Worms Open Warfare Review
Stuck in the mud.
Version tested: DS
So there I am, standing next to one of my little female friends, and my mother turns to her neighbour and remarks, "Aw, don't they make a sweet little couple?" At the time, I was dressed as a rough boy from the mountains and her as a sheep.
It was the school nativity, see, and we were holding hands because we were five. Shortly afterward we had our first argument after she tried to "baaa" while I was telling Mary and Joseph how amazing Jesus was. We were not meant to be together. We just looked like a nice couple.
The Nintendo DS and Worms Open Warfare (let's call it WOW - that'll confuse Google) have a similar problem. The DS offers Worms the chance to be 2D again, using the stylus in place of the mouse in lots of ways that make sense, and using the d-pad and A/B/X/Y buttons instead of the PC keyboard's directional pad, space bar and so on, and so people reckon the two were made for each other.
Moving around, jumping (and backflipping), and using your tools and weapons all come very naturally. You can even use the ninja rope to swing around the level a bit if you don't trust your aiming ability with the bazooka or grenade, and you can scroll around by dragging a rectangle across a little silhouette of the level on the touch-screen.
Pick it up for a Quick Game and you won't have any trouble figuring out what does what - the only thing you might need explained is that you tap X to change the fuse length on a grenade or cluster bomb. Pretty soon you're tossing things around, trying to send worms hurtling into the water that surrounds you (and enjoying it immensely when you do), and generally playing Worms. Except on the DS. Aw, don't they make a sweet little couple?
Visually too, the game cuts a familiar form, resembling a slightly lower-resolution version of the cartoonified Worms 2/Armageddon/World Party vintage. Worms leap around with less animation than you'd expect in a PC game, but with nicely rendered landscape graphics over a subtle backdrop, foreground effects like snow and the traditional rippling sea at the bottom of the level, it creates the right impression.

To use a weapon, just tap it on the screen, point with the d-pad and fire with B. Simple.
On the audio side - an oft-celebrated part of Worms - there's a decent complement of options from stiffly turned out Brits and hammy Frenchman to Connery-loving Scots and the Three Stooges, while weapon noises have plenty of fizz.
So far so good then, and with the option to create your own custom teams, DS Download Play for four-player battles on one cartridge, and a reasonably lengthy Challenge mode, you're well equipped for the titular Open Warfare.
Or so you'd think. But, like my relationship with the sheep, the DS and WOW don't get on as well as they appear to.
For a start, the game's prone to annoying graphical glitches, which make the screen flicker quite frequently. Given a bit more time, you'll also encounter slightly annoying bugs like your worms' propensity to get stuck on top of barrels and wedged against walls, often forcing you to self-harm to escape.
There's also a real sense that, once the team had put the game together, layering on all the graphics and sounds and calculating all the physics and environmental damage, the whole thing resembled a slide show, prompting cut-backs. It has to be that, really, because as actual design decisions the gaps in your arsenal and toolkit and the lack of environmental damage would be quite alarming. Where's the parachute gone? Why don't the explosions carve bigger holes in the landscape? How come the ninja rope's so short?

You can take reasonable chunks out of the landscape, but chain reactions feel much less exciting.
What you do have can feel a bit stunted too. The homing missile was usually reserved for finishing enemies off - just having it in your arsenal, whether from a weapons drop or because you'd saved it up, struck fear into your opponent and forced him to play defensively. Here you can't fling it far enough into the air before it zeroes in on its target, sticking to the straightest of straight lines, so really it's only ever an imposing threat if you have a height advantage over your target - a situation that generally wouldn't require its use anyway.
Cluster bombs, meanwhile, do surprisingly little damage, despite their scarcity - seldom more than a bazooka, grenade or even a mine. And although the camera control is quite good, the DS screen is small and you can't zoom out massively far, so you tend to rely on close combat rather than indirect action.
The cluster bomb's relative weakness is symptomatic of a wider problem, which is that WOW is nowhere near as pyrotechnic as it should be. You can chip away at the landscape with explosions, but it's firecrackers to old-days Worms' nukes. You used to be able to carve levels to pieces until they were intricate hives of ledges and caves, but here even a cluster bomb struggles to leave any useful scars, while drills and the like are gone. Wind effects, meanwhile, often a great leveller, only seem to affect certain things.
Comparisons to old-days Worms are inevitable in this situation, but some might argue they're not fair - the DS is a new system with quite a diverse user base, and whereas ports of current games can seem a bit superfluous, people seem prepared to shell out on old classics again if they're done reasonably well.

Mines are quite brutal now, and the AI tends to use them a lot.
That said, WOW's problems and omissions make for a less exciting game overall, even when you're killing your fellow man. It's still reasonably enjoyable, but with less pyrotechnics and fewer of those random moments that used to make you turn to your friend and deliver smiling profanity. Frankly I'd rather outsmart someone in Advance Wars these days, and there are a great range of other single-cart multiplayer options on the DS.
Played alone, the game lacks the imaginative (and indeed challenging) challenges of its predecessors, but the worst problem with it is the AI, which can be appalling.
Often enemy worms take ages to do anything and then just boringly fire their bazookas at some distant target that they can inexplicably hit quite easily, but that's not the half of it. Within less than an hour of starting to play WOW, I'd witnessed a worm stood next to three health crates for 30 seconds pondering what to do before skipping a go, while another managed to fall off the edge of the level after thinking about it for another half-minute. Surely the winner, though, is the chap who, when I ended up stood roughly beneath him, spent the rest of the match devoting his turns to vertical dragon punches, which left my little worm quite safe - and freed the others around him up to go and deal with his less loopy colleagues.
In the end, you might decide Worms and the DS just weren't meant to be together. They get the basics right, but the relationship never hits the heights of the annelids' older flames. My best memories of playing Worms with my friends were all about things backfiring hilariously, victory through blind luck, and big explosions, and the DS can't seem to show enough or process enough to deliver these things. Might as well dig out one of the old PC versions instead, and give "WOW" back to the elves.
5 / 10
You may also like...
-
Retrospective: Star Wars Episode I Racer
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Game of the Week: Catherine
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Face-Off: The Darkness 2
-
Gotham City Impostors Review
-
Who Killed Rare?
-
Kingdoms of Amalur: Reckoning Review
-
EA evaluating FIFA Street features for FIFA 13
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Grand Slam Tennis 2 Review
-
Sony admits "dropping the ball" with Demon's Souls
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
The Darkness 2 Review
-
Catherine Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
One Piece: Unlimited Cruise SP Review
-
Skyrim patch 1.4 now live for Xbox 360
-
Metal Gear Solid: The "Lost" HD Remasters
-
King Arthur 2 Review
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Catherine launch trailer is looking saucy
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
App of the Day: Superman









Comments (27) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Even worms on the Ngage was pretty good. Not sure how they managed to screw up such a simple formula..
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
There's some good stuff in there, but it seems like it was thrown together by people who didn't love Worms - or even play it much themselves.
The collision's shonky, the graphics are so-so and the AI is retarded. To add insult to injury, these are all self-inflicted problems.
The graphics look really low-res because for some reason they've decided to retro-fit their new 'cartoony' style onto a lower res screen. There was a good reason Worms didn't look like this on the Amiga - because the resolution wasn't there, so like Lemmings it relied on small sprites with good animations and let the players fill in the gaps. Instead of copying what worked, they've decided to make big animations of stuff, and then scale them down (badly, I might point out) so that your worms look a bit blurry and confusing.
I suspect the collision issues stem from the same problem - Old Skool worms (with its tiny sprites) was pixel-perfect, even to a fault in some cases (e.g. standing on a tiny pixel while the ground was destroyed from beneath you, or getting the Ninja Rope snagged on a floating pixel or two). In the 'New Worms' (or 'New Coke') style, your worms' collision box seems to encompass a larger area than they're rendered - as if it's averaging the collision shape across all frames of animation, instead of checking each one individually. The end result is that where you used to be able to skilfully manoeuvre across the landscape, here you generally find most stuff will block your progress and you don't really know why.
Oh, and given this limitation, why they made the JetPack so incredibly difficult to use (seems like the worm is 'heavier' and has more momentum than before) is bemusing to me.
Finally, the AI. Yep, as EG says in the review - it's crap, but worse than that - it's boring. What's more, it's obviously a derivative of the previous 'Armageddon' style AI - it even exhibits the same bug whereby the framerate gets stuttery AS HELL when the worm is in 'target seeking' mode.
Given that the 'Old Skool' simple AI (e.g. you hit a worm, he'll try and hit you back and yell 'revenge!') was much more fun to play, I'm bemused as to what Team17 thought they were doing - Focusing on the PSP version, I suspect.
Finally - one last point. Wi-Fi play, hooray! Wi-Fi across a single cart! Woo HOO! But wait! There's a problem here... it's ONLY from a single cart...
That means two people with Worms (and custom created teams) can't play those teams against each other! Come on Team17... how f***in hard is it to pass a few bytes of worm text names across the wi-fi link?
A great game concept marred by sloppy design, programming and some really stupid decisions - obviously made by people who just don't care.
Comment below viewing threshold Show
this one just came out of the swamp
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Looks like the PSP version is much much better (not a shock really)
Comment below viewing threshold Show
Didn't someone who owns the PSP version just say that the AI is just as bad?
Comment below viewing threshold Show
I'm not sure it's just as bad... thats a bit harsh, but it ain't perfect. But overall from the review, i'd say the PSP version is a darn side better.
Comment below viewing threshold Show
Comment below viewing threshold Show
Then this comes out on ds, and people are saying the psp version is better.
Horses for courses.
Comment below viewing threshold Show
Well, the DS version wasn't available then so people could hardly comment on it, could they. Just because it's better it still doesn't mean it's good.
Comment below viewing threshold Show
Comment below viewing threshold Show
Then this comes out on ds, and people are saying the psp version is better.
At the time of the Lemmings review, people were saying it would have been much better on the DS. Did you pick on those then?
My take on this. This time the same reviewer judged the game on it's own, rather than turning the review into an anti-platform rant. I personally thought it was a much better review than the one for lemmings, but the game sounds really disappointing. Look around and you'll find most online reviews of Worms DS to criticize the obviously sloppy design.
It's disappointing, really, because this is exactly the kind of game that best suits handhelds. Nice for lunch break fun, if you know what I mean.
Comment below viewing threshold Show
Comment below viewing threshold Show
TBH - I can see exactly why Lemmings would be better on a DS than PSP. I always liked it on PC but when I tried Lemmings on a console I just hated the whole "scroll the cursor with the analog stick" control method - it's just not as quick as a mouse/stylus and quick and easy control seemed integral to the Lemmings gameplay.
Comment below viewing threshold Show
Comment below viewing threshold Show
That some people thought Lemmings would be better on DS and some people think that the PSP version of Worms is better than the DS version of Worms... ?
I fail to see a problem there - that's 2 seperate points being made about 2 different games. I can't see how that contradicts or anything :-/
Comment below viewing threshold Show
Comment below viewing threshold Show
both on the psp and ds its pretty dire.
lemmings is fun though.
Comment below viewing threshold Show
Hopefully Guilty Gear: Dust Strikers will prove that console titles can successfully appear on DS. Worms though is a missed opportunity.
Comment below viewing threshold Show
This should have been a *perfect* DS game! Why do Team 17 keep watering down Worms' mechanics with each release, seemingly irrespective of platform? How is it that, on a system which should quite ably replicate the classic Amiga games' brilliance, we are left with AI as dire as this? And why do the weapon sets keep changing all the time? The weapons selection in Worms 2 was just the epitimy of well-balanced, yet now we've been robbed of decent heat seekers, digging tools and a usable ninja rope.
It makes my piss boil to see what should have been a fantastic game shuffle into the daylight as some retarded, malformed dwarf.
Comment below viewing threshold Show
THEY RUINED WORMS!!!!!!!!!!!!!!!!!
Comment below viewing threshold Show
THEY RUINED WORMS!!!!!!!!!!!'
and you are suprised why?
PS. Hello Andrew.....................