Wild Arms 3 Review

Rob challenges the definition of deadline once again with his take on Ubi's RPG

Version tested: PlayStation 2

Despite the heritage of the original PlayStation as the platform to own for the Japanese RPG fan, its successor is surprisingly under-stocked in this department - in Europe, at least. Aside from the fantastic Final Fantasy X, European gamers really only have the likes of Dark Cloud, almost-an-RPG Square-Disney collaboration Kingdom Hearts and the tragically under-rated Shadow Hearts to choose from - slim pickings indeed. Of course, this picture is much better Stateside, where the likes of Suikoden III, .hack and Xenosaga have been released, and the lucky Japanese just got their mitts on Final Fantasy X-2 and Star Ocean 3: Till the End of Time, but for European gamers without the ability to play imports (or indeed speak Japanese), such turn-based delights are still a long way off.

Wild Arms 3, the successor to a pair of little-known but quite well respected PlayStation RPGs, aims to fill that gap in the diet of the ardent Japanese RPG fan. Like many other RPG series, Wild Arms starts each game with a fresh slate - although there are hints that this game may be set in the same world as its predecessor, you don't need to have played either previous game in order to get stuck into WA3. The slightly oblique references to events in earlier games are few and far between, and you can happily sail through the game without ever noticing them.

Wild Arms' setting is very different to the usual swords 'n sorcery (or technology 'n magic) backdrop employed by most RPGs. Unusually, the theme of the series is modelled heavily on the Old West, and from the designs of the locations to the background music, it's clear that the team has watched rather a lot of Westerns. Of course, this is all tempered with the usual Japanese stylistic touches - the characters may sport spurs, six-shooters and Stetsons, but they're anime designs through and through. (In fact, there is a Wild Arms anime TV series, although it doesn't feature any of the characters from the game.)

Cel-shaded cowboys

'Wild Arms 3' Screenshot apr032b

Graphically, Wild Arms 3 isn't exactly the most impressive game to grace the PS2. The game's characters are cel-shaded, which takes a little bit of getting used to but works quite well; however the environments and world map are downright ugly in most places, and indeed some of the graphics you'll see here wouldn't look out of place on the original PlayStation. Overall, however, the graphics are more than passable, if a bit workmanlike; what's of more concern is the fact that the team hasn't gone to any great lengths to create a wide range of interesting creatures to fight. In fact, most areas in the game seem to have only two creatures, with random battles popping up a mix and match selection of the two - not exactly a wide or interesting menagerie.

Ah yes, random battles. Wild Arms 3 is nothing if not a very traditional RPG, and the random battles are certainly here in force - although thankfully the developers have made them at least partially optional. While strolling around dungeons or on the world map, before a random battle occurs a small exclamation mark will pop up over your head, and it's possible to avoid taking part in the battle by pressing a button at this point. This costs you points from an onscreen gauge, however, so you can't keep avoiding random battles forever; but as your characters progress through the game, you'll gain the ability to avoid battles with very weak monsters without costing any points, so you can walk around areas with weak creatures without constantly being annoyed with stupidly easy random battles. This is a nice touch, and will certainly be welcomed by the legions of ardent random battle haters.

Otherwise the game is roughly as you'd expect from a competent Japanese RPG. Each character has physical attacks (shooting the enemy with a gun, called an ARM) and magic (Arcana) attacks, monsters come with weaknesses to certain types of attacks... You all know the story. This immensely rigid conformity to the stereotypical RPG game design can grate a little - not helped by a very clichéd story about a world threatened by a great power in the aftermath of a war against demons, four drifters who come together to save it and, of course, the obligatory grouchy boy with no knowledge of his past. You're introduced to each character in turn in four "solo play" sections at the start of the game, which serve as an entertaining prologue to the main story.

Unforgiven?

'Wild Arms 3' Screenshot apr034b

This is all made worse by the single most annoying aspect of the game - namely the need to search for locations on the world map using a type of radar. Locations don't show up until you're meant to know about them, and what this generally means is that after each plot segment you'll be given the vaguest of details about the next place you're meant to go, and sent off to wander around the map aimlessly for ten minutes hammering the square button in an attempt to find the next village or dungeon. Why the developers felt the urge to include this is beyond us; it completely breaks the flow of play and is by far the single worst element of the game.

Thankfully, once you get into the dungeons, things lighten up considerably. Although the battles are turn-based, the game has quite an interesting line in dungeon puzzles, with each character in your party having "tools" which can be applied to solve puzzles and progress through dungeons. To begin with, you get tools such as a boomerang (for hitting switches a long way off) and a fire spell (which can light torches or melt ice), and some of the chaining puzzles later in the game are really quite difficult - but an entertaining break from standard RPG fare.

For all its flaws and its hugely traditional approach to the genre, Wild Arms 3 has a lot to recommend it to any Japanese RPG fan. The music and overall presentation of the game is superb, and the combination of action RPG-style dungeons with competent, turn-based battles is a very entertaining mixture. The game also has the occasional surprise to spring - we were enthralled the first time we found horses to gallop around the plains on, and were then treated to a battle on horseback, complete with angry enemy monsters running alongside our heroes. The traditional cel animation "opening sequence", which plays each time you load a game, is a nice touch as well - and we're very taken with the ability to save your game at any point thanks to an unusual save system which puts fixed save points only in villages, and elsewhere requires that you use "gimel coins", which are effectively portable single-use save points.

A Fistful of Dollars

'Wild Arms 3' Screenshot apr031b

Wild Arms 3 isn't for everyone by any means. If you don't like Japanese RPGs in general, you probably don't even want to look here; and if you're a fan of recent Final Fantasies but find older Japanese RPGs too slow-moving and all alike, look elsewhere (possibly at Shadow Hearts). However, if you're prepared to overlook quite a few flaws, Wild Arms 3 is a charming and entertaining Japanese RPG which adheres to the conventions of the genre far too much for its own good, but will still provide many, many hours of entertainment.

7 / 10

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Comments (13) Latest comment 9 years ago

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  • Celeborn #1 9 years ago

    First first post!

    Anyways, I hope more RPGs like this are released: It was annoying enough having to import Xenosage, Final Fantasy Tactics and Chrono Cross for the PSX: let alone me having to splash out to mod my PS2 and do the same again. Costs a fortune :/
  • #2 9 years ago

  • Blerk #3 9 years ago

    I'd agree 100% with Rob on this one. It's a good, solid old-fashioned RPG with just a few niggly things about it. Namely that damned 'search for a town' thing. I've been neglecting it a bit because of Eternal Darkness... must get going again before I forget where I was! :-)
  • Blerk #4 9 years ago

    Verm - it was out at the end of February.
  • Cyhwuhx #5 9 years ago

    .::: Fantastic game. I didn't really experience the world-map problem, but then again NPC give you hints as to where the next location is situated. I really loved the first one on PSX, so there's also a lot of nostalgia involved. :) Especially after the group comes together and the title theme is used.
    The animé intro's and outro's are also very well done. It's not a very novel or special game, but it does show that RPG don't have to be like FFX to be entertaining. To be honest Wild ARMs 3 was even more entertaining than FFX ever was.

    BTW it's worth buying alone for the soundtrack!
  • Blerk #6 9 years ago

    I'd agree with that. The tunes are ace!
  • Shinji #7 9 years ago

    Yes, this has been out for a while - however we didn't get review code that actually worked until after the game was on the shelves in the UK, hence the delay in getting a review up onto the site. Sorry about that folks!

    By the way, I did forget to mention one thing... They've dubbed the original Japanese opening song using some lass who can't sing a note. It's not a pleasant aural sensation, and it's a crying shame because in general the music here is downright superb.
  • Blerk #8 9 years ago

    Gah. I hate that! Why can't they leave the songs on RPGs in Japanese? They never make any sense when you translate them anyway!
  • Cyhwuhx #9 9 years ago

    .::: Well it sounded like singing so I was pleased already. :) (After heavy sessions of Mystic Heroes/Dynasty Warriors I'm not that picky anymore when it comes to dubs.) And you can always listen to the 'whistle-version' by loading a game before having completed the four solo-parts.
  • Daryoon #10 9 years ago

    You can't really complain about the plot using 'RPG cliches' since those very cliches are apparent in pretty much every epic story or myth out there, and have you ever tried coming up with one that's truly original (even though truly original is impossible anyway)?
    The nice thing about the plot are the villains, mainly how you're certain one person is the main bad guy because you've played these things before and the bad guy is *always* obvious, only to find out it's someone else. I doubt anyone guessed who the real villain was until right at the end section of the game.

    It's completely possible to complete the game and only face a handful of random encounters - by the last third of the game I was avoiding every battle except boss battles, and thanks to the experience multiplying system, bosses gave me plenty of experience to make up for it. On second playthrough, I probably faced less than 50 randon battles period.

    Argh, not the "they translated the opening Song into English, how could they?" thing! It stinks of scary otakuism, the English song is fine, the lyrics are pretty similar to the original, and the singer can sing. Seriously, all this "they can't sing" thing is rubbish, of course they can sing, otherwise they wouldn't have been employed! That sort of attitude is common amoung all those people who think everything Japanese is a godsend and that their country is heaven - scary people indeed.
    The Japanese versions are on there anyway, two diffirent ones.

    Look at it this way, they translated it right - imagine if they did what the translators did to the Sailormoon opening song...

    Edit:
    Ugh, that was rather long, it looks like I'm ranting about the review, which I pretty much agree with anyway. Except that I prefered this over FFX easily, and yes, Shadow Hearts is incredibly underrated.
    Edited by 1 at 08/04/03 @ 16:35
  • Shinji #11 9 years ago

    "Argh, not the "they translated the opening Song into English, how could they?" thing! It stinks of scary otakuism."

    No, look, I'm sorry - I'll fully confess to being an otaku, but I'm also not tone deaf. The English version of the opening song is a fucking HORRIBLE piece of music. Just leave the bloody thing be and put song subs on it; it's not like people playing a massive RPG have any objection to, er, reading text...
  • Daryoon #12 9 years ago

    True, but chances are the Japanese probably love the English version for the same reason. And if you want to hear something horrible, listen to the Japenese singer doing the song in English...
  • Umbala #13 9 years ago

    To mention something, the dialogues suck. At least in the beginning. Or am I wrong in thinking that for sentences and dialogues like; "You see, the face of the matter is, I have this key." "So it seems you have the key but that also means that the lock is broken!"

    I have to continue the game tho when I get my PS2 back. I've heard it gets better. :3
  • Blerk #14 9 years ago

    The dialogue so far for me has been pretty laughable. But... there's Japlish translations for you! :-)