V-Rally 3 Review

Review - so close, and yet so far

Version tested: PlayStation 2

3, 2, 1... Bloody Fog

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Where did the road go? The white-out nightmare of Sweden.

Given the deluge of rally titles around at the moment, the arrival of a new V-Rally game from Infogrames is hardly cause for celebration. But as a born again rally nut coming fresh from the joys of Rallisport Challenge, I was cautiously looking forward to getting back on to the dirt tracks again. Little did I know what I was letting myself in for, although my assistant's eagerness to give me our sole review copy of the game should have served as a warning.

Firing up V-Rally 3 for the first time, it's hard not to be a little disappointed. The graphics are unremarkable at best, pitiful at worst. Tracks vary from the attractive savannahs of Africa and forests of Finland to a cruddy ersatz English countryside and the blinding nightmare that is Sweden in the winter. It's hard to see where the track is when it's exactly the same shade of white as the rest of the world, or when it's smothered in mist and rain. Despite this, some of the tracks still suffer from horrendous slow downs and an embarrassing degree of scenery pop-up on the horizon, and pointless touches like poorly animated track-side wildlife hardly compensate for this.

Actually playing the game is an even more painful experience. There's a total lack of tactile feedback, with the controller barely shuddering even with the vibration option set to maximum. The best V-Rally has to offer is a rattling sensation as you cross wooden bridges, a far cry from the superb force feedback support found in Rallisport Challenge. To add insult to injury, the physics feels soggy and the cars' handling is unpredictable. The slightest bump is enough to launch your vehicle into the clear blue sky, where it seems to hover out of spite as you desperately try to regain control before your car sails off a cliff or vanishes into the woods. At times it feels more like you're in a giant pinball machine than a rally, with the car bouncing back and forth from one tree to another or floating through the air after hitting a crest.

Careering Out Of Control

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Africa, one of the highlights of the game's graphics (aside from the angular elephants), but a bitch to drive thanks to the ditches and gullies.

The cancer at the heart of V-Rally 3 is its career mode. Without this the game might actually have been enjoyable, but the developers have made such a pig's ear of things that you'll need the patience of Gandhi to reach the point where it's actually fun to play.

The career mode is built around your office, where horrible repetitive musak burns your ears and a computer sits flashing a giant e-mail icon at you. Having created your own driver, picking his name, appearance and nationality, your first task is to check your mail. Here you will find test drive offers from one or more manufacturers, and selecting "go" will drop you into a shortened rally stage where you must beat the target time they have set to earn a place in their team. Luckily most teams will give you more than one attempt to get it right, so before long you should have a contract to sign.

Having joined a team, you can now start your first season. Every year you take part in the same four rallies, but as the five stages that make up each race vary from season to season, it's not quite as repetitive as it sounds. Scattered between the individual stages you will also find two service stops, giving you a much needed chance to repair your car and tinker with your setup. Time is limited though, so you won't always be able to fix everything, leaving you to choose your priorities. Do you replace that bumper you left embedded in a tree by the side of the track, or mend the suspension? Once you've told your pit crew what to do you can check what kind of conditions you can expect in the following stages and adjust your setup accordingly. Usually the default settings work fine, but sometimes you can gain an advantage by switching tyres or altering your gearbox ratios to trade off speed and acceleration. More arcane options such as tyre pressure, ride height and brake balance can also be adjusted, for the hardcore mechanics amongst us.

The Good, The Bad And The Ugly

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One of the better tracks in England. Some of them are almost invisible behind the fog and rain.

The bad news is that your first season is almost guaranteed to be an unmitigated disaster. You will find yourself in a team with low morale, no funding and a car that handles like an old Trabant. Luckily your initial goal is simply to finish the championship somewhere around 12th or 13th out of sixteen drivers, and given that you can usually rely on a few people to drop out of each race, it's not entirely impossible to achieve this.

The good news is that things do start to improve after the first season, either because you earned a drive in a better car, or because your existing team has invested enough money to develop a vehicle that can make it around a corner without you getting out to push. Unbelievably the developers have intentionally broken the car handling and controls for the benefit of the career mode, to give you more of a sense of progress. After three or four seasons you'll suddenly find yourself enjoying the game; your car is a dream to drive, can power its way around corners that were previously accident blackspots for you, and handles well enough for you to pull yourself out of a spin or slide that would have left you reaching for the "I give in, put me back on the track" button just a few hours earlier. The only downside to this is that by my fourth season I was winning every rally, often finishing stages ten seconds ahead of my nearest rival. Having your car develop along with your driver is a nice idea, but the designers have taken it to such an extreme that the car is undriveable for the first couple of seasons and unbeatable thereafter.

Your first few seasons are only showing you half the game though, the 1.6l series. Eventually you will get a job offer from a two litre team, which is a whole different kettle of fish. Not only do you have to learn two new events (Germany and Africa), drive six rallies a year instead of four, and deal with higher speeds and greater acceleration, but you also have a car which is, frankly, a bit of a handful. Compounding their stupidity, the developers throw you in at the deep end by resetting all the performance statistics to zero again. In a single season I went from winning every rally in a beautifully balanced 1.6l Citroen Saxo to struggling to even make it to the finish line in one piece with a lousy 2.0l Toyota Corolla. Again, things improve season by season, but I had such a torrid time that I lost the will to live, nevermind to finish another rally in a car that did more fishtailing than The Little Mermaid. At first I couldn't understand how some drivers were managing to wreck their cars and drop out of a rally before they'd even started their engines, but by the end of a season with Toyota I came to understand their pain.

Concentrate!

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Oh the excitement. Kill me now. Please?

When you're not struggling to keep your car on the track, you'll be struggling to decipher the cryptic e-mails which arrive on your computer between races. Some of these are repetitive epistles from your team, either congratulating you on exceeding your targets or cajoling you into doing better next time. Others arrive from EuroSport, but they seem to have chosen to use the Dutch commentary, as translated into English by Babelfish. One typical message told me that "after England, John Bye has taken over the ahead of Marcello Marchetti and Nigel Walker, with 22 points ahead". Not only is it poorly translated, it's also woefully inaccurate - I'd been ahead all season.

The contributions of your co-driver are often equally helpful. Pace notes take the form of telling you which way a corner goes and which gear you should be in, but they ignore any changes you've made to the gear ratios, leaving you to judge the corners for yourself. Sometimes directions come so thick and fast that it's hard to keep up, other times the warning of an upcoming cliff or hairpin corner will arrive so late that you've already launched yourself off a bump and are flying helplessly through the air towards it at high speed. On at least one track the pace notes miss a hairpin entirely, which can provide an unwanted surprise, and even when your co-driver does know about the corner, he'll sometimes choose not to warn you about it, instead interrupting his directions to congratulate you on your fine performance or to suggest you concentrate if you're falling behind. Oh, gee, thanks. Why don't you concentrate on telling me where I'm going and leave the driving to me? And if you thought your own performance was poor, spare a thought for your team mate. In the early stages of the game he will often outpace you, but his performance doesn't seem to improve with the car, so after a few seasons you'll be finishing over a minute ahead of him on a twenty minute rally.

Deep down inside V-Rally 3 there is an entertaining if unspectacular rally game trying to break out, but it's buried under so many design flaws that it's hard to find any evidence of it in the main career mode. There is a quick race mode where you can drive the unsullied versions of the cars, which is actually quite fun, but you have to unlock most of the tracks in the career mode first, so there's no escaping the pain. There's also a challenge mode, which basically gives you a mini-rally to drive outside of the main championship, with a handful of stages spread across all of the settings. Both of these modes support up to four players, but there's no simultaneous racing option; instead each player has to take it in turns to race against the ghost car of the current lap record holder.

What makes V-Rally 3 really annoying is that it could have been so much better with a little more thought. As it is all the best bits are hidden away behind a couple of hours of tedium driving a deliberately trashed car in the career mode. If you have the patience and determination to unlock everything you'll eventually find some amusement, but the process is so painful that most people will probably give up long before they reach that point. Throw in regular frame rate drop-offs, sloppy presentation, and huge save game files that chew up somewhere in the region of 2Mb of your precious memory card, and this is one rally game you can probably live without.

5 / 10

Read the Eurogamer.net scoring policy

Comments (22) Latest comment 10 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • skalmanxl #1 10 years ago

    Colin it is then.
  • UncleLou #2 10 years ago

    Phew - glad I resisted the temptation the day before yesterday. Sorry to bring it up again, but a very reliable German Online games shop has pushed the release date of CMR-Rally 3 back to 2003. Anyone got a clue?
  • skalmanxl #3 10 years ago

    Anyone got a clue?

    Ask your online-store that.
  • UncleLou #4 10 years ago

    Well, too much of an effort, really.
  • jaa #5 10 years ago

    After reading so many times what a graphical tour de force this was going to be (x million polygons per car, tracks detailed to the smallest crack in the tarmac, no multiplayer because they were stretching the system to the absolut limit, working closely with Sony, bla-bla-bla), we get The graphics are unremarkable at best, pitiful at worst? Were they lying, are they just blind (that could explain some of the handling problems) or was the hype due to translation issues? The French can be hard to understand... Let's just hope Codemasters delivers both superb graphics and superb handling.

    Anyway, judging by the score, it's still one the best games reviewed here lately. Right up there with Britney. :)
  • Human Taco #6 10 years ago

    Who's Colin?

    The Divine RalliSport Challenge is just waiting to be picked up, plus it's already looking better than any PS2 game ever will.
    Edited by Human Taco at 18/07/02 @ 12:50
  • jaa #7 10 years ago

    Human Taco - I picked it up already and, yes, it's good. But it's almost over and I'm a racing car nut. Or, more precisely, a motor racing nut (Moto GP for Xbox is great).

    Edit: Oh, and I like Overgame.com. I didn't know the other one.
    Edited by jaa at 18/07/02 @ 12:59
  • Mr_Sleep #8 10 years ago

    Were they lying, are they just blind

    I am afraid to say that the gorgeous graphics were going to be displayed in your wing mirror, they put all the effort into getting the light to refract properly off the mirror, unfortunately due to slippages they couldn't show all their effort, sorry.
    Edited by Mr_Sleep at 18/07/02 @ 13:23
  • Nosbod #9 10 years ago

    The video for colin mcrae 3 looks ak. Have a look on the codemasters website to view it.
  • Human Taco #10 10 years ago

    "Forgot to say: It's still better that RalliSport Challenge"

    I really hope you're joking
  • mal #11 10 years ago

    I can't say I've read any of those magazines, but I have to say they look like fanboy fodder judging by the front covers on the magazine stands. Not as bad as Nintendo magazines, but still...

    Teletext quite liked this game, though they don't give a numeric score so it's impossible to get into silly arguments about it.
  • hulahoops #12 10 years ago

    Nope - RSC it a nice looking game but beneath the polish is an inferior game

    From what I recall, the one thing RSC did lack was polish...
  • skalmanxl #13 10 years ago

    too-arcadish gameplay

    Well it's an arcade game! A racer almost. Don't blame the game because you had the wrong idea of it.
  • Gestalt #14 10 years ago

    "the annoying-constant-rumble feature"

    *splutters* Annoying? Constant rumble?!? That's one of the greatest applications of force feedback I've ever come across that you're talking about there. You do realise that the vibration changes according to the surface you're driving on, and that you can actually feel stuff like debris and traffic cones getting stuck under your car? Yeesh...

    As for "bad handling" and "strange physics", I don't care if it was realistic or not, it was a lot more consistent and fun to drive than V-Rally 3, and at the end of the day that's what counts, unless of course you're a hardcore sim nut, in which case you shouldn't be playing arcade-style racing games.
  • brutal #15 10 years ago

    "the annoying-constant-rumble feature"


    my hands went numb because of this after a few hours of play... i just had to turn it off after that
  • Gestalt #16 10 years ago

    Gah, I'm surrounded by luddites and cultureless louts!
  • brutal #17 10 years ago

  • skalmanxl #18 10 years ago

    Gestalt, I'm on your side! The true flagship of the Xbox.
  • Human Taco #19 10 years ago

    Yes, now it has Eurogamer staff backing we can declare Rallisport as the true champion :)

    All hail rallisport.
  • Gestalt #20 10 years ago

    "5/10 vs. 10/10"

    What can I say, I loved Rallisport to bits, but I found slogging my way through the career mode in V-Rally tedious and demeaning. Having the car develop as the seasons go by is a great idea, but they've pushed it to such an extreme that your car's practically undriveable for the first season. That's just not fun. It's like they took the standard difficulty curve and turned it on its head so that the game starts out really hard and then gets easier the further you get into it, when it should start off easy to .. well, ease players in, and then gradually become more challenging to keep you hooked.

    Somebody should send whoever came up with that bright idea back to school.

    As for Rallisport, yes, the rumbling does seem to vary depending on what surface you're driving on. Or at least driving along a dirt track feels completely different to driving on asphalt. In V-Rally, even if you pump the vibration setting up to maximum, it still barely moves.
  • Human Taco #21 10 years ago

  • haust #22 10 years ago

    this game is zero on the gameplay side :(
    they wanted it to be more realist but there is not fun in the end....
    i've replaced the game with gt concept and have to admit that it did better (which is strange for _me_).

    next time eden don't forget the fun factor please....