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Rage Preview

PC Xbox 360 PlayStation 3
Preview by Oli Welsh

4 May, 2010

Page 1 of 2. Page 2 ->

"We are the pioneers of technology," announces lead designer Tim Willits with confidence at the start of his presentation of Rage. Is that really still true? Rage is id Software's first major in-house game since 2004's Doom III. By the time it's released next year, that will be seven years ago. Seven long years during which we've seen Unreal Engine 3 sweep the games industry and no less than two further iterations of Crytek's spectacular CryEngine. id defined gaming as much as anyone in the nineties, but aren't the days when it could call itself a pioneer long gone?

Willits doesn't need to justify his statement to us, however. Instead he just fires up Rage, created with the new id Tech 5. The game is at least a year away from release, but visually, it's almost flawless. Textures are busy with detail and eye-wateringly clean. Lighting is sharp. And the game runs fast, seldom if ever dipping so much as a toe below the 60-frames-per-second watermark, even when Willits jumps in a dune buggy and begins pelting across the landscape at extreme speed.

And here's the thing: the Rage demo is not running on some obscene high-end PC, but a regular Xbox 360. "John Carmack just loves to get things running as fast as humanly possible," Willits says casually. No kidding. The legendary coder's black magic mojo clearly hasn't left him yet, and the purchase of id by Bethesda's parent company ZeniMax Media is making more sense every frame-packed second. (Oh, and in case you're wondering, Willits claims it's currently even more stable on PS3.)

'Rage' Screenshot 1

Each bandit clan will have unique graffiti tags and combat behaviours, although they do all seem to favour goggles.

So that's id's technical relevance in 2010 confirmed with nonchalant ease. Elsewhere, however, Willits adopts a more humble tone. The action is still run-and-gun, he says, but Rage is "trying to improve the expectations people have of an id Software game". It has "other elements that make it more complete" - vehicle combat and racing, plus an actual story, and actual characters. Doom III lived in the long shadows of Half-Life 2 and the first two Halo games and as slick as it was, it couldn't help but look old-fashioned. Willits might as well say, we know we've got some catching up to do.

At the same time, he's keen to reel in some of the wilder claims that have been made about Rage in the three information-light years since its announcement. It is not quite an open-world game, being what Willits calls "open but directed", with optional side missions offering distractions from the forward thrust of its gameplay. Nor does it really have any role-playing game elements, Rage following the classic, now almost unfashionable FPS advancement path - the model id itself established - through an ever-expanding and extravagant armoury. The hero is the gun.

'Rage' Screenshot 2

The Authority is controlling water prices and it's at a premium, so selling bottles found in the wild is lucrative.

In other words, Rage isn't as hybridised, freeform or anarchic as Borderlands. It's hard not to draw comparisons with Gearbox's charming rogue, with both games having a touch of the Mad Max about their ramshackle wasteland societies, but in all honesty they're not particularly meaningful. Rage certainly shows id broadening its horizons, but the studio is still mainlining taut, hell-for-leather rollercoaster rides.

The game is split into two chapters organised around two hub locations, each occupying a DVD in the Xbox 360 version. "When you switch discs it's a really big story change. Once you move you won't want to go back," says Willits. It begins, not unlike Fallout 3, with your character emerging into a post-apocalyptic society - an asteroid destroyed most of civilisation - from a cryogenic "ark" beneath the earth's surface.

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Comments: 1-43 of 43

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dudefella
04/05/10 @ 15:10
#1
+8
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Definitely interested in this, though Doom 3 did nothing for me. It's got a nice look to it.
AphoticCosmos
04/05/10 @ 15:16
#2
+23
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@squarejawhero

I think the point of that was to show that even though the PS3 version may be more stable, the 360 version is still belting along beautifully at 60fps whilst still looking amazing. It's a testament to the quality of the engine.

Hoping that this is id's return to form.
ocmerius
04/05/10 @ 15:31
#4
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so, the 360, who many keep talking about as if its maxed out, actually isn't.

It's the same with Crysis 2. The previews I read make it out to be the best looking console game out there, hands down, and the 360 and ps3 versions seem to be on par.

just shows what technical wizardry can do.

I for one am very interested in what ID and Crytek can still pull out of those aging boxes.
Edited 1 times, most recently on 04/05/10 @ 15:36
Vortex808
04/05/10 @ 15:33
#5
+2
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It's an id game, so i'm very hopeful about this. There's still a long time yet until it's out though, so I'm surprised they're revealing this much so early. If it is that far on, why's it not out sooner?

Part of me still craves anything id does, so I hope they don't draw out the process and keep teasing us with loads of 'here's what it could be' demos etc only for it to fall a bit flat.
TruWari3r
04/05/10 @ 15:39
#6
+1
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"So that's id's technical relevance in 2010 confirmed with nonchalant ease."

I don't know, does it have destruction and most important of all, reliable mp matchmaking?

This engine will be going up against crytek after all and crysis 2 tech looks a whole lot more impressive.
Negotiator
04/05/10 @ 15:51
#8
+5
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I think you will find that the 360 version will be better than the PS3 version on release, the fact is both Id and Crytek showed the 360 version to the press. When asked about the PS3 version they say its just as good if not better, but they don't show it? It is more likely that it is at the moment not looking as good, and they are just trying to reassure the PS3 owners. It is just common sense to show the better of the console versions, not the worst.
mashk
04/05/10 @ 16:03
#10
+12
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ID always do good engines. Will the game be any cop though?
cianchristopher
04/05/10 @ 16:14
#11
+6
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I love Carmack just as much as the next man, but are they really claiming this to be an open-world shooter with jaw-dropping graphics running at 60fps on the 360/PS3?

There's gotta be compromises somewhere. It's gotta be sub-hd or something to pull that off.

The only open-world game of this generation that managed both a hd resolution and 60fps is Burnout Paradise, and that's a racing game....

I mean, I hope it's true - but c'mon!!! Is he that far ahead of the rest of the pack? Really? Cos that would be phenomenal!!!
des
04/05/10 @ 16:19
#12
+3
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"So it's more stable on the PS3 but they demo the 360 version? "

PS3 version runs at stable 30 fps...heh
Edited 1 times, most recently on 04/05/10 @ 16:20
Gurgeh
04/05/10 @ 16:29
#13
+2
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IIRC the idea behind the Rage engine isn't cutting edge graphics like Crysis but making cross-platform development and content generation as easy as possible, and thereby reducing game development costs. What they showed of the development tools last time was pretty impressive.

Carmack being Carmack I wouldn't put it past him to get it running at 60 fps on both.
designerheadache
04/05/10 @ 16:41
#14
+1
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looks interesting, although i would like to see a decent demo running to see if the doubters have any truth in their arguments.

Lets face it though, even if the engine is awesome, the Rage story is gonna be poor,I dont think id have ever done a good story to their game, they might as well just say "meh" go shoot stuff, would keep most of us happy!
Bloobat
04/05/10 @ 16:44
#15
+1
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looking forward to this, hope its deep and long, also hoping for split-screen borderlands style!
glaeken
04/05/10 @ 17:02
#16
+3
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So does it do destructible environments? That is where I see Crytek might have them. I actually think it would be a fairly big gaff to develop a game engine now that cannot do destructible environments.
BigE0n
04/05/10 @ 17:06
#17
+4
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Where the hell has half of his foot gone?

http://images.eurogamer.net/assets/artic...

I must admit even with half a foot it looks pretty and 60fps is very impressive
vegard
04/05/10 @ 17:16
#18
+6
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60 fps? SOLD!
makeamazing
04/05/10 @ 17:31
#19
+2
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I have to admit, when someone says here is the Xbox version and the PS3 version is even better (but no one sees it), as a PS3 owner I do start to think... "ok whatever", but considering this has been in development so long and its a major engine, i dont see any reason why that would be wrong... but there is always doubt.
mukki
04/05/10 @ 17:35
#20
+4
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Watt!?!? I cross-platform game that is more stable on the PS3?

I am sure this game will be technically flawless but story, mood, art direction Mnnn not soooo sure
GamesConnoisseur
04/05/10 @ 17:49
#21
+1
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OH come on cry babies! EVEN if it's indeed true that PS3 is edging X360 thanks to additional processing grunt to compenstate for GPU.... That is not a big news.

The real news are THERE still mileages from current HD consoles Inc X360, with both Rage and Cry Engine maximising and drawing out lotta more than previous engines.

60 fps a sec with frills. People expects even more higher visual standards so a wins for everyone!

Aside from publishers seeking to licence the choice of engines for their games perhaps?!
LowEnergyCycle
04/05/10 @ 17:53
#22
+10
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It's probably gonna get panned by review-time, and a shit-tonne of people are gonna moan about it, but I'm looking forward to this more than most other games. There's nothing wrong with a simple bit of run-and-gun action. Not every game needs 80,000,000 combinations of character stats and the depth of the ocean.

Some just need big guns and ugly things to point them at.
Pasco
04/05/10 @ 18:09
#23
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" ...and no less than two further iterations of Crytek's spectacular CryEngine."

I am getting really tired by this. The quality of an engine isn't judged by how many stuff it can do, but how much stuff it can do in 15ms. Since I see no magic in the efficiency department, it is only a question of how much work they put in instead of how good the work they put in is. I have drawn it a little black and white here but the argument still stands.
darc
04/05/10 @ 18:12
#24
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I really hated Doom 3, but I've gotta say, this looks and sounds like an absolute blast. Looking forward to it.
mandella
04/05/10 @ 18:27
#25
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Was expecting a lot from this game, but after this preview I doub't it will be something special. It looks like Rage is just being made as a showcase of their new engine. Basing on this preview tere is basically zero depth in it.
Pablo2k5
04/05/10 @ 18:40
#26
+2
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Sounds good but no details on the PC version ffs?

C'mon Eurogame, sort it out.
duckncover
04/05/10 @ 18:57
#27
+2
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@Negotiator
While you could be correct, and I gave you + because I think you point is valid, I disagree. I think that the reason for showing this is more about customer base for first person shooters, than anything to do with which is looking better. If they wanted to show the full extent of the engine, then they would use a top of the range PC. Seems to me that this is about showing their target audience what they are getting and drumming up some interest and support from the Xbox fanbase.

You could well be right about the PS3 not being as far as long. It seems to be true in all but a few cases, Burnout Paradise is the only one that I can think off the top of my head but don't quote me for accuracy.

Of course it could have been something as simple as them having a bunch of xbox's that the PR team use. But that's not as much fun for speculations sake :)
trip919
04/05/10 @ 19:00
#28
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Not getting excited over this one.
cen4pgb
04/05/10 @ 19:20
#29
+2
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@ Gurgeh

The new engine in crysis, is desinged to mean you do all the designing on the PC, and the editing suite spits out the 360, and PS3 versions automatically, bar a bit of bug fixing.

If that doesnt say scalling, and reduced cross platform then i dont know what does?
penhalion
04/05/10 @ 20:43
#30
+3
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I actually forgot all about this game....
Bulbatron
04/05/10 @ 21:04
#31
+2
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For some reason, I'm not especially interested in this. I sort of got bored just reading the preview. I don't know why that is though.

But then, it turned out I didn't like Borderlands that much either.

On the other hand, I loved Fallout 3 and I'm looking forwards to Fallout: New Vegas, so, go figure!
toy_brain
04/05/10 @ 21:25
#32
+4
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Destructiod, which has also run this story, provided a quote regarding the 360/PS3 performance thingy.
Might make things a little clearer for those that are doubting or found EG's wording a little vague.

"But what of the PlayStation 3? id Software's Tim Willits says not to worry, that the engine that powers Rage, idTech 5, is "true cross-platform technology."

"We demoed on the 360 here today," he explained, "but our program director actually said 'Do you want to take the PS3? I think it's actually running better.'"
Praetorianer
04/05/10 @ 23:23
#33
+2
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If there is one person in the whole industry I have complete confidence in, it is John Carmack. He is not just talented, he is a real, true genius. So I have no worries that it'll turn out to be awesome on the technical side. I'll also bet it won't be as laggy as other console FPS out there. As far as the game design, artwork and so on are concerned, I'll just wait and see. So far the art design doesn't look like anything revolutionary, but the game can still be very good in the end.
mgillespie
04/05/10 @ 23:56
#34
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I suppose they are pointing out whilst the PS3 version is clearly the top dog these days, there is still life in the older consoles like the Xbox360.
anonim1979
05/05/10 @ 00:46
#35
+2
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@squarejawhero

Like Crisis 2 they show more advanced build/less bugy at the moment.
Probably PS3 version was (due to PS3 being harder to program for) in slightly less advanced build or something like that.

Not even year ago 360 worked in 60 fps and PS3 version struggled to touch 30fps...

http://www.joystiq.com/2009/07/30/edge-r...

So great progress.
ID will make PS3 version as close as possible to X360 one.
Edited 2 times, most recently on 05/05/10 @ 00:49
The-Jack-Burton
05/05/10 @ 02:58
#36
-2
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you have to build around the 360's (many) limitations, otherwise what is the use of multiplatform
Zaiz
05/05/10 @ 05:56
#37
+1
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I wish people would stop hijacking plots from each other. Come on, survivor comes from an underground "ark" that has more technology into a world that is ruled by the "authority".

Okay, well, the Enclave doesn't rule the world, it just happens to be very, very powerful...and controlling advanced technology, with an interesting in controlling THE FUCKING WATER SUPPLY in Fallout 3. Agh. AAAAAGH. C'mon, id, at least give us story buffs something to go for. They should really prioritize some good writers that do original awful writing and not copy-pasta'd awful writing.

Oh, sorry, was I automatically assuming an id game was going to have awful writing? Sorry, it'll be nearly nonexistent trappings from getting to point A to point B. Which I can accept. I love games that do that, since I can't complain. I can complain when you do that and then blatantly copy a game that your publisher put out last year.
Eraser
05/05/10 @ 07:42
#38
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Considering this has been in development since 2004, maybe it's Fallout that stole it from Rage, eh? :-J
metalangel
05/05/10 @ 11:53
#39
+1
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That girl by the coke machine has lush thighs. Nice, smooth and meaty, a nice change from unpleasant and spindly.

(oh, and id make great engines, but the great games come when someone else makes a game with them)
Zaiz
05/05/10 @ 17:08
#40
+1
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@Eraser

Oh whoops, Bethesda managed to lift the plot of a game that had never been announced prior to the start of the development of Fallout 3, which had begun development in July of 2004. So yes, Bethesda definitely stole the plot of a game that wouldn't be announced until Fallout 3 was nearly done.

I also like how they shoehorned in the "come back to life after you die" mechanic. It really makes you wonder why all these immortal men of Ark 101 even bothered to go into the Ark.
muscleblade
06/05/10 @ 10:14
#41
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2011. Good 2010 is overcrowded with great games on the 360 alone.

I dont have time for more than whats already coming.
tiny_Eggy
06/05/10 @ 16:56
#42
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Meh not that impressive, texture quality still can't compete with Crysis. A 2007 game!
Edited 1 times, most recently on 06/05/10 @ 17:09
Target_Render
07/05/10 @ 04:23
#43
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the beautiful graphics and promise of a 60 frames per second console shooter have me really excited. I can't wait to play this. I wish it would come out this year.

Comments: 1-43 of 43

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