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Wario Ware, Inc. Review

GameBoy Advance Review by Tom Bramwell

30 May, 2003

Capitalising

'Wario Ware, Inc.' Screenshot 1

Welcome to Japan.

Wario Ware is one of the simplest games we've ever played. The wafer-thin premise is that Wario has decided to cash in on the popularity of videogames by starting up his own developer, and - for some reason - the player has to move across town playing through a series of the townfolk's five-second long minigames using the D-pad and A button for control, culminating each time in a protracted boss fight of a minigame and eventually coming head-to-head with the master designer himself. He'll smack ya.

The games are split into groups of 10, 15, 20 and so on, and the player has to successfully overcome each group without losing all four lives. And because the order in which you play the games is randomised, and each group is picked from a larger selection, you'll have to do more than just memorise button combinations at five-second intervals.

What makes it interesting, though, is that you're given no warning about the control scheme for any given minigame. All you get is a one or two word instruction, like "Shake!" or "Jump!" and you have just five seconds to figure it out and complete it, or else a life will be deducted and you'll be one step closer to starting over. As the game wears on, you'll have even less time, and the breathers between each game will shorten as well, forcing you to rely on intuition. If your reactions are a bit sluggish, then this definitely isn't for you, but for everyone else it's perfect.

Five seconds of fame

'Wario Ware, Inc.' Screenshot 2

Some games will be familiar.

In order to keep the overall game fresh as you soldier on through various distinctly Japanese sideshows, the developer has dressed the game up with peculiar, off-beat "cut sequences" that introduce you to the various characters behind the games, and their personalities are used to shape their challenges. Afro-laden Jimmy, for example, is a "groovy disco dancer" who focuses on sports games, whilst cab-driving duo Dribble and Spitz lean towards fantasy games, and "old school grade schooler" 9-Volt picks from various Nintendo classics for his inspiration. Snippets of action from his section of Wario Ware can have you popping fowl in Duck Hunt, walking Link into a cave, collecting mushroom power-ups in Mario Land and even connecting blocks in Dr. Mario.

The less familiar games veer from the wonderfully imaginative (threading a needle, catching bugs with a lizard tongue, avoiding blowholes on the back of a whale) to the thoroughly derivative (BreakOut with a human paddle, hungry hippos with mad frogs, jumping over an wheeled adversary), but they're rarely less than fun, and as the game throws sped-up and remixed versions at you later on, with awkward pauses, jumping enemies and other concentration-breaking efforts, it retains a lot of its early magnetism in spite of recycling. Something Nintendo no doubt wishes a lot more of its GBA releases could do.

Even the boss stages, which offer a more prolonged challenge, manage to retain the obscurity of the rest of the game, from the easier punch bag and boxing challenges to the tougher nail hammering and laser-eye block-shooting efforts. And like the rest of the minigames, you can play them all individually in "grid" mode, as they speed up, slow down and generally increase the difficulty to try and throw you off the ride.

Fortunate

'Wario Ware, Inc.' Screenshot 3

Others will not.

That's what Wario Ware really is: a gaming rollercoaster. It's dementedly random on the surface and tough to hold onto, but it's been designed specifically to keep you plugging away. It just never lets up. It has plenty of variations on most of the games, which are available to repeat players through the "grid" screen once they've been completed once; the ability to unlock a lot of the more addictive games as lengthier alternatives (directing a paper aeroplane, or skating left to right past an onslaught of obstacles, to give you an idea); various other alternative play modes (like trying to complete as many games as you can in succession at a slower speed, or doing the boss fights in succession over and over for as long as possible); and even multiplayer options.

In fact, we spent some time yesterday toying with link cables and so on before we realised that we were complicating matters unnecessarily. The multiplayer modes in Wario Ware are played on one screen, with one player on the left shoulder button and one player on the right. This split-screen approach may not work terribly well (or even at all) with the old GBA, but on the SP you can have plenty of fun hurdling, collecting stuff quicker than your mate or playing office favourite "Dong Dong". This peculiarity gives you control of a horizontal bar which moves up and down your side of the screen at varying speeds, the idea being to knocking any of three blocks in the centre column out of place and onto the opposing player's avatar before they can do the same to you.

If we had to fault Wario Ware, we'd probably argue that the lengthy animated sequences are a bit forcedly wacky and didn't really do anything for us, but as you can skip them on subsequent attempts it doesn't seem all that important in retrospect. Other than that it's impossible to fault the presentation. The graphics may look functional but the cardboard cutout character look is very deliberate, and the quirky humour underlying the rest of it translates surprisingly well from East to West. The soundtrack, too, is up to Nintendo's usual Mario family quality, and will have middle-aged mothers and elderfolk grimacing wearily in your direction on any public transport system you may care to mention.

Ware it out

Unlike a lot of GBA games, Wario Ware overcomes its potential brevity with a meaty selection of bonus games, and offers so much in one package that it's always going to happily occupy that slot should you feel like slipping the GBA into your pocket as you slide out the door. It may contradict the relaxing weather we're enjoying at the moment, but we'd happily sweat our way through a T-shirt drawer if it meant the difference between sunburn and playing Wario Ware.

If variety is the spice of life, then Wario Ware is the digital equivalent of Phall curry, burning the inside of your face [it'll be more than your face that's burning after a Phall! - rueful Ed] with its charm and originality, and deservedly severing a few crisp bank notes from your wallet in the process - even if it does still plunder the crevices of yesteryear for a lot of its gaming content. Buy it or we'll smack ya.

9/10

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Comments: 1-41 of 41 in total

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Tiger_Walts
30/05/03 @ 13:23
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Look at the borders on the screenies, guess who has a GBA player.

I have this game, it's great but not for everyone.
ekko
30/05/03 @ 13:26
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Yay! More of this please Nintendo.
Moonbender
30/05/03 @ 13:28
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*shakes head in utter disbelief*
Blerk
30/05/03 @ 13:30
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This is a GREAT game! That first screenshot looks a bit rude, though. :-)
Khab
30/05/03 @ 13:38
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Aw, Moonie, don't be like that. :)
ReGuRgIt8oR
30/05/03 @ 14:15
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Excellent game.

Just don't play it when you've got migraine.

Plus you can now tell the girlfriend that there's something else that only lasts for 5 seconds.
Cyhwuhx
30/05/03 @ 14:24
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.::: This is ambrosia. :)

*off to forum to make high scores topic*
brutal
30/05/03 @ 14:41
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OMFG!!!

ive been playing the jap version for ages and until i saw the last screenshot i had no idea that i had to shake the dogs hand!!! lol i thought i was catching a treat or something!! lol

Truly great game - even the 2 player stuff is always fun
renzo
30/05/03 @ 14:51
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Plus you can now tell the girlfriend that there's something else that only lasts for 5 seconds.
lol!
Daryoon
30/05/03 @ 15:16
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It looks like a Nintendo version of Bishi Bashi Special, and that was one of the greatest things ever - the Banzai of the gaming world.
jiroczech
30/05/03 @ 15:46
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Yay! Way to go EG - I was pissed off to see Edge give this a ?/10 and GamesTM a 6/10. Innovation (and yeah, despite all it's retro roots and sly in jokes, I'd still call this innovative) should be heaped with praise and greeted with rapture. Fucking ace game and no mistake.
sam_spade
30/05/03 @ 16:00
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Neverness
30/05/03 @ 16:05
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One of the best games out for a while, not sure about the UK version with the instructions during the game (part of the fun on the Jap one was not knowing what you were doing ATALL).
Still one of the only games which has had the parents competing for high scores (this and DDR).
The level with the blowfish makes me laugh every time...hehehe...

I believe Edge gave it a 7/10

I got 184 on the paper plane the other day...yay me!
Edited 1 times, most recently on 30/05/03 @ 17:06
jiroczech
30/05/03 @ 16:57
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Picked up (didn't buy.. went for GamesTM instead) an Edge in HMV today and that's how they'd scored WWinc. ?/10
Neverness
30/05/03 @ 17:12
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The scores were at the back of the review section (completly ruining the point in the excercise).
First time I saw the score I thought they couldn't work out what it was worth.
sickpuppysoftware
30/05/03 @ 17:22
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Bah, I was looking at this during my friday trip to the shops. I was tempted but I hadn't seen any reviews at that stage.

Settled for Ikaruga instead.
Maxwell Horse
30/05/03 @ 17:34
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Looks perfect for a quick blast in a lunch hour.
Pirotic
31/05/03 @ 00:13
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i'm tempted to buy, but i hear its all over in 3 hours and without anybody to link-up with - i dont know if i'd bother with it after that, beating my own highscores isnt very rewarding.
Moonbender
31/05/03 @ 00:43
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Sorry but sometimes you guys are just FREAKS.
Mugwum [staff]
31/05/03 @ 01:06
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Not a fan, Moonbender? I would have thought just about anybody could get on with Wario Ware.
Maxwell Horse
31/05/03 @ 01:14
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Why Moon, Why?! Let it all out..
Moonbender
31/05/03 @ 01:14
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I'm not sure. I'm intrigued because I think it sounds and looks just so bloody terrible (Shake!) that I'm still not sure whether this is all just a joke or not (is it?!). But I think I'd have to consume excessive amounts of highly illegal hallucinogens to enjoy this.
Pirotic
31/05/03 @ 01:18
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it does indeed sound pish, the delight is - it takes ur brain 3 seconds to work out what the hell is going on, then a further 2 sections to watch and press the button at the correct time, you dont have time to realise how crap each game is and end up grinning at the screen like a loon.
Maxwell Horse
31/05/03 @ 01:21
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Ha ha! - Sort of like Point Blank.
Pirotic
31/05/03 @ 01:26
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yes, but alas - you cannot shoot the dog!
AOFanboi
31/05/03 @ 07:15
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It's over when you want it to be over: Each of the 200+ mini-games can be played on their own, with various point targets for a "medal/flower".

Oh, and Dr. Wario has infinite replayability of course and you unlock that early on.
disc
31/05/03 @ 13:11
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I WANT!
Blerk
02/06/03 @ 08:52
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Hey, was that the real Violet Berlin? Hello Violet. :-)
mechamonkey
03/06/03 @ 09:39
#29
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Definately one of the most out and out fun games I've played in years, what a breath of fresh air.

I cant praise warioware enough and what a spot on review :)
otto [mod]
03/06/03 @ 13:42
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Wouldn't have thought this was your cup of tea WOPR. I'm not going anywhere near it.
jiroczech
03/06/03 @ 13:53
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Otto, I think you'd love it! If any one game could help improve your reaction times, then this is it - you'll be 1337 before you know it, next thing you'll be playing CounterStrike.
sam_spade
03/06/03 @ 13:55
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Steady on jiro. Otto, you might be able to venture into a game of snap.
otto [mod]
03/06/03 @ 14:02
#33
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lol, I'll borrow it off one of you at the next geekmeet. :)
Mugwum [staff]
03/06/03 @ 20:47
#34
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"Ducks barage of unwanted UK eurovision song contest CD's"

Eurovision isn't a CD, it's a television programme. You remember television don't you Violet? ;-)
Blerk
04/06/03 @ 08:39
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You remember television don't you Violet? ;-)

Oooooooooooooooh! Meeow.
shirubagan
04/06/03 @ 13:19
#36
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Bought it this morning - was grinning like a loon on the Tube as I was playing it.

Boing!
disc
11/06/03 @ 12:08
#37
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No it wont!

I will do anything to do a 3d version of wario ware but with 3dpuzzles and beatmusic thingies with sick humor, for the psp.


Gotta love that sniff game :) pretty girl but so sad...
AnotherMartin
10/07/03 @ 18:21
#38
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Fair enough UK. Me I bought this a couple of weeks ago, 'finished' the main bit of it in a day or two but am still missing some of the games. Have you actually unlocked all of it? If I go into the grid mode there's still ?'s on games I haven't come across in the main game. I'm also still missing a couple on the main screen (bottom left), did you read the scrolling text when you have the cursor on the icons that tell you the score you need to beatto unlock the extras.?
shirubagan
15/07/03 @ 09:58
#39
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go to th forum and search for 'Wario Ware Inc'... add your scores people!
Alastair
26/09/03 @ 16:39
#40
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THIS GAME IS THE ROCKS!!!!!!
:o)
Tweakmonkey
29/08/04 @ 22:40
#41
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Is there really no link-up on this? It says on the Nintendo web site that there is, yet I haven't been able to figure out how to do it myself. Has anybody got link-up play working?

I'm probably just a crazy old fool...

/mutters to self

Comments: 1-41 of 41 in total

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