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ZooCube Review

GameBoy Advance Review by Gestalt

16 August, 2002

Head Spinning

Puzzle games aren't exactly known for their deep plots, and ZooCube is no exception. Apparently the evil Dr Ooze is turning animals into strange geometric shapes, and it's up to you to take control of the Ark and its fleet of ZooCubes to return the unfortunate creatures to their natural form.

Obviously this involves capturing them two by two (it's an Ark, alright), and this being a puzzle game you'll achieve this by spinning and rotating your Cube around all three axes to catch the poor creatures, who pile up on the Cube's six faces. When two identical shapes line up next to each other they both vanish in a puff of smoke and you get some points. As with any good puzzle game it's a ridiculously simple concept, but one which gets ever more complex as each level passes.

At the start of the game you only have to deal with one shape at a time, and there are only six different varieties, one for each face of your Cube. Gradually things get more frantic though, as two or more shapes arrive in quick succession and you find yourself dealing with anything up to two dozen different shapes, some of which can look quite similar. Bonus points can be earned by collecting little icons that appear floating off the end of a line of shapes, or by clearing the Cube, or balancing it so that it has the same number of shapes on every axis, or...

Shape And Form

The main game is the "Classic" mode, in which you need to rescue a set number of animals to progress to the next level. Once you've done this the level is unlocked, allowing you to jump directly to that point in the game next time you play.

As the action hots up, lines of shapes will start to stretch outwards from each face of your Cube, and if you get too many in one pile they eventually reach the edge of the screen and it's game over. Luckily the piles can be shuffled by hitting the right shoulder button, allowing you to bring the shape you want to the business end of the line, and you have a limited number of smart bombs which will blow up one shape on each axis. There's also a helpful display which shows you what the next two or three inbound shapes will be and which direction they will arrive from, giving you time to get yourself pointing in the right direction. Hit the A button and the nearest shape to the Cube will be locked on to that axis and dragged inexorably towards it, even if you're busy frantically spinning the Cube to catch another shape. At first this is just a way of scoring a few more points, but as you get further into the game's seven levels it becomes absolutely vital.

You can also unlock levels for the KO and KO Blind modes, which start you off with a Cube with one of each type of shape already attached to it, leaving you to match the appropriate block to the inbound ones as they appear from the edges of the screen. This also pops up in the Classic mode in the form of KO Bonus levels, which are sometimes triggered when you completely clear the Cube of all shapes. Meanwhile the KO Blind mode builds on the KO mode and makes it harder to identify the shapes by turning them all grey unless there's a matching one on the same axis.

Conclusion

While this describes the basic mechanics of the game, you really have to play ZooCube for yourself to appreciate how it all adds up to an enjoyable little puzzle game. The graphics are colourful, the gameplay simple yet effective, and although seven levels might sound like slim pickings, it will take many hours to unlock them all in Classic mode, nevermind in the KO and KO Blind modes. And then of course there's the choice of co-operative or competitive two player link modes. It's all good clean fun, and makes ZooCube arguably the best example of its genre on the GameBoy Advance to date.

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Comments: 1-25 of 25 in total

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Whizzo
16/08/02 @ 10:07
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Nice to see you got rid of the review score, not showing the review text either is innovative too! ;-)
Alastair
16/08/02 @ 10:07
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I can't believe this got more/less than Halo!
etc etc.......
:o)
Gestalt
16/08/02 @ 10:10
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"not showing the review text either is innovative"

The content system must've outputted it after I'd added the title and details but before I'd posted the text. :p
Nemesis
16/08/02 @ 10:12
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Blimey, the simplicity of the game is reflected in the shortness of the review!

GBA is made for puzzle-style games, 9/10 is a worthy score indeed. Acclaim put out another decent game, whats going on here then...
Whizzo
16/08/02 @ 10:13
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Hooray the review turns up!

Now this looks like it might be a good game and I'll admit I don't have a GBA but I'm not really tempted to buy one with the pricing of games like this.

Oh and Amazon's price is now £24.99 if you click on the link by the way.
Nemesis
16/08/02 @ 10:14
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Cmon Whizzo you know you want one!!!!

Join ussssssssssssssssssssss
Whizzo
16/08/02 @ 10:20
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you know you want one!!!!

No I know I want one! It's not the price of the GBA itself or the lighting issues, it's the price of the games that is putting me off.

Browsing the shelves of a local game shop and seeing a puzzle game like this one costing the same as full priced PC game such as Mafia or BF1942 (I know they aren't out yet but they're examples that'll be on the shelf soon) or only a fiver or so short of a PS2 title I just can't justify it.

GBA games should have a maximum price of 20 notes in my opinion and they'd sell shedloads more.
Nemesis
16/08/02 @ 10:25
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One day Whizzo, maybe...

For a puzzle game, 20 quid tops. For THPS, I've got many hours out of that and I felt I got my moneys worth.

BF1942 MP demo should be out today by the way!
[Alt][F4]
16/08/02 @ 10:28
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Isn't this a NGC game and not GBA ?
Nemesis
16/08/02 @ 10:33
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It's out for both...
[Alt][F4]
16/08/02 @ 10:36
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Ahh, my bad. Didn't see it on the GBA shelf yet, but rented it for the cube.
Whizzo
16/08/02 @ 10:36
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BF1942 MP demo should be out today by the way!

Can't wait, loved the SP demo, even with all the bugs.

I also drive to work so I don't know where I'd actually end up playing on a GBA. If the games were a lot cheaper it wouldn't bother me so much but at 30 quid a pop I don't think so.
Edited 1 times, most recently on 16/08/02 @ 11:38
Ainudil
16/08/02 @ 10:37
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Nintendo have always been successful in making and getting the best puzzles.
Great to finally see a good game for the little Bugger, since Goldensun I have been feeling rather lonely :)
Alastair
16/08/02 @ 10:41
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Is there any kind of link feature between GBA and GC versions?
Gestalt
16/08/02 @ 10:41
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Not got the Cube version yet. Or a Cube, for that matter. But I'm pretty sure the answer is no.
Nemesis
16/08/02 @ 10:43
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There are plenty of good GBA games, but at 30+ quid a pop you can't just pick up something on impulse. For that kinda money, in my mind, it's got to be something pretty special to make me buy it!

BF1942 is going to be a riot tonight, if you can get onto a) the download servers b) the game servers. We've got the LAN ready for this one tonight, MOHAA is beginning to frustrate me now, maybe time to move on....
Super Stu
16/08/02 @ 10:48
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Isn't this a NGC game and not GBA ?

Nope, because as discussed in a different thread, NGC stands for Neo Geo CD or possibly Neo Geo Cartridge.

Either/or, nope.

GCN.. now, that's a different matter :)
[Alt][F4]
16/08/02 @ 11:23
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"GCN.. now, that's a different matter :)"

GCN ? what ARE you talking about ?
http://www.gcn.ie/ ? :)


reto
16/08/02 @ 12:56
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Better than Denki blocks?
reto
16/08/02 @ 17:54
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..anything else?

Denki Blocks
Bill Gates is Evil
16/08/02 @ 20:28
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This is a pretty sweet game. Waste of money for GCN in my opinion, but perfect for GBA. I just don't want no stinkin' puzzlers on my consoles.
otto [mod]
22/08/02 @ 10:28
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Yay - me likes puzzlers on me GBA

/otto goes back to playing Kuru Kuru Kururin on his holiday
Gestalt
18/10/02 @ 22:42
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"I'm looking for GoldenSun (rom)"

*coughs* and points at the comments system policy
otto [mod]
19/10/02 @ 09:34
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David Quang I guess we can assume that you suck at Kuru Kuru Kururin then?
Fozzie's_bird
19/10/02 @ 19:15
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I'm rather a fan of the Zelda games on GBA. I think the GBA would be ideal to view things on so not all the other players could see them on Mario party. However, so more than 2 people could then play, you would need to have a plug insert to put a GBA and and the controller into the same port.
*sigh* i'll keep dreaming then.

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