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The Legend of Zelda: A Link to the Past Review

GameBoy Advance Review by Tom Bramwell

27 March, 2003

There can be no doubt that Nintendo's strategy of releasing old SNES games on the GBA is very hit and miss. Super Mario Advance, for example, is simply not worth £30 to most people, whereas Yoshi's Island is a joy to play for gamers both old and new, and having it on a portable is fantastic. What we'd really like to see is more ports like The Legend of Zelda: A Link to the Past - games which make no pretence about having enhanced or expanded themselves directly, whilst introducing a handsome helping of new content in a totally new guise.

But before we get too excited about that, let's tend to the past.

One of Nintendo's best games

The Legend of Zelda took a truly pivotal step on the Super Nintendo with the game commonly known as Zelda III. There are a million and one different things to praise about the game - the sheer size of the quest; the diversity of inventory items and their applications in the game world; the dungeon design and the subtle difficulty curve; the way the game reinvents itself halfway through by throwing in a "dark side" world, with all sorts of intricate past/present puzzles to negotiate; the dow-eyed hero and the childish quest which invented a lot of RPG clichés; and the way that Shigeru Miyamoto's team were always willing to go the silly route if it was more fun. One of the first significant boss battles at the end of the East Palace dungeon, for example, is a group of six bouncing knights who turn the room into an energizer bunny convention, and the most annoying obstacles in dungeons are cannon balls and electric blobs which bounce around like Windows screensavers.

And then there's the tech. Graphically the game can hardly stand up to the likes of Golden Sun, but the cartoon-quality line work is a much worthier precursor to the Cube Zelda than the grown-up-looking N64 outings, and although the environments aren't hugely detailed, there's never any question of what's foreground and background, never any collision detection issues, never any dodgy clipping, and even the changes made in order to scale the game to GBA are largely unnoticeable. For example, there's a lot more scrolling now to make up for the lack of screen space, but as the game was never much about ranged attacks (the boomerang and bow work fine in closer quarters), and the scrolling is handled so smoothly, you barely notice it.

It ain't broke, so why�

However despite keeping 99.9 per cent of the code as it was, Nintendo and Capcom couldn't resist gratuitously toying with the odd bit here and there, and like their SNES ports in general, there are good bits and bad. The worst is probably the audio update - faced with a slightly tinnier output, the developer has inexplicably made Link yelp every time he does something� like swing his sword. Given how many times Link swings his sword during the course of this 20-hour-plus adventure, and the "Ya!" sound he makes, it's no surprise that this rapidly becomes utterly contemptible. But on the other hand, they've thrown in one of those all-important Sleep mode functions for freezing the game state and conserving power when it's inconvenient to save or switch off.

And short of changing it to a licensed Jolly Green Giant game and changing all the swords to walkie-talkies, Ninty would need to work really hard to mess this game up. It's still stunning. You might wonder what's so special these days about a map with a dozen or so big dungeons to explore and lots of villagers to talk to in the overworld, but then again Metroid's just a shoot 'em up to those who can't be arsed to play it. Link To The Past balances plot elements, dungeon trawling, puzzle solving, boss fighting, item collection and sub-quests masterfully.

It's like a gateway drug for the genre - largely thanks to a simple control scheme (which maps perfectly to the GBA - shifting map functions and item-tossing from the absent diamond buttons to the shoulders), and thanks also to a gentle learning curve, and an engrossing quest to avenge Link's father and rescue a beautiful maiden from the depths of Agahnim's castle. Even a decade on, it's still amazingly deep, with all sorts of sub-quests to complete - it's one of those games which manages to be hugely accessible without sacrificing depth, and let's you play it as thoroughly as you want.

Foursome

On its own, A Link to the Past is worth owning. Unless you plan to go back and play the SNES version instead (which will always be fundamentally superior), it's probably worth owning whether or not you've played it, rendering the "new" element from Capcom somewhat moot. However, if you plan to ignore it once the single player adventure is over, then allow us to humbly suggest you don't!

Although it was never going to be as enthralling as a single player Link outing, Four Swords is a remarkably enjoyable piece of work. The premise is dutifully idiotic, with the fairies replicating young Link four times over (one different-coloured hero for each player) in order to rescue the princess in a quest that runs parallel to the upcoming Wind Waker adventure on GameCube. The game is split up into the usual slew of dungeons in four main stages, and the design varies from obvious, one-man traditional Zelda problems to the quandaries that really do require two-to-four players to solve. All the while you're competing for the most rupees and Medals of Courage with your fellow adventurers. There are also new objects to get the hang of, like the Magnet Glove, useful for grabbing shield-toting Links and yanking them across chasms, and the design happily mixes elements of old Zeldas with more up-to-date ideas. It isn't as grid-based as A Link to the Past, either, allowing you to shrink down to a couple of pixels on occasion to get through mouse holes and other openings.

But surely if much of the game is built for four players, you can't play it properly with less than four? Not so. The game actually scales itself up or down depending on the number, and only gives you appropriate dungeons, puzzles and items. And not content with that, your efforts in A Link to the Past and Four Swords complement one another - unlocking the Beam Sword attack in the former grants you access to it in the latter, and finishing the latter unlocks even more, GBA-exclusive sub-quests in the former.

Admittedly it feels a little odd playing the finely detailed, brightly coloured Four Swords after playing such a chunky, thick-edged game as Zelda III (we mean it in a nice way), but having them both on one cart is a stroke of genius. They're both the perfect carrot for one another; depending on the gamer, one or other is likely to lure you in and introduce you to the other. The only problem is finding people to share the experience with - but if you live with a like-minded gamer then we'd strongly recommend you both buy it.

We're just grateful for another excuse to play it

The Legend of Zelda: A Link to the Past really is a contender for the best GBA cart to date. If only it wasn't 90 per cent rehashed then we would probably go that far. As it is, it's an indispensable game, combining arguably the finest RPG/adventure the 16-bit era ever produced (even compared to the likes of Secret of Mana and Final Fantasy VI) with an expertly realised multiplayer rendition of Zelda. Capcom really is getting a grip on these handheld Zeldas now, and surely with Oracle of Ages/Seasons and Four Swords under its belt, it is finally ready to produce the first, full-scale original GBA outing for our green-clothed hero. Come on Nintendo; sign the cheque.

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Comments: 1-50 of 53 in total | next 50 »

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Tiitiz
27/03/03 @ 09:34
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Don't agree with any game getting 10/10 but this is the game I was planning to get with my SP anyway :D
Blerk
27/03/03 @ 09:42
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It's a really, really great game. Although I'd argue that 10/10 is more like 9/10 if you've already played it to death on the SNES. Like I have. :-)
FWB
27/03/03 @ 09:43
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Never played Zelda and was thinking of getting this if I get a SP. But I want a package deal. A package deal, dman you Nintendo.
Nemesis
27/03/03 @ 09:45
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Page down
Page down
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10/10. Wheeeee.

/goes back to read text/
Blerk
27/03/03 @ 09:48
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But I want a package deal. A package deal, dman you Nintendo.

You want a cheap holiday in the Algarve with your SP?
FWB
27/03/03 @ 09:50
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Now that you mention it, yeah, I do.
Concrete
27/03/03 @ 09:57
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Pre-ordered this and GBA SP through Eurogamer shop, got an email saying Zelda has been shipped but nothing on the GBA yet :| Really hope they both turn up tommorow . .

/edit: waaaaaaaaaa zeldas just turned up, now all i need is a GBA!
Edited 1 times, most recently on 27/03/03 @ 10:06
Nemesis
27/03/03 @ 10:21
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/finishes text/ Nice review Mugsie.

Awwwwww, I can't wait until tomorrow. Pick up the SP and LTTP. I'm all excited. Wheee.

La4z
27/03/03 @ 10:38
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Oh oh! Maybe I'll finally get to complete this most exellent quest *jumps up and down excitedly*

Now someone please cough up some money for a broke bastard....
MaTTy_P
27/03/03 @ 10:47
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i want it, but not sure if i can be arsed to fork out for a GBAsp :(. I did have a GBA and was thoroughly dissapointed with it, allthough it mightve been cos the screen was s h a t. Still, metriod fusion and this game, are swaying my judgement. Hmm, if the SP screen is anything near as good as the gamegears, then im very tempted.
otto [mod]
27/03/03 @ 10:55
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*wonders what the hell he is missing in this game, which he thinks is a bit crap*

edit - the review says: "It's like a gateway drug for the genre - largely thanks ... to a gentle learning curve"

This would be the 'gentle learning curve' that had me, someone who's been playing games for over twenty years (albeit not very well), throw the game away in frustration after only twenty minutes?
Edited 2 times, most recently on 27/03/03 @ 10:59
Nemesis
27/03/03 @ 10:56
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*wonders what the hell he is missing in this game, which he thinks is a bit crap*

Who's that trip tripping across my bridge /nudges Ottosan in the ribs/
Blerk
27/03/03 @ 10:59
#13
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*wonders what the hell he is missing in this game, which he thinks is a bit crap*

You're missing the actual game bit, otto. Given that you got stuck at the bit where you enter your character's name... ;-)

/ducks and runs
otto [mod]
27/03/03 @ 11:03
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I'm prepared to admit I'm not the best gamer there is on this fine planet of ours, but I'm also not the worst. No, really. I'm not.

So I really wonder what I'm missing here! I mean, I *love* RPGs, and I can even put up with an 'action' element (albeit reluctantly). But this game *starts* by throwing a mini-boss at you who only needs three or four hits to kill you and force you to traipse through the whole dungeon again to have another pop at him. How is this fun?
Machiavel
27/03/03 @ 11:16
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Otto, Where did you get stuck again? Some charging knight? (Might be below our hardcore gamer's memories but you never know ;)
Blerk
27/03/03 @ 11:20
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Some charging knight?

Mmm... it's been a long time since I played LTTP, but I definitely remember beating a charging knight in some game sometime.

Is this the one where you move out of the way when he charges, then he hits the wall and is stunned for a second so you can quickly chop him in the back? Then repeat until dead?

Edit: forgot how to speak English for a second.
Edited 1 times, most recently on 27/03/03 @ 11:21
otto [mod]
27/03/03 @ 11:26
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Hmm yeah it was some kind of knight. It's where you pick up the boomerang (which doesn't seem to have any effect on him). Can't remember him charging though. Mind you, I haven't touched the game since Christmas, I got so irritated with it. Will probably pick it up one day when I've finished Tactics Ogre (mind you Golden Sun 2 will be out by then, so...).

Question: is the Zelda Advance cart going to be necessary for extracting full GC link capabilities with Zelda: TWW? Or will Zelda Cube be like Animal Crossing and require only a cart-less GBA to link to?

If the latter, I may just try and swap Zelda Advance for something more to my tastes (and abilities :p).
Alastair
27/03/03 @ 11:31
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Otto, did you get my email?
Nemesis
27/03/03 @ 11:32
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If the latter, I may just try and swap Zelda Advance for something more to my tastes (and abilities :p).

Will check and see if my daughter has finished with that My Little Pony cart. ;-)

Just kidding! Just kidding! /G,D,R/
otto [mod]
27/03/03 @ 12:08
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Thanks trowel, yeah, that's what gamefaqs said, somehow it didn't seem to work for me. Oh well. :(

Alastair, not yet, was it hotmail? I'll go check.
JaysonG
27/03/03 @ 12:08
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Do you only need one cart to play the Four Swords 4-player?
DB2k
27/03/03 @ 12:17
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i have this for months and months.. tis a great game.
I am stuck on almost exactly the same place i was when i played ito n the snes..

quality ;)
Wretched Chin
27/03/03 @ 12:36
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I'm pretty sure Link made the "Ya!" noise all the time in the SNES version aswell?
Genome
27/03/03 @ 13:36
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He didn't. They added it, just like they added the voices in Mario Advance. (Oh, how I hate Toad.)

Otto, shame on you. This game (combined with Metroid 3) is as close to the pinnacle of 16-bit gaming you can come. It's damn well near perfect.
otto [mod]
27/03/03 @ 13:40
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Yeah that's what everyone keeps telling me, I just don't buy it. I think everyone's wearing some very pink rose-coloured specs. Sorry! :)

(I'm just as guilty of it for the 8-bit generation, I'll freely admit - but the 16-bit era passed me by, I was too busy writing poetry and being an up-my-own-arse sixth-former)
Nemesis
27/03/03 @ 13:46
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I think everyone's wearing some very pink rose-coloured specs. Sorry! :)

I didn't have a SNES, so no RTG's here. Just, you know, have another go at it...go on.
Alastair
27/03/03 @ 14:36
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Never heard of a walkthourgh?? Water temple wasn't that bad after some informed reading!!
bionutz
27/03/03 @ 15:06
#28
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just ordered the game. I'd have ordered everything from eurogamer, unfortunately the delivery costs to Germany are too big (and the price of GBA SP as well), but no, amazon.de is cheaper...
Can hardly wait tomorrow (maybe I win one GBA at the eurogamer contest?)...
MaTTy_P
27/03/03 @ 15:22
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i admit, the water temple on OTT is cack.

still, any other great gba games on the horizon?
boabg
27/03/03 @ 15:32
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10/10? um havent i played this before? oh yeah, as a decade ago. maybe you should take the fact people have finished these type of games into account in your reviews.
otto [mod]
27/03/03 @ 15:36
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I haven't finished the game! :p
Machiavel
27/03/03 @ 15:50
#32
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Ah OOT Water Temple. Try racing back from the Ice temple, shunning the defrosted King and missing out on the blue (water-loving) costume. Am amazed how far I got through before getting stuck when always unable.. to.. breathe... :)
Blerk
27/03/03 @ 15:57
#33
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Just read the review again. Look at it! Just look at it! It still looks as good today as it did when it was first released! It's a joyous game! It's wonderful! You'll never regret buying it. Unless you're otto. In fact... I think I'll put the SNES on tonight and play it again. Whoo! :-)
mal
27/03/03 @ 16:20
#34
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Uh oh. I gave up on Golden Sun after I defeated the evil tree face thing and now noone will help me save it (and I've read all the FAQs). And I gave up on Oracle of Ages (though I can't remember if I got stuck of just bored). And otto's completed both of those games! Waah!
otto [mod]
27/03/03 @ 16:23
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Nope. Completed Golden Sun, piece of piss, but gave up on Oracle of Ages during the third dungeon.
bluebird
27/03/03 @ 16:29
#36
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Is there any way to play four swords by yourself? Or is it multiplayer only?
mal
27/03/03 @ 17:44
#37
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The article says:

But surely if much of the game is built for four players, you can't play it properly with less than four? Not so. The game actually scales itself up or down depending on the number, and only gives you appropriate dungeons, puzzles and items.

It doesn't say whether it will scale down as far as only one player, although on the other hand it doesn't say that it doesn't
otto [mod]
27/03/03 @ 20:09
#38
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I don't think it's single player, I'll go check though a bit later.
otto [mod]
28/03/03 @ 10:29
#39
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Right, I checked, Four Swords is not single player - it'll show you the intro movie, but won't let you start the game proper unless you have an active link to another GBA.

Oh and goaded by my shame I had another go at LttP and got past the bit that was bothering me (first go with only one heart left, typical). Was killed again shortly thereafter though. I should get used to being killed a lot in this game, right?
jimbo
28/03/03 @ 19:15
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Question, first I passed this by for metroid, next i really liked golden sun, is this better than golden sun???????, next i have no one to play 4 swords with does this make it less of a purchase?????? thanks to any help......
otto [mod]
28/03/03 @ 20:43
#41
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jimbo imho Golden Sun is waaaaaay better than this. :)
Pirotic
28/03/03 @ 22:59
#42
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already finished it 3 times, is there really anypoint in getting the GBA version :P

and no, i dont have 3 friends, let alone 3 with a GBA and a copy of zelda.. :i
jimbo
28/03/03 @ 23:03
#43
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Thanks otto i'll wait for the golden sun sequel out this summer and for the advance wars sequel!!! . Too bad i traded in my copy of golden sun as apparently there was a code to keep youre djin etc. and transfer it to the sequel????????
Pirotic
28/03/03 @ 23:40
#44
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Yes Jimbo, if you do a little key command it gives you a code which you copy into goldensun2, it saves your character levels and djin etc
jiroczech
29/03/03 @ 15:53
#45
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otto: casting my mind waaaay back to the first time I played Zelda LttP on the SNES I think I can remember finding the going a little hard at first.. it's just a matter of getting used to the way things work, the difficulty curve soon eases off a bit, so no, you shouldn't expect to die a lot.

It is IMO one of the best games of all time. Really. Stick with it.
Xpander
29/03/03 @ 19:37
#46
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Can anyone tell me why the subtitle is 'A Link to the Past?'

Having played it all the way through on the SNES some ten years ago, my mind is a little hazy. But I've often wondered this. Link never goes back in time, he simply goes to another realm.
Pirotic
29/03/03 @ 20:18
#47
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I think the "link to the past" is refering to the tri-force, either that or its set before the previous NES titles as Shigeru once said that each zelda game features a different 'link' from different era's

neway, the japanese version was called "Zelda: Triforce of the Gods" when translated, so no doubt we have the lovely localisation people to blame for it
Edited 2 times, most recently on 29/03/03 @ 23:01
otto [mod]
30/03/03 @ 10:36
#48
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Thanks jiro, I'll stick with it. I'm in the first proper dungeon now, East Palace? I just hate the way you can't save, if you can't complete the dungeon in one sitting (unlikely) you have to start from the beginning again. Gah!

Re Golden Sun, I'm a bit miffed because if you save *after* the final battle, there's no way of going back and picking up any Djinn that you might have missed. Which is annoying.
iansephton
24/07/03 @ 12:47
#49
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Can someone tell me how to get into the Sage 6 Level and how to find the special bomb shop please. I'm stuck!!!!!!!!!!!
Edited 1 times, most recently on 24/07/03 @ 13:48
gonrico
07/09/03 @ 20:36
#50
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what is the room of four swords in Link to the past. In the original snes version it wasn't ther??!!! :?

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