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World Rally Championship 3 Review

PlayStation 2 Review by Kristan Reed

15 January, 2004

As we wade through the insane pile of unreviewed pre-Christmas releases and wonder just why publishers are so intent on releasing 40 per cent of the year's games in one month, we stumbled across WRC 3, one of the many non-essential titles that are now languishing in the nation's sale racks and bargain bins. But how could such a high profile first party title get so lost and underperform so dramatically compared to previous incarnations? Was it really that bad or just one of those B-list brands that can't excite punters to buy the revised version on an annual basis? We were curious enough to find out, one way or the other.

Having had our interest in the overpopulated rally genre revived by the exceptional Colin McRae 04 and the immense promise of Rallisport Challenge 2, we were prepared to give the 'official' game the benefit of the doubt seeing as no-one's bothering to release games for the next few weeks. On a superficial level WRC is an undeniably fine, well presented, slick little game with a level of polish and playability that you'd expect from a first party studio such as Evolution. So how come it's languishing under the burden of lower than expected sales and a perception that it's simply not as good as its competitors?

It's got everything... or has it?

'World Rally Championship 3' Screenshot 1

On a superficial level, WRC 3's got everything Codemasters and company would love to have - the official license, which brings with it all the real-life drivers, cars and 14 stages from across the world. It's also arguably got a far superior graphics engine that enables Evolution to display every course at a far greater degree of detail, as well as a (largely) spectacular draw distance that allows the team to show off some stunning views - and all at a mostly very nippy frame rate that delivers a great sense of speed.

To cap it all, it's presented to Sony's typically glossy standards, with a decent front end, a couple of cracking Primal Scream tunes and plenty of TV-style intros that set the scene in a way that the competition can't. So what's wrong with it?

If you'd never played a rally game before you'd probably be more than happy with it. The Novice difficulty level provides an exceptionally easy route to the podium, and we found ourselves winning every single race at a canter - more than 20 seconds ahead at every single stage. Not only is your car repaired automatically after every race, but the handling is easily the most forgiving we've ever come across in a game of this type. Think Burnout 2, and your ability to cane it around every corner, with only a slight tap on the brake necessary to negotiate those tricky hairpins. On top of top of that, it's surprisingly easy to avoid crashing, with most tracks feeling like a procession as you blast round as fast as possible.

Hard to fail

'World Rally Championship 3' Screenshot 2

Whereas most rally games will punish you the second you go off the track, WRC 3 almost seems to make it hard to spin off or crash, with some hilarious recoveries possible. While this certainly puts it firmly in the realms of the arcade camp accessibility, it feels a world away from CMR04's assured handling where you felt like you had to concentrate on every detail thrown at you. The fact that we could play WRC 3 with the sound turned down speaks volumes for it - you simply couldn't get away with that in other rally games.

But our lengthy 14 stage marathon through Novice difficulty could not prepare us for Professional mode, which - for reasons hard to fathom - decides to make the CPU players fully 40 seconds quicker per race than on Novice, meaning that you're no longer 20-30 seconds ahead of the pack, but 20-30 seconds behind every single race, and languishing back in 15th place or thereabouts. Double-You-Tee-Eff?!

At first we assumed that this must be some kind of anomaly - that we'd soon get into our stride, but race after race we performed just as well as we had done previously, barely slipping up once yet always way down the rankings. After a few rallies it was evident that there's something seriously amiss with the balancing, and that the folks responsible for the QA and testing are either experts at this game and didn't realise the kind of vertical spike in difficulty that exists between the two settings or have just plainly not bothered to do their jobs. And what makes it even more comical is the fact that there are two more difficulty levels to unlock beyond the default Novice and Professional. Quite how any reasonable driving game fan (and having played most of the games out there over recent years that should mean us) is supposed to stand a chance is something we'd be interested to know.

Totalled

'World Rally Championship 3' Screenshot 3

What makes it even harder is that damage suddenly becomes an issue on Professional, meaning your performance is affected quite seriously if you smack up your car too much. Sure, that's a given in every rally title, but WRC's is a more generic system that just seems to result in the car as a whole being 'damaged', with broken windows and black smoke emanating from somewhere, rather than CMR's where individual wheels and areas of the car could become affected to very noticeable effect. And unlike CMR's system of allocating time to repair individual areas, WRC just makes you soldier on until the stage is over - normally three parts per Rally, so the ability to make amends just isn't there.

We weren't expecting WRC 3 to simply be an official facsimile version of Colin McRae, and in many respects we applaud Evolution's more accessible approach - much as we admired Sony Liverpool's Formula One last summer. But making the game either too easy or too hard is a shortcut to the player returning the game straight back to the shop and moaning to his mates, and ultimately means they miss out on the unlockables, such as the various enhancements to the car, Concept cars or the Extreme mode.

And the game's not without its bugs either, with one memorable track in Spain resulting in us becoming stuck in the scenery in the same place on our first three attempts, before exasperation allowed us to avoid it. What's worse is there's no reset button - great when the game's own internal 3-2-1 mess up counter doesn't kick in for whatever reason.

Wooeeerrgh... wweerrrgh... blleaaagh

As for the sound, well... amusing would be the kindest way to describe it. As an EG staffer observed, the engine noise sounds like a Wookiee being sexually molested, or at best a swarm of bees doing a hairdryer impersonation. The pace notes are functional enough, but after a while you tend to ignore them once you realise the Burnout style handling lets you take care of almost every corner anyway.

Without digging too deep, WRC 3 will strike casual observers as a solid effort that stretches the PS2 technically (but whatever you do, don't play it on a big widescreen telly as it doesn't do it any favours whatsoever), while providing an accessible entry point for the perceived masses. But peel away the layers and it's evident that it's not the best rally game out there by a wide margin, and Evolution has a serious amount of work to do to bring its next effort up to the standard of the impressive competition.

6/10

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Comments: 1-50 of 76 in total | next 50 »

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Harry 
15/01/04 @ 13:15
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Don't think I have played this version of WRC3. The one I played deserved 9 and although struggling in the early Pro rallies actually won the championship by the end of the season. Or did you just give up after a few rallies and decide you'd played enough to review? The only 'proper' rally game for consoles around. Many of your grips - about repairing for example, are down to the rules of the sport. Which shows how badly CMR made-up version of rallying has squewed people's perceptions.
Edited 2 times, most recently on 15/01/04 @ 13:18
YoYo
15/01/04 @ 13:16
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I agree with some of the above but a 6 is maybe a bit harsh - I would say its the best of the 3 WRC incarnations. Following Harry's comment, I'm not sure a 9, but certainly an eight.

Comparsions to CMR4 are inevtiable, but i wouldn't like to say which best.

the trouble with Wrc3 and its like are there aren't enough difference betwenn versions
Edited 1 times, most recently on 15/01/04 @ 13:19
Harry 
15/01/04 @ 13:25
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2 was a bit iffy thanks to those magnetic barriers. 3 has all new graphics details - adding lots of towns and other features on the stages. It's hardly Mobil 1 Rally Championship but a step in the right direction considering how CMR and Rallysport have created a false view of what a rally game should be. Or at least a rally game that is based on the official sport - if you see what I mean.

I'm just glad to have a game that isn't as dumbed down as many other console titles in a similar vein. CMR is a lot of fun, but its wide roads, short stages and being almost impossible to total the car makes it not much of a challenge in rallying terms.

(edit: I should really learn to type at some point)
Edited 2 times, most recently on 15/01/04 @ 13:27
binky
15/01/04 @ 13:28
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Ahh, see, now i want to go and play Rallisport again.
krudster [mod]
15/01/04 @ 13:30
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Sure, CMR4 isn't realistic in some respects (I wasn't aware of the "real" rules, but then I doubt too many people are) but is by far the best by feeling right, and that's something very difficult to pin down.

In the end, after 10 hour's worth I did give up, and was doing so badly at the Pro level I had to assume things weren't going to get any better. If they do then fair enough, but the difficulty spike is still ridiculous either way.

It was going to get a 7 until the difficulty disparity made me realise what an almighty fuck up they'd made.
Mugwum [staff]
15/01/04 @ 13:35
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God I'm bored of people whinging that we don't spend long enough playing games. We've taken steps to ensure we can spend longer than ever with the games we write about this year, and I personally saw Kris playing WRC3 non-stop for about six hours straight on Tuesday, and given how quiet he was yesterday I can imagine he spent even longer in its company. Nobody gets more upset than I do, Harry, when people are badmouthing a game I personally enjoy, but you can't question Kristan's integrity and dedication just because he prefers CMR04.

As for CM04 skewing people's perceptions - what does it matter if the game's fun? I've played both WRC and CMR04 for an hour or so to get a feel and I certainly had more fun playing CMR04. Damage models and car detail - these things do matter to plenty of people. Whether or not it pays absolute attention to the rulebook probably doesn't. After all, I bet they don't let you sit on a sofa driving a WRC car with a joypad, and there's certainly no "right yourself" button on the dashboard of my Focus...
monkeyman
15/01/04 @ 13:47
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I was too put off CMR4 by CMR3 so I waited for WRC3 and eventually picked it up in the Game sale for £20. It's not so bad but what is it with the junctions? Every bloody stage seems to have those 90 degree corners. And I'd agree with the pace notes - still useless.

Still, it's quite fun and always give an excellent feeling of elevation. If 5 is average then I would say 6 is a fair score to give it...good but not brilliant.
EVERYGAMER
15/01/04 @ 14:25
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Wookiee rape, interesting way to get starwars fan who don't care for driving games to read reviews.
YoYo
15/01/04 @ 14:26
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Kristan doesn't like the sound in the game, but I read somewhere (in an online review but i cant remember where) that the sound is actually sampled from real WRC cars - they actaully made live recordings etc - from inside and outside the cars. So it may be awful, but its presumably realistic.

You played this game for six hours the other day?

Do you get paid? I have to take a day off to get that kind of luxury!!!!

PS I find the pace notes ok, if occasionlly a bit sparce
YoYo
15/01/04 @ 14:28
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"and there's certainly no "right yourself" button on the dashboard of my Focus... "

Isn't there? There is on mine, you want to get yourself back to your dealer......
Harry 
15/01/04 @ 14:30
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Mugwum I'm sorry perhaps my word's seemed a little harsh. All I'm saying is there's space in the market for different types of rally games. CMR is a good game, as is WRC. I'd just rather we continued to have a market with different styles within the genre. The last thing we need is lots of CMR clones or for Sony to decide that what they need is more a simple style for their game. The long stages and harder difficulty of WRC are a nice change from some of the other rally games available.

As for the rules etc. Some of these things matter to some of us. Gaming is a broad church.
Edited 1 times, most recently on 15/01/04 @ 14:31
ssuellid
15/01/04 @ 14:31
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I thought the tracks were supposed to be the actual WRC tracks?

"Media Mill recorded the sounds of all the WRC cars, so that when you 'drive' a Subaru or a Citroen in the game, that's exactly what you hear. "
Harry 
15/01/04 @ 14:41
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Ssuellid: Ususally I think the real rally stages are much longer than the ones in WRC3. The topography is real, if memory serves me correctly, - an Editor of mine from a previous job went to Evos before they announced WRC1 and the walls were covered in satellite images. I've a feeling they map their own roads and locations over the real satellite data. In effect mirroring the true locations but not exact copies. One of the developers hangs about on here – maybe he can set us straight on that if he's reading this. But unlike some other rally titles - the actual countries are the ones in the world championship.
YoYo
15/01/04 @ 14:43
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No they're not real WRC tracks. That would be impossible of course, they're too long.

I think they've tried to market it on the basis that is has elements of real tracks in there, landmarks and stuff, and I thik the've tried to get the 'feel' for the country.

I've never been to most of the countries tho so i dont know if they have really!

On the WRC.com forums there is a guy from EVOS on there asking WRC fans to contact them about WRC4 and stage design - I think trying to get the game to more resemble actual WRC stages.
Blerk
15/01/04 @ 14:45
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As we wade through the insane pile of unreviewed pre-Christmas releases

Any chance of a Gladius review, chaps?
ssuellid
15/01/04 @ 14:45
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Ta Harry.

Has any Rally game ever had decent pace notes? I've tried CM, VRally, WRC1,WRC2, RC series and all of them have a nasty habit of warning you way too late - normally when you are already on the bend.
Harry 
15/01/04 @ 14:48
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YoYo: I remember Evos stating once that their stage technology meant very small file sizes for the stages – so in theory they could actually make some very long stages. While there are some of us who play a lot of ravce games and perhaps would love a really hardcore game I think that might be commercial suicide. That kind of thing is hard to judge for a developer. On some of the driving game forums you see praise for games like WRC3 and World Racing but perhaps these games appeal to too narrow a group if they are made too lifelike. Be nice with a mix in WRC4 though – perhaps a selection of shorter tracks for when we don't have much time, and then some really long ones for some sort of hardcore (damn hate that word but you catch my drift) championship within the game. I remember though that really nasty long stage in Mobil 1 on PC (about 26 miles I think) in bad weather – hardore yes, not so much fun though with a broken car. :o)

ssullid: I don't mind WRC3 pace notes. much better than wrc2. Hmmm Mobile 1 was pretty good on that score I think. Still probably the best rally game - at least for stages. IIRC wrc2 had a choice between 2 pace not styles - can't remember if that's still in wrc3. Richard Burns Rally is looking quite realistic so maybe they'll get the pace notes right.
Edited 1 times, most recently on 15/01/04 @ 14:50
YoYo
15/01/04 @ 14:56
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I've found that the WRC3 pace notes are amongst the best in respect of not being too late.

The first time i really got caught out by late calls was a couple of times in Greece, which is what, the 5th rally or something, so thats not bad. And there was only a couple of late calls then.

On the other hand, the pace notes in WRC3 are quite basic, most of the time they dont tell you how far away a corner is, only its direction and severity.

I find the pace notes in CMR4 good but sometimes I can't keep up with them!

BTW with regards to earlier comments about the difficulty i went straight into professional mode and came 11th in monte and thought the difficulty was too high, but won the second rally, Sweden, so its hard but feasible. Although god knows what the next difficulty levels are like - i don;t think i'll be finding out!

D_arkTrooper
15/01/04 @ 14:59
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How do the cars handle in this version?I remember the 1st game`s controls were a little on the responsive side (when using analogue) but could quickly get used it.The second game in the series was a massive disappointment for me personally,as even the slightest touch on the control stick sent the car flying off the road.This mega-over-responsiveness killed the game stone dead IMHO.
YoYo
15/01/04 @ 15:02
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harry, I agree, a mix of tracks, with some longer ones would be good. I 've got Mobil 1 somewhere, and you're right some of the longer tracks were actually too long. Brilliant though with the OS map in the corner!

Mobil 1 had a rear view mirror. I miss that in WRC and CMR. Not that you need it much, but I think it looks quite cool catching a glimpse of the road recedingbehind you at a rate of knots..........or maybe I'm just sad.

Mugwum [staff]
15/01/04 @ 15:02
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"Any chance of a Gladius review, chaps?"

I *think* Ronan was labouring away on one. I will check. He was quite keen to play it before it came out, I know that much.
YoYo
15/01/04 @ 15:04
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handling is always contentious but the handling on WRC3 is way way better than for WRC2 IMO. I really like it. It is quite senstive though, it took me a little while to get the hang of it.

you can get the back end round really well, I can't seem to swing the back end round in CMR (oo-er missus)
tiddles
15/01/04 @ 15:05
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I love this game - I've been playing it more or less solidly since it came out, and it's still a lot of fun.

I initally had exactly the same WTF reaction to the Professional difficulty level. However, I'm now 2/3s of the way through the Pro championship, and I'm in 1st, although it's a definite challenge to stay there and I don't always come first in every stage.

The problem seems to be that the first couple of events in the championship are disproportionately hard - especially Monaco. After around the third country I was able to start getting some consistent fast times, and made up for early disasters - or maybe I just got better.

The other thing that helps is getting the performance upgrades to the car (which is only briefly touched upon in the review). These are awarded simply based on total distance driven in a particular car, so you will get them eventually no matter how well or badly you do. Once you have all five, the Pro championship becomes a much more viable proposition.

I'm not really disagreeing with Kristan's score, as I can see how he reached it, but like Harry for me it's a much higher one. The one thing I do take issue with is the comment about the Burnout-style handling. You certainly can't "cane it around every corner, with only a slight tap on the brake necessary to negotiate those tricky hairpins"; on anything but the slowest, unmodified vehicles you'll need to use the brake a lot or end up either buried in the scenery or skidding from side-to-side like a drunk. Maybe that explains your low times on the Pro mode? ;)

A couple of other points: the number of stages you can go before you can repair is dependent on the difficulty level (you only have to do three at once on Extreme mode), and there is a Reset To Track option in the pause menu.

For me this game wins hands down over even CMR04. I went back to Colin after a break and found that game unbelievable, unresponsive and desperately slow in comparison. The WRC courses seem so much more realistic - Colin's stages are undeniably pretty, but now seem really "manufactured" to me. But the big clincher for me is the issue of speed. Never in CMR04 do I feel that I'm actually going that fast, unlike blasting along in WRC3....

9/10 for me!
Harry 
15/01/04 @ 15:06
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D_arktrooper: For me at least, the handling is very good. It's miles better than WRC2 – which despite using the analog sticks had digital steering. Maybe it's best trying before you buy or at least getting it from somewhere where you can take it back if you don't like it. It's still pretty touch – like the previous two games there are certain rallies that are hard on the car and the poor bugger holding the joypad, the Acropolis Rally for example.
Freylis
15/01/04 @ 15:16
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Blimey, not sure what to say after that. Everyone's entitled to their opinion, obviously, but I think you've missed the point of a lot of it. I won't argue back as I'll just be accused of being biased, and anyway, it won't get us anywhere.

One thing that does frustrate me, however, is the level of realism people seem to be levelling at Colin McRae 4. No disrespect, I think it's a good game, but it is [i]far[/i] from realistic. Have you ever driven a real rally car? Yes, there are certain simplifications needed to make a real driving model work for a game, but McRae's is pretty wide of the mark. The data we use to drive our car model has been licensed to ProDrive to use as a driving simulator... that's how close we are. It may not be everyone's cup of tea - it would be silly to assume that it is - but in terms of pure maths, we are far more realistic in our approach. Short of paying everyone who buys our game to have a go in a real rally car, what do we have to do?

And on a similar note, all our car sounds are modelled from the real machines. When you hear the waste gate on a Subaru, it's the [i]real[/i] waste gate from a Subaru. All the engine sounds have been accurately mapped in a number of conditions, all surface sounds have been taken with the appropriate tyres. You'd be surprised to learn that a large number of developers stick the car on a rolling road and record one engine sound at flat revs, then pitch-shift it in-game. We don't. How it can sound like a "wookie being raped" or whatever is beyond me... that's actually what a real car sounds like. Whether you like it or not is another matter, but it [i]is[/i] at least accurate.

Well, I said I wouldn't argue, so I hope that hasn't come across as such; I hope that this review has been produced with an honest and clear conscience. And just a quick point; how have you found out our title is underperforming "so dramatically compared to previous incarnations"; last figures I checked said we'd sold out our first batch before Christmas and were on to our second run. :/
Blerk
15/01/04 @ 15:31
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I *think* Ronan was labouring away on one. I will check.

Cheer, Mugs.
Freylis
15/01/04 @ 15:37
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Hey, it works on the forum... ;p
krudster [mod]
15/01/04 @ 15:58
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Like I said, it would have been a seven were it not for the rampantly unfair hike in difficulty level. It's supposed to be an arcadey rally game for the masses and end up being the sort of game you'd have to have incredible reserves of patience to get good at to get beyond pro. I don't see the point of that, and it has failed in my eyes to achieve what it's obviously set out to be.

If there was a halfway house between Novice and Pro this would have been a much more enjoyable game. Ok, sure, if you play it for 20 hours and get all five upgrades in order to make Pro playable, then fine, I believe it could be a much better game, but can anyone seriously tell me that they've got the time and energy for that?

As for the sales figures, I tend to use Charttrack. Last year's had sold about 90,000 by the end of 2002. Judging by the fact that WRC 3 hadn't even made the Top 40 by year end (and has only just done so by virtue of the sales), I'm guessing sales of 50,000 are nearer the mark. If you have exact data to hand, by all means prove me wrong, but I'd call that underperforming.
Harry 
15/01/04 @ 16:00
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"It's supposed to be an arcadey rally game "

Says who?
krudster [mod]
15/01/04 @ 16:17
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Compared to the 50 other Rally games I've ever played over the last 12 years or so, this is easily the most arcadey in my experience. So, says ME!

I'm not saying it's Sega Rally, but it's utterly forgiving handling is like Burnout 2. It feels like the traction is incredibly sticky half the time - that's not a bad thing, just an observation.
Edited 1 times, most recently on 15/01/04 @ 16:21
KungFu
15/01/04 @ 16:25
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Yeah, I can't remember it ever being marketed as an arcade rally game (are you thinking of EA's Shox?).

Anyway, I agree with everything Harry said. It's good that there are still a few developers out there that are willing to take a risk and deliver with games such as WRC 3 and World Racing. Hopefully Richard Burns Rally will keep on the very same track.

Fancy a pint sometime soon Harry? :)
tiddles
15/01/04 @ 16:29
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Still don't know where you get this "Burnout 2 handling" thing from.... every time I try turning anything sharper than a 1 or 2 corner without slowing down I end up in a ditch/part of a crash-barrier/over a cliff.
tiddles
15/01/04 @ 16:30
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Anyway, you've defined it as a "Rally Sim" under the rating... ;)
krudster [mod]
15/01/04 @ 16:44
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I just found the handling the easiest/most forgiving I've ever come across in a Rally game, that is all.
Harry 
15/01/04 @ 16:45
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Hiya KungFu: Yeah we should go for a pint soon. Have to wait until 25th at least which is pay day. Am brassic this month (Christmas etc.) :o)
tiddles
15/01/04 @ 18:48
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The handling is certainly forgiving, but it doesn't make it any easier - in fact, I find I take bigger risks because I think I can get away with it. Colin Mac feels a bit like driving through treacle in comparison...

I don't know which is more authentic, as I've never driven a rally car, but I know which is more fun.



PS:

Cato: The fact that the reviewer found the pro-level hard but cornering "easy" (burnout-cornering, oh my) might suggest that his cornering really wasn't all that good after all....

Because there's so much grip it is possible to take a lot of corners just by fish-tailing your way around them, and indeed this is what I did for quite a while when I started playing this game. Learning to use the brake properly and only sliding as much as necessary was one of the main ways, I think, in which I was able to improve my times and get closer to the Pro targets.
Edited 1 times, most recently on 15/01/04 @ 22:08
David W
15/01/04 @ 21:47
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Isn't PRO the level you're kinda supposed to enter at if you're decent at driving games in general? I find Novice way too easy anyway, except maybe in the UK.

I'd pick this over CMR4 anyday To me CMR3 and 4 doesn't feel like driving a real car, more like skidding along on a bar of soap. I just love that "grippy" feel on tarmac in WRC. And may I say that I think you sat down with this game in the wrong spirit if you were expecting an arcadey game that you would whip in PRO mode.

Must say that I prefered WRC2 over CMR3 as well. I actually grew to get attached(!) to the sticky barriers, they just made you have to focus even harder on staying on the road, my friends hated it though. Can't belive that they gave the game a go, with that in it though and I'm glad it was taken care of.

And comparing this to Burnout, handling-wise, is just plain ignorant.
tiddles
15/01/04 @ 22:12
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I just love that "grippy" feel on tarmac in WRC

Italy's narrow and winding mountain roads are just awesome for this in WRC3. Anyone who has the slightest interest in rally games owes it to themselves to play these stages, if only once.
renzo
16/01/04 @ 08:13
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"WRC3 is a lot closer too the real thing than CMR has ever been."

And you would know this how? Oh wait... you're Petter Solberg aren't you? I thought I recognised you...
krudster [mod]
16/01/04 @ 08:45
#40
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Ach the dreaded difference of opinion.

How can I "obviously suck" when I was routinely finishing 30 seconds ahead of the pack in Novice? Yeah, I must really suck.

Why can't you accept that going from that to finising routinely 15-30 seconds behind (and not even crashing once, driving very well) is a questionable way to balance a game's difficulty.

I'm sure you're right that the upgraded cars make things easier, but I WASN'T TO KNOW THAT. and WE DIDN'T HAVE 20 HOURS TO REVIEW THE GAME.

From my 10 hours, this was my opinion. Capiche?
Harry 
16/01/04 @ 08:58
#41
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Novice is really there for people who don't play this kind of game much or are just kids and don't quite get it. I think most folks who play rally games would whip through novice with no problem at all. In fact I'd say most gamers with a bit of ability would do the same. Pro though is there to give people a bit of a challenge - those that play this kind of thing quite a bit. It's for people who know a bit about playing this kind of thing - i.e. when/where to brake etc. The general consensus among the driving/racing sites is that it's a winner.
Freylis
16/01/04 @ 09:14
#42
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*sniff* Thanks guys!

Krudster is obviously entitled to his opinion, but judging by the rest of your responses, it's fair to say he's in the minority. Some people won't like a game, period; that's life, and it'd be crap if we were all into the same thing. I'm glad there's a lot of you that do like it though!

*shameless plug* Keep checking our website at www.evos.net for all the inside info on Evos and our next WRC title. Hopefully when WRC4 comes out, EG may have come round to our way of thinking! ^_^
krudster [mod]
16/01/04 @ 09:50
#43
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I hope so. We've kind of gone round in circles over this one, but I *did* like a lot about the game and in all honesty a few tweaks would have thrust it into the 8 bracket.

I realise that Pro difficulty is supposed to be for people used to this type of game, but my overriding point all along (which keeps getting lost here) is that I *do* play this type of game a lot, and all manner of other racing games, and, no, I don't suck at them.
IronGiant
16/01/04 @ 10:05
#44
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This game deserves an 8, you should state in the review that your score isn't based on the whole game but just 10 hours play.. if you only play FFX2 for 10 hours then review it you haven't played the half of it. Developers are criticised for making games that only take 10 hours to complete, here's one that has much more gameplay and it gets judged unfairly.
DiscoStu
16/01/04 @ 10:10
#45
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this reminds me of the microsoft flight simulator 2004 review :)

my only two niggles with it were the useless pace notes and the pretty high difficulty in later stages. overall though it is a very good game that easily betters the previous two in every regard and is a breath of fresh air compared to the stagnation of the CMR brand has been suffering of late. it might not be a papyrus or isi pc racing sim but something like that just wouldnt sit with a casual console gamer(ea game purchaser) who is unwilling to learn, practise and ultimately master the game. it does strike a fine balance between the two. Thanks to that is has something for everyone. not quite a 9 but easily an 8.

Freylis, maybe you should considering dropping the wrc licence and rebranding to "I can belive its not CMR!"
Edited 1 times, most recently on 16/01/04 @ 10:11
krudster [mod]
16/01/04 @ 10:28
#46
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You lot won't be happy until you can donwload our blood. FFS, how can 10 hours not be considered a full review? We'd end up doing about 1 game per week if the criteria for a game review was to play it inside out and back to front. Is that what you really want?
Blerk
16/01/04 @ 10:32
#47
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You lot won't be happy until you can donwload our blood

Got a link to that?
Harry 
16/01/04 @ 10:43
#48
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Don't want blood. Less talk of wookie rape and more about how the game was really made wouldn't go amiss though.

Freylis just think of all that money you guys wasted on developing the game when you could have just abused small animals and used that for sound effects. :o)
Stevas mkII
16/01/04 @ 11:01
#49
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Phew. So it's not just me that finds the barriers in WRC2 somewhat devoid of a material connection to the laws of physics. I just picked that up cheap before chrimbo, and I'm finding it really hard to stop myself snapping the controller in two - assuming I'm in possession of the required strength in the first place, that is. I have come very close to trying to find out.
Typical run:
First checkpoint: clean run - 2nd place
Second checkpoint: nailed it - 1st place
Third checkpoint: lose it a couple of times - 3rd place
Fourth checkpoint: scrape a barrier and inexplicably spin to face the wrong way - 10th place
Finish line: doesn't get seen as I've already had to leave the room in order to save damage to anything in there
It's a real pity too, as it almost completely spoils an otherwise decent game. Should I give up and trade it in for WRC3, then? Because if I find those bloody barriers are there too...
[Shakes fist]
Harry 
16/01/04 @ 11:10
#50
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Honest Steve they are not there. No more sticky barriers. Handling is very much improved. And if you thought those stages were detailed before....

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