Race Driver: GRID unveiled
Details and shots.
Codemasters has announced that Race Driver One will from now on forever and ever be known as Race Driver: GRID (or just GRID if you're American).
Due out in the middle of 2008 for Xbox 360, PS3 and PC, GRID features races set in various cities around the world, including San Francisco, Washington DC and Detroit in the US.
You'll get to race V8 muscle cars around those, but things get a bit different in Europe and of course Japan, where drift racing is also addressed. In addition to street circuits, expect some proper race-tracks too. They're not a monster, Tim.
Ralph Fulton, the game's chief designer, says that Codies wants "to make racing exciting again". "This is not a game about collecting cars or spending all of your time in the front-end tuning suspension settings or designing liveries."
So what's it about then? "GRID focuses on everything that happens between the start grid and the chequered flag: the drama, the rivalries, the aggression and the crashes."
Executive producer Gavin Raeburn chimes in thus: "The next iteration of our DiRT engine combined with a decade of experience in developing driving games enables us to put the player at the centre of the action like never before.
"Damage, packed grids, intelligent opposition and unprecedented race day atmosphere will combine to deliver an experience like no other."
We shall see. In mid 2008. In the meantime, you shall we some quite splendid-looking Race Driver: GRID screenshots.
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Comments (36) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Howcomes we got 16 player races on xbox, but the 360 seems to have almost none (other than motogp)
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There is hope.
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I have a suspicion this will look amazing but only run at 30fps, as seems to be the way with Codies.
Excellent AI though, if they could crank out a solid 60fps I'll be overjoyed.
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edit: sorry, i mean that's how many frames a second prog scan can display, refresh rate is 60hz but you display same image twice for prog scan
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with progressive scan, you draw half the picture in one frame, the other half in the next frame, then present to screen. while this is showing you repeat the process of half screen, half screen, present. the trick is in the fact that consoles are "hd compatible" and not "hd compliant". the console can throw out 60fps but the tv will only show 30, otherwise they would be running at 120hz (which they don't)
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I'm afraid you're misinformed or you've misunderstood the TV engineer... a single frame is drawn entirely in ONE pass using progressive scan, seasidebazz, but it takes two passes if it's interlaced though (i.e. 1080i). As I said a game that runs at 60 fps at 720p is actually displaying 60 full-frames per second unlike the same game running on a standard definition CRT TV, which would be 60 half-frames ('cos it's interlaced).
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720p will run at 25/30fps or 50/60fps
1080i runs at 30
1080p runs at 30
720p at 60fps is a new thing though and older tv's wont support it
and the half-half image thing is me forgetting what i was told hehe it's when an image gets de-interlaced on an hdtv
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Race Driver: GRID
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Miss Henderson: "Yes sir?"
Me: "Hold all my calls for the next...oooh, five years. My brain will be otherwise engaged in trying to control its excessive drool-rate."
Edit 1: Edited for spelling due to the brane wurmz
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But come on Codies, why the need to put capital letters after all your game names now?!?! DIRT, GRID.......what next? SPUD, SH*T, OUCH.....
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i wonder if it'll have an annoying american guiding you through each level?
I wish someone would take over the TOCA licence and make a next gen follow up to TOCA 1 and 2
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The screenshots look just like Burnout or the Need for speed series. Whats the betting this has an EA type Rad soundtrack!
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" i hope they don't include the nurburgring. 11 and a half minutes of grey and trees. and that floor grafitti. that i have been forced to drive on in EVERY BLOODY RACING GAME SINCE PGR2 / GRAN TURISMO 3!!!! (forgot which one came first hehe)"
Wash your mouth out its the best track in the world, never get tired of it... Well the second best after the TT, but that's not a track.
Anyway, what I came to say was, it was neither game. Grand Prix Legends was the first game to the feature the Nurburgring way back in '98. Still the best racing game ever.
I don't really like the look of this. Screens just say NFS: Race Driver
Give me a sequel to Toca 1 and 2 dammit. I want some BTCC action.
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"I don't really like the look of this. Screens just say NFS: Race Driver
Give me a sequel to Toca 1 and 2 dammit. I want some BTCC action."
Couldn't agree more, Toca BTCC + the Aussie V8 stuff + European touring cars + real tracks from those respective series = okay.
But please, no "Street racing", no "drifting", no trucks and pretty please with a cherry on top no pandering to the US market with some lameo EA extreme Sports style US voice over - at least not for the UK/Euro release - that nearly ruined CMR
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another +1
yeah it looks like going all chav to me.
looks more and more like theyre trying to reach out to the septics, first Travesty Pastrana and now GRID...its a shame
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Nice cathedral though. Hope they asked the Church to use it, because racing cars and crashing is the work of satan after all.
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a) Simbin manage to stay afloat
and
b) They make another GTR or GTL game.
Otherwise it looks as though we have a lifetime of driving around street tracks. Remember the days when you could actually drive around Castle Combe, Oulton Park etc?!
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fixed. Unplayable toss, it was, and still is.
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/imagines the new Race Driver: GRID game being plagued with v-sync tearing
Oh...
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Plus any driving game with a decent rendition of San Fran in has got to be worth a punt.
EDIT - why is it always so bloody easy to spot your mistakes after you have posted!
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Simbin re doing alright I think. there is always rFactor to fall back on I guess.
@ Mentalist(air)
Im going to slap you
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From that I'm guessing the XBox 360 version of this should be OK, they didn't really need to tune it that much to make it playable.
Strangely one of the few games where the engine is if anything more CPU bound rather than GPU... overclocking the GPU did nothing at 720p, but a 2.66-->3Ghz overclock meant it was smooth as silk, even with ten cars on screen at once.
This will be rather more vital for GRID since you can understand rallying alone, but not track racing.
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Which makes it absolutely no fun as a game.
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Please Codemasters, sort the handling!