Radilgy Reader Review
All you really need to know about Radilgy is it's Japanese and it's sadly among the very last official releases you're ever going to see on the Dreamcast.
It's developer, Milestone is a bit of a godsend in that respect, faithfully porting their Naomi arcade games to the little grey one for what is essentially a captive audience. I just wish they made better games is all.
Radilgy's a colourful thing. Lovingly rendered in not-quite-but-close-enough-to-call-it-cel-shading celshading and it's very busy with all sorts of strange and ultimately unfathomable things going on. A storyline seems to have been thrown in there with each level starting with screenfuls of conversation in Japanese over what appears to be email. I've no idea what any of it means, but I'm sure it goes along the lines of last surviving blah blah against insurmountable blah. It's not all that important, stories never are where it comes to things like this.
You've got a choice of three ships, naturally each has it own look and method of butchering the endless enemy deluge. Classic wide shot, "1-2-3 laser" which kind of locks onto stuff and a silly bubble shot, which I don't really get. You've got a bat as well, which clears your way in an unremarkable way, and of course a compliment of smart bomb type things. Also, lay off the fire button for a moment and your little ship/robot thing will produce a little shield to help you through the more chaotic barrages of dots.
The dots are as always your nemesis and are blatted at you in fairly typical curtain style. You can shoot the ones with a little dotted line around them, which lessens the hazard somewhat, making the screen a lot easier to traverse and pick up the numerous pickups and medallions. And there sure are a lot of those. There also seems to be a constant stream of pills which tumble out of slain foes and dots alike and into a bar on the upper/lower left corners of the tate-viewed screen, depending on where they come from and what colour they are. I have not real idea what's going on here, but I'm sure it doesn't make a lot of difference.
Which is all a bit of a shame really. I feel like I'm missing out on a large portion of what this game is supposed to be about, however in a sense it's not such a bad thing from a clinic review stance as without all these things distracting me, it reveals the core gameplay to be a bit rubbish. And not at all dissimilar to Chaos Field, an earlier Milestone Naomi title which features pretty much everything Radilgy has, minus the masses of pickups.
I'm pretty sure that even if I did understand every subtle nuance and pickup icon depicting balloons, shoes and cars I'd still find it to be a bit bland. So while I feel a bit guilty about submitting a review for a game I barely understand despite having played it from start to finish, I can't help but feel I've been fair. Of course, you're welcome to set me straight, I'll even make a retraction if you can assemble a good enough argument, but until that time, I feel the score is generous.
Here's hoping the sequel, Karous is better - Watch this space!
6 / 10