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Rabbids Go Home Review

Wii Review by Dan Pearson

9 November, 2009

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I'm exhausted. Not just because my fun muscles are still aching after the Eurogamer Expo, but because playing Rabbids Go Home is like being trapped on a bouncy castle full of kids who've skipped their Ritalin and pumped themselves up on Red Bull and Tartrazine all afternoon instead. And you know what? I like it.

The first thing is the sheer energy of the experience - every fibre of Go Home vibrates with an incredible intensity, a joie de vivre verging on insanity. There's a constant aural assault of squeaks, clatters and the trademark Rabbid 'BWAAAAAAAA', which reaches right into a very primal part of the brain and flicks that little 'grumpy' switch to 'off'. Graphically it's accomplished without being outstanding, but is full of enough stylised quirkiness to make the experience a visually satisfying one. Bright colours and chunky objects abound, scaling up quite nicely on a 37" full HD screen.

Here's the 'plot'. The Rabbids, for a reason never fully explored, have decided that their true home is Earth's moon and that they need to return there, in order to have a little nap. The best way of making that 240,000-odd mile journey is to collect stuff, put it in a pile and climb it.

Let's get the Katamari comparison out of the way. Yes, you basically hare around collecting random items, the bigger the better. Yes, there's a moon involved. Yes, it's a bit mental. But to write this off as the sincerest form of flattery would be unfair. Ubisoft Montpellier, along with Michel Ancel of Beyond Good & Evil fame, has poured a considerable amount of time, effort and talent into this, and the result is a game which feels like a high-quality standalone effort rather than another sour pint drained from the cash cow.

'Rabbids Go Home' Screenshot 1

Verisimilitude.

Gameplay revolves around a shopping trolley, manned by two customisable Rabbids. Initially a bit fiddly to control, this consumer chariot turns out to be a joy to drive, squealing around corners and over ramps with just the right level of abandon - Go Home feels as much like an arcade racer as a platformer.

Rip around in a tight enough curve and soon your wheels start to spark in a very Mario Kart way, hit the trigger once this starts and you'll boost forward, powering the trolley though obstacles and enemies or over ramps. Shaking the Wiimote unleashes a 'BWAAAAAAAA', stunning people, dogs and vending machines. Jumping is a luxury afforded only to the few levels where the Rabbids kidnap a terminally ill man in a portable oxygen tent, whose gaseous life support system allows the duo to float around with a triple jump.

The controls, actually, really couldn't be much better. They're forgiving enough to make the fiddly sections of the game engagingly tricky without frustrating players, but maintain the feeling that control is constantly on the brink of slipping from your grasp. All movement is kept to the analogue stick on the nunchuk, while aiming the Wiimote allows you to launch a cannonball Rabbid at anything on-screen, knocking down objects for collection or disorientating commuters, office workers or jobbing Santa Claus impersonators so the Rabbids can run them over, strip them to their underwear and steal their clothes (and, weirdly, the six-pack of two-litre sodas that everyone seems to carry) for the moon-tower.

It's delightfully silly. Not in that tedious, "we're so gosh darn kooky that we need everyone to know it" way which had begun to plague the Rabbids series, but with a gloriously Gallic, subversive sort of mania which charms rather than grates. Endearing little animated sequences precede each area, drawn in a minimalist style which evokes memories of the odd European cartoon shorts Channel 4 used to show on weekday afternoons when the cricket finished early or budgets ran short.

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Comments: 1-30 of 30 in total

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Zomoniac
09/11/09 @ 07:40
#1
+8
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Played this briefly at the Expo. Was completely mental! I had a corpse in a flying trolley, then there was a band, and they flushed the corpse down the toilet whilst a rabbid played a tuba. By far the best Wii game there. I might even buy a Wii game, shock horror.
secombe
09/11/09 @ 07:57
#2
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Loved the original game on the Wii, always ends up being the game we end up playing until the wee hours, cow tossing is brutal.

This one gets "Christmas List" status, noticed the ad on telly yesterday and thought it looked hilarious, very pleased it has a good review to back that up.
gooners2006
09/11/09 @ 08:30
#3
+1
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i played this at the Expo it was pretty good but at that point i was tired so my initial impression was "meh" but ive watched more videos and it looks pretty good....may be a purchase
SteelPriest
09/11/09 @ 08:38
#4
+3
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fun muscles? ewwww
Kazzahdrane
09/11/09 @ 08:59
#5
+8
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"Jumping is a luxury afforded only to the few levels where the Rabbids kidnap a terminally ill man in a portable oxygen tent, whose gaseous life support system allows the duo to float around with a triple jump."

They should put this on the back - nay, the FRONT- of the box!
figaro7
09/11/09 @ 09:01
#6
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couldnt agree more, the more i play it the better it gets
Danbojones [staff]
09/11/09 @ 09:23
#7
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also, I completely forgot to mention the awesomely eclectic '70s elevator music soundtrack. I never thought Boney M would make it into a game...
Camorrista
09/11/09 @ 09:29
#8
+1
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I was smiling like an idiot while reading the review. There's genuine talent behind the Rabbid franchise, and it's delightful to see that it doesn't limit itself to graphics and animations.

The thing that might interest me the most is the whole satirical aspect. I love how all the humans seem to be neurotic, repressed, petty, stupid... and pretty ruthless when they have the power.
http://www.youtube.com/watch?v=6E8iXQrBhM0

To present that point in a funny and non-preachy way is a great achievement in my book.
Nightbite
09/11/09 @ 09:40
#9
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I'm glad this got a good review, I'm the only bloke out of all my friends who finds the Rabbids hysterical, and I'm normally a little more sophisticated than that. Like the reviewer, I love the enthusiasm of the whole thing.

However..."big old slice of the fun pie cooling on your windowsill".

What?
Boomerang
09/11/09 @ 09:46
#10
+1
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Saw the telly ad over the weekend, so I'm delighted to find a writeup of this on Monday morning!

Want.
elvenearth
09/11/09 @ 09:53
#11
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I've never bought the Rabbids games, but this one, hmmm, just maybe. Sounds crazy enough to be a bit of fun.
Toothball
09/11/09 @ 10:02
#12
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I think I'll leave this one. I've never liked Rayman and don't find these Rabbid creatures endearing in the slightest. Plus this sounds mostly like another shake-em-up.
deanimate
09/11/09 @ 10:07
#13
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I cannot stand those plethora of mini games that exist on the wii and the rabbids games have been no different. Though possibly that may change with this game. It does look like it could be fun. And it *is* an actual game which is a big plus for this series.
I won't be paying £30 though. £10-15 seems more like it.
Sky Blue Sam
09/11/09 @ 10:13
#14
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I'm really surprised this reviewed well. After I saw the ad on TV yesterday, I was fully expecting a bit of draining of the cash cow.
Mentalist(air)
09/11/09 @ 10:17
#15
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the odd European cartoon shorts Channel 4 used to show on weekday afternoons when the cricket finished early or budgets ran short

Aah. THAT's what Channel 4 should bring in to fill the schedule gap left vacant by Big Brother.
marilena
09/11/09 @ 10:50
#16
+3
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@deanimate

I agree, the fact that it's not a mini-game collection is a definite plus. I think we've had enough of those.
udat
09/11/09 @ 11:30
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Local multiplayer?
Danbojones [staff]
09/11/09 @ 11:38
#18
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There's a local 2-player mode, but the second player only gets to launch Rabbids at the screen, stunning people or knocking stuff over.
TonyHarrison
09/11/09 @ 11:45
#19
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I must admit I'm surprised at how good this has seemingly turned out, I thought it would be another one of those 'looks promising but fails to deliver' games like Cursed Mountain or Deadly Creatures...

I'm going to have to pick it up...
Mr_Bogus
09/11/09 @ 12:07
#20
+1
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Wii game? Check.
Original concept? Check.
EG 5/10? Che.....HUH? 8/10?! WHAT HERESY IS THIS?!
Matfink
09/11/09 @ 13:18
#21
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I thought Sy Snootles played for Jabba in his palace, not in the Mos Eisley cantina?
:P
darkmorgado
09/11/09 @ 13:25
#22
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Just bought this today and it's bloody amazing! Seriously, a game has never made me laugh so much. It's an absolute joy. Gaming has been getting increasingly more "serious" in recent years, but this game remembers what other games have forgotten: how to be FUN!
tomcamfield
09/11/09 @ 13:54
#23
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The word "verisimilitude" seems to be incredibly fashionable at the moment. Was it on an addition of Countdown or something?
Boomerang
09/11/09 @ 14:27
#24
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You must mean "edition" :D

*runs off*
malexous
09/11/09 @ 15:38
#25
+2
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Zomoniac have you not bought a Wii game recently? You're missing out on some good games.
smelly
09/11/09 @ 18:03
#26
+1
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I've been playing this all weekend.. it is good! Filling the gap between NSMB well!
smelly
09/11/09 @ 18:05
#27
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@malexous : +1 .. This year there's more wii games i want than on the other 2 platforms put together!
figaro7
09/11/09 @ 20:28
#28
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Finished it last night and the last few levels are bloody imaginative! It really is as well made game, funny, tight gameplay, crazy sound, it has definately shot up as one of the best 3rd party games on the wii this year.
deanimate
09/11/09 @ 23:46
#29
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@tomcamfield
I blame NMA. They LOVE that damn word over there!
Don't get me wrong I like it too, but they seem to like it more than the average cow, goat and goose.
Edited 1 times, most recently on 09/11/09 @ 23:51
Meho
10/11/09 @ 10:44
#30
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Great game, And, for us, Balkans people, a funny moment discovering that the soundtrack is made of arrangements of Nele Karajlic's and Goran Bregovic's songs (that most of you might know from Emir Kusturica's films). Awesome package and dangerously fun.

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