Rare has "no idea" where DK64 is
VC-revival is Nintendo's decision.
Rare has admitted to having "no idea" why Nintendo hasn't converted Donkey Kong 64 for the Virtual Console.
Answering fans' questions on the Rare website, the developer also revealed it hasn't quit making DS games for ever, but is busy focusing on Natal for Xbox 360 for the forseeable future.
"I have no idea why DK64 hasn't shown up yet..." the post reads. "Who knows? Not us, obviously, or we wouldn't be sitting here pitching clueless alternatives.
"If DK64 is being made for DS, this is the first we've heard about it.... Similarly, there was never any solid word on [Jet Force Gemini] being lined up for XBLA release.
The developer added: "I don't think it's fair to assume that we've permanently quit DS development, but yes, we are focusing on other things at the moment. Natal is a pretty big deal and needs a lot of attention."
Rare last developed Banjo-Kazooie and Banjo-Tooie for Xbox Live Arcade.
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Comments (37) 2 years ago
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Roll on PD XBLA
Edit: Plus, isn't this abit late?
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VP is a masterpiece of deep and complex game design presented in an accessible and appealing way.
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What a load of bollocks. VP, VP2, BK3, JPR, etc. have all been excellent games. Even the games that where a little less where well above market standard.
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I'd actually count DK 64 as the start of Rares decline from greatness into... well not meciocrity... but not greatness either. I thought it was a chore, especially having to find barrells to switch characters to collect different coloured bananas, and the level design wasn't up to Banjo Kazooie quality... It did have amazing graphic for its time though, it looked almost as good as early PS2 games!
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I had forgotten the nice solid feel of a cartidge based games machine. Happy days!
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Rare is pretty big, they are usually doing 2 to 4 projects at once as far as I can tell. I'd reckon that they will have some titles lined up for the next E3. Considering their teasing, a new PD and a new KI would be likely.
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I don't need to add another game to my collection that'll just never really get going for me because of a high barrier to entry. On the other hand, it's €10 new-and-sealed in my local HMV....
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I will say to them two things, though: 1) hurry the chuff up with XBLA PD; and 2) PLEASE FOR THE LOVE OF GOD make a "proper", "full" Viva Pinata game for Natal.
Oh, and Banjo is definitely worth a tenner. It's groovy. Like most recent Rare games, it does require a couple of hours to get the best out of it, but it still rocks.
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+1
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15/10/09 @ 12:49
Oh great, here we go, all the clueless morons jumping on the "rare are shit" bandwagon!
Rare have released three fantastic games of late. VP, VP2 and Banjo 3. Just because they are not YOUR cup of tea, doesn't mean they are not good games that plenty of people have enjoyed. They've also all received pretty decent reviews.
Edit, I'd love to see Jet Force Gemini on live arcade, as long as they sort the controls out!"
IIRC BK3 was a bit of a let down given what Rare of old were capable of; certainly not a BT beater. I definitely think that Nintendo got rid of them at the right time
Although the company is pretty much made up of completely different people now. The controls worked great for JFG. Very smooth to use!
As far as DK64 goes, it was a massive let down for me - it didn't have the proper Rare polish that I was so used to in BK, BT and DK trilogy. And for a game using the expansion pak it was also quite jumpy! I do think that it also just didn't translate from the core 2D concept well into 3D.
DKC4 on Wiiware please Nintendo!
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For example: they removed the free Turbografx games (including Bonk) from Gate of Thunder when it was released on the virtual console.
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More obvious news after 11..
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