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Virtual Console Roundup Review

Wii Review by Dan Whitehead

7 July, 2007

Butter some scones and fly bunting from the rafters, it's a good week on the Virtual Console. Four - count 'em, four - new games to choose from, with nary a stinker in the bunch. One of them is even (whisper it) a stone-cold classic. Come, join me as we find out what's up with the downloads.

Sonic the Hedgehog 2

  • Platform: Megadrive
  • Wii Points: 800

One of the games that everyone seems to have been waiting for, Sonic's second outing finally arrives on the virtual shores of the UK. Was it worth the wait? Fo' sure.

While I still can't get my head around the idea of playing classic Sonic on a Nintendo console (and when the Mario & Sonic Olympics game arrives I suspect my ageing brain will simply dissolve) this is the first must-have title to hit the VC for several weeks. That's because, while the original Sonic is deserving of its place in gaming history, it's Sonic 2 that most people are thinking of when they recall classic Sonic moments. This is simply great gaming.

'Virtual Console Roundup' Screenshot 1

The spin dash attack made its debut here, as did the 3D half-pipe bonus stages which so impressed us fifteen years ago. The stages are longer and more intricate, yet somehow more fun to speed through. Oh yeah, and Tails, that doe-eyed mutant ginger git, also turns up for the first time, sowing the seeds for hundreds of disturbing slash fiction websites. Of course, he also provides us with the fun (if squashed) two-player versus mode, but this only just compensates for his generic cutesy sidekickiness.

What's particularly great about Sonic is that his games always complemented Mario rather than trying to copy them beat for beat. Blinkered fools would always scoff that Sonic was just about belting from left to right, using the too-powerful spin attack to carve through enemies. And, yes, there's an immediate sense of exhilarating gratification to be had in such an approach but, if you take the time to stop and explore, each level also features dozens of "how do I get up there?" areas, and sections of utterly inspired design. The thing that both the naysayers and subsequent uninspired copyists failed to understand is that Sonic was never just about mindless extreme speed. There's a beautifully crafted platform game in here as well.

On the subject of speed, our old foe PAL Slowdown sadly rears his ugly head here. Casual players won't notice, but those with vivid recollections of the original will be all too aware that the blue hedgehog isn't quite as nippy as he once was. The problem afflicts all Megadrive games on the VC to some extent but Sonic, with his emphasis on speed, suffers more than most. That's about the only criticism that can be levelled at this long-awaited classic though, so stop reading and start downloading. Then come back and carry on reading.

9/10

Golden Axe II

  • Platform: Megadrive
  • Wii Points: 800
'Virtual Console Roundup' Screenshot 2

If you've already downloaded the original Golden Axe then the value of this game automatically diminishes. Even on its release back in 1991, people were complaining that it was basically a re-skin of the first game.

It was also a Megadrive exclusive, and completely unrelated to the "official" Golden Axe sequel, Revenge of Death Adder, which hit arcades a few years later. Two-player co-op returns, and is joined by The Duel, a survival mode in which you fight wave after wave of enemies in an arena setting.

Re-released on a download service that is hardly suffering from a lack of side-scrolling brawlers, there's really no reason to make this a priority and yet...it's still damn good fun. Not a patch on Streets of Rage, but certainly in the upper echelons of its genre. Your move-set is nicely varied, with numerous context-sensitive slashes, grapples and throws, while the ability to ride dragons and unleash smart bomb magic attacks go some way to break up the relentless pounding. It's also kind of easy, so those who shiver at the thought of the legendary toughness of retro games need not be afraid. Decent, then, but non-essential.

7/10

Ecco: The Tides of Time

  • Platform: Megadrive
  • Wii Points: 800
'Virtual Console Roundup' Screenshot 3

The Ecco games have always walked the fine line between barmy innovation and unbearable New Age cobblers. Sometimes the games strayed too far from that line, with tales of future utopias where helium-powered dolphins fly around an interconnected oceanic wonderland in the sky.

Such is the case here, in the second Ecco game, and the last to grace the Megadrive. Ecco must swim around, finding glyphs, singing to fellow sea creatures and ramming enemies with his nose. He also gains the ability to shapeshift into other undersea beasts, a feat which adds some much-needed variety while nudging things into a whole new bracket of odd. Strip away the trippy aqua-cosmic ambience, however, and what you're left with is a passable maze game with some awkward fetch-quest puzzling, escort missions and often clumsy combat.

Ending in levels set in a far-future where the game tinkers with gravity and other disorienting effects, there's no doubting that Ecco represents the sort of genuinely leftfield game concept that we rarely see today. However, while the weirdness of it is almost enough to mask the rough edges of the gameplay, the famously brutal difficulty will make it hard for most players to enjoy.

While I suspect this will be the one that gets me crucified by irate nostalgics (and, really, my week just isn't complete until that happens) I can't help feeling that 800 points is a lot to ask for a game that few will understand, and even fewer will want to finish.

6/10

Dragon Spirit

  • Platform: TurboGrafx16
  • Wii Points: 600

Xevious with dragons. And there's your review.

[*Prod* - Ed]

Okay, Dragon Spirit is another from the seemingly endless TurboGrafx shoot-'em-up pouch. Like most of its kinfolk, it's a bright, colourful and effective blaster. You can shoot aerial enemies, or drop bombs on ground-based baddies. Crack open eggs to power-up your attacks (in the form of additional heads on your dragon - a nice touch) or to improve your chances of survival by toughening your scaly hide. Scroll up the screen, shooty shooty shooty, fight the boss, repeat until dead (or, under extraordinary circumstances, you finish the game).

To be fair, the game does avoid the one-hit-kill system that so frustrates many of you, opting for three health blobs per life that erode with each hit and, while it's never anything more than generic, it's not a bad little game on its own terms.

6/10

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Comments: 1-28 of 28 in total

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caligari
07/07/07 @ 06:53
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Yay. Sonic 2 in 'better than Gears of War' shocker. \o/

I never really enjoyed the Golden Axe and Ecco sequels as much as the originals - still great if you can pick them up for a £1.00 in your local 'retro' store.
ZeroAX
07/07/07 @ 08:11
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too bad i can't play mega colleciton on cube with the classic controler. now i don't know if i should buy them
Tiel
07/07/07 @ 08:57
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You should not because these games are hideously over-priced.
I have 2 vc games (sonic and mario 64), but if prices acrcross the board were at least half of what they are I would have 10 times as many.
Or if there were free demos to help me decide.
Wake up on this one ninty.
smoison
07/07/07 @ 09:02
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I concur, Prices are way to high.

dirigiblebill
07/07/07 @ 09:09
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it's Sonic 2 that most people are thinking of when they recall classic Sonic moments.

Like Sonic going so fast the screen couldn't keep up with him.

/wistful sigh
/tries to run up wall
/puts back out
consignia
07/07/07 @ 09:32
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On the subject of speed, our old foe PAL Slowdown sadly rears his ugly head here. Casual players won't notice, but those with vivid recollections of the original will be all too aware that the blue hedgehog isn't quite as nippy as he once was.

Surely not even those with vivid recollections of the original would notice the slowdown, as the slowdown was on the original. Only those who've played the NTSC versions would notice
Darren
07/07/07 @ 10:17
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Does Sonic 2 have massive PAL borders like the previous game then?
huxathon
07/07/07 @ 10:39
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Ecco was hard as nails, but at least you could do cool leaps in to the air... for hours.
gelf
07/07/07 @ 10:45
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I loved Golden Axe 2, its not quite up there with Streets of Rage but its still one of the best scrolling fighters ever made. I think it beats the original GA even though the gameplay was the same. Had a great soundtrack too.

Also a random thought just now..if and when they release Sonic and Knuckles what are they going to do about its lock on feature..if anything. Will we get Knuckles in Sonic 2 on the VC?
Edited 2 times, most recently on 07/07/07 @ 11:56
david78
07/07/07 @ 11:34
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Gonna buy Sonic 2 methinks.
Nithron
07/07/07 @ 11:36
#11
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Oh please.

Sonic 2 deserves at least a million out of ten.
DanWhitehead
07/07/07 @ 11:50
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"Disorienting" - goddamit Whitehead this isn't the US you know!

It's a perfectly cromulent word.
konniehuqfan
07/07/07 @ 13:20
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i've always found it weird that sonic is placed on the right and tails on the left. is this cos the japs read from right to left?
konniehuqfan
07/07/07 @ 14:06
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/gazes adoringly at groovemeister
SBfistfun
07/07/07 @ 14:07
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@groovemeister
If you're going to be so picky, you really should make sure your own post is perfect.

And it's far from it!
DanWhitehead
07/07/07 @ 14:41
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But as a journalist shouldn't you be too?

Frankly, I don't consider reviewing games to be journalism. It's writing. Journalism is a well established profession, just like the law or medicine or education. I wouldn't dream of comparing what I do to the work of real journalists. And I'd be suspicious of any reviewer who put themself on that level.

I tend to write in a conversational style so, while I try to stick to the basic rules of grammar, I'll happily ignore them for the sake of readability or amusement. Precision in language is all very well, but in this case, it's even easier: my spellcheck is apparently still using the US dictionary.
konniehuqfan
07/07/07 @ 15:07
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in ten years we'll all be communicating through the power of telepathy and this argument will be irrevelant.
Hughes.
07/07/07 @ 15:39
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From the Oxford English Dictionary...

Orientate : vb. a variant of orient
(usage) Careful users avoid orientate as an unnecessary back formation of
orientation, since orient has the same range of meanings.


Disorientate is a horrible arse-up of a word. Disorient is correct usage, and to be favoured above the ugly form "Disorientate".
Edited 1 times, most recently on 07/07/07 @ 16:39
konniehuqfan
07/07/07 @ 20:24
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"disorientate" is not ugly. it's a solid 7/10.
Hughes.
07/07/07 @ 21:14
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Well, it's nice to have a shout about something once in a while, cleans out the pipes.

These games are cheaper on the MegaDrive collection though. In fact I think you could probably buy the entire MD Collection of 48 games for the price of those 3 MD ones. hat does a Wii point go for these days, as a cash value?

A mate of mine is determined to get a Wii, purely for VC (I don't think he could even name a proper Wii game), even though he's played all these games to death via emulation, and at 60hz instead of 50.
Edited 1 times, most recently on 07/07/07 @ 22:14
secombe
07/07/07 @ 23:02
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I don't get the speed issue. Sure it's slower than it should be, but to 99% of gamers this will be absolutely identical to how they played it in the 90s, as the PAL Mega Drive release suffered in exactly the same way.

It's not as big an issue as it's made out to be, simply because the vast majority of people will never know anything is 'wrong'.
SeesThroughAll
08/07/07 @ 04:11
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Aaaaah...

Sonic 2 :)


SEGA, come back....... :'(
dirigiblebill
08/07/07 @ 10:22
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I think that the massacring of the English language at the hands of American language is horrific and well, as people who have the richest Latin-based language on Earth, I'd hate to see it bastardised into US English which will happen if UK writers of any description allow Americanisms to sneak into their work no matter how trivial they themselves consider it - especially this, the most offensive of them all.

At the risk of undermining perfectly good hyberbole (and of giving the impression that I'm some linguistics expert, which is far from the case)- UK English is one of the most bastardised languages on the planet. 'Massacre' is etymologically derived from Old French, while '-ism' is a Greek suffix IIRC.
BuckoA51
08/07/07 @ 10:37
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"I don't get the speed issue. Sure it's slower than it should be, but to 99% of gamers this will be absolutely identical to how they played it in the 90s, as the PAL Mega Drive release suffered in exactly the same way."

*hugs Megadrive with 50/60hz switch* :))
JEPC123
08/07/07 @ 11:08
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'Everyday language isn't a reason to lapse into incorrect language, which I'd say Americanisms are, as basically misspelt words/pronunciations in my book.'

Whilst I agree with your dislike of Americanisms, and your position of being a Grammar Nazi, I have to say that (as far as I'm aware) a lot of American English is closer to Shakespearian English (for example 'civilize,' or 'I wish you'd write me'). Unfortunately, that means that our English is more bastardised than theirs, which leaves me in an awkward position - I don't wish for the current English language to change too much (Heaven forbid that 'txt spk' [sic] becomes the norm), but without change we'd still be speaking what we now consider American English. Saying that, I think literate people back in Shakespeare's day knew how to use the language, unlike tha masses of today.

On topic, I remember Ecco: The Tides of Time being ridiculously difficult, but I always came back to it. Sonic 2 sucked up hours of my life, and I'd say was at its best with the addition of Knuckles.
Edited 1 times, most recently on 08/07/07 @ 12:10
Der_tolle_Emil
08/07/07 @ 14:06
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I think that the massacring of the English language at the hands of American language is horrific and well, as people who have the richest Latin-based language on Earth, I'd hate to see it bastardised into US English which will happen if UK writers of any description allow Americanisms to sneak into their work no matter how trivial they themselves consider it - especially this, the most offensive of them all.

Surely German is much, much richer and more varied than English?
morriss
08/07/07 @ 14:32
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@caligari: I'm sure if Gears of War cost 800 points it would've got a 10/10! :=)
konniehuqfan
08/07/07 @ 17:25
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/rips groovemeister poster off bedroom wall

Comments: 1-28 of 28 in total

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