WarCraft III: Reign Of Chaos Review
Blizzard resumes reign over RTS genre.
Version tested: PC
Rites of Passage

Hogwarts cameo?
Real-time strategy franchises tend to attract fanatical followings, from the legions of Command & Conquer fanboys to the near religious fervency of Total Annihilation devotees. None more so, however, than Blizzard's WarCraft series - and its futuristic spin-off, StarCraft - a series of RTS games which have honed to perfection a formula which balances relatively simple gameplay with surprisingly complex mechanics, innovative graphics and a healthy dollop of bizarre humour. It's a long time since the last game in the series grabbed the attention of the strategy gamer, making WarCraft III one of the most anticipated PC titles ever; can it possibly live up to the legacy of its forebears?
Set years after the conclusion of WarCraft II, with orcs and humans living in an uneasy co-existence, much has changed in the lands of WarCraft. For a start, they're entirely rendered in 3D now; from the intricately animated menu screens to the often stunning battlegrounds, every element of the game has been given a polygonal, texture-mapped makeover. The interface, which will be immediately familiar to fans of StarCraft, even features animated 3D portraits of each character you select - right down to the bored-looking sheep who occasionally wander through the map.
Purists need not worry, however, as nothing has been lost in the conversion to 3D. The basic gameplay of the series remains intact and, perhaps more importantly, the character and humour of the art in the original WarCraft games has been moved seamlessly into the third dimension. Blizzard were perhaps wise to wait until 3D was quite mature before releasing this latest game in the series; uninspiring, badly textured models would have ruined the feel of the title, but the quirky and beautifully animated models and portraits seen here carry the classic feel of the title admirably.
Nothing offered, nothing gained

The level of detail is almost unmatched in the genre
Those running low-spec systems will also be pleased to hear that, despite the graphical splendour of the game, it won't cripple even the most basic of systems. Playing four-player games on a network - usually the type of play most likely to bring an RTS title's framerate to its knees - saw smooth and perfectly acceptable framerates even on our lowest spec system, a Duron 800 with a GeForce 2. With a little tweaking, the game is undoubtedly playable on systems even less well endowed than that. Real time strategy titles have never been the most demanding games on the market in terms of system spec, and it's good to see Blizzard continuing this tradition and resisting the urge to add curves, bump mapping and all manner of other widgets which would rule out much of their audience unnecessarily.
But while little has been lost in the conversion to 3D, little has been gained either, although admittedly the move is nowhere near as disappointing as Command & Conquer's abortive foray into voxels. The switch to 3D has opened up significant scope for in-game cutscenes, but for the purposes of pure gameplay WarCraft may as well have remained in two dimensions. Camera rotation and movement is shockingly limited; you can't zoom out (and the default camera is very tight indeed, often making it impossible to see an entire skirmish on screen at once) and the 3D terrain is very obviously a polygonal sheet draped over a resolutely 2D map.
Aside from the updated technology underlying the game, the "big idea" behind WarCraft III is the inclusion of hero characters, with three distinct types for each race. These form the focus of the single player campaign and add a role-playing element to the gameplay by gaining experience through involvement in battle, with players earning a point to spend on upgrading their abilities every time they go up a level. Heroes are remarkably powerful and flexible characters, and their presence changes the mechanics of the game dramatically. Some have automatic status effects on all units within their range, others can cure units in their group, and most possess powerful physical or magical special attacks.
Leader of the Pack

Welcome to the dark side
Elsewhere, the gameplay of the series remains almost untouched, bar various tweaks. There are four races to play as now, with Dark Elves and the Undead being added to the traditional line-up of Orcs and Humans, and the influences of StarCraft are very obvious - the Undead are effectively a clone of the Zerg, complete with blighted land to build bases on. Each race is nicely balanced in terms of strengths and weaknesses, with the interesting addition of resource gathering abilities to the mix of differences. The Undead, for example, gather resources far more quickly and efficiently than other races, making it far easier for them to expand earlier in the game than the other races.
Frustratingly though, the unit control and production foibles of StarCraft have also made their way into WarCraft III. Many aspects of the control and grouping system are superb - the ability to select all units of a single type by double clicking on one of them should be enforced as law for every RTS game, and the "sub-grouping" system which allows you to press tab to move between unit types in your current group, enabling you to access all their various special abilities, is another excellent addition. However, the crippling inability to select more than a dozen units at any given time is every bit as annoying here as it was in StarCraft, and is seemingly arbitrary; the only explanation we can find for this unit limit is that that's the number of icons which would fit in the group panel at the bottom of the screen.
Much more frustrating, however, is the absolute food limit in the game. Each player is restricted to 90 food units total, and once you hit that limit you can build as many farms (or equivalent food-producing buildings) as you like, but the limit won't budge. Not only that, but many high-level creatures and units take up several food units apiece. Micromanagement near the food limit is astonishingly annoying - RTS should be about battles, not trying to get some low-level units killed so that you can afford to fit in another high-level unit! Food also quickly becomes the most important resource in the game, much more so than gold or wood, which is a ridiculous situation. The limit may be there for balance purposes, but if so it's a clumsy and cack-handed way to balance the game, and possibly the single most negative factor about the title as a whole.
Cinema Paradiso

Scariest doctor ever!
These issues aside, there's a hell of a lot to enjoy in WarCraft III. As mentioned, the sense of humour of the previous games is retained, naturally including the ability to repeatedly click units for a variety of amusing speech clips, some of which are fantastically funny. There's a massive single player campaign which is entertaining and varied, even if the difficulty curve could have done with a little tweaking in some places, while multiplayer is perfectly balanced and a lot of fun, either on a LAN or through the superb Battle.net system. This performs excellently and makes playing on even a humble modem possible. Our only complaint about multiplayer is that many units pop up in the single player game which aren't available in multiplayer - a somewhat frustrating oversight.
One element of the game worth special mention is the cinematic clips that punctuate the single player game. These are, in a word, superb; possibly the most impressive examples of rendered video we've ever seen. While much of this splendour is purely technical progress - cloth, leather, fur and feathers all look excellent - quite a bit of it is down to first-class direction and animation, and the game's classical score contributes in no small measure as well. While these sumptuous cutscenes aren't quite up to the standard set by Final Fantasy X in terms of facial animation, in every other respect Blizzard has leapfrogged Square's video department - an impressive feat indeed.
So does WarCraft III live up to our high expectations? Yes. It's not perfect by any means - the food limit and unit selection limit will drive you nuts after a bit of play, and the "Upkeep" tax on your gold mines when you have more than a certain number of units is frankly daft, since it encourages you to build as few units as you possibly can. It is a worthy update to the series though, and makes the transition to 3D with flying colours while adding some interesting new gameplay elements to an already hugely enjoyable title. No fan of real-time strategy should be without WarCraft III, and many RPG fans will want to take a peek as well.
9 / 10
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Comments (79) Latest comment 8 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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...I am only amused because my comp is even worse than yours
But honestly, I read a performance statistics in a German Mag which brought me to the conclusion that it wouldn't even run decently on my gf's PIII 500/196MB/Gf2. They are not always reliable, though.
edit: *cough* 192 MB, of course
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The Cut Scenes are magnificent especially a later one featuring Grom.
It is also one of the longer games of recent months, they have crafted an interesting single player game and i didn't manage to complete it in under a week
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I'm holding out little hope that this'll run.
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But don't quote me on that
Blank - I'd save your energy and stop holding out *any* hope to be honest.
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For those of you buying this, purchase this from GAME/EB and you get WC2 Battlenet for free. I had to ask at the counter ; don't ask don't get!
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Go away, troll, haven't you read what we are talking about?
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..of course, if i see a demo on a magazine tonight i'd happily stop breaking the law
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Hey, let me bask in glory, I only just got to upgrade!
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Yeah, you're right. Maybe I should splash out on that DX 66.
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The 90-max food limit is not that bad - if you do notice yourself running out of space for more units, then you probably should be attacking someone already.
Only being able to select a dozen units at once is a lot more annoying though, but the unit AI can handle itself well enough in a pitched melee, so you don't have to micromanage it too much.
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Nice one rauper
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hmmm.. appears to be, single-player works fine once you get a crack, it has no FMV and no music. which could explain why its smaller (together with compression)
Runs fine on my 1.5ghz (Geforce2).. so, looks like i'll be buying the full thing, must be an irony that if it wasn't for the warez version i would not of bothered (i always play demos first, just to test perfomance)
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Yeah I hear it, and are those jackals in the backgrond?
I'm waiting for the demo for a while. Or hope to get that fucking job.
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Care to back that up, especially considering that PS2 CGI is mpeg2 encoded and PC stuff is... well, a bit naff.
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Because you can no longer organize a huge army and keep a huge army at home, space management and surveillance is much more important.
You rarely can use more than 2 or 3 full control groups, as opposed to SC where you might have 5 or more if you played a zerg race.
The control group issue, thus, isn't as big a deal because without careful management of what each spell caster is casting, you can't maximize your combat efficiency.
Another big difference is that you can probably bring your army from battle to battle. Losing your entire force is something much more devastating now. There are many more ways to preserve your beseiged forces now.
It's actually very different.
I'm not sure I like it better, but the subtle differences make a huge impact on how the tactics are played out.
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I've been gone for a while. Has ES been banned?
I haven't seen any flame wars for awhile...
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point conceded. The upkeep should be looked at as a penalty for keeping large forces.
The individual unit focus is one of the more remarkable, though subtle features of this games.
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Sod the encoding - WarCraft III just has plan better videos. Better art direction, better rendering, breath-takingly good music... No, the encoding isn't as crystal clear as the PS2s MPEG2 playback, but I really don't think that's the question here.
That said, some of the bits of Xenosaga I've seen look better again....
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Care to back that up, especially considering that PS2 CGI is mpeg2 encoded and PC stuff is... well, a bit naff.
Soz - was working for a change and missed this. I was just going to say what Shinji's said more eloquently anyways. Polymath's comments were spot on as well.
Warcraft's videos have atmosphere, but in FFX ... I dunno, something's missing and with all the time Square spends on FF games I expect more. Keep buying the damn things tho.
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Did you LOL and stuff? Are they actually that funny!
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You didn't even read the review, or you would have seen that they are mentioned at the bottom of the first page (admittedly briefly).
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MY reasons why :
1.Graphics are great, cant touch that, except the in-game(during-mission?) cinematics.. they are just plain blocky. Seeing that pally run makes me laugh.
2. Engine, while I understand that the zoom out was predetermined because of balanced reasons, there was no reason whatsoever not to implement full sideways 360 degrees movable camera..as it is right now, you can only move abit right/left and the thing goes back to the original position on its own (very annoying).
3.Sound- is great, same with speech. Music is very weak. There is only 3 songs per race during the match, and 1 of the 3 in each is worth listening to; others are just mediocre at best.(you'll know which ones, that's how big the gap is)
4.The story.. so far I got half way through Orc campaign(~75% of the whole game?), and I can say it's nothing to write home about, but I guess a step forward from your preditable warcraft2. Yeah, like you didnt know he's gonna switch sides, common..
(not gonna say anymore details so I wont spoil it for those who wish to rent/buy it, but don't expect any "wow how did that happen" twists.. at least not till end of Orcs I guess)
5.The cinematics between scenerios..I dunno, the trailer seemed a hell of a lot more spectacular in what is going on then the ones presented in the game..I guess that's just trailers thingy, they are suppoused to make you run out and buy it.
Still, a shame.
6. Multi- great fun, although it slowly accures to me everytime I play I'm doing mostly the same thing..same amount of peons, grunts, get a hero, go like mad toward healing ward & doctors etc..still fun I guess.
One more thing, if you are a die hard of Starcraft, you'll still be playing that on b.net rather then War3.
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Sneti :-
I do see where you're coming from and there's a lot of personal opinion involved in my criticism of this factor. That's why it didn't affect my final score greatly. However, of all the people here playing it, all of us found the food limit MASSIVELY painful and annoying... Which suggests to me that a lot of people will think similarly.
Kifkludge :-
Oh I don't know about that... Some of the videos in FFX were utterly breathtaking in every respect; WC3 has better ones, but that doesn't make the FFX ones bad by any measure or means. The Tidus/Yuna in the lake video with Suteki Da Ne playing in the background is one of the best bits of video I've ever seen.
Reto :-
Yeah, I actually LOL'ed at some of the stuff. In real life, like. With my lungs. Or whatever bit of you technically does the LOLing
AltF4 :-
I have to disagree really strongly on the music. I've got the soundtrack to the game, and it's excellent - some superbly dramatic orchestal stuff. Beats the crap out of 90% of game soundtracks.
Multiplayer, hmm... I have to admit that the first time we played it multi, I wasn't impressed, but it's grown on me a LOT.
Maul :-
Read the effing review FGS
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I think the multiplayer is where blizzard will get to see whether or not the game is really worth their effort. The campaign scenarios are still based very much on the traditional RTS balance, which means huge standing armies hang around waiting to pounce having large bases for you to destroy. Now that we're using small skirmishing bands of units, it's disproportionately difficult to deal with 4-5 similarly endowed groups in terms of mass and size.
In multiplayer, since we all start from the same initial resources, challenging one another in terms of micro, macro, reaction time and map awareness is huge. Additionally, coordination between partners appears to be even more critical than games like SC due to the much greater requirement for attention. The micro two teamed players can achieve in one battle with shared unit control is absolutely frightening.
The outnumbered guy will be shafted.
In a sense, the game has become unit control, not economy. More Tactical, less strategic...
Talking about it makes me go home and play!
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Biggest fustration for me, apart from the unit selection, was the utter waste of oppurtunity from the 3d engine. Very little in the way of camera controls, no rotating, etc. Silly. Might has well have left it 2d.
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if i see a PC game i like, first thing i do is check the official website for a demo, then and only then would i consider getting a pirated version. i've ordered the full game from Game (comes with Warcraft2 battle .net edition). so i dont think my actions hurt anybody.
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Yeah, that's when it annoys me the most - when you're just a few units over the limit. Wish they'd have included a "kill-your-own-unit" key.
Shinji: The Tidus/Yuna in the lake video with Suteki Da Ne playing in the background is one of the best bits of video I've ever seen.
Certainly - there's quite a few that stick in my head: the one where you see Yuna sending for the first(?) time, the clip of them "arriving" at the wedding and of course, the battle scenes.
I just found myself watching the FF vids for the technical details, seeing how they've come on with facial animation and movement.
On a side note, I still get surprised at the length of the credits in an FF game - am I underestimating how much work does go into it or is it commonplace to have someone do the menu programming and nothing else, someone do the hair animation and nothing else?
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a very good review.
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The FMV IS incredible, if you have a problem with the quality order the collectors edition version and you get a DVD which contains all the cut-scenes without the rather poor-quality divx compression
The FMV doesn't really suit the game tho, its a nice reward but its so dark and gloomy in contrast to the games colorfull 'mario-esque' graphics.
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Well, with my PII300/Voodoo3 I don't even need to bother at all.
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Speaking of which - has Eurogamer any plans to review NWN? All the minor problems aside (and I have experienced very few) it is a very good game indeed!
MUCH more enjoyable than Dungeon Siege and Morrowind.
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We're working on it, but it's a huge game and we didn't even get sent a review copy until a couple of weeks after it was released. :-/
"HALF THE GAME IS LOST CUZ THERE IS NO NAVY AT ALL"
I doubt that has anything to do with the conversion to 3D.
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The smaller armies are a neat idea and I love the upkeep. It forces you to really think about what you're party consists of, something I really don't think I've done for a long time in a game. Do you go for one-two dragons or a shit load of ghouls.
I've yet to play online, but would ne interested in giving it ago. Anyone here fancy a game at some point? It'd be nice to find some guys who will go easy on me since I'm a novice.
"HALF THE GAME IS LOST CUZ THERE IS NO NAVY AT ALL!"
Yes, it is sad they kicked them out, especially when they have the models there. Perhaps in an addon?
The only other addition I'd like is more RPG elements. More spells/abilties for your heroes BUT a limit as to what they can learn. At the moment its kind of sad that a maxed out hero has every skill. It means you really don't need to think about what you pick when levelling because you'll have everything in the end anyway.
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"And really, UK ones would have been far more authentic, considering that the Americans were still living in tribes back then "
What time is "back then"? I don't recall the undead, eleves or the horde taking part in our history.
Has anyone played any of the other games MP yet? I've had a go at Hero Arena (alot of fun and definately something that could be expanded upon. It also really highlights the deoth of the game, showing so many characters you never knew existed) and the maze game (although I got yelled at by someone for not dealing with my part of the maze, although I politely argued otherwise). It seems like a neat little engine they've built.
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Having said that, the game is pretty boring too. Then again, I haven't seen the genre do anything too exciting since Dune 2, except improve the interface, add networking (which I don't have the time to use) and make it 3D. Booooring.
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As far as I know, Blizzard is as American as cheeseburgers, baseball and the Beach Boys.
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as for the accents, can't say i noticed. i think a good old scots accent would suit the 'humans' rather well.. with there big bearded hero's n all
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I was sitting there trying to work out who the hell Sunny Irvine is and what he has to do with this thread... o_O
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Well I'm running a P866 512MB Radeon 64DDR (1st generation) at 1024x768x32 and it runs absolutely smoothly with everything maxed out, even during huge multiplayer games. Compared to other games I don't find it that demanding.
Anywho, yeah the cutscenes are bad, but that's where the good performance comes in. The models look pretty poor close up. If you're finding it boring, check out some of the online play. There are numerous mods, some of which are worthy multiplayer games by themselves.
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oh, so ppl by the special edition box set with the DVD version? i see
bloody fantastic game tho, totally addicted to it.
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Is that what the DVD version has? Just improved FMVs?
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Blizzard get heavy with the cheaters. No messing about.
Updated with proper clicky link
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Wow! About time someone did this!
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That's what I thought, I don't play Warcraft3 but I'm impressed that Blizzard aren't pussy-footing around over the issue.
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what... has noone put out a keygen yet??
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I once beat a friend with a rolled up newspaper (true) for downloading weapon-based hack for MOHAA. Play it properly. He got a clan demotion. One more demote, and he's officially going on as "Tea Making B1tch"
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Now in Warcarft 3 there are 5 differeant races too choose from! If yuo choose one taht does not mean yuor racist though,
I like his guide to protecting your hero and then when someone counters it he attacks the game-code. His psychological warfare is interesting too.
There's an neat take on Penny-Arcade if you go to his main website:
http://www.somethingawful.com/jeffk/muchbettarthan pa/index.htm
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i got one lads!! caught my very first tard!!