Race Driver: GRID demo in position
Win a BMW online.
Codemasters is offering a demo of Race Driver: GRID via Xbox Live and the PlayStation Network - the 360 version is up now, with the PS3 version is expected any minute.
It'll let you try out the lovely-looking arcade racer in single-player GRID World events or in 12-player online showdowns. Yes it is the same demo we told you about earlier this week.
Better still, Codemasters is giving away a BMW 3-Series to the person who posts the fastest lap time in Time Trial mode.
Just submit your fastest jaunt around the course and, once authenticated, you will be ranked against everyone else on the leaderboard. The top five drivers will be picked at midnight on Friday 23rd May, and will then compete a week later at the zavvi store on London's Oxford Street for the star prize.
Race Driver: GRID is due for release on PS3, 360, PC and DS in June.
Pop over to our recent Race Driver: GRID hands-on to see what we thought of it.
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Comments (51) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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The touring cars series in the game is what has got me interested.
Not fussed about the road races etc.
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Seizure faking doesn't work, I've tried that and they just ignore me.
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Shame that I even have to ask, Rob!
/shakes mouse furiously
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/smites you with the +3 sword of pedantry
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Anyone know how big the PSN version is going to be? My HDD is heaving with stuff, I need to get myself a 320GB pretty soon.
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Will have a full blast on it tonight when I get more time.
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Lets hope we get a Eurogamer reader in the top five.
Right I'm off to enter - the massive stupid code!
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Can you comment on my announcer question?
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Not http://co mmunity.racedrivergrid.com/win-bmw as falsely reported in Gamesindustry.biz
Make sure you use Capitals as the submission is case sensitive.
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All you GT5 prologue fans that where screaming that the GRID footage was pre-rendered are in for quite a surprise.
I don't think I'll be touching my Prologue ever again after this.
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http://co mmunity.grid-game.com/win-a-bmw...
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Don't they have enough BMW's already?
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Right think I need to catch some time in the garden, before it pisses it down!
Should set a tips thread up so we can ensure the time charts are full of Eurogamer readers!
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"We found a problem with keyboard input stalling single threaded PCs due to a lack of time allowed for the keyboard update to run. A by product of our recent preformance tuning I'm afraid. We could not realease a demo with this problem in it, but it's now been fixed and the demo is being prepped as I speak. Just waiting for the final nod from QA, which I suspect will come early tomorrow morning GMT."
http://co mmunity.codemasters.com/forum/s...
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I started out with the BMW 320si touring car - one I've used extensively in PC sims like RACE, RACE 07 and the excellent 320si mod for GTR2 - and it was almost like driving on ice, no grip at all during cornering, not to mention that it seemed to brake from 200 km/h to 20 in 20 meters.
I tried a race in the Mustang as well, and overall I think I ended up at the conclusion that while this is pretty much a pure arcade racer, it does seem like it could be a lot of fun (haven't tried the drifting race yet, I have a feeling I'm going to hate that part of the game no matter what).
Competive and agressive AI (very aggressive in a few cases), fantastic damage model - my Mustang started out with wild banging noises flying over the jumps on the city track, got a smashed windshield half way through the race (great interior car views a well) and ended up in a rather compact state when I crashed into a wall one time too many on the final lap. Race over
I'm definately buying this, but I think this is one of those games where I really don't have a clue whether I'll truly enjoy it or not just from playing the demo. Same thing with Haze.
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What a shame. I had loved a good racing sim to come along.
I'm still looking back on the glory days of Gran Turismo 1 from time to time. One can dream that once GT5 - the finished thing - comes out, we'll yet again have something along the lines of that experience.
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maybe ferrari challenge will be better
doubt it though from videos ive seen
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The drifting event, though, feels entirely out of place: Vastly different physics and unplayable with a wheel.
This is announced for Q3, why release a demo now? I do hope, Codemasters uses the remaining time to work on the handling?
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It's out in 3 weeks.
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Have you turned off all of the assists?
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The structure of the online is very good though, lobbies are well thought out and had a bit of fun there. But unless the feel of the cornering sharpens up, i dunno bout the full version...
And i tried turning off the assists, really didn't help matters. Felt ok with the braking assists off, but without the TC and stability it was undriveable at times ... harder but no better for me.
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GRID rocks, imho.
Switching between GRID and GT5p is just... well, not good for GT5p
The online mode shows how racing should be done. Damage, fast as hell, insane stylized graphics and drawbacks if you knock up your car... Oh, and enough opponents.
The drifting ain't my thing, but it's done well nonetheless. Mustang and BMW are all I want in a racing game.
Driving aids are a bit too much, but you can switch them off. And I love how the A.I adapts and always makes it hard, so that you only win if you give it your best.
Great work Codies. In my book, you're the Nr 1 racingame dev. I'll be buying this day 1, and I'll be telling all other gamers to do the same.
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It's a thrilling racing game that looks utterly gorgeous and feels fast, something that not every game manages to get right... it feels faster than either Forza 2 or GT5 Prologue IMO and looks better than both too, especially the former. 12-20 car races are always exciting and although the handling takes some getting used to (I was spinning out a lot at first), it's a lot of fun once you master it. The cars lack a proper sense of weight though and the A.I. drivers tend to mass together, sometimes seemingly totally oblivious to your presence on the track (corners can turn out messy) but otherwise it's great.
The game engine is really impressive, more so on the 360 where there's a lot less tearing than on the PS3 but both demos are not based on the final build so hopefully the PS3 version will run as good as the 360 when it's released because that aside both games look pretty much identical. I've had the 360 version pre-ordered for months now and fortunately I see no reason to cancel it. Really looking forward to playing it in July or whenever it comes out.
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but with the assists off, i really enjoy the game. which is my only complaint about the game. in Multiplayer, there is no option to race with assists off. and sinse racing with them on is so much faster, you dont stand a chance. assists annoy me anyway. as all of those are banned in motorsports.
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The previous games of the GRID team all had the option of forcing online players not to use driving aids. So I'm pretty sure it will be in this full version too.
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I agree with what you said about the two versions. After playing the 360 demo I was suprised that the PS3's seemed a bit rough around the edges! if my memory is correct wasn't DIRT smoother on PS3?
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The End.
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