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Atari fixes RACE Pro bugs News

Xbox 360 News by Dan Pearson

22 April, 2009

Atari has released the first set of changes for Xbox 360-exclusive driving game RACE Pro.

The title update - automatically downloaded from Xbox Live - fixes a slew of single- and multiplayer issues. Most of them are minor and technical bugs that make the list too long and boring to reproduce here. And we normally quite like lists - oh look, a train!

This update is a response to the requests of the community, apparently, which also explains why so much of it focuses on multiplayer.

If you're still pondering a RACE Pro investment, why not revisit our review and mull it over? You can probably add 0.0001 to the score now these fixes are in place.

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Comments: 1-16 of 16 in total

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BadBoyBonner
22/04/09 @ 14:28
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Nice to see work being carried out on this awesome racer.
homerramone
22/04/09 @ 15:01
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waaaay too late as far as im concerned. Traded this ages ago - having to close and reopen a lobby just to change the car was pitiful. Maybe they shouldve checked out what every other online game does !!

citizenHUNTER
22/04/09 @ 15:18
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I've had about two online races and in the second one was lucky enough to be up against very equally skilled opponents and the racing was top notch, proper side by side stuff, every mistake you make counts and if I hadn't spun out on the very first corner my lap times showed I would have won :p


Excellent racer merely for the fact it feels real, works so well, the handling/racingelement. It is sad that much of the other parts of the game feel lacking and unpolished, especially up against the competition, and the graphics could certainly be smoother with less glitches for replays etc. Thing is though, for real intense highly skilled motor racing this is the best you'll get on the 360, or ANY console, and Simbin on PC is the only way it will get any better than that. Everything else is a poor false imitation of racing to suit the masses who don't have a clue :p
Darren
22/04/09 @ 15:41
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Pah, I made the mistake of buying this game and it's absolute rubbish IMO: poorly presented with god-awful visuals, mediocre audio, generic game structure and, worst of all, utterly boring gameplay. It's like a relic from 2004 IMO and not a very good one either. Had it been released as a cheap £20 budget game it might have been borderline-passable but as a full-priced game it was overpriced and positively pales alongside the older and far superior Forza 2 IMO.

I took the game back to the shop after a few days of desperately trying hard to like it and exchanged it for something else. Very disappointing IMO given how good SimBin's games are on the PC.
Ashen-Shugar
22/04/09 @ 15:49
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Can anyone spot the person who bought a sim game and expected it to look like a Need for Speed game?

Missthepointmuch?
KILLA
22/04/09 @ 15:53
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Have they fixed the AI in single-player mode?
I heard it was too easy, which stopped me from purchasing as I don't play online a lot.
BBIAJ
22/04/09 @ 16:31
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@ Darren:
IMO = the new LOL?
JensonJet
22/04/09 @ 16:57
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Turn off ABS, traction control and all the other driver aids, including the map, and play Forza 2 in-car with manual gears, and you've got yourself a very realistic racer. Admittedly I've not driven around any of those tracks in real life, nor any of those cars, let alone at those sorts of speeds, but it certainly feels as realistic as I've experienced in any racing game. Personally I'm waiting for Forza 3 for my next racing thrills, but having gone back to Forza 2 I'm still impressed.

Perhaps if RACE Pro had a demo I might have considered buying it. Any game developer that doesn't bring one out is either embarrassed that their game doesn't live up to the competition or just isn't showing enough commitment to their title, in my opinion. So with all the changes that have been made I'm guessing the first excuse is the case. Perhaps hiring a couple of game testers would have done the game some good too.

In a gaming race world full of arcadey racers, which I've made the mistakes of purchasing and have subsquently returned (Grid and Dirt, to mention two), I've no interest in possibly wasting my money on old games converted from PC.
N@
22/04/09 @ 17:18
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"waaaay too late as far as im concerned. Traded this ages ago"

Indeed. I managed to get £25 for my copy traded against Resi 5. I really didn't like Race Pro at all. It felt very much like a budget game released at full-price.
KILLA
22/04/09 @ 19:32
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Enthusia on PS2 is the best cosole sim I've played Jenson, although the actual racing is bad because of the AI and collision physics.
aphexstwin
22/04/09 @ 21:21
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im with darren. this game was pitiful. i got a refund after 1 day of its turdness which nicely paid for kz 2. i raced on hard difficulty with no aids and stuff with my 360 wireless wheel and was saddened to see, how easy it was and no setup options for the wheel whatsoever. a demo would have saved me a trip to gamestation. i heard a rumour that there was going to be a race game for the ps3 too, but it needs to be a killer app for me to get it, and thats negating the fact it will support more and better wheels than the horrendous 360 effort
metallicorphan
23/04/09 @ 03:07
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now fix 360s alone in the dark
BadBoyBonner
23/04/09 @ 05:09
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JensonJet - "play Forza 2 in-car" - Are you playing a different version to everyone else? In-car view is definitely they way to go for sim racing however Forza 2 does not have that option - which many have commented upon.

Old PC games are actually the height of Driving sims i.e. Live for Speed, Rfactor, GTR, GTR 2, Grand Prix Legends. Richard Burns Rally etc

Aphestwin - "was saddened to see, how easy it was" - no doubt you chose career, where the A.I. goes from Easy to rock hard as the career progresses, selecting Pro with no aids simply renders the driving model more challenging from the start.

"No options for wheel" - probably just bad labelling on SimBins part - all options are available on the joypad and wheel simultaneously it simply states it as joyapd even when the wheel is plugged in and there is many more options than most other racers (bar force feedback force which is curious by it's absence).

KILLA - I never got to play Enthusia as I had got rid of my PS2 by then but loved the MX-5 real physics comparison video.
Darren
23/04/09 @ 07:33
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BBIAJ - "@ Darren:
IMO = the new LOL?"


Erm, no. I'm just emphasising that the views I've made are my purely own, if others like the game then fair enough, I'm not going to argue. However, I paid £40 for that game and hated it so it was certainly no laughing matter. ;)
citizenHUNTER
24/04/09 @ 01:13
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@ Badboy, YES! The analogue stick tuning options really REALLY need to be in every racing game. Took me a while of fidling around to get it how I wanted it and how it should be, but once I got it set up perfectly was awesome to play, car reacted immediately, did what I wanted, just awesome stuff.

Thing is, this game, for me, is more about purely the driving, I spend most of my time just doing TIme Attack trying to improve my laps, but the racing, in full Pro mode up against stiff competition is magnificent. The dodgy collision detection ruins it slightly if you do happen to get too close, but really you should be aiming to MISS the other cars, this isn't Burnout. The racing is absolutely perfect other than that issue, really feel like you're facing a real challenge for once, not cars that brake 5 miles too early and take unnatural lines so you always cross paths with them in every corner.

Fecking love it, but it's very clearly not for many people (like the much berated but beautiful Richard Burns Rally). For those of us who appreciate this sort of thing I'm sure we're all very grateful a console game like this finally exists, sadly probabyl not another one for a while, and it would be ace to see a game this detailed in the racing realism to also get a polished vehicle to show itself off in.
acha11
25/04/09 @ 01:30
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@BadBoyBonner - "Old PC games are actually the height of Driving sims"?

You should have a look at iRacing - it blows all the old PC sims out of the water in terms of realism and hot funnability action, while adding an irritating "i" to remind us all that it's new, but not actually that new any more.

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