Xbox Live Arcade Roundup Review
Bliss Island and Brain Challenge.
Version tested: Xbox 360
With that Wii-chasing price drop now confirmed, it's clear that Microsoft is aiming its 360 Arcade package right between the eyes of the family market. No doubt some are already clenching their fists and scowling about casual gamers and how they're ruining games and grumble grumble swear. Personally, I couldn't give a toss about the bane of casual games. Pretty much all the early classics of gaming, the basic templates of which are still in use, were casual by definition. I mean, imagine people wanting to play games just for fun. The fools!
With that in mind, this week's Live Arcade update provides two games designed to appeal to this audience. Neither do much to help my pro-casual argument, both being largely inessential, but their flaws lie more with lack of inspiration and make-do design, neither of which are unique to the casual end of the gaming spectrum. So there.
Bliss Island
- Publisher: Codemasters
- Price: 400 Microsoft Points (GBP 3.40 / EUR 4.80)
Tom already sank his pristine fangs into this one when it surfaced on the PSP and all of his criticisms still stand. Bliss Island is about as uninspired as mini-game compilations get, with a flavourless selection of challenges and a half-hearted attempt at adding charm and character.
The concept, for what it's worth, follows fluffy air-puffing creatures called Zwoophs whose job it is to guff the clouds into the sky. There's apparently no Zwooph union, so they only get one day off each week and spend this time playing games. The games you will also play, you see. Trouble is, all of the games seem more like hard work than lying around all day farting into the sky, mired as they are in repetitive drawn-out gameplay, obtuse instructions and a general lack of anything that might endear the game to all but the most attention deficient.

Gust your way up the platforms, collecting fruit. Then have a lie down after all the excitement.
Zwoophs are puffed up vertical platform levels, or across horizontal levels, or around Frogger-style courses. Fruit is puffed into monster mouths, balls are puffed into each other, or into descending blocks. While there's variety between the nine games on offer, they all share a common blandness that makes it hard to muster up the enthusiasm to work through them all to unlock the various medals.
We gave the PSP version 4/10, and this largely identical Live Arcade version only scores higher because the price is much more agreeable, the multiplayer more workable and some of the irritations - such as having to unlock everything in the laughably titled Adventure Mode - have been removed.
5/10
Brain Challenge
- Publisher: Gameloft
- Price: 800 Microsoft Points (GBP 6.80 / EUR 9.60)
This latest Brain Training knock-off earns some kudos for not even bothering to mask its Nintendo-copying tendencies. It even looks like a DS game, with eerie smiling Real Doll tutors who deliver their Stepford-style judgments in silent word balloons.
The concept is, of course, utter arse. Starting from the nonsensical lingering misconception that we only use 10 percent of our brains, we're once again expected to believe that grinding through daily reaction and observation tests will somehow make us smarter. Intelligence actually comes from, you know, the less sexy notions of learning facts and the application of logical and lateral thought but as long as Dad feels like he's staving off the intellectual atrophy of middle age by playing a jumped up shape-matching "computer game", who are we to argue?
There are twenty challenges spread across five sections - Memory, Visual, Logic, Maths and Focus - with only one unlocked in each at the start. Keep playing and you'll open up more games that can then be played on their own, or as part of the daily test. Trouble is, the games are a dull bunch, reliant either on rudimentary mental agility or Fisher Price pattern recognition. Many, such as the Bouncing Balls game where you have to spot which ball is bouncing highest, have absolutely no point and simply rely on looking at things with your eyes and making your best guess. There's absolutely nothing here beyond the sort of hand-eye-brain coordination that you practice while playing pretty much any videogame, but then that doesn't have the obligatory pseudo-scientific veneer required to ensnare the sort of customers who think poo-loving Gillian McKeith is an actual medical doctor. The game does include some howlers - using "friend's" instead of "friends" - which made me laugh in a hollow ironic fashion.

I have serious doubts about this woman's academic credentials.
All the expected charts and grades are present and correct, should you wish to know how the game rates your brain on its own arbitrary scale, while the Creative Mode generously encourages you to "have fun". There's a mode for kids, which didn't seem any easier than the normal version to me, as well as an online and offline multiplayer mode in which you complete challenges in order to get rid of cards in a sort of "Carol Vorderman does Uno" affair.
What it doesn't have is an option for different people to have their own profile in the game, which seems like a rather silly omission. The game just assumes that it's the same person playing every time, so families wishing to enforce their own fascistic Brain Challenge regime will have to log in and out of different Xbox Live accounts every time. There's also no limit on how many times you can take the daily test, so you can just sit there for a few hours and crank your score up through repetition rather than any genuine increase in skill.
For all my reservations about the format, there's definitely an audience for this sort of thing out there and while 800 Points puts this in the upper price bracket for Live Arcade, it still makes it the cheapest brain game option around. In that regard at least, it gets the job done.
6/10
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Comments (24) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I think the original quotation was that we only use 10% of our brains *at any one time*, since it would be ridiculous to use all of it all of the time as each part is for a different use.
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Maybe it's a bit mean to knock 4 points off everything, simply because it is a casual game. But I'd do it.
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Yeah, to be fair, Brain Challenge actualy is a DS game, ported to XBLA. And before that, it was a cell phone game ported to DS.
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It's to hoover up those GTAIV sales primarily, imo.
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I called customer support and there was nothing they could do, I had to be connected to Xbox live to play these games now. So, they're essentially worthless. I saw no such warning when I bought them. No "If your box breaks down, as it probably will, these games will no longer function as advertised.". The Digital Rights Management system in place is essentially broken. I can't believe this issue hasn't been investigated by the so-called game-"journalists". Go on, Eurogamer staff - fight the power.
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Anyway, the using the 10% part of your brains bit always reminds me of that great mock pick-up line in The Wedding Crashers:
"You know how they say that people only use 10% of their brain? Well, I think that most people actually only use 10% of their heart ..."
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Play.com has them very cheaply.
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Yes but is it 10% for everyone: Stephen Hawkins, Homer Simpson etc?
Or is it a calculated average across everyone in the world?
More likely it is one of those terms banded about by these crap brain training games to try and give them some sort of credence.
I personally get enough brain training trying to work out how to do as little work as possible, pay the mortgage and still have enough money left to get drunk as often as possible.
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... is this the sort of game that people who like this sort of game will like? Because I like this sort of thing, and the idea of a Big Brain Academy style XBLA game is pretty tempting. So, how does it stack up against BBA? Are any of those twenty minigames good?
?
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I don't know why customer service doesn't tell people this little factoid.
So this is what you do to redownload your full version arcade title (or any DLC actually).
Get online > Go to marketplace blade > account management > download history > find full version and download again.
I've tested this and went offline. Poof! My full version games were available to me without being online..
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Microsoft's support people can transfer the licenses to your new console if you wish. Just call them - I don't know the details exactly but you probably have to prove ownership of the games (and possibly the old console) in some way, perhaps via your gamertag. I know that people have had success with this and got redeem codes to unlock their games on their new machines, effectively re-establishing the license.
You're right, however, that Microsoft doesn't exactly make this clear...
Wolvie75:
But did you test it on a seperate Xbox which the game had never been purchased on? The DRM basically gives out two licenses when DLC is purchased: One for the gamertag and one for the console. This is why you have to be logged into Live when you're on another console that doesn't have a license - it's the only way to verify.
If you're playing a game on the console that it was bought on then you can play them offline without any trouble. But migrate to a new one (in cases of the previous one malfunctioning, for example) and you have to be logged into Live.
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Yes I did test it. I redownloaded full versions of games that i bought on my previous xbox (the dead one) on my refurbished one.
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I actually asked the support people right out "Well, can you transfer the license to my new console?" - "No, that's not possible." Customer support is painstakingly slow and generally rubbish.
@Wolvie75:
I think you probably got a repaired box back as opposed to a brand new one.