Xbox Live Arcade Review
Microsoft's best or worst idea ever?
Version tested: Xbox
The Xbox Live Arcade is either the best idea Microsoft ever had or the worst; it really does depend on how carefully the company wants to develop it. At the heart of the concept, it gives gamers access to the kind of pick-up-and-play stuff that few publishers could put on the shelves, and lets Microsoft try out some more left field ideas to see how the public responds - all at an impulse price.
The genius is that it's just such a simple and well-thought out part of the Xbox Live service. For a start, you can try out each and every one of the 17 currently available games for free, and then if you like them, you can pay a small fee (between £7.49/9.99Euros and £11.50/14.99 Euros) and download them. No need to worry about system requirements, configurations headaches and definitely no need to buy expensive magazines just to try and find out if any of the games are worth bothering with or not. In fact, Microsoft is currently offering the demo disk for the cost of posting it out via its call centre (0800 587 1102), through current Xbox Live starter kits, or attached to the Official Xbox magazine (issue 43, if you've got it already). You should also bear in mind that you don't actually need an Xbox Live sub to play the demo disk, although if you do you can obviously unlock and download the full games.
On the other hand, the reason it's taken us more than two months to get around to checking out the Xbox Live Arcade service was the lingering suspicion that the games were going to be the kind of sub-shareware fodder we've been sprinting from for years. Frankly, there are enough bad games to deal with at full price, never mind the cheap and nasty rubbish that the super-budget labels spew out to catch the unwary punters with. Taking it one step further and not even giving you the benefit of having a box and manual for your money seemed an even worse idea to us. At least you can trade in your rubbish boxed games.
But faced with a summer release drought as severe as we've ever known, we decided to give Microsoft the benefit of the doubt and give its newest service the once over; after all, it's free and we don't have to hassle overworked public relations people in order to try the games out.
The Games
Alien Sky
Galaga is arguably one of the most enduring arcade shooters of all time, so kicking off the Xbox Live Arcade with a remake sets the right tone. As with all the demo versions available here, we were limited to just four out of the 110 levels and a few of the available weapons power-ups, but it's more than enough of a glimpse to reveal that it's little more than enthusiastic shareware fodder.
The so-called 'modern' graphics are serviceable enough in a kind of late-period-Amiga kind of way, and the gameplay is endearingly retro, but frankly we'd just rather play the real thing than some bedroom outfit's interpretation. There's always room in our lives for another Galaga clone, but we can think of better things to spend £7.49 on. Next.
3/10
Astropop

More block shifting fun, but is it worth the cash?
Two games in and we're already onto block-shifting puzzling. But to be fair to Astropop, it's instantly absorbing fun as you run around the bottom of the screen with a magnet, plucking coloured blocks from above and shunting them back up with the intention of matching four of the same colour to destroy them.
The demo offers eight levels of the 32 'Classic' mode levels, and two minutes of the open-ended survival mode, and out of all of the games currently available we'd definitely recommended trying this one out. It's this sort of frantic, quick-fix gaming that's most likely to bring us back for more, and at £7.49 we could happily live with that sort of outlay.
8/10
Bankshot Billiards
This top-down interpretation of the pub sport is pretty basic, but offers an intuitive and straightforward take on the game. What it lacks in graphical frills it makes up for with a long list of different types of pool games to try out. Not our cup of tea, to be honest, and ought to be a third of the £11.50 that Microsoft is asking for it.
3/10
Bejeweled

One of the most insanely addictive games of all time. But we’d rather play Zoo Keeper on the DS, thanks.
Ahh, Bejeweled. Regular readers will note our fondness for this shape-shifting puzzling masterpiece, particularly in its guise as Zookeeper on the Nintendo DS. The premise is so simple, yet so crazily addictive we barely leave the house without it.
Simply switch around adjacent shapes (jewels in this case) on a grid with the aim of lining up three or more in a line. This version sports the normal level-based mode as well as time trial, lacking some of the extras that Zookeeper boasts, and the demo grants three levels of Normal mode to give you a flavour.
Its aceness is beyond question, but we're shocked that Microsoft wants punters to pay £11.50 for the privilege. If you want our advice, pay a bit more for the DS edition and get a lovely touch-based version that you can take on your hols and play wirelessly with a mate.
7/10
Dangerous Mines
My god, now we're in parlour game territory with this utterly basic Minesweeper clone. The premise is simple, but bafflingly compelling as you try and work out where the mines have been laid on a grid without touching them.
If you've ever had a boring office job, you'll be all-too aware that this has been bundled for free with Windows for more than a decade, so quite why Microsoft imagines people will be willing to part with £7.50/9.99 Euros is really anyone's guess - especially given the shoddy presentation that makes the game look like it's been ported direct from the DOS era.
The number of boards and modes makes this an infinitely replayable brain-teasing diversion, but it's best suited to passing the time in boring office jobs than played in the living room.
1/10
Fuzzee Fever
This five-minute time-limited demo is described by Microsoft as a "genuine original", but all it amounts to is another block-shifting puzzler, with the idea to clear all the blocks on each of the 17 levels by lining up at least four of them together.
The cutesy 3D presentation is a cut above most of the games on offer here, but although the game is mildly endearing for a few minutes, it's tough to imagine wanting to part with £7.49 in this day and age. Xbox Live multiplayer support offers some respite, but this is fairly uninspiring stuff.
5/10
Guardian
Much like Alien Sky, this Defender clone grave robs the past to provide us with a simple, frenetic side-scrolling blaster with an updated look and feel.
The demo allows you 10 minutes with no restriction on content, and we have to say this is one of the better-thought-out remakes we've seen, with much more going on than the super-hardcore original. Rather than simply blasting aliens and rescuing little stick men, Guardian mixes it up with a spot of base-defending and building bombing.
With 30 levels and five difficulty setting and a more appropriate graphical update, Guardian's firmly in the 'not bad' category - but, again, should have been cheaper.
7/10
Hollywood Solitaire
Another game that bored office workers will be all-too familiar with. Despite suffering from the same awful presentation as Dangerous Mines (no surprise, given it's the same developer), there are literally hundreds of different card games on offer here.
Still, however absorbing these might well be, they're much better played with a mouse on a PC (where they generally come for free), and we're just utterly confused why anyone would contemplate paying £7.50/9.99 Euros for this - things like this ought to come free with the Live service, frankly.
1/10
Mutant Storm

Deranged Robotron psychedelia, and by far the best game currently on Xbox Live Arcade.
Now this is more like it. Pom Pom's freaked-out, psychedelic take on the Robotron arcade game of a million years ago not only demonstrates how to make a retro concept look amazing, but the gameplay is fast-paced relentless shooting brilliance.
This seven-level demo takes you on a whistle-stop tour of the 89 available in the full product, and is easily the best value for money offering. If you want one reason to visit the Xbox Live Arcade, this is most definitely it. You can see why Microsoft has just signed the game up for the 360's forthcoming Live Arcade service.
9/10
Ricochet Lost Worlds
And it's back down to Earth we go with this tiresome remake of Arkanoid, which in itself has a tiresome late '80s remake of Breakout. Simply pilot your ship along the bottom of the screen and try not to zzzzz... fall... aszzzzeeeelp.
But seriously, we really don't care that there are 160 levels across 16 stages. It's really very, very dull. 10 minutes of this demo was more than enough to remind us how much things have moved on for the better.
2/10
Super Collapse 2
Oh looky here, another block-shifter, or, as Microsoft points out, another "web favourite". Like most of the variations on this theme, the idea is to group together and destroy coloured blocks before they reach the top of the screen.
Play up to eight levels in the demo over three modes, but as much as we love these types of games, £7.49/9.99 Euros, again, seems too steep to us.
6/10
Zuma

It's Bust A Move with a crazy frog, only less annoying.
It's Bust-A-Move with a rotating frog! Again, a well-worn favourite concept is pillaged, given a little tweak and offered to us re-heated.
In Zuma, Taito's bubble-popping premise is retained, except this time the bubbles are working their way around a spiralling tunnel that leads to YOU! Essentially it's a case of popping like mad or be popped.
Despite the horribly derivative nature of Zuma, it's one of the more endearing efforts currently available, but still not worth £11.50/14.99 Euros. it's bordering on a rip-off. That's an insane asking price, Microsoft.
4/10
The post-launch games
Since the service launched back in late May, there have been a handful of new titles added to the line-up...
Dinos and Aliens
Aaaaand now let's do a Bomberman clone. This ultra-cutesy 3D take on Hudson's perennially addictive concept has been zoomed in and given an isometric perspective, but in all other respects is essentially a Bomberman 'adventure' for the young 'uns.
It's dumbed-down, slightly prettified and perfectly serviceable but we'd rather just see the original offered for download at substantially less than the £7.49/9.99 Euros Microsoft is asking for it. Next.
4/10
Think Tanks

It may well be a garage game, but it should have stayed there.
An appallingly limited multiplayer online deathmatch game with floaty tanks and some of the worst 3D graphics we've ever seen on an Xbox. At no stage in the history of gaming has this sort of sub-par drivel been acceptable. Neeeeeext.
1/10
Atomaders
Oh my god, can it get any worse? This is quite possibly the most insultingly pointless attempt at remaking Space Invaders we've ever seen. Quite honestly, just paying Taito for the licence to the original would have been a better idea. £7.49/9.99 Euros for this? Have they completely lost the plot?
0/10
Feeding Frenzy
Actually, this one's a charming little number. This side-on 2D affair sees you guiding a little fishy around the sea trying to eat anything smaller than you, kind of like Katamari Damacy in the sea. Eventually your gluttony allows you to eat progressively bigger fish, and so on until you presumably eat the planet or something.
This cute diversion is a fine addition to the Xbox Live Arcade - one of the best, in fact, although we have lingering concerns over its longevity.
7/10
Marble Blast

Super Monkey Ball without the simian charm or the bananas. Where's the fun in that?
Monkey Ball without the monkeys and gems instead of bananas - so, it's basically Marble Madness then? Hmmm, not quite, but the basic 'collect everything and get to the goal as quick as you can' premise applies here.
Like most of the Xbox Live Arcade offerings to date, it lacks inspiration, charm, and seems overpriced. At least in this case the graphics aren't bad, but there's something oddly soulless about the whole thing. Get the real thing - it'll be going cheap soon enough anyway.
5/10
The "where are they?" section.
For (presumably) boring licence-related issues, Microsoft has yet to begin offering the 'real' retro stuff that the North American audience are currently enjoying. Right now, Xbox Live Arcade users can pick up the Namco Vintage pack for $14.99, which contains Pole Position, Dig Dug, and Galaga. We're a little uncomfortable with that price-point, as ever (particularly as it's likely to cost more here, relatively, than it does there), but the principle of offering the real deal, rather than crap remakes is something we're heartily in favour of.
In addition, North American users get the added bonus of Ms. Pac-Man free of charge with the freebie disk. How come this isn't available over here, Microsoft? No fair!
Conclusion
On the surface, the Xbox Live Arcade is a fine addition to the service. It's simple, easy to use, and like everything to do with Xbox Live, completely fool-proof. The line-up of title is packed with the sort of simple, pick-up-and-play games that practically anyone can get to grips with without so much as reading the instructions. It's just like the old days, but without the load delays.
But that doesn't make them worth buying.
With so much sub-par dross clogging up the service to date, it's a case of so far, so-so. For every Mutant Storm there are a half a dozen titles that, frankly, we wouldn't want on our hard drive if they were free. It doesn't matter how many levels they contain or that they're Live Aware or allow voice chat. At the current prices Microsoft is asking, it's not chancing its arm that people will be willing to make these kinds of impulse purchases; it's simply having a laugh. With the average high street store selling some outstanding, all-time classic budget games at three for £20, you'd be better off shopping around for a your gaming thrills than taking the plunge with some well-meaning but ultimately below-par titles. Asking punters to shell out good money for the sort of amateurish stuff available here is actually quite amusing. Nice try.
What would make Xbox Live Arcade better?
In terms of its usability, absolutely nothing. It slots in seamlessly into the Live service, and with the various high-score tables and multiplayer facilities on some of the titles, you can see Microsoft has lain the groundwork for something that could end up being quite exciting. Eventually.
But right now, it's painfully evident that the quality of the games simply has to improve on a fundamental level. And in tandem with that complaint, the idea that anyone would really want to buy these games with this pricing structure needs to be looked at urgently. We'd suggest slashing the price in half, or at least offering special discounts for buying more than one at a time; Microsoft won't get much interest from European punters, especially with the subscriber numbers being about 10 per cent of the Stateside numbers.
Retrosexual
With the pricing structure re-evaluated, the most obvious thing to do is call in the retro classics; the two Namco packages (Namco Vintage and Ms Pac Man) currently only available in North America are exactly the sort of releases Microsoft should be going all out to target. And given that they're so easy to emulate on the Xbox, require virtually zero development costs and take up so little space on the hard disk space it's a no-brainer for all concerned. The myriad of arcade classics should be hauled in from far and wide: Konami, Midway, Sega, Atari, Namco, the lot. Leave no stone unturned.
And then, once the arcade line-ups have been plundered, look at licensing some of the games released on home computer and console systems of the past 30 years. Get publishers interested in making the most of their bulging back catalogues and watch the cash roll in. It really can't be that hard to do; certainly no harder than what it has already pulled off. Just look at how excited everyone seems to be about the Revolution's downloadable back catalogue possibilities.
If Microsoft could, for example, license the Sinclair Spectrum, Commodore C64/Amiga and Atari ST tech for use in Xbox Live Arcade, the response would be incredible. Sniff around Sega's old systems and vast library of classic titles, and, again, the possibilities are endless (Nintendo notwithstanding). Sure, modders can emulate all this stuff already, but not everyone's willing to go to such lengths to enjoy a blast from the past - and it's not particularly legal to do so, either.
Even if Microsoft completely ruled retrogaming out of the equation (which it isn't doing, judging by the Namco deal), the Live Arcade is the perfect testing ground for off-the-wall ideas that gamers aren't generally exposed to. Clearly the 360's Live Arcade - with the greater storage capacity of the hard disk - will be able to go further in terms of ambitious new content, but even the current set-up is being utterly under-utilised.
Imagine some of the more left-field designers from the 8 and 16 bit eras making a sort of underground comeback, with their games finding a viable commercial home on the Xbox Live Arcade scene. If it puts them back in the limelight and original, absorbing gaming ideas are thrust back into the mainstream then Microsoft can have our money right now.
Our advice, for now, is to try out the Live Arcade demos and see what you think, but to be very cautious about parting with hard cash. Like almost everything connected with Microsoft, this is a bit of a borked version 1.0, but keep an eye on it. It could well be the best idea it ever came up with.
For further information on the Xbox Live Arcade, head to the official website. It should also be noted that you can play many of the demos for the games listed in this article on the official Xbox Live Arcade website.
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Comments (67) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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...but it is a good idea, with some promise, just get the pricing sorted, microsoft!!!
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The Phantom will take over broadband gaming - YOU HEARD IT HERE FIRST!
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But, yes, the biggest problem is the insane pricing.
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I think it's already been stated that it is. And also, there's a free "silver" subscription to live which will get you immediate access to Arcade. You just need broadband, and you're sorted.
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Hey, Zuma isn't Bust-A-Move, it's Puzz Loop.
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I'm not defending the dross, but that tends to be true of ANYTHING. Sturgeon's law.
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Super Ultimate Uncle Next 3 Alpha!
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Bubbles as a fundamental design principle. That's a good one.
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Hopefully this will give Team 17 the excuse to release another 2D Worms game. I would buy it for that. That and Lemmings...online would be the best thing evah.
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Sony own lemmings. Aint gonna happen.
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I'd love that I would!
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These aren't old games. Hence the price - Mutant Storm for example is $20 for PC so really on XLA you're getting a good deal.
That some of the games aren't good for their price is a shame, but that doesn't mean that none of them are worth a paltry 7 - 10 quid.
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phan·tom n:
Something apparently seen, heard, or sensed, but having no physical reality; a ghost or an apparition.
Something elusive or delusive.
An image that appears only in the mind; an illusion.
Something dreaded or despised.
aka Vapourware
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In terms of its usability, absolutely nothing. "
Not quite right. One thing that would definitely improve things is if the Arcade stuff was installed into the normal Xbox Dashboard, so you don't need the bloody disk in the drive every time you want to play one of the Arcade games you've purchased.
Anyway XBL Arcade is pretty much just a trial run for Xbox 360, which will probably see things much more polished, with a better variety of pricing etc. Right now some of the games up there are pretty decent, and there's a lot of free content available (too much, truth be told, to persuade you make a payment) but overall the games are just too pricy. A pay-per-play charging model with micropayment might be the way forward, but if the prices can at least reflect the quality of the title that'll be a start.
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1) Like Kiigan said, the one obvious thing that could have been done better is just so obvious, how can you miss it (i.e. put the whole thing into a bullet point on the dashboard instead on a sperated DVD)
2) Calling Zuma a Bubble Bobble derivative just because both use bubble-like objects is plain bad and lets me suspect you haven't played the game for the whole 5 minutes trial time. Otherwise you must have noticed that the a major part of Zuma - cleaing more balls by cleverly using combo opportunities - simply is very much unlike Bubble Bobble where you can't do combos at all.
While I agree on most scores or have just minor complaints (Richochet is a bit better and Guardian worse due to not being a very good Defender clone), the score of Zuma is really badly off the mark.
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I too think the prices are too high, but they're actually the same or even a bit less than what PopCap & Co. are asking for the PC shareware versions.
Yet still people seem to buy them even though getiing the full PC versions for free is certainly much easier than on Xbox Live...
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Wheres the stuff like Alien Shooter, Steel Saviour, Jets 'n' Guns or Gish?
If MS want to bring smaller Indie games to a wider audience they should at least start with the cream of the crop!
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It's a brilliantly designed action puzzler with virtually infinite replayabillity. The combo and multiplier system is the best I've ever seen, the number of levels and play modes is huge and the presentation is flawless.
Please get the PC version and play it at least until you beat the adventure mode, then you can assign it a score, 4/10 is just wrong!
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EG's dictionary:
flaming = disagreeing
fanboy = someone who disagrees
Wow.
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I suggest you shouldn't write about any games costing less than 30 ukp, given that "indie games" apparently is an insult in your vocabulary.
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But if it's so blatantly based on a simply wrong argumentation, you'll just have to point it out. Especially when the game gets dissed so hard compared to some really average stuff like Feeding Frenzy (scoring a very generous 7).
By the way, as opposed to Mr High-and-Mighty I've played all 17 Live Arcade games (even the really crappy ones, shudder) in their full versions for obviously a little bit longer than him (not hard to do, I suspect)... admittedly I didn't have to pay for them because our MS PR peeps made it possible for us to download the games for free when we asked them about it.
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/glares at kentmonkey and sam_spade
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EDIT: Have to say though, I would not spend £7.50 on any of these games, not when I can pick up gems such as Metroid 2, Viewtiful Joe, Project Gotham, Psi-Ops etc. all for under £10. How can you justify £7.50 for (mostly) shallow games like these? £2.50 fine, chuck one in free every month for continuing your live subscription, give one a month away free with the "official XBOX Live magazine", at least that might make it worth somewhere near it's ridiculous price, but £7.50 is extracting the urine, IMHO. As for the Namco thing, so I can go out and buy Midways Arcade Treasures 1 or 2 now for £4.99, or I can pay probably almost if not more than double that when Namco's compilation is offered over XBOX Live and get 3-4 games. Hmmmmm, although I don't think Midways offering is even worth £5, I can see that it's by far better value for money than this.
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The Phantom will take over broadband gaming - YOU HEARD IT HERE FIRST!
"
Ive seen a lot of console failures (*CO-vrboy-UGH*), but the phantom will take the cake. A couple of years back, i thought the phantom actually had a chance of getting a market share. That however, is one less illusion that i have to think about. Rumpy Stumpy said it all, cant really add anything to that.
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itunes has proved that this kind of business model is a winning formula only if the price and service is right.
If companies are at all serious about this kind of "flash"-based games business model it has to be an impulse purchase. ie £0.99 or perhaps £1.50 for games like Mutant Storm.
With Nintendo's virtual console game library feature set to debut on the Revolution this kind of business is likely to be a growth area in the future.
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A song takes maybe a month to write and record. These games are taking several people upwards of 4 months. You can't compare it to iTunes.
In most cases it's the developers choice to price the product. I can assure you that most are only charging what they feel they need to get by.
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A song takes maybe a month to write and record. These games are taking several people upwards of 4 months. You can't compare it to iTunes. --Bezzy
Mo, you shouldn't comment on a fair price for Mutant Storm until you've played it you know... which your dismissing it as a "flash" game clearly shows you haven't done... --ManicMinerUK
Fair enough. You're right I haven't played it.
I was basing my decision on the fact that it's a robotron remake and getting over-excited at the business side of an itunes-like service for the video-game industry. It wasn't my intention to dismiss the creative, artistic and programming effort of the game producers that went into creating the games.
Having said that, what do people think is a fair price point for games like Mutant Storm?
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Pretty moot. I think I'd pay them whatever they think they deserve/need... but then, I know the guys, so in this case, there is trust between us.
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I don't see what PopCaps' prices have got to do with this. I don't care what they charge, it's still too much. Just because someone makes you pay 200 for a pile of crap, doesn't mean that someone else charging 100 is giving it cheap.That is, for an example. Not that I think that PopCaps' games or Bejeweled are crap.
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"Small handling charge" is how the call centre bod described it before telling me that a small handling charge is £4.
"FOUR POUNDS?! Who's handling it? The Queen? Can you not forgo the handling and just send it to me, I'll pay the postage."
Shocking e-bay-tastic shipping fee. For what is in effect a demo disk. Can't they just allow us to download the arcade?
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When in the name of Bill Gates billions did this happen??!??!?!??!?
PS: Can we have an ibox Mr Microsoft? ie a smaller, simpler, cheaper 360 that only plays Xbox live arcade games?
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That some of the games aren't good for their price is a shame, but that doesn't mean that none of them are worth a paltry 7 - 10 quid."
No I disagree.
For a start Micfosoft are cutting out any physical shops, and also shop staff (apart from technical support) so games bought by this means should be extremely cheap, due to very low overheads compared to the size of the market they are serving.
And I'm afraid you have fallen into the psycological excuse Microsoft hoped you would, in thinking "its still a bit cheaper than the shops" when really it should be extremely cheap.
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EG marked it down because its simply and purely just a rehash (but what did they expect?), but mainly marked it down due to M$'s £11.50 asking price.
Mr. Gates...., don't you have enough money already, that you even have to stoop to asking outrageous prices for old games, even though customers have to download these games from the Live! service and don't even get a hard copy of a game for their money?!
M$ has a huge market (everybody subscribed to Live!), no high street shop letting overheads, no manufacturing overheads of games, and minimal staff overheads and no shipping service to run.
So its an extremely cheap retail service for M$ to run. Cheaper than Play or Amazon (even they have delivery overheads.) So why do they then insist on prices which are an obsolute and purely a complete rip-off?!
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However, arguing that Zuma (for example) should be a couple of quid is just plain stupid. It's easily comparable to the likes of Zoo Keeper on the DS - a game where most people don't have an issue with the price (despite it being available for free on PC).
And Mutant Storm is seriously one of the finest games ever written. Apart from Disgaea and Civilization this has probably eaten more of my time than any other game. If it's not your type of game then you aren't going to pay £7.50 for it, but suggesting that it's only worth £2 because of this is ludicrous.
And attacking MS for the prices is just meaningless. They're a company - they want to make money. They price their games at a level they think people will buy them. If they're wrong then people won't buy them. Same as happens with every company. Sony and Nintendo aren't doing what they're doing to make you happy. Get over it.
Games are worth what you're willing to pay for them - simple as that. If you don't like the price then don't buy them.
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But with Sony, they didn't even NEED to bother with online functions with the PS2, because they knew they had created something GODLIKE in that console that ensure all decent human beings would have one, so the online functions were a mere afterthought to Sony.
Just further proof that Xbox is a load of rancid horse smegma and PS2 is the new messiah!
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Zuma / bejewelled are both £11.50 each - for games that are, as zErOb_cOOl says, downloaded onto the Hard Drive.
Zoo Keeper's £15 with free delivery from Play.com - for a physical game on a ROM card with instructions, a case and warranty.
I think EG are right, someone is taking the piss here - and this time it's not me!
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We then back that up by quoting what we feel the games are worth in general, sure some will be worth more than others, but some are only worth a couple of quid if anything.
If people purely posted "nope not buying them" that would be a pointless discussion wouldn't it, so don't have a dig at people justifying their decision/making a comment.
PaulStephenPatters, you're a cock. i don't feel like I have to justify that.
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Comparing Xbox arcade to iTunes is a bit off though, IMO. Yeah - you want to try to create an impulse purchase, but you're comparing two entirely separate products. Even the poorest of the games on Xbox live will have taken way more time to create than the average song takes to record. Even comparing it to an album is woefully short of the mark, and iTunes ain't that much cheaper on albums. Realistically all these guys can do is aim to be an impulse purchase for people who like these kind of games already, rather than everyone who has access to them, which means the price can be higher. And trying to convince anybody who isn't into this kinda thing to even consider buying them is probably as pointless as me trying to argue their corner here
kentmonkey - I disagree. IMO, some of the posts here claiming the games aren't worth the price seem blanket dismissals of the pricing policy, based solely on the fact that the poster simply doesn't happen to like these kind games, rather than being based on the quality of the games.
To use one of your earlier examples - I've played Mutant Storm for well over 50 hours, probably nearer 100. Whereas Viewtiful Joe I played for about 2 hours before becoming bored, and paid slightly more for it. I'm not about to suggest that it should cost £2 though because I understand that it just didn't do it for me. Different people, different tastes - that's all.
Although the shit stuff is still shit...
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Not played Mutant Storm but from what you and others have said, plus what I know of it, perhaps £10 for that one as there isn't any packaging for instance, but £2 for one of the crap ones.
I do think that they'll have problems shifting these, most people will perhaps buy one to try but when they get a duffer for £7 they'll walk away, imo.
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Still, I like the idea behind the service, and I like a couple of the games they provide - and that's kinda what I was supporting. And actually - the implementation is pretty damn slick (apart from it needing the bloody disc to boot, which is just plain daft).
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As an independent developer myself I can vouch for the fact that some of these games can take an upward of 1 year to create by a team of 2 people. They are completely different from music and saying they should cost $1.50 each is ludicrous. Games like this don't have a chance of selling millions of copies like Metroid Prime had already done when it's price went down. These smaller titles sell a few thousand copies and that's what the developers live on.
On the PC you pay about $20 US for one of these and the developer will see about $17 from it if they sell it through their own website. That must then be split by the number of develpers. Something like www.garagegames.com where my own Aerial Antics is published only gives you 50% of that $17 so my partner and I get $8.50 per sale and then split that in two. Most other publishers only give you 20% ... I'm afraid to ask what MS is giving these developers for Xbox Live Arcade royalties.
That'd be good money if we were able to market and sell millions of copies. However, these games like I said appeal to a certain crowd. Typically, they just like something fun and simple to jump in and out of. It works great on the PC because many people (lots of women too) use the PC for productivity and don't mind taking 15 minutes here or there to play a game while they're working.
These particular games which are all PC ports might not work all that great on a console where people are used to multimillion dollar experiences and don't just play games as a little diversion. However, independent developers are serious about creating new games that aren't sequels, licensed property, or something that fits perfectly into a predefined genre. This is something sorely lacking in mainstream gaming segment where multi-million dollar box game budgets don't allow much diversity because the risk is too great. Additionally, the talent is growing by leaps and bounds so perhaps these games might not light your fire ... but there are thousands of other teams hoping that Xbox Live Arcade can work for them and gamers.
Be on the look out for titles like Orbz, Bridge Construction Set, Gish, and many others. There are some really cool and different games out there ( look at www.gametunnel.com for a good look at independent titles). Remember the bottom line is fun ... if you're having fun nothing else really matters.
Keep an open mind and if you want to see how difficult it is to even come close to the quality of these games ... if you doubt what I'm saying then learn a thing or two about game development.
Here are the sites of two tools that I'm fond of ...
www.garagegames.com - Torque Game Engines
www.blitzmax.com - Blitz Programming Languages
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It's different admittedly when we move to the kind like Alien Hominid, which are actual games, with maps, animation, probably music etc. But 20 isn't something I'd pay, but on the other hand, I'm a cheapskate. Or have been for a few months. And to me it seems that most complain the price, because they don't find it worth it. Not that the developers don't deserve it, but just that the games don't feel like worth the money.
Which is rather funny when you think about it. I bought happily Myst III, which I played through in about six hours, but are almost dead against buying many shareware games, that I would most likely return to year and year again, ending up enjoying more than the Myst III in total.
Hmm... I think I found out why gaming has felt so bad for a couple of years. Too much graphics, too little fun.
Damn, had a counter argument of a sort coming, but it got buried under the memories. Oh, well.
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Granted I haven't played them yet on Live only on my PC and Mac but I definitely think they're worth the $20 on the PC. For die hard gamers these sort of games aren't the most appealing. However, with Live MS is simply trying to cater to a different crowd ... they are trying to get the more casual gamer to use their console for games instead of their PC while also opening the doors for more indies to get onto the console. Keep and open mind! Reviewers ... in the future try to review the games a bit more fairly. Think Tanks may not be God of War but it's still a fun game ... especially in Scrum mode
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Aside from that it doesn't look like GG give a damn about reviews for their games anyway and they seem to be just as childish in their response to the review as the reviewer himself!
http://www.garagegames.com/mg/forums/result.threa d.php?qt=33348