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Race Driver: GRID Comments by Tom Bramwell

23 May, 2008

Gentlemen, start your enthusiasm.

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KingOfSpain
23/05/08 @ 08:03
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WOW, so it's good then. :-)
ram
23/05/08 @ 08:04
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glad to see the demo was a good indication of the full game
Darren
23/05/08 @ 08:09
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OOOOOOOOOOOOOOOOOOOOOOOO... I was so excited about this game after playing the superb demo (Xbox 360 version, PS3 one not quite so good alas) but after seeing two 9/10 reviews here and in OPSM I'm even more so. Can't wait until next Thursday... bring it on! :)
Altrezia
23/05/08 @ 08:12
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9/10? You have GOT to be kidding me. Since when did games only need nice graphics to get a good score??

Sigh.
systems
23/05/08 @ 08:14
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@Altrezia - I refer you to the EG scoring policy:
http://www.eurogamer.net/scoring_policy....

"A game scored nine is another must buy for its audience, or at the very least something you should do everything you can to play. People looking for the best of this type of game won't go far wrong with a nine, and it is a practically risk-free purchase. But it is still a score that comes with a few strings attached that we'll do our damndest to wrestle with before we settle on that "so close" of scores."

9/10 is therefore correct, as it is a leading game in the console racing genre.
peterfll
23/05/08 @ 08:15
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I thought the 360 demo was v good. Which I downloaded after the PS3 demo, which was technically flawed (and I'm assuming will be addressed by way of a comparison article?). Because if the PS3 retail version reflects the issues of the demo, I would have expected to see comment on it in the review.
farticusmaximus
23/05/08 @ 08:15
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"Since when did games only need nice graphics to get a good score?? "

Way to completely NOT read the review.

/golfclap
El_MUERkO
23/05/08 @ 08:15
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have you played the PS3 version?

the demo analogue sensitivity settings were rubbish, the slightest movement of the stick had the wheel turning 45 degrees
Widge
23/05/08 @ 08:19
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9?
I didn't like the demo so deleted it, which was a shame since I was loving it on spec.
Haven't got Burnout yet and could see me getting that over this.
KILLA
23/05/08 @ 08:19
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The review mentions fun handling, good tracks, a cool flashback feature and competative AI along with nice graphics.
3william56
23/05/08 @ 08:23
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>sigh< Another reason to hate those damn face off articles - now they're not even mentioning the console they're reviewing.

C'mon EG - don't keep it for the hate fest. Relative PS3/360 merits?

(El Muerko - I didn't find much problem with the PS3 demo - wasn't keen on the drift race (though after a few goes, I got the hang of it and it's growing on me), but the muscle car was pretty good. Could have used some instruction on how to use flashback though)
Beano
23/05/08 @ 08:27
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Any word on which version is the best?

I tried the demo on both 360 and PS3 where the 360 version was slightly better... but is this the same for the retail game?

Hope for a word on this from Eurogamer BEFORE the game is released... NOT AFTER - thank you :)
Prodigy_BE
23/05/08 @ 08:30
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FUUUUUUCK!!!!!

My PS3 crashed a few days ago.
I have to send it in, and it will take 5 to 7 weeks for them to return it (it's a 60gig)

If anyone wants me, I'll be dangling from a rope in the kitchen.
Widge
23/05/08 @ 08:30
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Well, based on the 3 icons by the review, I'd assume the PC version will be the best! :D
bad09
23/05/08 @ 08:36
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Hmm, I can't say I agree with the new direction codies took (I want a proper touring cars game) but there is no denying Grid is a good game. I'll probably get but when it's cheaper as a quiet protest for making my lovely TOCA series into PGR
Bitkari
23/05/08 @ 08:40
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Awesome. Looks like I have a successor to Toca, TDU, and maybe even GTR!

I'll be buying the PC version next week then!
monkie_king
23/05/08 @ 08:40
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Yay! Glad the game delivers on the promise of the demo. It just felt exciting and engaging, in a way that a lot of po-faced far-too-serious pseudo-sims utterly fail to.

Just for fun:
GRID vs GT5.
Kostabi
23/05/08 @ 08:43
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Surprise! 9/10!

I'm still not sure if I'll pick this up or not as I thought the touring car section of the demo was a bit lacking but the San Francisco track was great fun to hammer around.

Extra kudos for a developer finally dumping the Nordschleife for Le Mans, which is definitely the better track for close racing.
Eighthours
23/05/08 @ 08:43
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Even if GRID doesn't give Codemasters parity with PGR in US sales, as the developer hopes,

I think it probably will, but only because PGR4 bizarrely (no pun intended) sold about 2 copies, despite being amazing.
Beano
23/05/08 @ 08:44
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"Awesome. Looks like I have a successor to Toca, TDU, and maybe even GTR! "

It's not.

GRID is a arcade racer... and sounds like a great racer, but no sim like TOCA and GTR .
Edited 1 times, most recently on 23/05/08 @ 09:44
jaywalker3010
23/05/08 @ 08:46
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Am so glad to see this game series still going well. Having worked there from `early` toca days. :)

F1 license is in safe hands i think :)
kiroquai
23/05/08 @ 08:49
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I appreciate the depth it offers, the features, the graphics etc...

... but I just can't get over the handling of the demo. It was really horrid - fluffy, floaty and not at all instinctive. Seemed to have the ol' pivot-round-a-centre-axis thing going on. I'm not saying they needed to make it simulation difficulty or anything like that, but a nicer handling model ala Project Gotham would have gone a long way.
zooms
23/05/08 @ 08:50
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So on an engine that Sony helped develop the X360 version is still better than the PS3 version?
Edited 1 times, most recently on 23/05/08 @ 09:52
SBfistfun
23/05/08 @ 08:50
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A bit more insight into multiplayer would have been nice, sounds good though. I played the demo and it was the first racing game in years I actually found myself enjoying.
Haloboy!
23/05/08 @ 08:54
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Yeah I played the demo to death, and am still stunned at how Codies made the games engine so slick on a fairly modest PC setup. It's the best time I've had in a racing game in years and that was just a 3 track 3 car demo! Drifting is also a very welcome addition and mucho fun.

I don't feel the need...the need for speed. And I for one am glad a game such as Grid can at long last show up ProStreet as the pile of rubbish it really is.

Spot on Codies!!

Edited 1 times, most recently on 23/05/08 @ 09:55
monkie_king
23/05/08 @ 08:54
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"... the serenity of the garage scene menu backdrop, with the camera bobbing slightly as if on the breeze ..."

You can actually move the camera around a bit with the right stick, also on the loading screens. A nice little touch.
jonsaan
23/05/08 @ 08:55
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@peterfll
Why was the PS3 demo 'technically flawed' then?. It seemed fine to me. Just handled like a roller skate on ice.
Bitkari
23/05/08 @ 08:56
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"GRID is a arcade racer... and sounds like a great racer, but no sim like TOCA and GTR ."

You're almost certainly correct. I'm just getting carried away. :]

Bealsy
23/05/08 @ 08:56
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* slow claps at Altrezia while handing him his coat *
themorganator
23/05/08 @ 08:56
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this is still a rental for me. The handling is rubbish on the 360 wheel - regardless of how much you tune it or what aids you're running.
Haloboy!
23/05/08 @ 08:59
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Just because it's not one for the Live for Speed/GTR crowd doesn't make it shit you nonce. Some of us just want to have fun in our driving games. Y'know - fun?
kiroquai
23/05/08 @ 09:02
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Re: Haloboy!

I play LFS/rFactor/GTR, true, but my dislike of GRID has nothing to do with that. I enjoy a good arcade racer as much as any of the aforementioned, as long as the handling is good fun. I found GRID's handling really horrible - there was no 'feel' to it, and it made driving the cars feel pretty bad. I even hooked up my G25 to see if that helped, but it didn't.

Arcade racing games are awesome and games don't need massively punishing handling models to be fun, but they do need something that is at least a little instinctive and predictable. I found that the handling in GRID was neither of those things.
Widge
23/05/08 @ 09:02
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and thats why I've decided Burnout over this, seems more like fun... and I don't want to have a racers collection really!
LeD
23/05/08 @ 09:02
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This sounds like the race I've been waiting for!
BBIAJ
23/05/08 @ 09:08
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So on an engine that Sony helped develop the X360 version is still better than the PS3 version?

More like helped fund the development of... ;o)

But yes, it is rather amusing somewhat, and must be particularly galling for Sony!
Haloboy!
23/05/08 @ 09:11
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Re: kiroquai

It's still a damn sight better than Dirt, and a massive leap above ProStreet which hardly allowed me to even take a corner. It's not perfect no, but as far as arcade raers go it's good enough to make me want to slide my big ass around every single corner that appears in true style.
kiroquai
23/05/08 @ 09:13
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And that's fair enough :-) - it's always horses for courses with this kind of thing. I certainly appreciate what it offers and how it's presented, but for me the core bit of it doesn't float my boat.
skillian
23/05/08 @ 09:14
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Burnout Paradise, Trackmania United Forever and GRID?

An unusually good year for PC arcade racers this year. I thought the PC had ditched the genre forever...
Haloboy!
23/05/08 @ 09:17
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Also, why no replay save option in the final? I could have sworn I saw a save option fitted in some official screens. That is however my only gripe thus far against what is looking to be a fantastic balls nailed down to the pedal racer.
malteaserhead
23/05/08 @ 09:22
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any changes from the demo build in terms of handling/braking?
Beano
23/05/08 @ 09:22
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"Why was the PS3 demo 'technically flawed' then?. It seemed fine to me. Just handled like a roller skate on ice. "

Based on the demo - the PS3 version have more tearing and framerate issues, and is a bit aliased. Don't know if this is still the case for the retail game. No major difference but still worth mentioning for people who care about it and can see it (like me).
Haloboy!
23/05/08 @ 09:29
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I played all 3 versions of the demo recently and can confirm the PS3 version was the only that seemed to stutter from time to time while racing. All 3 look exactly on par with one another aside from that which is exactly how it should be.
TheNinkyNonk
23/05/08 @ 09:30
#43
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"So on an engine that Sony helped develop the X360 version is still better than the PS3 version?"

If the demos are anything to go by, then yes: it's much better looking and smoother on the 360
Stifler
23/05/08 @ 09:37
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i honestly don't get it, i thought the demo was pap, the handling was a joke and the game far to easy (with all the aids off) and just dull and uninteresting in every way - must not be seeing what you guys are seeing :S
Edited 1 times, most recently on 23/05/08 @ 10:40
Bartacus
23/05/08 @ 09:43
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I loved the Grid demo on the 360 highly addictive.
If they don't fix the tearing & steering problems on the PS3 version it’s going to lose the face off once AGAIN.
muscleblade
23/05/08 @ 09:47
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"If the demos are anything to go by, then yes: it's much better looking and smoother on the 360 "

Why arent i suprised?
Beats12
23/05/08 @ 09:56
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It seems that all the people who are amazed by the high score or 'just don't get' the game are probably people who would lean towards the more realistic driving models found in serious racing sims, which is OK. I (and many other people) don't like/aren't very good at serious racing sims, so Grid's arcadey handling and intense racing (where I can pretend that I'm playing a serious racer while still being OK at it) is just what I'm looking for!
deetee
23/05/08 @ 09:57
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Love the PC demo and have preordered the full game. Bought an "XBox 360 controller for Windows" just for this game and am impressed. Was thinking of getting a console but with GRID, Burnout Paradise and GTA4 coming for PC I see no need to buy one now. :-D
jonsaan
23/05/08 @ 09:58
#49
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the delayed Dirt actually ran better on the PS3 if I recall. Seems odd that this should be the other way round. Is it not the same engine?
systems
23/05/08 @ 10:08
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I have to agree that the handling is rather arcadey. It suits the less-gifted driver as you can get away with anything (and if you make a mistake you can flashback). It's the sort of handling you'd expect from a film not a racetrack.

I would say it's more from the Need For Speed school of driving than PGR (which IMO has the best balance of arcade and sim). But who cares if it's fun to play?

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