Jump to navigation
Advertisement

Worms Open Warfare Review

DS Review by Tom Bramwell

5 April, 2006

So there I am, standing next to one of my little female friends, and my mother turns to her neighbour and remarks, "Aw, don't they make a sweet little couple?" At the time, I was dressed as a rough boy from the mountains and her as a sheep.

It was the school nativity, see, and we were holding hands because we were five. Shortly afterward we had our first argument after she tried to "baaa" while I was telling Mary and Joseph how amazing Jesus was. We were not meant to be together. We just looked like a nice couple.

The Nintendo DS and Worms Open Warfare (let's call it WOW - that'll confuse Google) have a similar problem. The DS offers Worms the chance to be 2D again, using the stylus in place of the mouse in lots of ways that make sense, and using the d-pad and A/B/X/Y buttons instead of the PC keyboard's directional pad, space bar and so on, and so people reckon the two were made for each other.

Moving around, jumping (and backflipping), and using your tools and weapons all come very naturally. You can even use the ninja rope to swing around the level a bit if you don't trust your aiming ability with the bazooka or grenade, and you can scroll around by dragging a rectangle across a little silhouette of the level on the touch-screen.

Pick it up for a Quick Game and you won't have any trouble figuring out what does what - the only thing you might need explained is that you tap X to change the fuse length on a grenade or cluster bomb. Pretty soon you're tossing things around, trying to send worms hurtling into the water that surrounds you (and enjoying it immensely when you do), and generally playing Worms. Except on the DS. Aw, don't they make a sweet little couple?

Visually too, the game cuts a familiar form, resembling a slightly lower-resolution version of the cartoonified Worms 2/Armageddon/World Party vintage. Worms leap around with less animation than you'd expect in a PC game, but with nicely rendered landscape graphics over a subtle backdrop, foreground effects like snow and the traditional rippling sea at the bottom of the level, it creates the right impression.

'Worms Open Warfare' Screenshot 1

To use a weapon, just tap it on the screen, point with the d-pad and fire with B. Simple.

On the audio side - an oft-celebrated part of Worms - there's a decent complement of options from stiffly turned out Brits and hammy Frenchman to Connery-loving Scots and the Three Stooges, while weapon noises have plenty of fizz.

So far so good then, and with the option to create your own custom teams, DS Download Play for four-player battles on one cartridge, and a reasonably lengthy Challenge mode, you're well equipped for the titular Open Warfare.

Or so you'd think. But, like my relationship with the sheep, the DS and WOW don't get on as well as they appear to.

For a start, the game's prone to annoying graphical glitches, which make the screen flicker quite frequently. Given a bit more time, you'll also encounter slightly annoying bugs like your worms' propensity to get stuck on top of barrels and wedged against walls, often forcing you to self-harm to escape.

There's also a real sense that, once the team had put the game together, layering on all the graphics and sounds and calculating all the physics and environmental damage, the whole thing resembled a slide show, prompting cut-backs. It has to be that, really, because as actual design decisions the gaps in your arsenal and toolkit and the lack of environmental damage would be quite alarming. Where's the parachute gone? Why don't the explosions carve bigger holes in the landscape? How come the ninja rope's so short?

'Worms Open Warfare' Screenshot 2

You can take reasonable chunks out of the landscape, but chain reactions feel much less exciting.

What you do have can feel a bit stunted too. The homing missile was usually reserved for finishing enemies off - just having it in your arsenal, whether from a weapons drop or because you'd saved it up, struck fear into your opponent and forced him to play defensively. Here you can't fling it far enough into the air before it zeroes in on its target, sticking to the straightest of straight lines, so really it's only ever an imposing threat if you have a height advantage over your target - a situation that generally wouldn't require its use anyway.

Cluster bombs, meanwhile, do surprisingly little damage, despite their scarcity - seldom more than a bazooka, grenade or even a mine. And although the camera control is quite good, the DS screen is small and you can't zoom out massively far, so you tend to rely on close combat rather than indirect action.

The cluster bomb's relative weakness is symptomatic of a wider problem, which is that WOW is nowhere near as pyrotechnic as it should be. You can chip away at the landscape with explosions, but it's firecrackers to old-days Worms' nukes. You used to be able to carve levels to pieces until they were intricate hives of ledges and caves, but here even a cluster bomb struggles to leave any useful scars, while drills and the like are gone. Wind effects, meanwhile, often a great leveller, only seem to affect certain things.

Comparisons to old-days Worms are inevitable in this situation, but some might argue they're not fair - the DS is a new system with quite a diverse user base, and whereas ports of current games can seem a bit superfluous, people seem prepared to shell out on old classics again if they're done reasonably well.

'Worms Open Warfare' Screenshot 3

Mines are quite brutal now, and the AI tends to use them a lot.

That said, WOW's problems and omissions make for a less exciting game overall, even when you're killing your fellow man. It's still reasonably enjoyable, but with less pyrotechnics and fewer of those random moments that used to make you turn to your friend and deliver smiling profanity. Frankly I'd rather outsmart someone in Advance Wars these days, and there are a great range of other single-cart multiplayer options on the DS.

Played alone, the game lacks the imaginative (and indeed challenging) challenges of its predecessors, but the worst problem with it is the AI, which can be appalling.

Often enemy worms take ages to do anything and then just boringly fire their bazookas at some distant target that they can inexplicably hit quite easily, but that's not the half of it. Within less than an hour of starting to play WOW, I'd witnessed a worm stood next to three health crates for 30 seconds pondering what to do before skipping a go, while another managed to fall off the edge of the level after thinking about it for another half-minute. Surely the winner, though, is the chap who, when I ended up stood roughly beneath him, spent the rest of the match devoting his turns to vertical dragon punches, which left my little worm quite safe - and freed the others around him up to go and deal with his less loopy colleagues.

In the end, you might decide Worms and the DS just weren't meant to be together. They get the basics right, but the relationship never hits the heights of the annelids' older flames. My best memories of playing Worms with my friends were all about things backfiring hilariously, victory through blind luck, and big explosions, and the DS can't seem to show enough or process enough to deliver these things. Might as well dig out one of the old PC versions instead, and give "WOW" back to the elves.

5/10

Read our Scoring Policy

Advertisement

Are you excited about Worms Open Warfare on DS?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-28 of 28 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
wayn3h^!
05/04/06 @ 06:30
#1
0
You buried this comment
Comment below viewing threshold
Show
Sounds pretty dire.

Even worms on the Ngage was pretty good. Not sure how they managed to screw up such a simple formula..
Psi
05/04/06 @ 06:33
#2
0
You buried this comment
Comment below viewing threshold
Show
my nintendogs got worms
Eraser
05/04/06 @ 06:33
#3
0
You buried this comment
Comment below viewing threshold
Show
This is a real disappointment :(
myrmican
05/04/06 @ 07:17
#4
0
You buried this comment
Comment below viewing threshold
Show
It's a tragedy, it really is.

There's some good stuff in there, but it seems like it was thrown together by people who didn't love Worms - or even play it much themselves.

The collision's shonky, the graphics are so-so and the AI is retarded. To add insult to injury, these are all self-inflicted problems.

The graphics look really low-res because for some reason they've decided to retro-fit their new 'cartoony' style onto a lower res screen. There was a good reason Worms didn't look like this on the Amiga - because the resolution wasn't there, so like Lemmings it relied on small sprites with good animations and let the players fill in the gaps. Instead of copying what worked, they've decided to make big animations of stuff, and then scale them down (badly, I might point out) so that your worms look a bit blurry and confusing.

I suspect the collision issues stem from the same problem - Old Skool worms (with its tiny sprites) was pixel-perfect, even to a fault in some cases (e.g. standing on a tiny pixel while the ground was destroyed from beneath you, or getting the Ninja Rope snagged on a floating pixel or two). In the 'New Worms' (or 'New Coke') style, your worms' collision box seems to encompass a larger area than they're rendered - as if it's averaging the collision shape across all frames of animation, instead of checking each one individually. The end result is that where you used to be able to skilfully manoeuvre across the landscape, here you generally find most stuff will block your progress and you don't really know why.
Oh, and given this limitation, why they made the JetPack so incredibly difficult to use (seems like the worm is 'heavier' and has more momentum than before) is bemusing to me.

Finally, the AI. Yep, as EG says in the review - it's crap, but worse than that - it's boring. What's more, it's obviously a derivative of the previous 'Armageddon' style AI - it even exhibits the same bug whereby the framerate gets stuttery AS HELL when the worm is in 'target seeking' mode.

Given that the 'Old Skool' simple AI (e.g. you hit a worm, he'll try and hit you back and yell 'revenge!') was much more fun to play, I'm bemused as to what Team17 thought they were doing - Focusing on the PSP version, I suspect.

Finally - one last point. Wi-Fi play, hooray! Wi-Fi across a single cart! Woo HOO! But wait! There's a problem here... it's ONLY from a single cart...

That means two people with Worms (and custom created teams) can't play those teams against each other! Come on Team17... how f***in hard is it to pass a few bytes of worm text names across the wi-fi link?

A great game concept marred by sloppy design, programming and some really stupid decisions - obviously made by people who just don't care.
Edited 1 times, most recently on 05/04/06 @ 08:19
space ace
05/04/06 @ 07:53
#5
0
You buried this comment
Comment below viewing threshold
Show
this one's optimistic
this one just came out of the swamp
Ayem
05/04/06 @ 08:17
#6
0
You buried this comment
Comment below viewing threshold
Show
Hmm.. wonder if the game would have been any better if team 17 had done it themselves instead of outsourcing it to Gamesauce :(
groovychainsaw
05/04/06 @ 08:52
#7
0
You buried this comment
Comment below viewing threshold
Show
Worms AI must be quite tricky, though, if you think about it - It's easy to make AI that can hit you every shot (processors are good at that sort of maths), but difficult to make the AI have natural faults without seeming like its giving you unfair advantage/disadvantage. It's really only a multiplayer game for this reason. But I STILL prefer the very original worms (and I'm still hoping this turns up on XBL arcade soon...)
Moogrose
05/04/06 @ 08:53
#8
0
You buried this comment
Comment below viewing threshold
Show
I got this on the PSP and playing with a couple of mates is good fun, the AI on the PSP is also not up to scratch but it looks pretty and plays like old school worms. brilliant.
PearOfAnguish
05/04/06 @ 08:58
#9
0
You buried this comment
Comment below viewing threshold
Show
I agree with you about the visuals myrmican, the original Worms on PC and Amiga has never been bettered.
Darkedge
05/04/06 @ 09:00
#10
0
You buried this comment
Comment below viewing threshold
Show
gamesauce cocked up.
Looks like the PSP version is much much better (not a shock really)
Aretak
05/04/06 @ 09:10
#11
0
You buried this comment
Comment below viewing threshold
Show
"Looks like the PSP version is much much better (not a shock really)"

Didn't someone who owns the PSP version just say that the AI is just as bad?
Moogrose
05/04/06 @ 09:14
#12
0
You buried this comment
Comment below viewing threshold
Show
Didn't someone who owns the PSP version just say that the AI is just as bad?

I'm not sure it's just as bad... thats a bit harsh, but it ain't perfect. But overall from the review, i'd say the PSP version is a darn side better.
oerhört
05/04/06 @ 09:25
#13
0
You buried this comment
Comment below viewing threshold
Show
I disagree with Tom's conclusion that Worms maybe wasn't meant for the DS. Of course it wasn't meant for the DS, as the DS wasn't invented at the time, but that's no excuse. Worms could have been made to work excellently on the DS, if the developers only had found it worth the effort. That they haven't --- well, that's 'cash cow' for you.
Edited 1 times, most recently on 05/04/06 @ 12:18
smelly
05/04/06 @ 09:38
#14
0
You buried this comment
Comment below viewing threshold
Show
LMAO.. Its amazing that the last team17 game got 4 pages of moany comments, mainly because the reviewer said it's not suited to the psp.

Then this comes out on ds, and people are saying the psp version is better.

Horses for courses.
PearOfAnguish
05/04/06 @ 09:49
#15
0
You buried this comment
Comment below viewing threshold
Show
Then this comes out on ds, and people are saying the psp version is better.

Well, the DS version wasn't available then so people could hardly comment on it, could they. Just because it's better it still doesn't mean it's good.
asphaltcowboy
05/04/06 @ 09:50
#16
0
You buried this comment
Comment below viewing threshold
Show
This could have been so good... what a shame :( I don't particularly like the drawing style for this gen of worms... go back to the Old Skool!
SeesThroughAll
05/04/06 @ 09:56
#17
0
You buried this comment
Comment below viewing threshold
Show
LMAO.. Its amazing that the last team17 game got 4 pages of moany comments, mainly because the reviewer said it's not suited to the psp.

Then this comes out on ds, and people are saying the psp version is better.


At the time of the Lemmings review, people were saying it would have been much better on the DS. Did you pick on those then?

My take on this. This time the same reviewer judged the game on it's own, rather than turning the review into an anti-platform rant. I personally thought it was a much better review than the one for lemmings, but the game sounds really disappointing. Look around and you'll find most online reviews of Worms DS to criticize the obviously sloppy design.

It's disappointing, really, because this is exactly the kind of game that best suits handhelds. Nice for lunch break fun, if you know what I mean.
SuperGamerMatt
05/04/06 @ 10:06
#18
0
You buried this comment
Comment below viewing threshold
Show
What a shame
HolyJebus
05/04/06 @ 10:54
#19
0
You buried this comment
Comment below viewing threshold
Show
For fup sake Team 17, I want to give you my money. Why did you have to go and cock it up. And yes I know they didn't actually develop it, but that's no excuse for releasing a crap version of a classic game. God dang it, just delay it till its fupping finished.
djchump
05/04/06 @ 11:02
#20
0
You buried this comment
Comment below viewing threshold
Show
Smelly - IIRC, Lemmings and Worms are 2 entirely different games :-P

TBH - I can see exactly why Lemmings would be better on a DS than PSP. I always liked it on PC but when I tried Lemmings on a console I just hated the whole "scroll the cursor with the analog stick" control method - it's just not as quick as a mouse/stylus and quick and easy control seemed integral to the Lemmings gameplay.
smelly
05/04/06 @ 11:14
#21
0
You buried this comment
Comment below viewing threshold
Show
Aye, my point wasnt about the platform..
djchump
05/04/06 @ 11:25
#22
0
You buried this comment
Comment below viewing threshold
Show
Smelly - what was your point then?
That some people thought Lemmings would be better on DS and some people think that the PSP version of Worms is better than the DS version of Worms... ?

I fail to see a problem there - that's 2 seperate points being made about 2 different games. I can't see how that contradicts or anything :-/
Teeth
05/04/06 @ 11:29
#23
0
You buried this comment
Comment below viewing threshold
Show
The issue people had with the Lemmings review was that is was a really rubbish review.
urban
05/04/06 @ 12:10
#24
0
You buried this comment
Comment below viewing threshold
Show
no ai, no cache of weapons, no drill, no silly absurdly hard missions i used to endeavour to play so hard at.

both on the psp and ds its pretty dire.

lemmings is fun though.
Machetazo
05/04/06 @ 13:03
#25
0
You buried this comment
Comment below viewing threshold
Show
Oh. This does sound grim, but thanks for the forewarning, EG. I was looking forward to this, but i'm definitely giving it a miss now.
Hopefully Guilty Gear: Dust Strikers will prove that console titles can successfully appear on DS. Worms though is a missed opportunity.
Edited 1 times, most recently on 05/04/06 @ 14:03
Wrestlevania
05/04/06 @ 15:56
#26
0
You buried this comment
Comment below viewing threshold
Show
Argh, why?!

This should have been a *perfect* DS game! Why do Team 17 keep watering down Worms' mechanics with each release, seemingly irrespective of platform? How is it that, on a system which should quite ably replicate the classic Amiga games' brilliance, we are left with AI as dire as this? And why do the weapon sets keep changing all the time? The weapons selection in Worms 2 was just the epitimy of well-balanced, yet now we've been robbed of decent heat seekers, digging tools and a usable ninja rope.

It makes my piss boil to see what should have been a fantastic game shuffle into the daylight as some retarded, malformed dwarf.
gamerbunny
07/04/06 @ 08:14
#27
0
You buried this comment
Comment below viewing threshold
Show
Well it was made by THQ
THEY RUINED WORMS!!!!!!!!!!!!!!!!!
Empedocles
10/04/06 @ 11:17
#28
0
You buried this comment
Comment below viewing threshold
Show
'Well it was made by THQ
THEY RUINED WORMS!!!!!!!!!!!'

and you are suprised why?

PS. Hello Andrew.....................

Comments: 1-28 of 28 in total

Want to comment on this article? Log in, or register!

Get Games.  Download Great PC Games!

X View gallery