Rare receives birthday makeover
New logo, "new identity".
Ye olde British developer Rare has had a makeover ahead of its 25th anniversary this summer.
The Microsoft-owned studio now sports a logo that embodies a "new identity" for the team. This will be demonstrated soon with a website relaunch.
Rare has gradually slunk away from big-game development since the release of Banjo-Kazooie: Nuts & Bolts in autumn 2008. Instead the studio has focused on Xbox Live Avatars and powering the New Xbox Experience, among other secret projects.
This "new identity" may offer more clues about what games we can expect from Rare in the future.
Rare 2.0?
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Comments (100) Latest comment 1 year ago
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Atic Atac, Jetman and Sabre Wulf never happened! Anyone who says they happened will be shot!
The future is flippy, flappy and cute - long live the revolution!
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C'mon Rare, get a move on!
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Brings a tear to the eye
No doubt the 'secret projects' are Natal Sports, Natal Fit & some other garbage like that.
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Viva Pinata was by all accounts ok. As was Nuts and Bolts.
But on the N64 a Rare Logo (the proper one, not that cake and arse one that looks like its from the eighties) meant instabuy. Goldeneye, Perfect Dark, Diddy Kong Racing, Blastcorps, Conquers Bad Fur Day, Jet Force Gemini, Killer Instinct, Donkey Kong 64, Banjo Kazooie (Mickey's Speedway can suck a dick).
Things haven't gone well and that logo sums it up - it looks like some half arsed designer's idea of clean lines and forward thinking - it seems a good fit for boffins working on avatars and software. Back in the day it was a big fuckoff shiny golden R, because Rare were the schiznit and that's how they rolled.
If you could see decline in a picture, this new logo sums it up. I miss the halcyon days of the N64, you guys should never have sold out for the yankee dollar.
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They have made some fantastic games for the 360 (not to mention their back catalogue) and all people do is slate them because they are not "FPS set in the future with big guns and a brown colour scheme". Why would they go out of their way to make things for you if all you've done is moan.
I'm sure anyone who's played Nuts and Bolts, and especially the Viva Piņata games agrees they are real gems.
For shame gaming community. For. Shame.
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Please, get back to form Rare, please.
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/stealth typographer
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If you could see decline in a picture, this new logo sums it up. I miss the halcyon days of the N64, you guys should never have sold out for the yankee dollar.
Great post, sums up how I feel about them too. They must regret going to Microsoft; if you'd talked to anyone back when they first left Nintendo I bet no-one would have said "and hopefully we will end up working on some Avatars for Xbox!"
Viva Pinata was great though. BK N&B was alright but I'd have much preferred a "classic" style BK despite their assumption that we're all done with the collect-a-thon style of platform game. Vehicles only in the overworld and classic platforming in the game worlds would also have been better.
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Nintendo were right when they sold them off, especially for that sum.
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/shrugs
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The point of a company logo is to make it stand out and be memorable as well as "sticking" the brand to people heads. They're going to lose that positive association
Edit: Spelling! Wow was having a really bad time!
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BK:N&B was bloody awesome, to everybody who didn't buy it: fack off.
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Was still hopeful for a Killer Instinct sequel, but it looks like that will never happen now.
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Not more 10 years ago then their old logo at least.
The type is only that heavy because it's crammed in a little box, put it on a white big canvas and let it breathe. Still very bold but this just screws it up even more the way it's set up here.
And grey is the new black at the moment. Agree about not really popping out, but as we don't know what their new identity will be I'll reserve judgment. It's also clearly for print as we see it now, I wonder how the video version will come out.
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Personally I don't think it's bad, just not 'fun'. It's very Wii-like. Also brings to mind something you might see on hospital equipment.
But, like all new logo designs, we'll all forget about it in a few weeks.
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Whats the point in buying a studio and then not milking all their IP's that come with them. You dont buy a studio for the "talent" as the talent always leaves anyway. You buy them for their IP's.
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i don't think it's realistic to say that Rare would still be pumping out banjos and goldeneyes these days if they had been left to their own devices, but who knows.
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]http://www.mediamolecule.com/
[/link]
Mm logo, that's how you do it.
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Poor poor Rare, it deserved so much more
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Atic Attack MMO.
You can have that one for free.
Cheers,
Brad
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RIP Spirit of Rare.
*sniff*
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It must have taken... Ooo... 5mins?
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ehm, you really think there aren't a dozen other in the bin right noiw?
Most of the time the suits fuck it up in the end by choosing the safe/corporate way out though.
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Originally they were 'Ultimate Play The Game' (Jetpac, Sabre Wulf... etc), then wound that down to become Rare. So this is 25th anniversary of Rare.
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That was the best company ever.
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Then enlighten me, oh intelligent one, because it looks to me like somebody chose a font and then typed Rare.
Prick.
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DK is owned by Nintendo so that's never happening, unless the corporate gods shift again.
The main issues I have with the logo is that it screams Wii/Ipod, only difference being the little R at the top right of which they killed off the golden R, logo's are supposed to be discernable damnit.
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It's a new identity, all right! One that's a bit shit, frankly.
Of the logo, erm it's bland, soulless, not worth the money paid to its designer. In the old days, they'd have made a contest and let the community have at it (for gratis), take the best entry and work Rare graphic design magic on it in the interrim (until the next Scribes!
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It's depressing.
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I quite like the new logo. Not seen every version, but I'd like some classic yellow in there.
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Whenever the topic of Rare comes up, the first response is always exactly the same: "Where are the games." Because gamers are mindless sheep who regurgitate whatever they read on the internet. Well, they've made plenty of games - maybe they're just games you don't enjoy? Give some effing credit where it's due, though. It gets tiring hearing the same nonsense spewed over and over and over again when people clearly haven't a clue what they're talking about.
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Even still, Rare have managed to release at least 1 title almost every year that isn't just a sequel to the game before it. Viva Pinata 2 has been their only sequel. Compare their output to almost any other 1st party dev and Rare have done twice the work in the same amount of time.
It's just a shame that there's no requirement to actually know what you're talking about before commenting on the internet.
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<a href='http://desmond.yfrog.com/Himg96/scaled.php?tn=0&server=96&filename=vphf.jpg&xsize=640&ysize=640'>http://desmond.yfrog.com/Himg96/scaled.php?tn=0&server=96&filename=vphf.jpg&xsize=640&ysize=640</a>
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]http://www.
[/link]
Are they moving into the footwear industry or something?
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- "Compare their output to almost any other 1st party dev and Rare have done twice the work in the same amount of time."
Bullshit. Rare has several full size teams with hundreds of staff under one name. They most certainly SHOULD be releasing one or two games every year.
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Anyway, yay Rare!
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Not fast during their Nintendo days, are you on crack? From march 97 to july 2000 they released Killer instinct, Blast corps, DK racing, Goldeneye, Banjo kazooie, Get force Gemini, DK 64, Banjo Tooie, Conker and Perfect dark. Iv never seen that kind of productivity before or since from ANYONE, bear in mind that these are also all absolute classics of the late 90's
Apologies for reitorating that list
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WTF is that!
bad!
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I dont understand all this Rare hate.
@TRUTH: They are much older now, maybe family friendly stuff like Viva Pinata is actually more their kind of video game these days.
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They seemingly disappeared off of the face of the Earth.
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For this price they could have made 10 games with a budget of 30 million dollar...
Rare reminds me of an indie rock band which has suddenly success, signs up to a big label, becomes lazy...and disappears slowly.
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I personally don't think MS are quite as totalitarian as that, so it must be that the devs just arent there anymore. Anybody know who left Rare after their acquisition by MS, and where they went?
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I remember a time when Ultimate titles were the most highly-anticipated things in gaming, especially when they started doing the fancy cardboard boxes with the fantastically-stylised artwork and the foam insets - heck, for the early-to-mid-80s, these things were a class act amongst the piles of generic tape cases. The metal-and-green logo was a byword for excellence, and you could bet your last penny that regardless of platform, when that tape had finished loading, you were in for a real treat.
Reckon MS would be well-served to look at Rare's early history a little closer, and get them back to what they did so well then...
*rocks gently, lost in memories of monster sessions of Alien-8, Cookie, Gunfright, Lunar Jet-Man, etc.*
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Aside from the Stamper brothers, the major departures have been Dave Wise and Grant Kirkhope from the music dept, and George Kellion the community manager. The former two are significant to me as love both of their works for BK/VP and Star Fox Adventures respectively.
Overall I know Rare are yet to hit their highs of the N64 era but they're hardly in the doldrums that many are suggesting.
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