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The Legend of Zelda: Twilight Princess Comments by Kristan Reed

8 December, 2006

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varsas
08/12/06 @ 16:07
#51
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@Starmaniac: I think the WS is possible because the Wii is more powerful.
Starmaniac
08/12/06 @ 16:09
#52
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Cthulie - When I think about the best of DS most of them are played better (or only) in a conventional way through buttons. Mario & Luigi, Mario Kart, Advance Wars DS, Super Mario. Sure there are games like Kirby but still
Starmaniac
08/12/06 @ 16:11
#53
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@varsas - maybe you are right but do you agree there are lots of WS games on last gen consoles including Gamecube?
the_sas_man
08/12/06 @ 16:11
#54
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the cube version is IDENTICAL - the only comestic difference is that it is mirrored on the wii as most people are right handed yet in the cube version link is left handed - how it was meant to be.

So you asking about the cube, just realise its identical albeit the wii is reversed - not the cube version
Chtulie
08/12/06 @ 16:13
#55
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@ Starmaniac:

Nintendogs, Starfox Command, Animal Crossing, Metroid: Hunters.
Some use everything, some use only a little. These three use quite a lot to everything from the extra stuff.
But look at NSMB, 3d graphics in a 2d enviroment, connectivity and the minigames and using the second screen to put most of the hud. Advance wars using the second screen so you won't contantly be switching screens and instead keeps you in the game. Then there's the Wi-Fi which can also change a game considerably.
Shinji [mod]
08/12/06 @ 16:18
#56
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That game (Sonic the Hedgehog) got 2/10... obviously there were a lot of other things wrong as well, but still.. its the exact same problem

No, it absolutely is not the same problem. Sonic's camera is relentlessly awful - you consistently die because it dives into the wrong angle and doesn't change your controls to compensate, or because you just plain can't see where you're going. Zelda's camera, by comparison, is guilty of occasionally throwing you angles which aren't perhaps the most helpful ones for what you want to do - but it always locks the controls so you don't veer off to one side suicidally, and the angle never hides your objectives from you like Sonic's do. It's an imperfect camera, not a gobsmackingly shit one.
Pac
08/12/06 @ 16:19
#57
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Can't get hold of a Wii, so I might have to buy Cube version.

I would prefer widescreeen though!

/Aghhhh

Stupid console launch, disrupting the Zelda game I have been waiting years for.
varsas
08/12/06 @ 16:21
#58
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@ManicMinerUK: You forgot the line -

Fortunately problems here don't pop up enough to detract from the game to any significant degree...

Clearly then it's nothing like camera problems in Sonic and a 'minor' flaw, not a major one.
Xerx3s
08/12/06 @ 16:23
#59
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It is just me or do those textures look really low res? Worse than the NGC standard even. Or are those screens just shite?
playgen
08/12/06 @ 16:28
#60
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There can be a difference in severity of a problem, its not black and white.
Just as the review scores arent either a 0 or a 1
Muddtallica
08/12/06 @ 16:31
#61
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ManicMiner: Err, dude, you still seem to be neglecting the fact that the review states that such problems are very infrequent in Zelda, and as such are not enough to negatively affect the gameplay in any serious way...unlike Sonic, from what I can tell...
Starmaniac
08/12/06 @ 16:31
#62
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@Chtulie - I agree Metroid is perfect on DS and I believe that FPSs will be fun on Wii too. But I was talking about control method only. Dual screens and wi-fi are benefits no doubt about it. As is the touch screen control in some games. But the the nice thing about the DS is that you (or the developer) has the choice between new/old/combination. While on Wii you do not have a real choice. It is wiimote & nunchock or nothing. At least I cannot imagine a classic method of control on wiimote & nunchuck.
NthSimulachum
08/12/06 @ 16:34
#63
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@playgen

Actually, that sounds quite a fun idea.

"GOW scored 1 and Zelda scored 1...So as good as GOW then?"

Would force people to read the review as well.
Carlo
08/12/06 @ 16:35
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Slow down the fucking comments! I can't keep up!
Kay
08/12/06 @ 16:36
#65
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I don't understand all the criticism of the save system, that's how it's always been in the Zelda games. Certainly no big deal for me, but I guess I'm just used to it by now. The only thing I was concerned about was the apparently quite frequent similarities to OoT.

But still... TWW was clearly the weaker game, yet still got a 10? That was three years ago though, I guess things have changed.

K
Edited 1 times, most recently on 08/12/06 @ 16:36
secombe
08/12/06 @ 16:39
#66
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Every 3D adventure/platform game I've ever played has at the very least had a few camera niggles every once in a while, so I don't see why that selective paragraph from 1 3/4 pages of praise should take it below a 9!

I think the length and scope of the game eases the pressure a bit, if you have a 10 hour game with several camera/saving problems it will be more evident, but the same flaws spread over 70 hours or whatever it is are not going to be so apparent.
Santino
08/12/06 @ 16:43
#67
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i frickin love this game.
Rich72
08/12/06 @ 16:47
#68
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you should stick to: barbie horse adventures prehaps?
Rich72
08/12/06 @ 16:51
#69
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how did you know? now i'll have to kill everyone in this room....Bill told me to
Rob
08/12/06 @ 16:51
#70
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the cube version is IDENTICAL

Wrong, wrong, wrong, wrong.

The Wii version offers widescreen, more item slots, and a whole extra fishing section/game.

If you like to spend time fishing in Zelda, the Wii version is the one to get.
sanctusmortis
08/12/06 @ 16:52
#71
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I would have gone 8 due to the utter pointlessness of releasing 2 versions. It seems it hasn't really done anything significant...

I'll still be playing it when I get one.
Rich72
08/12/06 @ 16:52
#72
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nope i can barely program my alarm clock..... just love google though
disc
08/12/06 @ 16:53
#73
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Something for Christmas then. Good review krudster. The controls sound slightly gimmicky but on the other hand we finally have a control system that can handle the bow and the grappling hook.
Galvanizer
08/12/06 @ 16:55
#74
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Thank you.

/Cancels Wii Pre-Order

/Pre-Orders GameCube version
Spydez
08/12/06 @ 16:55
#75
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To Wii or not to Wii, that is the question.....

and the answer is - I'll get the Cube version.
disc
08/12/06 @ 16:58
#76
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Yes I think that's evident from the review, you don't really need a wii for it.

But as they write, this is not really the game you bought a Wii for.
sickpuppysoftware
08/12/06 @ 16:58
#77
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It was the save system that killed WW for me (well that and the pointless sailing but mostly the saving.

It's not a problem for those with time to dedicate but I can't even guarantee I'll have 30 minutes to play without something dragging me away. I'd end up doing the same bit over and over again then I'd not reach the next save point. Then a week later I'd do it all again until I finally gave up and played something else instead.

No matter how good this is, looks like I'm giving it a miss for the one flaw I can see.
Dizzy
08/12/06 @ 16:58
#78
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9? Oooo oooo... expect the gameranking fanboys to flood in because you dragged Zelda down!
Amicus
08/12/06 @ 16:58
#79
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Excellent reviews, at last! Seriously though, what is it with all these wankers that crawl out of the woodwork and start slagging this game off without even playing it?

I mean, hating this and Halo? Sounds suspiciously like you hate being mainstream rather than a genuine critique. Get over yourselves. I don't particularly like Viva Pinata, which I bought last week, but I can still see that it's an excellent game and I certainly wouldn't start screaming from the rafters that people who like it are simple minded fools who can't see the big picture.

Get a life...
cymro
08/12/06 @ 17:01
#80
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No ones mentioned that the Cube version a mirror image of the Wii.

Everythings mirrored horizontally (or is it vertically, lefts swapped with right).

Apparently Links always been left handed, they changed it because most Wii users will hold the controller in their right hand.



smelly
08/12/06 @ 17:01
#81
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As far as im concerned why get the inferior version?

Buying the gc version of it, is like buying the ps2 version of resi-4 (smile)

But whichever version you get, it's an ace game! Dunno how good aiming bow/etc will be without pointer though.

I personally liked the quickness/accuracy of aiming at screen and shooting.. I'd imagine its fairly cumbersome with analogue stick.


earl_roberts
08/12/06 @ 17:04
#82
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Tempted to get the GC version cause I can't get hold of a Wii but I'll hold out for the superior version I think. I like my fishing lol
kangarootoo
08/12/06 @ 17:06
#83
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@Psychopompus

"This game has been finished for ages, they could have upgraded the graphics in the timespan between finishing the game and release. Lazy bastards!"

Yeah, 'cos all it takes is effort right? Its not like you have to pay people's wages or anything when you extend development time. o-o
Muddtallica
08/12/06 @ 17:14
#84
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Oasis: Ah, go on then, I'll bite - I mean, I know you're just trolling, as you were with that earlier "Only as good as Splinter Cell: Double Agent" comment (which you obviously realised was so weak that you seem to have deleted it), but oh, what the hey. :P You're trying to make out like 9/10 is a BAD score? You must have a pretty small games collection.
Floppy
08/12/06 @ 17:16
#85
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Quite why the GC version lacks widescreen, when this was implemented into 'Super Monkey Ball 2', years ago.
Edited 1 times, most recently on 08/12/06 @ 17:17
Muddtallica
08/12/06 @ 17:29
#86
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Oasis: Well, that's pretty reasonable. Maybe you should try Majora's Mask too; technically it's aged, but it's still very atmospheric and involving, and it's not afraid to take risks or break formula, which I know a criticism a lot of people level at Zelda...
Edited 1 times, most recently on 08/12/06 @ 17:30
disc
08/12/06 @ 17:32
#87
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Am I the only guy who didn't mind the harsh save system in Wind Waker? and if this is more of the same it probably wont be that bad.

I enjoy when the risk is big, makes the award more of an award.
disc
08/12/06 @ 17:33
#88
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Oasis: You're alright in this thread.

Wind Waker was a pretty good game, focus on puzzles but had too much sailing and hunting for upgrades. It just made the game artificially longer.
Muddtallica
08/12/06 @ 17:38
#89
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Oasis: Really? Oh...that's strange. I know people who like OoT a lot more than MM, but I don't know many who loved OoT but hated MM. What was it that you really didn't like about it, compared to OoT? Just curious...MM is one of my all-time favourites...
Chtulie
08/12/06 @ 17:42
#90
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@ starmaniac: "At least I cannot imagine a classic method of control on wiimote & nunchuck."

Did you or did you not read the review this comment thread is tied to?
There it describes a very traditional game using the Wii remote and nunchuk to no averse effect. Possibly to no real diffirence in either way.
So it's quite possible to do traditional games in a traditional way so you won't notice much that the system is quite diffirent.
Much like you won't notice the second screen use much when playing, say Rocket Slime. (though I think the efect of never switching out of the main screen is actually quite significant but very subconscious, much like some reviews noticed that playing Zelda with the Wii-mote did at times allow their passionatew gaming to find a proper and useful outlet).
Darth_Flibble
08/12/06 @ 17:58
#91
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Can't wait for the game but I'll have to wait for the cube version as they are not Wii's about. I've finally completed OoT on the cube and its such a great game
Muddtallica
08/12/06 @ 17:59
#92
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Oasis: Oh well. See, OoT is my favourite game, and probably will remain so indefinitely, but I actually thought that plot and atmosphere wise, MM edges it out.

It starts out very low key - weird loner kid in freaky mask steals your horse, you get stuck in a weird alternate universe to try and get it back - but then develops into quite an emotional story, especially if you explore all the sub-plots. Clock Town is a really dynamic, alive sort of place, and thanks to the very inventive three-day system, you can really get to know its residents, get involved with their lives, help them with their problems...which makes the imminent apocalypse all the more affecting. The use of music, lighting and mood when you get to the utterly bleak final six hours is more affecting than even anything OoT threw up, IMO. It's a more emotionally complex tale than OoT is, and in my book, ultimately more refined and yes, mature. :)

Did you play through the whole game? If you really liked OoT, maybe you should give it another try some day, because I really think you're missing out. Otherwise, I guess it's too bad...

Jeeze, all this Zelda talk, keeping me awake! It's almost 2am in this country...I'd better go to sleep. :P
HazyUK
08/12/06 @ 18:13
#93
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Played it last night for 2 hours, did not want to stop.
Played it again today for 4 hours. Love it.
Thankyou Nintendo.
Nostromo13
08/12/06 @ 18:33
#94
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Eurogamer makes me sick with its reviews sometimes...
Nikanoru
08/12/06 @ 18:35
#95
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There are so many reviews of overhyped pieces of shite on this website (won't mention titles) that got a ten, yet EG gives THIS a 9?

Well, it's not like I care. But, hmm.
killyourtv
08/12/06 @ 18:54
#96
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GC version ftw
earl_roberts
08/12/06 @ 18:57
#97
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Been said a million times but why would a score bother you that much? If you're interested in a game and it gets a nine, you'd buy it. If it got a ten, you'd buy it. Why does it really matter? I personally think the reviews should stop coming with a number at the bottom!
ImGameCube
08/12/06 @ 19:06
#98
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Eurogamer makes me sick with its reviews sometimes...

/pauses to make sure that was a joke.
GrandpaUlrira
08/12/06 @ 19:14
#99
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Is the GC version going to be available in any quantity?

I'm bored, can EG lower one of the scores to 8 and up one to 10, to make people angry? I want some stuff to read.
Santino
08/12/06 @ 19:33
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i'm with you hazy its bloody great, started playing the early hours and when i finally stopped it was lunchtime!

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