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Race Driver: GRID First Impressions

Xbox 360 PC DS PlayStation 3
First Impressions by Tom Bramwell

18 April, 2008

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Ever since early man discovered sticks and fire and the wheel and Nurburgring Nordschleife, we've been hitting pause and restarting the track to make up for some terrible error. Whether it's letting a wheel slip beyond the rumble strips into a sandpit of doom, or screwing up the apex on a crucial hairpin, we've all been there, and it's always annoying, and it's always on the final lap, and we always shout, and unfortunately we can't all run away into the hills and blame it on Dietrich. So thank goodness for Race Driver: GRID, which has something called Flashback that you can use to undo catastrophic errors. In the 80-percent-complete preview build we've been pootling around for the last few days, it's exactly the sort of lifesaver you'd expect.

Of course, being able to undo mistakes in an instant is a threat to any game's difficulty curve, but in GRID's case it seems to be used sensibly - just a few times per race, depending on the skill setting. In our build it was necessary to pause, visit the Instant Replay screen and press "X" at the point before the crash that we wanted to reassume control, but Codemasters says the final game will make it even simpler. And while it might sound like a generous, if not game-breaking introduction, presumably it won't work in competitive multiplayer, and in any case if you were going to redo an event until you got it right, why not cut out the repetition? Or more specifically the swearing and repetition.

'Race Driver: GRID' Screenshot 1

Rather than having tyre marks, a little red light flashes on the mini-map when you should be braking.

Anyway, it's not as though GRID isn't offering a challenge. Not unlike the TOCA Race Driver games that preceded it - to an increasingly high standard - GRID is home to a vast single-player campaign spread across three continents and numerous racing disciplines, some of which we got to sample. In the US, we threw nippy Zondas and a hefty Mustang GT-R Concept around Washington and San Francisco Grand Prix courses, while Europe's Spanish Jarama GP circuit and Italian Circuito di Milano hosted our BMW 320i and Aston Martin DBR9, and Japan took us to Shibuya and a Yokohama Docks course that tackles Project Gotham Racing's Drift Challenges head on, asking you to build up drift combos in tight conditions, a bit like The Fast And The Furious: Tokyo Drift, a film we hoped never to admit having seen. Twice.

PGR4 was the V8 elephant in the room when we last played GRID, with Codemasters' offering situated at a similar point on the scale between arcade and sim, but early comparisons are favourable, particularly in the visual and track design areas. The graphics in the screenshots and trailers are not fibbing; GRID really does send you roaring down old Italian streets under the shadow of a cathedral before plunging you into cloistered darkness, sharp turns and an extremely long crescent left-hander flatout across the start/finish line, and it really has managed to steal all the bloom effect from all the other games ever, giving boiling hot summer tracks like San Francisco a scorched-earth look to match the roaring muscle cars you're trying to out-brake and manoeuvre. Playing PGR4 again last night, it looked older than its six months.

Back to GRID, and each of the six tracks we've played has its own personality: Jarama's densely arranged turns and hairpins, and narrowness (which eventually lost it the Spanish F1 GP), are dangerous fodder for Touring Cars, and the San Francisco track's start/finish along the side of the bay, followed by wide 90-degree turns, is treacherous enough before the route ascends bumpily into the city's famous hills and throws in a few disguised doglegs as you clank back down towards the sea. The latter course also best demonstrates the audio, and not just the grinding and whining of powerful engines, but all the crunching collisions between cars, and car and track: the sound of the Mustang GT-R Concept reconnecting with the road as it bounces down hills in San Francisco is gaming's best attempt yet at capturing that particular worrying clank.

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BBIAJ
18/04/08 @ 12:55
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That's not a Mustang, my guess is it's a Koenigsegg?
Prodigy_BE
18/04/08 @ 13:00
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Please provide us with a racing team option in the PS3 version.
So we can clan-war on something else for a change.
redstanza
18/04/08 @ 13:10
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This reads like my 'other' racing game, after Forza.

I thought PGR4 was impressive in areas, but overall a bit dissapointing as a game.
Darren
18/04/08 @ 13:10
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This game looks exceptionally good from the footage I've seen so far. I was particularly struck by the brilliant sense of speed, it makes Forza 2 and GT5 Prologue look slow. So impressed was I in fact that I immediately placed a pre-order for the game. Hope it really is as good it appears to be.
Edited 1 times, most recently on 18/04/08 @ 14:33
rascoj64
18/04/08 @ 13:10
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It's not San Francisco either!
Edited 1 times, most recently on 18/04/08 @ 14:14
Anthony_UK
18/04/08 @ 13:11
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.......I don't think I missed it, but we all know it looks pretty good now.

But how does it handle? the last lot of vid's made it look terrible!
Edited 1 times, most recently on 18/04/08 @ 14:11
UltimateWarrior
18/04/08 @ 13:16
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I'm just disappointed that the best tracks and cars from TOCA Race Driver aren't in it any more. V8 Supercars blasting around Bathurst is one of the best things in Motorsport. This Americanisation of stuff is such a shame. I understand it from a profit point of view for Codemasters but what the hell do those oval loving, spongy car making Yanks know about proper motorsport.
Altrezia
18/04/08 @ 13:18
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Yet another game from codies in the same format as the others. Great looks, crap everything else.
the fell
18/04/08 @ 13:19
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Great looks, great everything else tbh.
FooAtari
18/04/08 @ 13:21
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So thank goodness for Race Driver: GRID, which has something called Flashback that you can use to undo catastrophic errors.

Nooo. Stupid idea imo.

Race Driver seems to me like some crappy hybrid of NFS and PGR. I'd rather they just did a new BTCC or touring car game myself.
Edited 1 times, most recently on 18/04/08 @ 16:31
Carbon_Altered
18/04/08 @ 13:31
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Whether I buy this game or not pretty much entirely comes down to the damge model. The level seen in Forza is the minimum I will accept, whilst the bumper cars of PGR4 and GT5 can fuck off.
DrDamn
18/04/08 @ 13:32
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@Altrezia
Turning Point: Fall of Liberty begs to differ. That looked shite too :)
Prodigy_BE
18/04/08 @ 13:33
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FooAtari and UltimateWarrior

You're both right.
Super V8 was the ultimate racing experience. And the rewind this, that's just for pussies.
That was cool thing, knowing you made it to the head of the pack, but still having no certainty whatsoever. 1 mistake and you're out.
And now, that'll be two or three mistakes, which will just make it more Meh.

But rewind stuff can't be in the multiplayer, so that'll be ace. To bad about the silly drifting stuff and all. They should have just kept the old set-up, and added new stuff on top of that.

By the way, I'll shell out for V8 and Bathurst DLC.
Who's with me?!
Darren
18/04/08 @ 13:36
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@FooAtari - There may be an option to disable the Flashback feature or you could always just... you know... not use it! ;)

Seems to be an odd addition really for a "serious" racing game and sounds a lot like the the one used in the Full Auto games.
Widge
18/04/08 @ 13:37
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Interested in this moreso than GT5p
darc
18/04/08 @ 13:38
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I could live without the whole drift event contrivance (ever again, ever) but this does look really good. It will almost certainly wind up in my library of XBox360 racers I don't have time to play - alongside Forza, DiRT, PGR4, etc...
AlMcD
18/04/08 @ 13:38
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Please god, hopefully no fecking cone challenges. Totally ruined PGR4 for me.

\wants to race
Hughes.
18/04/08 @ 13:47
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What's the frame rate?
pjmaybe
18/04/08 @ 13:58
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Judging by the slowdown in some of those vids, pretty piss poor...

If it's that bad in single player it's going to be abortionate online.
Kraftwurm
18/04/08 @ 14:30
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"...a film we hoped never to admit having seen. Twice."

So funny! :-)
AtomicBanana
18/04/08 @ 14:45
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I
asphaltcowboy
18/04/08 @ 14:46
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Sounds pretty good!
AtomicBanana
18/04/08 @ 14:47
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I
riz23
18/04/08 @ 16:20
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Ok, I'm not going to knock this, I've enjoyed every racing game from Codemasters in the past but does anyone know if this has anything like the Ford Fiestas, open wheel racing cars and truck racing of previous TOCA/Race Drivers? I like a bit of variation
CreepinJesus
18/04/08 @ 16:42
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Its built on the Dirt engine, I heard, which would explain the amazing graphics :)

Should be a good game, is the previous Race Driver games are anything to go by... I hope they have the same ranking system as Race Driver 2.
----
"Race Driver seems to me like some crappy hybrid of NFS and PGR. I'd rather they just did a new BTCC or touring car game myself."

Prat - the TC in BTCC stands for Touring Car :P
Edited 1 times, most recently on 18/04/08 @ 17:43
KD
18/04/08 @ 16:47
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Damn i was hoping this would be based on the Race 07 game for pc which used the GTR2 engine, need a proper sim and less of the drifting crap imo
ozallez
18/04/08 @ 16:55
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some licensed tourers would give this one a great point of difference to other racers. Dunno if i'll bother if they don't get some DTMs or V8s in there.
Miths
18/04/08 @ 17:01
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I can't decide whether to be excited or not about this game :).
Back when the first screenshots and previews arrived I was really looking forward to it - but then game the gameplay videos with drifting events (arghh!), weak engine sounds (at least that 320i compared to its real world touring car counterpart) and what looked distinctly like very dodgy driving physics.

After reading this I'm sort of getting my hopes up again, but I guess there's just a chance all the praise could come from Mr. Bramwell never having played a good racing game :p.
On the other hand, I did sort of like the older TOCA Race Driver games myself (even though the physics were obviously already here heavily arcadified compared to the excellent old TOCA 2) - so if the driving model isn't any worse in GRID (and the engine sounds better than that BMW video indicated), I guess the (seemingly forced) drifting might turn out to be the only thing I'll hate about this game.
And I do love those in-car views :) - looks like that's fortunately, and finally, starting to become almost standard on console racers, as it has been in PC sims for years.
FooAtari
18/04/08 @ 17:27
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"Race Driver seems to me like some crappy hybrid of NFS and PGR. I'd rather they just did a new BTCC or touring car game myself."

Prat - the TC in BTCC stands for Touring Car :P"

No shit...

There just seems to be to much NFS/2 Fast 2 Furious/Pimp My ride about this game thats all i meant.
Edited 1 times, most recently on 18/04/08 @ 18:29
kentmonkey
18/04/08 @ 19:00
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Played VERY early code at Play.com Live and it was superb. Game of the show for me (closely followed by Bourne).

There was a very minor amount of slowdown, but it was incredibly minor (can't remember the name of the course, but it was a race track) and only happened at the first corner and on one other corner when there was a huge pile-up.

AI looked superb, with unforced errors, rivals bashing into each other etc. Handling was also lifelike (I've raced cars before, not professionally but I know what to expect from handling, and it felt 'right') and much more weighty than something like GT5P.

I was suitably impressed, as everyone else appeared to me. Amazing visuals as well.
CreepinJesus
18/04/08 @ 19:25
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@ FooAtari

Yeh, I agree with that. I really didn't expect drifting events in this game - that's low.
DAN:SOLO
18/04/08 @ 19:28
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i really want this to be good but i said the same about Dirt.
its a real shame that companies insist on dumbing their games down too apeal to a wider audience, I know its about making money but its happening way too much these days
not just driving games.
defdaz
18/04/08 @ 19:42
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I worked in QA at codies for a while so I know how shocking their development practices are. Fingers crossed with this one though :D
FooAtari
18/04/08 @ 21:27
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Agreed Dan.

what annoys me is that it's not about making money any more. Devs/publishers are not happy just making money they want to make as much as possible.

Which a lot of people would say of course they do. But soon enough we are just going end up with games and clones of games. All driving games, FPS etc etc will feel the same. Devs no longer seem to make the games they love, just the games that will make every last penny they possibly squeeze out of the market.
Pulsar_t
19/04/08 @ 07:04
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@FooAtari
+1
db3
19/04/08 @ 10:14
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This is looking the business after GT5 disappointment...fingers crossed.
Just hope drift bollocks doesn't spoil it.

Prodigy_BE
19/04/08 @ 10:37
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And a +1 from me too, FooAtari

Although I can't see the designers of TOCA throwing what they know and love overboard 100%
I hope it turns out to be a TOCA 3 with less tech stuff and some drifting (which I'll never play, and hopefully don't get forced to play)

And once again, Please let us set up online racing teams. I'll forgive them all the 'drifting' and 'no more tuning' choices for it.
Lexx87
19/04/08 @ 21:21
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mainaman
20/04/08 @ 03:53
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Looks great,but so did DIRT and the arcadey driving sucked so much!

If this beats GT5 's physics or even comes close,i will eat my DFP.
myke6699
21/04/08 @ 02:47
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if this plays like dirt, which is fine for some, then i'll be sticking to GT5P till the full game arrives.

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