Rare "may do" new Killer Instinct
Studio boss talks up fighting "revolution".
Rare studio manager Mark Betteridge has told Eurogamer that the veteran Britsoft developer is thinking about making a new version of Killer Instinct - but that it would require a "revolution" to make it worthwhile.
Betteridge, who was lead engineer on the original instalment of the 2D fighter, admitted the franchise was a candidate for revival, following the rebirth of Banjo-Kazooie in Nuts & Bolts, which released earlier this month on Xbox 360.
"Killer Instinct is an IP that is fondly remembered and we may do something with it, but it's a tricky market to be like the old Killer Instinct," he revealed.
"At the time there was Street Fighter and Mortal Kombat and we were thinking, 'how do we make our own area here?' and it came from the combo system. The market after that became more and more specialised. And all you do then is make your user-base smaller and smaller and it disappears [to the point where] it's not really feasible anymore."
However, Betteridge insisted there were still great opportunities in the one-on-one fighting genre to be seized with the right innovation.
"Once a market gets like that then it needs a revolution to bring something new to it and to kick-start a new growth," he said. "It will stagnate for a while and then it needs a real significant change of direction potentially.
"It is a law of diminishing returns to recycle the same game. That's why we didn't want to do that with Banjo just to build a Banjo game that was hi-def. We wanted to do a game that not only provided a different gameplay experience that we couldn't do before, but we wanted to build something that we can then build on to do other titles."
Rare is notorious for teasing fans about forthcoming projects, and recently sparked fresh rumours of Killer Instinct 3 with the release of themed cards for Viva Piñata: Trouble in Paradise.
Killer Instinct first hit arcades in the mid-'90s, followed by versions for SNES and GBA, with a sequel appearing as a coin-op and on N64. It was famed notably for its stunning visuals and massive combos.
Rare celebrated its 25th anniversary earlier this year, but despite the strength of its back catalogue, creating IP is "primarily our goal", according to production manager Lee Schuneman.
He added: "We want to be forward-thinking as much as we can. Even though we've got a great heritage that gamers love and we love, we want our design team to be thinking for the next thing, what's the next great idea. We need to define our own space on this console and we're only going to do that by using new IP."
"The best way to have success is to build your own area," added Betteridge. "We don't want to chase a genre. We think the best genres are the ones that don't exist at the moment."
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Comments (36) Latest comment 3 years ago
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Edited for clarity. I actually love RARE's output in general but KI? Come on...
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I really don't get all this Rare bashing! Viva Pinata games are brilliant. Totally different and engaging. The new Banjo, whilst not earth moving, is a very solid, fun, different and entertaining game.
In a world where people only seem to get erections over bland brown and grey linear FPS worlds such as Halo and gears and resistance, and a market saturated with "party" and "Music games" which were fun the first time, but on there 4th and 5th installments where fuck all has changed, I thought people might fucking want to play something colourful, entertianing and different.
People say Rare arn't as good as they used to be, I say they have been very consistent in producting great games.
If you want to be some tard who spends hours shooting generic things for the 1,000,000th time, just because it has a new box or a different animal to shoot, fine, but don't start trashing hard working games companys who try and mix things up and make gaming more interesting for everyone else!
Fuck!
Me, I take my hat off to Rare. Great job chaps and I look forward to your new releases.
/rant over.
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Really? And what are you basing that on? The fact there last three games have been good? If you don't like certain games, fine, but don't be a tit.
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Seriously though, at least release the original KI on XBLa!
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Well I still count the SNES Killer Instinct as my favourite beat 'em up ever. It managed to have incredible depth for its time with the combo system and I still occasionally give it another blast.
As much as I would love to see a modern update I really don't trust Rare to make it. Pretty much everything they've done from Starfox Adventures onwards has been disappointing, and I don't want to see another game I have fond memories of be ruined by what is essentially a new group of people.
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The new Banjo, not so much.
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Like Nuts and Bolts, but with vehicles replaced by roundhouse kicks.
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But the simple fact is that they had a gold run during their N64 years both commercially and critically and this hasn't been replicated in the past 5 years or so. Despite producing some very solid titles (sometimes I feel like the only person who really really enjoyed Kameo).
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Correct, although I think the article was supposed to mention that it was released for the very first GB rather than the GBA.
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I would prefer a proper sequel to Perfect Dark and a sequel to Jet Force Gemini
Many thanks,
andywilkie35
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/thinks
Hmmmm.... No, can't think of any.
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But why not test the waters with a release on xbox live first...kinda like Street Fighter HD?
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please no.
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Beats the bloody avatars anyway
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YouTube it now, it still looks awesome dispite some dodgy animation!
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I also really enjoyed Kameo.
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Seriously 2.0 FTW!
I wouldn't mind seeing Fulgore and Sabrewulf in action again.
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I worry what MS have in store for them though, what with their relative lack of sales. They've done the Avatars, so that should keep them in the good books for the time being though. And now that Team Ninja are less likely to be 360 exclusive, perhaps KI3 will replace DOA as the 360s only exclusive beat em up?
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SEGA - DO THE SAME WITH YOUR MODEL 2 & 3 GAMES.
THIS IS NOT ROCKET SCIENCE.
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Banjo-Kazooie: Nuts & Bolts Sales: £150,000
errrr
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