Rabbids Go Home Review

Supermarket sweet.

Version tested: Wii

I'm exhausted. Not just because my fun muscles are still aching after the Eurogamer Expo, but because playing Rabbids Go Home is like being trapped on a bouncy castle full of kids who've skipped their Ritalin and pumped themselves up on Red Bull and Tartrazine all afternoon instead. And you know what? I like it.

The first thing is the sheer energy of the experience - every fibre of Go Home vibrates with an incredible intensity, a joie de vivre verging on insanity. There's a constant aural assault of squeaks, clatters and the trademark Rabbid 'BWAAAAAAAA', which reaches right into a very primal part of the brain and flicks that little 'grumpy' switch to 'off'. Graphically it's accomplished without being outstanding, but is full of enough stylised quirkiness to make the experience a visually satisfying one. Bright colours and chunky objects abound, scaling up quite nicely on a 37" full HD screen.

Here's the 'plot'. The Rabbids, for a reason never fully explored, have decided that their true home is Earth's moon and that they need to return there, in order to have a little nap. The best way of making that 240,000-odd mile journey is to collect stuff, put it in a pile and climb it.

Let's get the Katamari comparison out of the way. Yes, you basically hare around collecting random items, the bigger the better. Yes, there's a moon involved. Yes, it's a bit mental. But to write this off as the sincerest form of flattery would be unfair. Ubisoft Montpellier, along with Michel Ancel of Beyond Good & Evil fame, has poured a considerable amount of time, effort and talent into this, and the result is a game which feels like a high-quality standalone effort rather than another sour pint drained from the cash cow.

'Rabbids Go Home' Screenshot 1

Verisimilitude.

Gameplay revolves around a shopping trolley, manned by two customisable Rabbids. Initially a bit fiddly to control, this consumer chariot turns out to be a joy to drive, squealing around corners and over ramps with just the right level of abandon - Go Home feels as much like an arcade racer as a platformer.

Rip around in a tight enough curve and soon your wheels start to spark in a very Mario Kart way, hit the trigger once this starts and you'll boost forward, powering the trolley though obstacles and enemies or over ramps. Shaking the Wiimote unleashes a 'BWAAAAAAAA', stunning people, dogs and vending machines. Jumping is a luxury afforded only to the few levels where the Rabbids kidnap a terminally ill man in a portable oxygen tent, whose gaseous life support system allows the duo to float around with a triple jump.

The controls, actually, really couldn't be much better. They're forgiving enough to make the fiddly sections of the game engagingly tricky without frustrating players, but maintain the feeling that control is constantly on the brink of slipping from your grasp. All movement is kept to the analogue stick on the nunchuk, while aiming the Wiimote allows you to launch a cannonball Rabbid at anything on-screen, knocking down objects for collection or disorientating commuters, office workers or jobbing Santa Claus impersonators so the Rabbids can run them over, strip them to their underwear and steal their clothes (and, weirdly, the six-pack of two-litre sodas that everyone seems to carry) for the moon-tower.

It's delightfully silly. Not in that tedious, "we're so gosh darn kooky that we need everyone to know it" way which had begun to plague the Rabbids series, but with a gloriously Gallic, subversive sort of mania which charms rather than grates. Endearing little animated sequences precede each area, drawn in a minimalist style which evokes memories of the odd European cartoon shorts Channel 4 used to show on weekday afternoons when the cricket finished early or budgets ran short.

Collected items are piped into the tubas of occasional Rabbids to store them, accompanied by the most invasively catchy 'oompah-oompah' snatches of brass band since Sy Snootles and his Cantina Band rocked Mos Eisley. Bigger items, the XL objects which are each area's eventual goal, must be flushed into the toilets which signal the end of a level.

Points are awarded for how many objects are collected during the harum-scarum trolley dashes around the varied environments, with one for each out of a possible total of 1000. Special items can also be picked up, each triggering a short vignette as the Rabbids wear, assault or otherwise humiliate their latest acquisition. These special gift objects correspond to new options in the genuinely brilliant customisation section.

Accessed at any point between levels, this surprisingly flexible tool opens with a shot of the interior of the Wiimote, with a Rabbid trapped inside. This is where you'll get payback for every time one these usually infuriating little lapins has drawn its enthusiastic little claws down the blackboard of your mind. Turn the Wiimote upside down and the interior on-screen moves correspondingly, with the Rabbid thumping onto what was previously the ceiling. Go on, though. Give it a good shake. Send that little guy flying, bouncing off walls and electrics like a furry pinball. Cruel? Possibly. Cathartic? Tremendously.

Enter the customiser proper and you'll be able to inflate features, crush heads in a vice, add a vast array of tattoos or accessories and liberally electrocute the little fella with a loose wire. It's like Abu Ghraib does Krusty's Fun House.

'Rabbids Go Home' Screenshot 2

A rare inside shot of a Wiimote.

There's a strong feeling of subversion, presumably intended to entertain adults playing with children. Droning safety warnings and capitalist slogans are announced over a City 17-style public address system, and settings like office blocks, gargantuan malls and airports lampoon a culture of inflated consumer values and careerism or a paranoid, invasive nanny government. There's no really serious attempt to smash the state, just the message that life's too short not to be foolish.

The variety on offer is impressive for a game which essentially revolves around the principle of repeatedly collecting stuff. There are timed sections, where areas must be negotiated in a race against a secretary on a mobility scooter, bits where you ride a fully functioning jet engine through an airport, levels of riding an inner tube down a hilly canyon. These aren't just set dressing, either. Each subtly shifts the style of play just enough to make a change without jarring the core concept.

Hazards take the form of cacti, explosive barriers, grenade turrets and various flavour of exterminator, contact with each of which will extinguish one of the 'ideas' on the Rabbids' health bar, which results in a 'freak-out' and a restart once depleted. There's not a massive amount of challenge presented by any of them, but that's not really the point. Go Home is about fun, it's a distraction. In an age of interminable gruff marines, sharp-edged muscle cars and horrific alien threats, more power to that.

Not everyone is going to enjoy this. Some people will never warm to Ubisoft's anarchic little fiends, many will find the constant enthusiasm draining. This isn't a purchase for hardcore enthusiasts or steely battlefield veterans with a thousand-yard stare and a pico-second response time. The rest of you, should you be able to engage your inner child, could well find a big old slice of the fun pie cooling on your windowsill.

8 / 10

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Comments (30) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Zomoniac #1 2 years ago

    Played this briefly at the Expo. Was completely mental! I had a corpse in a flying trolley, then there was a band, and they flushed the corpse down the toilet whilst a rabbid played a tuba. By far the best Wii game there. I might even buy a Wii game, shock horror.
  • secombe #2 2 years ago

    Loved the original game on the Wii, always ends up being the game we end up playing until the wee hours, cow tossing is brutal.

    This one gets "Christmas List" status, noticed the ad on telly yesterday and thought it looked hilarious, very pleased it has a good review to back that up.
  • gooners2006 #3 2 years ago

    i played this at the Expo it was pretty good but at that point i was tired so my initial impression was "meh" but ive watched more videos and it looks pretty good....may be a purchase
  • SteelPriest #4 2 years ago

    fun muscles? ewwww
  • Kazzahdrane #5 2 years ago

    "Jumping is a luxury afforded only to the few levels where the Rabbids kidnap a terminally ill man in a portable oxygen tent, whose gaseous life support system allows the duo to float around with a triple jump."

    They should put this on the back - nay, the FRONT- of the box!
  • figaro7 #6 2 years ago

    couldnt agree more, the more i play it the better it gets
  • Danbojones Verified Senior Staff Writer, GamesIndustry.biz #7 2 years ago

    also, I completely forgot to mention the awesomely eclectic '70s elevator music soundtrack. I never thought Boney M would make it into a game...
  • Camorrista #8 2 years ago

    I was smiling like an idiot while reading the review. There's genuine talent behind the Rabbid franchise, and it's delightful to see that it doesn't limit itself to graphics and animations.

    The thing that might interest me the most is the whole satirical aspect. I love how all the humans seem to be neurotic, repressed, petty, stupid... and pretty ruthless when they have the power.
    [link url=http://www .youtube.com/watch?v=6E8iXQrBhM0
    ]http://www .youtube.com/watch?v=6E8iXQrBhM0
    [/link]

    To present that point in a funny and non-preachy way is a great achievement in my book.
  • Nightbite #9 2 years ago

    I'm glad this got a good review, I'm the only bloke out of all my friends who finds the Rabbids hysterical, and I'm normally a little more sophisticated than that. Like the reviewer, I love the enthusiasm of the whole thing.

    However..."big old slice of the fun pie cooling on your windowsill".

    What?
  • Boomerang #10 2 years ago

    Saw the telly ad over the weekend, so I'm delighted to find a writeup of this on Monday morning!

    Want.
  • elvenearth #11 2 years ago

    I've never bought the Rabbids games, but this one, hmmm, just maybe. Sounds crazy enough to be a bit of fun.
  • Toothball #12 2 years ago

    I think I'll leave this one. I've never liked Rayman and don't find these Rabbid creatures endearing in the slightest. Plus this sounds mostly like another shake-em-up.
  • deanimate #13 2 years ago

    I cannot stand those plethora of mini games that exist on the wii and the rabbids games have been no different. Though possibly that may change with this game. It does look like it could be fun. And it *is* an actual game which is a big plus for this series.
    I won't be paying £30 though. £10-15 seems more like it.
  • skybluesam86 #14 2 years ago

    I'm really surprised this reviewed well. After I saw the ad on TV yesterday, I was fully expecting a bit of draining of the cash cow.
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #15 2 years ago

    the odd European cartoon shorts Channel 4 used to show on weekday afternoons when the cricket finished early or budgets ran short

    Aah. THAT's what Channel 4 should bring in to fill the schedule gap left vacant by Big Brother.
  • marilena #16 2 years ago

    @deanimate

    I agree, the fact that it's not a mini-game collection is a definite plus. I think we've had enough of those.
  • udat #17 2 years ago

  • Danbojones Verified Senior Staff Writer, GamesIndustry.biz #18 2 years ago

    There's a local 2-player mode, but the second player only gets to launch Rabbids at the screen, stunning people or knocking stuff over.
  • TonyHarrison #19 2 years ago

    I must admit I'm surprised at how good this has seemingly turned out, I thought it would be another one of those 'looks promising but fails to deliver' games like Cursed Mountain or Deadly Creatures...

    I'm going to have to pick it up...
  • Mr_Bogus #20 2 years ago

    Wii game? Check.
    Original concept? Check.
    EG 5/10? Che.....HUH? 8/10?! WHAT HERESY IS THIS?!
  • Matfink #21 2 years ago

    I thought Sy Snootles played for Jabba in his palace, not in the Mos Eisley cantina?
    :p
  • darkmorgado #22 2 years ago

    Just bought this today and it's bloody amazing! Seriously, a game has never made me laugh so much. It's an absolute joy. Gaming has been getting increasingly more "serious" in recent years, but this game remembers what other games have forgotten: how to be FUN!
  • tomcamfield #23 2 years ago

    The word "verisimilitude" seems to be incredibly fashionable at the moment. Was it on an addition of Countdown or something?
  • Boomerang #24 2 years ago

    You must mean "edition" :D

    *runs off*
  • malexous #25 2 years ago

    Zomoniac have you not bought a Wii game recently? You're missing out on some good games.
  • smelly #26 2 years ago

    I've been playing this all weekend.. it is good! Filling the gap between NSMB well!
  • smelly #27 2 years ago

    @malexous : +1 .. This year there's more wii games i want than on the other 2 platforms put together!
  • figaro7 #28 2 years ago

    Finished it last night and the last few levels are bloody imaginative! It really is as well made game, funny, tight gameplay, crazy sound, it has definately shot up as one of the best 3rd party games on the wii this year.
  • deanimate #29 2 years ago

    @tomcamfield
    I blame NMA. They LOVE that damn word over there!
    Don't get me wrong I like it too, but they seem to like it more than the average cow, goat and goose.
    Edited by 1 at 09/11/09 @ 23:51
  • Meho #30 2 years ago

    Great game, And, for us, Balkans people, a funny moment discovering that the soundtrack is made of arrangements of Nele Karajlic's and Goran Bregovic's songs (that most of you might know from Emir Kusturica's films). Awesome package and dangerously fun.