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Rare talks Banjo 360 News

Xbox 360 News by Robert Purchese

19 February, 2007

Rare concept artist Ryan Stevenson has been blabbing about Banjo Kazooie for Xbox 360, telling us to expect a whole new world built on new, next-generation technology.

"We're creating a new Banjo world but with the same characters as before," he told Gametrailers in a recent interview. "It's been many years since Banjo was around and a lot has changed. There is a lot of new tech that we can pour into the world now, making it a richer place."

Stevenson remained shut-mouthed over most other information, but did hint at super-witch Gruntilda's addition in the game, as well as the exclusion of the "Stop 'n' Swap" function.

Banjo Kazooie originally appeared in 1998 on the N64, and followed the adventures of a bear called Banjo and a bird named Kazooie. Together, using each others unique abilities, the duo could overcome any platform puzzle the game presented them with.

It's also worth noting that this will be Rare's first game to originate on Xbox 360. Kameo and Perfect Dark Zero both began life on GameCube, whilst Viva Pinata was originally planned for Xbox 1.

Banjo concept footage was shown at last year's X06, you can find the clip elswhere on the internet.

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Comments: 1-43 of 43 in total

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Der_tolle_Emil
19/02/07 @ 12:28
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I hope this will be good! Banjo Kazooie on the N64 was a great game, one of the best platformers ever. Banjo Tooie was dissappointing, especially because it ran with what, like 10 frames per second? Nice draw distance though.
morriss
19/02/07 @ 12:29
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Release this year? Come on Rare! Pull your finger out!!
lambtron
19/02/07 @ 12:39
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"Kameo was originally a GameCube venture, whilst Perfect Dark Zero and Viva Pinata started life on Xbox 1."

Wait just one minute - I thought PDZ also originated on the cube?
rolika
19/02/07 @ 12:41
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now this is worth buying a 360
dog2_99
19/02/07 @ 12:45
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yep PDZ started life on the Gamecube!
Weezer
19/02/07 @ 12:46
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Totally agree. Assuming Rare don't (1) balls it up, and (2) take so long it finally appears on the Xbox 720 just as the market is in decline, it should be a beautiful 3D romp. I loved both of the Banjo games - Tooie could have been a bit more imaginative structure and mechanism-wise, but it still rocked.

Bring it on.
kissthestick
19/02/07 @ 12:48
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Although they havent lived up to their past glory, im really looking forward to seeing Banjo 3, and Viva Pinata definetly interests me although ive yet to play it

i'll defeintly buy those two games when i pick up a 360 finally this summer


props to RARE bringing diversity to the 360 platform, im nearly 20 years old and still love the cutesy "kiddy" games they make!
Snooz
19/02/07 @ 12:55
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Dang! So there's no "Banjo Guitar Hero" on the horizon? Rats!
Dizzy
19/02/07 @ 13:12
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"props to RARE bringing diversity to the 360 platform, im nearly 20 years old and still love the cutesy "kiddy" games they make! "

Dude.. 20 is still a kid ;)
CitizenGeek
19/02/07 @ 13:13
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Meh.....Having the FFXII advert on EG is great, huh?
Anthony_UK
19/02/07 @ 13:24
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Maybe its me.......but baring in mind Banjo and Killer Instinct 3 have both been confirmed, i really don't understand why this has got all the attention while theres been nothing on KI3??

Now i can understand the whole trying to aim certain games towards kids angle etc which is probably answering my own question and is probably the reason why, but come on at least give us something to chew on!!!!
Darren
19/02/07 @ 13:27
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Banjo-Kazooie is my favourite platform game of all time and I rate it higher even than Super Mario 64. I loved it so much I completed it 100% twice! I have very high hopes for the Xbox 360 version... I hope Rare don't let me down. I'm not to keen on the new-look Banjo and Kazooie though as seen in the trailer...
Lagto_Soa
19/02/07 @ 13:41
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i really don't understand why this has got all the attention while theres been nothing on KI3

Probably because Killer Instinct 3 hasn't been confirmed, unless you count the rumours column of some bollocks rag as Official Confirmation. If you can show me anything more concrete than that I'd be very surprised.
peterfll
19/02/07 @ 13:45
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Viva P and Kameo are quite graphically impressive, I'm not sure that either game suffered much from starting out on another platform?
spongebob
19/02/07 @ 13:56
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I dunno, I think Rare is sorta passe.
Dizzy
19/02/07 @ 14:00
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>I dunno, I think Rare is sorta passe.

I think spongebob is a bit passé as well. Plenty of new hobbies out there mate.
Edited 1 times, most recently on 19/02/07 @ 14:00
woodnotes
19/02/07 @ 14:03
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Considering the Banjo team have been working on this since GBTG, it better come out this year! Can't be doing with waiting years upon years for sequels form Rare when Insomniac could crank out a great R&C sequel every other year.

And Kameo was EXTREMELY graphically impressive. The textures are insane. It's hard to believe it started out as an XBOX 1 game, and was ported over in a matter of months. Can't wait to see what they can do with the Kameo sequel, or indeed, Banjo.
Edited 1 times, most recently on 19/02/07 @ 14:04
Anthony_UK
19/02/07 @ 14:30
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Lagto

Last months (at least i think it was) Issue of Games TM had it (KI3) down in there coming in 07 feature.

Wouldn't exactly call it concrete, but it was surrounded by other games that i'd either heard of or had already been announced. So they must of got the info from somewere and Games TM arn't usually the type to go off Rumour only.........
Edited 2 times, most recently on 19/02/07 @ 14:31
The Bodybuilder
19/02/07 @ 15:07
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>"Wouldn't exactly call it concrete, but it was surrounded by other games that i'd either heard of or had already been announced. So they must of got the info from somewere and Games TM arn't usually the type to go off Rumour only......... "

In other words, it actually hasn't been officially confirmed yet.
Sko
19/02/07 @ 15:21
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New world, new tech... same boring old collect-a-thon?
Xerx3s
19/02/07 @ 15:27
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VP has restored every bit of my confidence in rare being able to pull this one off.
Bertie [staff]
19/02/07 @ 15:29
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Ah yes, sorry about the PDZ and Kameo origins burp. Story updated to point toward real humble beginnings.
SuperBas
19/02/07 @ 15:41
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I still want to use the eggs I found in Banjo-Kazooie.
DUFFKING
19/02/07 @ 15:46
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After VP I have high hopes for this.
Anthony_UK
19/02/07 @ 15:56
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> In other words, it actually hasn't been officially confirmed yet.

Okay, Okay maybe confirmed was the wrong phrase to use, but what i'm trying to say is that, with KI3 being mentioned in a coming 07 feature in Games TM, this in turn gives me a very good reason for be to believe that it will be coming at some point, obviously it may not but i'd be suprised if it were something that someone has just thought up of for the sake of it.

All i'm trying to say is why make such a big deal about one, and not the other when they are both for far off anyway?
Xerx3s
19/02/07 @ 15:57
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I would be surprised if they didn't release KI on XBLa.
LeD
19/02/07 @ 16:08
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@kissthestick

Make sure you buy Viva Piñata when you do pick up your 360, it really is very good and unique!
spongebob
19/02/07 @ 16:34
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Rare is one of the companies you need to really be fan of if you want to enjoy their games to the fullest.

Dizzy, thanks for turning an opinion about a game company into a personal grudge :) Very mature.
The Bodybuilder
19/02/07 @ 16:50
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>"All i'm trying to say is why make such a big deal about one, and not the other when they are both for far off anyway? "

Because one has been confirmed, the other hasn't. :o)
Anthony_UK
19/02/07 @ 17:09
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You know what i mean you big tease!
19/02/07 @ 19:06
#31
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I'm not to keen on the new-look Banjo and Kazooie though as seen in the trailer...

You just know, that like Perfect Dark Zero, Rare will will mess up the art direction that made the original so popular and aim for some Americanised avant-garde cartoon-anime-south park crap that just won't work.

Those in-the-know also realise that, like Viva-pinata, this new Banjo will just tank and later used as shovel-ware for some DS conversion.

I think Rare are going through an identity crisis - shoe-horning family-friendly retrospective IP into a hardcore console.
Edited 2 times, most recently on 19/02/07 @ 19:15
SBfistfun
19/02/07 @ 19:52
#32
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Just keep on shovelling the same shit.

/Dies of bordem
/Somebody sprinkles magic shiny powder on corpse
/comes back as same person only shiny
Welcome to the next gen me
Crofto
19/02/07 @ 20:44
#33
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Cool.

I'm looking forward to paying to download a few levels before the game is even released.
Lother
19/02/07 @ 21:22
#34
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Rare DIED when fargin Microsoftc*cks bought them. THANK YOU Microsoftc*cks for taking away that Rare magic from the world, I can't fargin' thank you enough for that. Why in FOCK'S sake did Rare let themselves be bought off by those PRICKS who clearly just bought them so Ninty wouldn't have KILLER games. Gates, I got one for you right here!
smelly
19/02/07 @ 22:47
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Lother: Sheesh.. you need to chill out man.

Obviously being a "nearly" 1st party nintendo dev meant that nintendo could have input into the games - which obviously helped them a lot.

But thats not to say they cant make good games without nintendo (look at pianta).

I have high hopes for this..
floppylobster
19/02/07 @ 23:26
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"Rare DIED when fargin Microsoftc*cks bought them."

Rare's died when half the Goldeneye programming team left to do Timesplitters for PS2.

They had their glory period of Goldeneye, Diddy Kong Racing and Banjo-Kazooie. But nothing they released after that was as good

Perfect Dark (10/10 for ideas, 3/10 for level design).
Donkey Kong 64 (collect 100 items and repeat until bored).
Star Fox Adventures (all graphics, no gameplay).

It's true their Microsoft output is worse than their Nintendo days. But Viva Piñata is all right - (except for that fucking annoyingly patronising bitch who gives out the instructions).
smelly
20/02/07 @ 00:04
#37
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I only played pinanta for a little while.. but the robot or machine or something made me laugh with it's name (which i cant remember now)
smelly
20/02/07 @ 00:16
#38
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@Anthony_uk "And Kameo was EXTREMELY graphically impressive. The textures are insane. It's hard to believe it started out as an XBOX 1 game, and was ported over in a matter of months"


It didnt, it started as a cube game.

And if you think they ported it over to the 360 in a matter of months you're being naieve to say the least.. They're a first party microsoft developer.. They'd get devkits/specifications long before everyone else (probably up to 2 years before the hardware release).
JayScott
20/02/07 @ 01:27
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@ floppylobster

You're kidding yourself. Framerate mulitplayer issues aside, PD was the pinnacle of Rare's achievements on the 64. Easily the best console FPS of that generation, and stands up pretty damn well against the best of the next two generations as well. Add to that the engaging and challenging - though admittedly not to everyone's taste - Jet Force Gemini which you didn't even mention and I'd say Rare did okay.
Edited 1 times, most recently on 20/02/07 @ 01:28
Moggo
20/02/07 @ 04:56
#40
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No FPS has topped Perfect Dark yet, in my opinion. Nothing.

It had a magic that no game has been able to re-create.

And why the hell can't anybody recreate realistic hit-detection and death animations, ala Perfect Dark?

It's been 7 years you twats.
yagisencho
20/02/07 @ 07:05
#41
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Wow, I hadn't seen the concept video until now.

*weeps tears of joy*
Lumines
20/02/07 @ 11:57
#42
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Viva was first being developed for the PDA not xbox.
freedumb
20/02/07 @ 15:22
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'Obviously being a "nearly" 1st party nintendo dev meant that nintendo could have input into the games - which obviously helped them a lot.'

I think they were talented enough to take credit for the games themselves, this false perception that due to being 2nd party Nintendo held their hand is a bit silly. A lot of people ahve left Rare since, they are not the same company so it'll take a while before they hit their stride under Microsoft, it's already starting to happen with Viva.
Edited 1 times, most recently on 20/02/07 @ 15:23

Comments: 1-43 of 43 in total

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