insignificant character. You might even be moved to imagine that you're playing in a living cartoon world - it's that good. It's a real shame, then, that Insomniac still can't seem to figure out how to come up with a third-person camera system that behaves itself. Even with the essential lock-on facility, it still has a tendency to want to look at the floor at inopportune moments, which, given how slick the rest of the game is, is frankly baffling. It's not as if they've not had long enough to fix this perennial bugbear. Luckily, the game's forgiving enough elsewhere for this to not be too serious a problem - but when it does happen, it's jarring to say the least.

'Ratchet & Clank: Tools of Destruction' Screenshot 4

Please don't eat me.

It's strange, also, that the previously lauded multiplayer component has been stripped out of its debut appearance on a new platform. On a personal level, playing Ratchet online was never much of a draw anyway, but that was thanks to the PS2's thoroughly annoying online implementation rather than anything wrong with that mode in itself. For those who could be bothered with the faff of PS2 online play, it went down very well, so it's not hard to imagine they will feel a little sore that it's not in this hugely anticipated title. Even more confusing is the fact that it's been developed by the same studio behind Resistance: Fall of Man - a game with a massively popular online element.

Whether Tools of Destruction is for you depends largely on whether you got on with the previous Ratchet & Clank games. If you did, and you loved them, then there's absolutely no reason not to go out and buy this, because it's a beautifully slick revision with some of the best videogame visuals around, and the usual excellent storyline to drag you along. In terms of the PS3 in isolation, it's easily one of its strongest exclusive titles to date, and should help erase some of the memories of a largely forgettable first 12 months for the machine. In some senses, Insomniac does need a clip 'round the ear for doing very little to innovate the gameplay in any meaningful sense, but if you're happy to play through a wonderful high definition version of an old classic, put your money down - you won't be remotely disappointed.

8/10

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Comments: 1-50 of 115 in total | next 50 »

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viper_h
09/11/07 @ 14:14
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first :P
drumbaby
09/11/07 @ 14:15
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Looks and plays great. I will buy this.
marilena
09/11/07 @ 14:18
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The demo was ace.
onyxbox
09/11/07 @ 14:19
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krudster: can you invert the aim in FPS control mode?
Aretak
09/11/07 @ 14:20
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I knew this would be an 8 before I even clicked on it. :)

/is the oracle

Personally, I'd give it a 9. It's not perfect (certainly not the rather abrupt ending), but pound for pound it's the best game I've played this year I think.
Aretak
09/11/07 @ 14:21
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"krudster: can you invert the aim in FPS control mode?"

I'm 90% sure you can. You can invert the standard camera controls for sure.

Although to be honest I rarely used the first-person view. Most of the weapons lock on automatically.
Edited 1 times, most recently on 09/11/07 @ 14:22
JediMasterMalik
09/11/07 @ 14:21
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Yes you can invert. I love this game, personal 9, but I haven't had too much trouble with the camera, though I can see where you are coming from. It'd be nice if it had a more difficult setting though, it really is incredibly easy, but still bags of fun which is the main point.
SeesThroughAll
09/11/07 @ 14:22
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Finally those "Toy Story graphics" that K guy was talking about...
Killerbee
09/11/07 @ 14:25
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I still haven't quite gotten around to finishing R&C3 yet, but when I do (and when I get around to buying a PS3) I'll definitely be getting this. Can't say the lack of multiplayer really worries me at all.

Looks gorgeous too.
JediMasterMalik
09/11/07 @ 14:25
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Both companies made those claims, not sure if one was in jest of the other, or whether it was a coincidence. One might have been copying the other too.
SeesThroughAll
09/11/07 @ 14:26
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It was both frod, that comment actually was a cheeky reply to Kaz.

@ JMM: He could be imitating the Sony bloke too, though. Most MS PR people have zero imagination in their comments, notable exception for that snake Peter Moore...

We all know how these things go...
Edited 1 times, most recently on 09/11/07 @ 14:27
JediMasterMalik
09/11/07 @ 14:29
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Someone said it about the PS2 though.
bdc
09/11/07 @ 14:32
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8/10 is a rubbish score

RUBBISH

Apologie: "wow PS3 am winner 360 teh sux lolol"
ElNino9
09/11/07 @ 14:32
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Just about to pop into town to get this, anyone know where is selling the cheapest copy?
Arwin
09/11/07 @ 14:33
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Lol, indeed, the comment on online is just priceless. There was a very clear decision made that the 5% of people who enjoyed the online in the PS2 versions weren't worth it for this version, and that instead the large fanbase wanted a great single player game. So given the time they had, they invested it all in the single player game. They may do some multi-player stuff again in the future, but only when it is really worth it. In the meantime they will continue to focus their considerable online effort on Resistance (obviously they'll be working on part 2 at this point) (though they haven't excluded a possible small online R&C component at some point via PSN should demand indeed change with the PS3's better online support).

Thankfully Mario can be played online though eh?

Oh, wait.

Edited 1 times, most recently on 09/11/07 @ 14:34
Runtime
09/11/07 @ 14:35
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@ElNino

I found the supermarkets generally sell it cheapest. Tesco, Asda or Sainsburys provided you find a store that sells games.
onyxbox
09/11/07 @ 14:36
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I'm 90% sure you can. You can invert the standard camera controls for sure.

Aretak: cheers
barnard666
09/11/07 @ 14:36
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too many games, I shall get it after xmas, when it will be a bit less to buy...I cant justify buying anything until I have finished aroange box, COD 4, and next weeks mario...toooo many games!!!
krudster [mod]
09/11/07 @ 14:37
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When you take something out of a game that people like, are we supposed to pat them on the back for it and let it pass without comment. I don't give two hoots about the lack of online, but there are a lot of people who probably do care.
Cheboury
09/11/07 @ 14:42
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I played the Demo and just rusted in boredom! Dumb enough to have bought the game and hoped for any difference!

What is new here? Where lies the challenge? What is the juice of the game?

Pretty visuals, lively and well animated cut-scene, great sound! That sums it up for me.

You jump, blast, run, fly and what else.... this on itself are ingredients that make a great platform game right?

Yup! But I found the balance between all these features often to heavy relient on blasting and often lacking any sense to continue on playing or caring abour the furry thingy with rabbit-like ears.

Funny enough I did enoy Kameo a great deal more!

Bring on Mario Galaxy!
ElNino9
09/11/07 @ 14:43
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+1 @ frod

I'd rather have an extra 3-4 hours than an empty online lobby.
krudster [mod]
09/11/07 @ 14:50
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To be fair, the empty lobbies were probably more down to the abysmal implementation of the PS2's online service than a general unwillingness to play it. I wonder what the percentage uptake would have been with an Xbox Live-style service behind it.
Edited 1 times, most recently on 09/11/07 @ 14:51
Arwin
09/11/07 @ 14:51
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@Cheboury: You've got 30 of almost RPG-like (as in extensively upgradeable) weapons and you're surprised about having to use them a lot? :D Well, I understand your disappointment really if you're looking for more of a platformer, but that's what the R&C franchise has always been about.
bcolter
09/11/07 @ 14:53
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This review read more like a 9/10 really... Camera Issues & no Multiplayer -2???
SeesThroughAll
09/11/07 @ 14:55
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More like camera issues + no multiplayer + not too difficult + no enough online features = -2
Arwin
09/11/07 @ 14:57
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@krudster: even in the last generation the Xbox didn't have that big a live uptake. But the important part of the point here is that it's not that they don't think there wouldn't be any interest at all in online features, but that they had a choice between spending considerable resources on online features or adding a few hours of single player. They made an analysis of which of the two would please the largest part of their audience, and I think they made the right choice. Personally I thought that the online mode of the previous R&C games were quite cool, what with the magneto boots giving some interesting plays ... but they really didn't need to have another Resistance (R&C's old online modes are all in Resistance after all), while non-online gamers really needed a great single player game.

Of course, it may still be the wrong choice. I think to test this, they should attempt to release a simple PSN R&C online mini-game.

I agree that achievements would have been good though. They have them in Resistance after all, and Uncharted does them great also. And they could have patched them in with Home later (or maybe they'll still do that eventually who knows). But I guess it's already pretty amazing what they managed to do within one year.
JediMasterMalik
09/11/07 @ 14:58
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Actually, I don't think he thought of the difficulty as a negative really. I'm gonna try and get my sister to play it and see what she thinks of the difficulty.
seamonsterneil
09/11/07 @ 14:59
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theres a huge issue in the spaceship sections where you cant invert the controls...thus making 3 of the skillpoints almost impossible to get if you cant use "normal" controls...

i really love the game and id say this review (and its score even though everyone is big on saying scores dont matter|) is one of the better ones around...its being overrated all over the place (i am a HUGGGGGE R&C FAN).. the game is ace it just isnt anywhere near as good as the third game and its biggest problem is that it strives to be something it is not in the story and lacks the humour of the last games... i smiled a bunch of times and giggled in places but on a whole not hugely funny.... although there is some awesome ps3/360 jokes in there...

and yeah even challege mode is stupidly easy
Kryon
09/11/07 @ 14:59
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Sooo... not an AAA title then... PS3lol, Ratchet & Meh.

/coat
Cheboury
09/11/07 @ 15:00
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@Arwin

You are right about one thing.... I admit... guilty of never playing any of the previous installments before.

I know that everybody looks for something different in a game but at some point if it ain't fun it just ain't cutting it for me.

I guess it is like one of those films that you view on a first watch and kinda dislike only to like it the second time you watch it.

Problem here is.... with so many freaking games coming out i probably won't be able to give R&C a second chance until late 2008.
Trane
09/11/07 @ 15:02
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Just to clarify, 9-2=7
Arwin
09/11/07 @ 15:10
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@Krudster, didn't the R&C system have 'achievements' long before most other games with their skillpoints system? And they're still present in this R&C, right?
seamonsterneil
09/11/07 @ 15:11
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theres skillpoints in it..theyre not so much skillpoints though as they all take almost no skill to gain
MrGilder
09/11/07 @ 15:12
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Picked this up at lunch today - finally got around to playing the demo last night and loved it! The graphics are astounding - it's certainly a visual treat.
Rodigee
09/11/07 @ 15:14
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I'm impressed that no one has mentioned halo 3 yet.
krudster [mod]
09/11/07 @ 15:18
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I'd go as far to say that Insomniac pretty much invented the achievements system as we know it.
Arwin
09/11/07 @ 15:19
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Ok, but I don't really see how being able to add those points (all rather arbitrary to me) to a great heap to have an overall score which basically depends on how much money you have or how much free time you have or whatever. The only thing I like is that you can compare yourself to someone else (yes I have a 360 too) and be competitive that way if you feel like it, but that doesn't really increase the value of the single player game all that much - being able to get skillpoints (and there are 750 of them in this game??) and complete those is itself a much greater addition then also being able to compare them.

Anyway, it makes sense for a website like this one to prefer stuff like gamerscore's considering how well they've integrated their forums with Microsoft's features, eh? :) But let's not forget the core values of a game, is all I'm saying.

Look at Call of Duty 4, receiving a 9/10, but it's a 1024/600 upscaled game. And on both systems, even. Who'd've thought eh?

(*with a 5 hour SP mode, bad compression in the video, budgetted textures and basically a very DVD limited game made worse by the 6.8 GiB of space avialable on Microsoft's system - thanks Microsoft, even the PS2 could hold nearly 9GB, see Champions of Norrath).

EDIT: exactly, that's what I thought they basically said on the Full Moon's podcast with Major Nelson as a guest (fun stuff)
Edited 1 times, most recently on 09/11/07 @ 15:20
morriss
09/11/07 @ 15:27
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Well I've never played a Ratchet Title so I'll be looking forward to this.
morriss
09/11/07 @ 15:29
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Arwin sounds bitter.
krudster [mod]
09/11/07 @ 15:29
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Yes, but the *sixth* revision? That's stretching it a bit, even for the hardcore fans, of which I am one.
Machiavellian
09/11/07 @ 15:31
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After playing the demo, I would have to say that I can wait on R&C. The main problem I had is that the game did not present any challenge. I pretty much thought that this was a problem with the demo and the full game would have different levels of difficulty to present some challenge but from all the reviews that I have read says the game is easy. Though the visuals are nice, I also need the gameplay to go with it and it looks like R&C doesn't have what I am looking for.
jiveguy
09/11/07 @ 15:33
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@Arwin (stupid non-quoting tags and ting)

"Anyway, it makes sense for a website like this one to prefer stuff like gamerscore's considering how well they've integrated their forums with Microsoft's features, eh? :)"

That's a bit unfair. Microsoft have made this sort of stuff available to anyone who wants it. If Sony or Nintendo had the same service I'm sure we'd see it here.

Also, I fail to see any difference between skillpoints and gamerpoints + achievements or how its a better (or worse) system. So the ability to compare them with your friends is surely an advantage and adds (however slight) another way to "play" games with your friends.
Edited 2 times, most recently on 09/11/07 @ 15:36
monkie_king
09/11/07 @ 15:50
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i never really paid attention to R&C on PS2, so not sure what it's all about -- is it a bit like Jet Force Gemini, or Metal Arms or something?
silke
09/11/07 @ 15:54
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Really looking forward to this. I never played any of the previous installments and the demo instantly "clicked" for me. Great fun.
robg
09/11/07 @ 15:56
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"should help erase some of the memories of a largely forgettable first 12 months"

I like this wording.
oldergamer
09/11/07 @ 15:58
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I finished this last week and I have to say 8/10 is fair... It's a must-play for sure, but two issues kept it from being a stupendously great game. First, the platforming was too "on rails," actually quite literally many times. I wished jumping on and around things required more skill from the player. Second, the non-Ratchet parts were a little bland and felt tacked on.
kangarootoo
09/11/07 @ 16:00
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"Look at Call of Duty 4, receiving a 9/10, but it's a 1024/600 upscaled game."

If anything resulted in docking points from a review score, I would that upscaled scource resolution was sooooooo far down the list as be visible from space (no that makes no sense, but you know what I mean).


"Microsoft have made this sort of stuff available to anyone who wants it. If Sony or Nintendo had the same service I'm sure we'd see it here."

Absolfrippinlutely. XB stats are available via RSS feeds, which is why it so trivial for any website to include them. If Sony and Ninty did the same thing, then the same case of affairs would exist for their stats too (if they HAD any stats).
bioreit
09/11/07 @ 16:08
#48
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I'm a pretty much die-hard 360 player* - FPS are my number one game and almost all of the good games on 360 seem to gel with my personal ideas of what constitutes a good game and most of my friends have 360s too - and I think this game looks awesome!

Along with LittleBigPlanet and Warhawk, PS3 owners are starting to get some fantastic games! I reckon by next Summer, if there's another price drop, the games could be compelling enough for me to bury my differences with Sony and their attitude over the last two years (which is what really put me off supporting them) and succumb. As long as Warhawk is still popular by then!

*Past and current consoles owned include: Commodore 64, Atari 520 and 1040 ST, BBC Micro, SNES, Megadrive, PS1, PS2, Saturn, N64, Xbox, Dreamcast, Wii and PC. Just in case people think I'm a) new to gaming and b) a Microsoft fan only.
Der_tolle_Emil
09/11/07 @ 16:09
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I have played the demo - not much my type of game but the cutscenes and the animation of the characters really is on an incredibly high technical standard. Comparisons to Pixar are definetly justified.
bioreit
09/11/07 @ 16:12
#50
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@ kangarootoo

""Microsoft have made this sort of stuff available to anyone who wants it. If Sony or Nintendo had the same service I'm sure we'd see it here."

Absolfrippinlutely. XB stats are available via RSS feeds, which is why it so trivial for any website to include them. If Sony and Ninty did the same thing, then the same case of affairs would exist for their stats too (if they HAD any stats).
"

Both of you are correct, but didn't you know that it is oh so fashionable these days to slander Eurogamer and accuse them of being 'bought' by games developers, publishers and console manufacturers? It's the done thing, don'tchaknow, among the more discerning type of frikkin' idiot.

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