Virtua Fighter 5 Review
"Can you feel the real power? Go back to school..."
Version tested: Xbox 360
Anybody that tells you Virtua Fighter 5 is anything other than the best 3D fighter on the market is, quite simply, wrong. With its fluid and deeply personal combat and wonderfully varied cast, SEGA's latest brawler is an absolute triumph in every sense. But then you knew that already - we told you such back when the PlayStation 3 version came out earlier in the year. Now, though, it's the turn of 360 owners everywhere to see what we've been raving about for months with this augmented version, finally arriving boasting a plentiful supply of new content while still retaining everything that made the PS3 version such a delight.
Being based on the Version C arcade board, this new version of VF5 includes character balancing tweaks aplenty and even new moves and move properties that PS3 owners won't have enjoyed. Some weaker characters have been beefed up a touch while moves that were seen to be easily exploitable find themselves toned down accordingly to make the whole thing just feel that much more balanced, which is quite something as the fights came over pretty fair first time around.
More amusing if perhaps not so important from a gameplay perspective, is the feast of new dress-up items that Version C also introduces, adding hundreds of new items into the mix which as usual can be won from Item Battles, given as rewards for reaching certain ranks or simply purchased in the shop. You now start out Quest mode with 50,000 moneys too, meaning that you'll be able to customise your chosen fighter to a mild degree before you even throw your first punch.

Don't look so surprised.
But the main reason you're reading this is probably to find out just how well the new online side of the game works, which is fortunate as we're about to tell you. Pretty damn well is the short answer and in general, lag doesn't affect the game anywhere near as drastically as we feared it might. After hundreds of fights, only few were anything close to the slideshow that is DOA4's online mode and you can usually get a fair idea of how the connection if from the pre-match stage fly-by - if it stutters, you're in trouble but otherwise, things should be fine. When you are unlucky enough to get a laggy match, drops cause button inputs to be missed which in turn leads to the wrong moves coming out. There's no chance for anything fancy here and players know it too, as exemplified by a Vanessa player we came across in a particularly slowdown-riddled game who decided his best bet was to simply spam the punch button and hope for the best. What a knucklehead.
At its best, though, VF5's online battles are almost as good as fighting somebody in the same room. You'll lose a few frames here and there, sure, making some hit throws and complex moves as well as high-level techniques like fuzzy guarding (tapping down while guarding exactly as attacks land to prevent damage from all heights of attack) pretty tough, but this won't worry too many normal players. Once you adapt to this (and learn how to cope with the occasional lag-fest, which is always going to happen now and again, especially without any kind of connection quality gauge), you'll establish that, while it might be a slightly different proposition to face-to-face versus play depending largely on your character and skill level, this is a welcome and incredibly well implemented feature.

Only donkeys kick.
Slightly less impressive is the VF.TV mode, which we'd raised our hopes for and hoped would be kind of like PGR's Gotham TV, where you can watch the best players compete and track all kinds of stats. Instead, it just plays home to a replay theatre and stock exhibition matches, which are pretty impressive to watch but not a patch on having the same display of quality linked to a Gamertag that you then know to watch out for. There's also a rankings option here, tracking your best arcade scores and times and comparing them with the rest of the world and doing much the same for your online performance.
While character appearances from Quest mode are carried over into online play, match data and rank are not, meaning that you'll have two totally different sets of data to keep track of. There's also a score attributed to each player, a simple system that awards four points for a win and one for a loss, meaning the people topping that particular leaderboard will in time just be the ones that play the game the most. Who should, by merit of them playing it so much, also be some of the best players by that point, so while it isn't an ideal ranking system, it's better than some we've seen.

This is why you don't wear beads.
One thing to watch out for, though, is which side of the screen you'll be fighting on. A match's host always takes the Player 1 side, while those joining fight from the right (to party). This would be fine, if it weren't for the fact that so many people have fallen into bad habits from the single-player mode and have trouble with the Player 2 side. People seemed far more keen to host matches than to join them in our experience, but so long as you're okay with being on the right hand side, this only means there'll always be plenty of games to join.
The other thing to watch out for is control settings, which for some reason jump to Player 2's set-up when you join a game. Where we play using a stick (the Hori EX2 stick, which is an absolute peach) with totally remapped controls, being thrust onto Player 2's default controls in the first game we joined was something of a shock and unsurprisingly a loss ensued. So yeah, set up both button sets to be the same before you go online if you don't want a similar nasty surprise.

Would you like to see my sense of humour?
You already know just how much we love this game. And now, with an online mode that actually works and a wealth of new goodies to round up (not to mention the lure of Gamerpoints making us more likely to push for the higher ranks or actually play through arcade mode for once), we love it even more. Best fighting game on the 360, easily. Best fighting game of this generation, easily. Best version of this sterling beat-'em-up, easily.
If you've yet to play VF5 (or Virtua Fighter at all for that matter), this is the point at which you should do something to change that. You owe it to yourself to sample how close to perfection SEGA has come with this and you owe it to SEGA to give something back to the people behind this outstanding fighter and boost the already huge VF community. Prepare your hammy taunts, stock up on Red Bull and don't make allowances for old men - you've got a hell of a lot of fighting to do.
9 / 10
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Comments (109) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I've set up a group for VF players.
[link url=http://www.eurogamer.net/forum_threads.php?group_id=753 a>
]http://ww w.eurogamer.net/forum_threads.p...[/link]
I hope the link is sufficient to join - I've not set up a group before.
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Denied!
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Really looking forward to playing this - even though I've never exactly been a huge fan of these fighting games.
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So, er, maybe that will help. Also, the group's called 'Virtua Fighter 5 360'.
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It might be visually stunning but I was looking for some next-gen advancements such as proper collision (punches actually hitting a character rather than 'landing' with a visible gap), some sort of collision effects (sweat sprays would have sufficed if blood was too mature), utilsing new animation techniques rather than the over-used head-snap-back anim (how about some Endorphin applications?), and whats with the HUGELY annoying array of voice overs that play simultaneously so it feels like loads of people are shouting in your ear.
Rubbish.
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*goes overdrawn on bank account*
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all these top games are putting strain on my marriage...
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Another slap in the offline PS3's face. Someone tell the police!
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glad I bought the stick 2 weeks ago
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That's exactly how I feel. I don't really 'do' fighting games, but Virtua Fighter 4 Evo is my favourite fighting game ever. It's just so many nice touches and so much depth and precision that other fighters don't have.
Anyway, I'll pick this up at some point when I get a 360.
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i mean this in the kindest way possible.... FUCK YOU!!!!!
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But Soul Calibur clearly is. Besides, VF5 isn't a 3D fighter. Any game where pressing up makes you jump is so 1992.
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sorry.
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I hope this gen is return to form for them, they deserve a bit of good fortune too.
edit: /Sony Fanboy Type Rant mode on - "yeah I really cant see why anyone would want PS3 now, its shit and that, its the last playstation... good riddance Sony scourge of the games industry"
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Im a fan of racing sims. Games like Grand Prix Legends and Richard Burns Rally (not your half assed attempts like Forza and GT). I'm sure most people get bored to tears of these games in a matter of minutes, and many may say the same thing about them as you have said about fighting games. But I have probably spent more hours sat at my desk behind the wheel playing sims like GPL, RBR and GP2 than the rest of my games put together. Just the other day I did about 50 laps in one session, around the same circuit perfecting my line and setup. And over the last few days I reckon I have done over 100 laps around the same circuit. Sure that would bore the crap out of most people, not me though
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HAHAHAHAALOL ROFL LMAO PS3LOL. IN YOUR FACE PS3 GAYS
_______________________________________________________
Man you really are stupid, Ps3 have VF5 for 32 Euros or something..., the same game for much less, and available since what??? MARCH.
I never cared for on-line in fighting games and the new content isn't worth it considering the x360 version price, compared to the PS3.
Plus, the Ps controller is much better for fighting games.
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It's not the same game kiddywink. This version is BETTER.
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Why, is it because you get your fanboy arse kicked?
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However, it's kind of Eurogamer not to mention the controls ... The 360's controller needs some tweaking (some guides on the interwebs), or you'll miss some inputs from there instead of from the d-pad. Otherwise an arcade stick will be required material.
That said, is there an option to play with the analog sticks on the controller instead, and if so, is it any good?
And now that old friend Peter Moor is working for EA and no longer for Microsoft, could Sega perhaps also consider releasing a patch for the PS3 version?
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TEH POWA OF TEH CELL!!!111!!!lol
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I don't understand your reasoning.
Fighting games are about competition. They always have been. Online play makes it much easier to find competition and vastly increases the range of competition you'll have.
It seems to me online play is quite possibly the best reason to buy the 360 version, even if you already own the PS3 one.
EDIT:
Arwin,
The demo had analogue-stick play. They worked surprisingly well -- better than the dpad, certainly.
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Apologies: dude, you're going to get yourself older sooner than you should..., lighten up. 360 is the best games console so far, as it has the best games, it's clear and obvious. That doesn't mean you have a bad machine just because there's one better.
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Don't sweat it, check Metacritic, the 360 game is widely considered the definitive version. EG just got scared of comments from Apologie, Les, yellowtruck and the rest of the DorrisDay-Station fanboys.
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Alternatively, when's it coming out on the Wii? (ho ho.)
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tip: "to own" is so gamespot...
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What a load of old balls that is. I can state now that any pad is supremely gash for this type of game, arcade sticks are where it's at and nowhere else
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Don't worry son, one day the PS3 might have a good game or two
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Don't sweat it, check Metacritic, the 360 game is widely considered the definitive version. EG just got scared of comments from Apologie, Les, yellowtruck and the rest of the DorrisDay-Station fanboys.
__________________________________
On the contrary, what i see is an urgent tendency to celebrate X360 games by critisizing the Ps3, like you do, and did in past reviews... "but i understand that ignorant attitude, Ps3 is begining to bring a lot of good games" and that naturally makes X360 nerds very very nervous.
Who cares abou VF5... thouse like i said are old old news...
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Oh, you mean like most of the PS3 catalogue? You know, all them sloppy seconds 360 ports you get (that are not even as good even though you have to wait a year to play them) lol
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FFS the merits of the various systems are clear to see these days, there are good and bad points about all of them. Can you not just comment about the game in question?
Seeing as its a comments thread about a game and all that, Just a thought.
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It's not a group of fanboys, it's "Apologie" vs "common sense".
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I own a 360, but even I'm beginning to yawn at your comments
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What I find odd is that, this "under delivering" from PS3 part, is clearly not the consumers fault (yours), it's Sony, or devs, or whatever. The passionate way you excuse some poor decisions/events by bashing other consoles (or even brands), doens't make much sense. 360 is a great games machine, isn't that clear ? Why is hard to admit ? Does it hurt ?
BM: me too... and I own two 360's.
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Oblivion being a good port, is an exception. That is the difference.
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There you go...
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DoA4 = 85/100
VF5 (on PS3) = 85/100
VF5 (on 360) = 90/100
(According to Metacritic)
So, yeah, now the 360 has both of the best next gen fighters available. The PS3 has one of them but it's the 'lite' version.
Aww, don't cry.
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What a fanboy you are... DOA4??? lol... even tekken5 for the Ps2 is better, not to mention the next Tekken game (exclusive for the Ps3).
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Here's a link:
http://us.gamespot.com/ tosser
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What was that old saying about a pot and a kettle? hmmm...Was it, your mum bought a kettle and exchanged it for a pot while a black man shagged her up the bum or something? I can't quite remember how the saying went?
PS3lol
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Can't believe it got a 9...
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VF5, on the other hand, was announced as an PS3 exclusive, that would be difficult to be done on hardware other than the PS3, because GPU's provided by nVidia to both the PS3 and the Lindbergh share certain handy similarities and without online mode due to the various barriers for the network gaming.
Apparently, both of these hurdles were lifted and the game turned out to be great (for which I'm very pleased). This may sadden PS3 fans and please x360 fans (who got another thing to brag about), but overall everybody wins...
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Oh look, a sony defence fool. ¬_¬
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Trolling or anti trolling, that post was still pretty lame. o_0
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but i am gonna get that hori stick asap.
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Found it rather disappointing. :/
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The need is online play. The need is you and me, handbags at dawn.
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If you arent enjoying it - then great.. talk about that here.
But if you are enjoying it - i fail to see the problem?
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(Bought VF4 for PS2 but haven't bothered with it much. Just not in the mood for button combo memorization).
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The Playstation 3 has the most features and most reliable hardware (apparently).
The Wii has.. uh.. a billion Mario titles and an underutilized controller.
What's so hard to understand about this?
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My only concern is that i've heard VF is quite punishing if you're not used to fighters.
Any truth to this? I don't want pay for the pleasure of getting my arse handed to me over and over....
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/is tempted...
/...to play as the Daytona USA Hornet Gallup fighting car
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Any truth to this? I don't want pay for the pleasure of getting my arse handed to me over and over...."
I'm sure you'll get your ass kicked rather severely if you plan to go online and play against experienced players, unless you spend days, weeks and months learning moves and tactics for just one or a few characters, but I've just spent a few hours messing around a bit with various characters plus playing leisurely through the first part of the quest mode against the AI (virtual arcade players), and on normal difficulty the first 20 quest mode fights were a breeze. No losses - and I've been doing little more than extremely simple punch and kick combos, basically just trying to learn to anticipate and react to basic AI moves before I head into the training dojo to try to learn some of the more advanced tricks from the huge command lists.
I'm sure the quest mode difficulty will ramp up sooner or later (otherwise you can just jack it up a level or two manually - or go online and get the shit kicked out of you
I heard the AI in Dead or Alive 4 was hard as nails right from the get go, but VF5 is definately a smooth ride in the beginning at least.
And of course the amazing graphics - and the item unlocking and rank progression in the quest mode - are other great incentives to play VF5, even if you never make it to the point where you can be truly competitive online
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Looks like this is a definite buy then
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"Trolling or anti trolling, that post was still pretty lame. o_0"
It was definitely trolling son but thanks for letting me know that you believed it to be 'lame'. I actually think that people who use numbers instead of letters in their names are a bit lame, so there you go.
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The best range of Fighters.
The best range of FPS's.
The best range of Racers.
The best range of JRPG's (yep fraid so)
The Largest amount of 10/10 AAA titles. (infact I don't think the Wii or PS3 have any do they?)
Of any nextgen console. So to all the tards who keep saying "yer but no but teh free60 is just for teh FPS", I'd say it's time to STFU.
PS. I'm not a fanboy, neither is Apologie, smelly or TRUTH.
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Metacritic -
PGR3 - 88/100
PGR4 - 85/100
Forza 2 - 90/100
And thats just the exclusive titles. If that's 'shit' then you're a nonce.
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We are talking 'nextgen' here so you obviously mean Tekken 5: Dark Resurrection.
DoA4 - 85/100
Tekken 5: Dark Resurrection - 82/100
Sorry, you lose again
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Metacritic tells you what professional unbiased people (who get paid for their opinions) think. My original post clearly states that the 360 has the best library at present nothing more, nothing less. I understand that the truth upsets some people, this however is not my problem. Yes, you can claim "yer but no but teh powa of teh cell will win in teh end innit" but that's neither here nor there kid.
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Not according to Metacritic.
Oh and as for all the great XBox1 racers, the 360 has B/C...Unlike the new PS3...
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You like to say the 360 had a head start, I prefer to look at it in real terms, the PS3 was delayed and arrived late. That's no ones fault except Sony's.
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Rubbish, give me something with some thought put into it.
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On topic: VF5=great, bought this 2 days ago, online works fine even if the matchmaking system is not that good (after halo 3, most matchmaking systems look a bit obsolete....). And you can't watch/save replays in online versus, that's bullcrap.
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But at the risk of being banned from Eurogamer, I still say that Dead or Alive 3 is the fighting game on a home console that I had the most fun with. Fun, outrageously over the top, a nice line in reversals and stunning to look at. Playing with a person that understands the importance of reversals and knows the moves never gets old. Dead or Alive 4 was a poor, poor sequel and actually took five steps backwards in my opinion. VF5 I am just getting started on, butDOA3 is the daddy.
And does anybody else find it mildly annoying that the web adverts for VF5 call the Xbox 'X-box'? Shouldn't someone get his nose broken for that?
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You obviously haven't ever played it.
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Is VF much deeper than DOA or are they more or less the same?
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Forget tag teams. VF5 does not know the meaning of the phrase. Again, is that a big loss? For you to make your mind up. And in terms of is VF deeper? Well, I'll say this. I found DOA3 deep enough to play for two years. I have always been quietly disappointed at the gamers that described DOA3 as a poor example of a beat-em-up. 60+ offensive moves per character? Shared between throws, reversals and juggling combos? And you call that a crap game?
Anyways, because I have never owned a dreamcast, or any PlayStation console, I haven't had a VF game at home ever. But there are loads of moves. And the game seems a lot more forgiving than DOA3 ever was. But then, Tecmo does believe that a game has to be hard, to be played.
But I suppose my bottom line is this. VF5 has a lot more in common with DOA3 than the internet (read: the 'purists' that call the DOA series a beat-em-up devoid of skill) would be prepared to admit. In other words, I think this game is going to be loads of fun
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For characters I still think Tekken is king, but ever since Soul Calibur I cannot enjoy any of the Tekkens even a bit anymore. Tekken 3 used to be my fav PS 1 game
Compared to Soul Calibur I never feel quite as much in control of the DOA characters, but if the DOA and VF series are pretty much alike to you I will definately give VF 5 a try (once I get a console to play it
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And one last thing. VF5 is a really good game, but it is not a game worth bying a console for. Especially since it's online implementation seems a little lacking. Don't get me wrong, the fights are topnotch. Virtually no lag, especially compared to DOA4. But there is no lobby system. So basically, after every ranked game means that you have to find a new opponent. Which, like, sucks. I haven't tried unranked games, but if the forums are to be believed, if you want to change characters, you have to quit out of the game, select your new character and get going again.
Taken in context, if a lobby system is the sacrifice for a lag-free VF5, I'll take it, but it seems a little strange after DOA4.
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You have to update this: there IS a connection quality gauge. See the little antenna next to the gamertag in the opponent selection screen? Green= good, grey=bad.
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VF has gotta be the deepest most intense fighting experience going, as much as i love tekken and caliber and DOA to a lesser extent there is just nothing quite as deep as facing some guy from japan who can pull off moves quicker than you can press the punch button. There is such a scope between different levels of skill it also makes it less user friendly compared to something like DOA which is pleasing to the eye but ultimately gets to a point where it can’t really be taken any further and there is noting new left to learn. Anyone who’s still learning moves and techniques from the last VF should know this.
So because of this i hoped SEGA would at least make the online menus simple and effective, rather than slow and overcomplicated for no real reason as far as i can tell.
There is no option to select a character after initially choosing your first, you have to exit your current game and then select a new character, then host another online game (then invite someone if you wanna involve mates lol), i mean come on SEGA have you never heard of a lobby?? this is definitely where DOA excels.
Also this completely takes away the point of tactics in any ranked matches. In the arcades someone picks Wolf for example the other person if there good that is knows who to pick to hopefully counter this character which is the same with every character in the game. But can this be done over Live?….nope!!!!, because you have no clue who the other person has picked first so mismatches are apparent in nearly every game.
Nothing more annoying than finding the epitome of fighting only to be dumbfounded by the lack of thought gone into the online play which for me so far has been lag free, but the menus are long winded, all SEGA needs to do is add “character select” once both players are connected.
They gotta do a patch for this surely? *prays*
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You would always be able to choose the best opponent for my character if they made this possible, thereby totally destroying the online experience for me
Offline I can take any character luckily, my friends are a bit crap at fighting games XD
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