Virtual Console Roundup Review
Sonic 2, Golden Axe 2, Ecco 2, Dragon Spirit.
Version tested: Wii
Butter some scones and fly bunting from the rafters, it's a good week on the Virtual Console. Four - count 'em, four - new games to choose from, with nary a stinker in the bunch. One of them is even (whisper it) a stone-cold classic. Come, join me as we find out what's up with the downloads.
Sonic the Hedgehog 2
- Platform: Megadrive
- Wii Points: 800
One of the games that everyone seems to have been waiting for, Sonic's second outing finally arrives on the virtual shores of the UK. Was it worth the wait? Fo' sure.
While I still can't get my head around the idea of playing classic Sonic on a Nintendo console (and when the Mario & Sonic Olympics game arrives I suspect my ageing brain will simply dissolve) this is the first must-have title to hit the VC for several weeks. That's because, while the original Sonic is deserving of its place in gaming history, it's Sonic 2 that most people are thinking of when they recall classic Sonic moments. This is simply great gaming.

The spin dash attack made its debut here, as did the 3D half-pipe bonus stages which so impressed us fifteen years ago. The stages are longer and more intricate, yet somehow more fun to speed through. Oh yeah, and Tails, that doe-eyed mutant ginger git, also turns up for the first time, sowing the seeds for hundreds of disturbing slash fiction websites. Of course, he also provides us with the fun (if squashed) two-player versus mode, but this only just compensates for his generic cutesy sidekickiness.
What's particularly great about Sonic is that his games always complemented Mario rather than trying to copy them beat for beat. Blinkered fools would always scoff that Sonic was just about belting from left to right, using the too-powerful spin attack to carve through enemies. And, yes, there's an immediate sense of exhilarating gratification to be had in such an approach but, if you take the time to stop and explore, each level also features dozens of "how do I get up there?" areas, and sections of utterly inspired design. The thing that both the naysayers and subsequent uninspired copyists failed to understand is that Sonic was never just about mindless extreme speed. There's a beautifully crafted platform game in here as well.
On the subject of speed, our old foe PAL Slowdown sadly rears his ugly head here. Casual players won't notice, but those with vivid recollections of the original will be all too aware that the blue hedgehog isn't quite as nippy as he once was. The problem afflicts all Megadrive games on the VC to some extent but Sonic, with his emphasis on speed, suffers more than most. That's about the only criticism that can be levelled at this long-awaited classic though, so stop reading and start downloading. Then come back and carry on reading.
9/10
Golden Axe II
- Platform: Megadrive
- Wii Points: 800

If you've already downloaded the original Golden Axe then the value of this game automatically diminishes. Even on its release back in 1991, people were complaining that it was basically a re-skin of the first game.
It was also a Megadrive exclusive, and completely unrelated to the "official" Golden Axe sequel, Revenge of Death Adder, which hit arcades a few years later. Two-player co-op returns, and is joined by The Duel, a survival mode in which you fight wave after wave of enemies in an arena setting.
Re-released on a download service that is hardly suffering from a lack of side-scrolling brawlers, there's really no reason to make this a priority and yet...it's still damn good fun. Not a patch on Streets of Rage, but certainly in the upper echelons of its genre. Your move-set is nicely varied, with numerous context-sensitive slashes, grapples and throws, while the ability to ride dragons and unleash smart bomb magic attacks go some way to break up the relentless pounding. It's also kind of easy, so those who shiver at the thought of the legendary toughness of retro games need not be afraid. Decent, then, but non-essential.
7/10
Ecco: The Tides of Time
- Platform: Megadrive
- Wii Points: 800

The Ecco games have always walked the fine line between barmy innovation and unbearable New Age cobblers. Sometimes the games strayed too far from that line, with tales of future utopias where helium-powered dolphins fly around an interconnected oceanic wonderland in the sky.
Such is the case here, in the second Ecco game, and the last to grace the Megadrive. Ecco must swim around, finding glyphs, singing to fellow sea creatures and ramming enemies with his nose. He also gains the ability to shapeshift into other undersea beasts, a feat which adds some much-needed variety while nudging things into a whole new bracket of odd. Strip away the trippy aqua-cosmic ambience, however, and what you're left with is a passable maze game with some awkward fetch-quest puzzling, escort missions and often clumsy combat.
Ending in levels set in a far-future where the game tinkers with gravity and other disorienting effects, there's no doubting that Ecco represents the sort of genuinely leftfield game concept that we rarely see today. However, while the weirdness of it is almost enough to mask the rough edges of the gameplay, the famously brutal difficulty will make it hard for most players to enjoy.
While I suspect this will be the one that gets me crucified by irate nostalgics (and, really, my week just isn't complete until that happens) I can't help feeling that 800 points is a lot to ask for a game that few will understand, and even fewer will want to finish.
6/10
Dragon Spirit
- Platform: TurboGrafx16
- Wii Points: 600
Xevious with dragons. And there's your review.
[*Prod* - Ed]
Okay, Dragon Spirit is another from the seemingly endless TurboGrafx shoot-'em-up pouch. Like most of its kinfolk, it's a bright, colourful and effective blaster. You can shoot aerial enemies, or drop bombs on ground-based baddies. Crack open eggs to power-up your attacks (in the form of additional heads on your dragon - a nice touch) or to improve your chances of survival by toughening your scaly hide. Scroll up the screen, shooty shooty shooty, fight the boss, repeat until dead (or, under extraordinary circumstances, you finish the game).
To be fair, the game does avoid the one-hit-kill system that so frustrates many of you, opting for three health blobs per life that erode with each hit and, while it's never anything more than generic, it's not a bad little game on its own terms.
6/10
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Comments (27) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I never really enjoyed the Golden Axe and Ecco sequels as much as the originals - still great if you can pick them up for a £1.00 in your local 'retro' store.
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I have 2 vc games (sonic and mario 64), but if prices acrcross the board were at least half of what they are I would have 10 times as many.
Or if there were free demos to help me decide.
Wake up on this one ninty.
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Like Sonic going so fast the screen couldn't keep up with him.
/wistful sigh
/tries to run up wall
/puts back out
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Surely not even those with vivid recollections of the original would notice the slowdown, as the slowdown was on the original. Only those who've played the NTSC versions would notice
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Also a random thought just now..if and when they release Sonic and Knuckles what are they going to do about its lock on feature..if anything. Will we get Knuckles in Sonic 2 on the VC?
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Sonic 2 deserves at least a million out of ten.
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It's a perfectly cromulent word.
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If you're going to be so picky, you really should make sure your own post is perfect.
And it's far from it!
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Frankly, I don't consider reviewing games to be journalism. It's writing. Journalism is a well established profession, just like the law or medicine or education. I wouldn't dream of comparing what I do to the work of real journalists. And I'd be suspicious of any reviewer who put themself on that level.
I tend to write in a conversational style so, while I try to stick to the basic rules of grammar, I'll happily ignore them for the sake of readability or amusement. Precision in language is all very well, but in this case, it's even easier: my spellcheck is apparently still using the US dictionary.
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Orientate : vb. a variant of orient
(usage) Careful users avoid orientate as an unnecessary back formation of
orientation, since orient has the same range of meanings.
Disorientate is a horrible arse-up of a word. Disorient is correct usage, and to be favoured above the ugly form "Disorientate".
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These games are cheaper on the MegaDrive collection though. In fact I think you could probably buy the entire MD Collection of 48 games for the price of those 3 MD ones. hat does a Wii point go for these days, as a cash value?
A mate of mine is determined to get a Wii, purely for VC (I don't think he could even name a proper Wii game), even though he's played all these games to death via emulation, and at 60hz instead of 50.
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It's not as big an issue as it's made out to be, simply because the vast majority of people will never know anything is 'wrong'.
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Sonic 2
SEGA, come back....... :'(
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At the risk of undermining perfectly good hyberbole (and of giving the impression that I'm some linguistics expert, which is far from the case)- UK English is one of the most bastardised languages on the planet. 'Massacre' is etymologically derived from Old French, while '-ism' is a Greek suffix IIRC.
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Whilst I agree with your dislike of Americanisms, and your position of being a Grammar Nazi, I have to say that (as far as I'm aware) a lot of American English is closer to Shakespearian English (for example 'civilize,' or 'I wish you'd write me'). Unfortunately, that means that our English is more bastardised than theirs, which leaves me in an awkward position - I don't wish for the current English language to change too much (Heaven forbid that 'txt spk' [sic] becomes the norm), but without change we'd still be speaking what we now consider American English. Saying that, I think literate people back in Shakespeare's day knew how to use the language, unlike tha masses of today.
On topic, I remember Ecco: The Tides of Time being ridiculously difficult, but I always came back to it. Sonic 2 sucked up hours of my life, and I'd say was at its best with the addition of Knuckles.
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Surely German is much, much richer and more varied than English?
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