Rare researching GoldenEye for Kinect?
Burton: "There are so many possibilities."
Rare's Nick Burton has hinted that fuller, more traditional games may be developed at the studio for Kinect.
Rare is hard at work on Kinect Sports, but Burton offered a glimmer of hope to a Brighton Develop audience this morning when asked if we would ever see a GoldenEye-like game for Microsoft's new device.
"For us, until you start on that product, it's difficult to say what we're going to do," he tentatively began.
"We got so excited about Kinect. There's something in there... What we've seen with Kinect is that it's just the first wave.
"There are so many possibilities for those kind of things," he added, returning to the question. "But I'm not going to tell you what they are. You've got so many inputs, why would you not use those for any experience?"
Burton stood in for Rare's creative director George Andreas and delivered a speech about the studio taking risks. When Kinect - then Project Natal - appeared, the decision to support the device was a "no-brainer", Burton said, which must have been handy for studio owner Microsoft.
"Kinect had our name written all over it," he added.
Burton showed the audience a video of the football mini-game from Kinect Sports. In it, players pass either left or right to team-mates that have football icons above their heads. There's no running, and the last defender backs off to allow you a shot at goal. [Sounds pretty realistic for England. - Ed]
This will be playable at gamescom next month, and is one of the "cornerstones" of the Kinect Sports package, Burton promised.
In closing, Burton - who has a background in medical visual equipment - said he "couldn't have predicted" he'd be standing on the stage today talking about a motion-sensing Kinect football game.
"It really does feel like what we started with Slalom [NES] that we've really realised what [Rare founders the Stampers] were trying to do," he beamed.
"When my daughter gets to my age, where will we have taken things to?"
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Comments (34) Latest comment 2 years ago
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Correction: It would be nice if gaming journos stopped harking back to Goldeneye etc, so that RARE don't have to talk about it.
/RARE fanboy hat on: Blast Corps using Kinept could be good..
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How would you move around the room, how do you strafe, how do you turn on the spot, how do you fire weapons, how do you swap weapons?
There are so many possibilities... but probably none for FPS titles.
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pew pew pew
\blows tops of fingers
Well I'm sold.
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@Distributor:
I wouldn't write off precision entirely. Sure it won't work an FPS or something like that, but I imagine a game like Dance Central does a much better job with it. It'll really come down to context
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Wiill you literally point your finger at the screen and say "pew, pew, pew" when you want to fire a bullet? Because that sounds like it sucks balls.
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Anyway, GoldenEye wouldn't work with Kinect - it's an FPS.. there are so many controls, it wouldn't be a good gaming experience without a controller.
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And bears shit in woods.
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What next, a 'close friend' telling us that actually Goldeneye is in development but that it's at an early stage. And the Stamper brothers were forced out of Rare because they had midgets dressed as Banjo going round with silver platters of coke and it was harming productivity?
Mr. Purchese wants gripping, he's missed the funny headline attempt and just comes across as misleading and deceptive.
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Post-N64 RARE? Check.
Shoehorned motion controls? Check!
If this were building up to be any more of a disappointment, it'd be a Sonic game.
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Ofcourse its all down to how the UI is made, but remember that there isnt any sort easy "gripping" of objects in Kinect....not yet atleast.
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XBLA version, please.
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Well I'm still banking on a zombie-infested post-apocalyptic wasteland planet scenario.
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lol
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Well these are all valid questions, but they are questions that would be answered by a designer as part of their job. Just 'cos you can't answer the questions yourself in a few moments doesn't mean they can't be answered (not saying they will be answered, but you see what I mean).
Regardless, I always struggle to find somethhing interesting in a company owned studio waxing lyrical about the possibilities of their parent company's newest bit of kit. What else would we expect them to say?
And much as I tend to avoid this sort of thing, what the hell has been going on revently with EG asking someone a question, and then printing an answer that was never given, but with a question mark on the end of it. Should we expect to see future headlines like "Farmville developer working on faster than light drive?", just 'cos you asked them about it? Pull it together.
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Would literally be pissing on one of the greatest games of all time. Like getting your GoldenEye cartridge, thinking about sticking it in the N64 but decide to piss on it first, then try and play and wonder why it suddenly doesn't work.
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Wait let me rephrase that: fuck noooo!
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http://www.youtube.com/watch?v=SP5c_MEs9mo
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Do we or dont we ?