Vietcong Review
Kristan loves Nam. He even grew his hair into the shape of a pineapple.
Version tested: PC
War. Huh. What is it good for? Absolutely nuttin' sang the late, great Edwyn Starr, slightly naively. You see, what Mr Starr failed to realise is that all that mass death, misery, fear and destruction would, one day provide a perverse form of entertainment based on the harrowing events of past, present and even future conflicts. God bless the first person shooter, and all those who lose themselves in its bullet-spraying madness.
Hidden and dangerous

At least it's not the BUILD engine. Again.
For years, publishers have been foisting WWII-based FPSs down gamers' throats, and we're quite sure this isn't going to stop any time soon. But with the advancement of technology comes… foliage. And what better use of all this greenery than to simulate everyone's favourite rock n' roll conflict, Vietnam? Movie makers have been mining this subject matter for decades, but now it's the turn of a myriad procession of likeminded developers to show us how hellish this futile war really was, starting with Pterodon's long-awaited Vietcong, ably assisted by fellow Czechs, Illusion Softworks.
As with last year's rather lamentable Soldier of Fortune II, the name of the game is to duck and dive through a series of jungle-based environments and pop a cap into the chops of anyone that dares get in your way. But while SoF II had you picking your way through leafy environments on your lonesome, Vietcong puts you in control Steve Hawkins (no, not him), a slightly gawky, big-nosed Sergeant, in charge of a five-man team, each with their own special abilities.
Prior to each mission, you're briefed back at the base camp in Nui Pek, a few miles from the Cambodian border, with an animated sequence that sets the scene nicely - not quite as cinematic as Illusion's Mafia, but not far off. It's not all that necessary to pay 100 per cent attention at this point, as one thing you get used to very quickly in Vietcong is that things rarely go to plan.
SEAL-time strategy

Changing the bulb became quite difficult during the war.
When setting off on any of the 12 main missions, you almost expect the unexpected, as befits the wayward and unpredictable setting. Choppers crash en route, POW rescue attempts fail, tunnels collapse during routine inspections - it's chaos most of the time, and your intel is not what it could be. But it's this venture into the unknown that makes Vietcong gradually more and more compelling; because you're never quite sure what sticky situation you’re going to end up in next.
The game itself sports a pleasing amount of variety, with various on rails sections that have you firing at the fleeing Gooks from a helicopter, or a boat, or even driving a jeep en route to a mission. It's hardly up there with Operation Flashpoint in the variety stakes, but we're not complaining. Weapons though, are well represented - for those that care about such things. Not only does the two-pronged system of aiming work very well, the ability to only carry one pistol and one heavy weapon adds a layer of strategy to a much overlooked area of FPSes.
The presence of a squad certainly helps inject something extra into the game. Although it's stretching the bounds of credibility, the same five squad members stay with you throughout the game, and unlike the generic clones that accompany you in, say, Black Hawk Down, you start to build up a recognition and affinity with your buddies. Although sometimes you're forced to go it alone, for the majority of Vietcong you're accompanied by a Point man, (a guide/booby trap scout), a Medic, an Engineer (explosives expert and ammo provider), a Radioman (for communicating with the base), and a Machine Gunner (to provide heavy fire support). It's up to you whether their services are called into action, as you can charge off ahead regardless, but your game will probably be fairly short-lived if you think you can take on a posse of heavily camouflaged VCs on your own.
Four letter warred

Here we put this chap out of his misery - those trees were having him anyway.
Vietcong requires a fair amount of co-operation with your squad. Use of the Point man not only will help reveal where the Gooks are hiding out, but will also save you the embarrassment/annoyance of constantly falling into pits filled with excrement-tipped spikes, or blowing yourself up stumbling over trip wires. Most crucially, it's vital to holler for help to the Medic, as you'll be riddled full of holes more often than not, and medi kits are sparse to say the least.
Achieving help from your squad mates can be achieved in one of three ways; either by pressing one to five on the number pad, hitting X and commanding them to adopt a specific tactic, or simply hitting the 'use' key on them when you're near them; but like we said, you can get by without them if you think you're clever. Regardless, the presence of the squad adds an immense amount of atmosphere to the game, with dozens of jubilant one-liners emanating from them in moments of triumph, always guaranteed to raise a smile in the heat of the battle ("We've f***ed them up good man!" and "Rock and mother f***ing roll!" being particular favourites of ours). Likewise, in moments of panic, various members of your squad will whimper for medical attention like frightened children with a grazed knee, or yelp for more ammo, or let you know where the next enemy advancement is coming from.
Hearing Aid

The man on the left wasn't allowed into the chopper. He was too big.
As an audio experience, Vietcong is possibly one of the best games we've ever heard. Not only do the weapons all sound suitably meaty, the whistle effect when an explosion goes off nearby (to simulate deafness) is superb, as are the ambient effects of the jungle, and the gut wrenching screams of agony when you die, or suffer extreme pain. The voice acting isn’t much to shout about, but in all other respects Vietcong's audio is supreme - in particular the occasional use of music.
Vietcong certainly taps into the rock n' roll subject matter in a clever and subtle way that has never been exploited in any other first person shooter we can recall. Although it's no Vice City in its extensive use of back catalogue, it does make ingenious use of limited resources, with an air guitar selection of late '60s tunes. Kicking off with a gorgeous 'Little Wing' inspired lick for the menu theme tune, the intention to create some period ambience is truly impressive. Between missions, fictional DJ Jonah Jukowski [what, no Robin Williams? -Tom] blasts out an uncanny mixture of licensed tunes and extremely clever parody versions of famous tunes of the era.
Amongst the four licensed tunes, we get an obscure Deep Purple cover of 'Hey Joe', along with The Stooges classic 'I Wanna Be Your Dog', while the station cycles through a dozen or so inspired rip-offs that neatly dodge the need to expensively license every single one, while retaining the period ambience. Keen-eared listeners can't fail to notice the similarity to the likes of Hendrix's 'Manic Depression', The Byrd's 'Eight Miles High', as well tracks inspired by The Kinks, The Velvet Underground, The Rolling Stones, and Sly And The Family Stone. If we were to be really pedantic, we'd point out that many of the game's tunes came out after the 67/68 era, but we're sure you're not that bothered.
All this wittering on about the music might seem unnecessary, but for those of a certain, ahem, vintage, it really does elevate the game's atmosphere above and beyond the norm, and helps differentiate Vietcong from the pack. Well done Couchlife and Nimrod for providing one of the best gaming soundtracks we've ever heard.
The good, the bad and the very ugly

Spot the odd one out. Oops, there isn't one.
Visually, however, Vietcong varies from being exceptionally good to downright poor. The engine itself copes reasonably well with depicting the jungle environment convincingly, but for every time you're impressed with your surroundings, you're questioning why some elements of it are so bad. At its best, Vietcong creates a lush, foliage-laden, varied and thoughtfully designed set of levels, especially when you stumble across the temple ruins. But just as often, the glaring flaws in the engine come screaming to the fore, with some horrendously uninspired texturing conspiring to spoil the effect.
Likewise, the relatively pleasing character models are just as inconsistent. On the one hand, the tiny touches such as the hand motions when danger is near, and the way that your squad will occasionally kick a dead body to make sure it's dead are excellent, but then the effect is ruined by some of the worst incidents of clipping we've ever seen. Characters walk through one another like ghosts, flop haplessly into the scenery when dead, and generally lack the kind of convincing animation you expect from a PC-exclusive game in 2003. And with Id's Doom III engine just around the corner, you can't help but fear that Vietcong will look very dated very quickly indeed.
To compound the issue, the lamentable path-finding issues so prevalent in Illusion's Hidden & Dangerous rear their ugly head again, albeit four years down the line. On admittedly rare occasions, we’ve found ourselves stuck on the scenery, obstructed by our squad mates in tunnels and trenches, and been thoroughly irritated by poor AI when your Point man refuses to lead the way, and shaken our heads at the sight of men regularly jumping like buffoons into the scenery.
Some of the tunnel-based solo mission will have you tearing you hair out with frustration too. One question to Pterodon: why? They add nothing to the game, and wandering around a bland maze will try the patience of a saint.
The jury's still out on the multiplayer, but with the various modes included (Deathmatch, Team Deathmatch, CTF, Assault Team Game, Last Man Standing, Real War - CTF variant -, and an intriguing Co-op mode), there's plenty to get your teeth into.
Mostly Metal Jacket
But if you can bear to put up with the obvious lack of polish in the graphic and AI department, (similar bugbears that Hidden & Dangerous players will confess to), then there's a very absorbing FPS to get to grips with here. The intensity of the atmosphere is more than enough to compensate for the flaws, and there are enough supremely tense set pieces that drive you on and on. Add to that the superb audio, excellent weapons system and fact that the Vietnam setting is still a novelty, and the plusses start to push the niggles further into the back of your mind. With a decent engine, and some sharper AI, Vietcong could have been a must have single player classic, rather than the rough diamond that it has ended up being.
7 / 10
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Comments (47) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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This is, as you rightly say, a good game; however, it is not quite good enough to warrant purchase (according to my exacting standards).
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A word on the AI though: it has its flaws, but it's nonetheless one of the best I've ever encountered in an FPS. VC give each other cover fire, flank you out, sneak up on you from behind, throw grenades, hide when you provide cover fire etc, which makes for some incredibly intense battles.
And the coop missions are just pure fun. I had two of the best hours of online gaming I ever had yesterday with FWB, Whizzo and ssuellid. The AI in coop is relentless, and always good for a nasty surprise.
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As an audio experience, Vietcong is possibly one of the best games we've ever heard.
I agree 100%. GTA3's radios were fun and Tropico's soundtrack was brilliant, but the entire audio element of Vietcong, sound effects and music, is fantastic.
BTW, you forgot to mention the groans of pain when a guy falls ("Ohh God, I'm hit, shit, its bad!"
with some horrendously uninspired texturing conspiring to spoil the effect.
Again I agree. Most of the times it looks good, sometimes beautiful and others really bad. The worst I've seen were the "wall" textures on the nightime POW map. It seems like the developers thought, "well they won't really be able to see it, so what does it matter?".
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I shall probably be getting this game at some point, after Zelda. Still enjoying BF1942 DC at the moment.
The review, good. But "Use of the Point man not only will help reveal where the Gooks are hiding out"; I wouldn't have used the word Gooks myself.
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At least your review didn't make a tit of itself like PC Zone's where they moaned about not being able to see in the tunnels and having to feel their way around with the crosshair. Pressing "L" to switch the "flashlight" on was obviously beyond them...
Anyhow last night's EG Co-op session was more fun than virtually any other FPS MP gaming I've had in ages. It was superb fun and the semi-realism of the game alongside the great maps and the real rock-hardness of the enemy AI makes it a must purchase for anyone who wants something more than the usual.
Just watch out when I underarm a grenade and it comes back off a wall...
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I went to buy some camouflage trousers yesterday, but couldn't find any.
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Not in the US or German version (the former doesn't even get the swearing). The European edition has blood and body damage texture, but its not important and you can turn it off.
is there rag doll animation?
Indeed there is and it caught me out a few times. On one map there was a VC that had been shot near a large rock and he was propped up against it in a sitting position. I fired a whole clip into him until I realised he was dead already. But it isn't always beautiful. The bodies do clip the environment at times.
Do you get to pilot the choppers in the game or in mulitplayer?
Not in MP, and you can only drive a jeep in SP (I think). You do man the guns of other vehicles though. Besides which, I don't think it'd work. The maps are too small (still a decent size compared to most FPSs) and the gameplay just doesn't suit it. It can take you 5 mins to advance 10m due to enemy fire. If the maps were any larger games would go on for hours (unless you have 100 players involved). As it was I think our co-op game limit was set at 30-40mins and, when I was playing, we managed to complete one of the maps only once.
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So it's not a sequel to Donkey Kong then?
/gets coat/
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You get to drive a jeep in one SP mission that's the only vehicle I've come across so far. Steve Hawkins (your character in the game) is the squad leader of a special forces A-Team (cue the music) so he wouldn't be flying choppers, driving tanks or similar.
The UK version does has blood effects, they're not over the top SOF2 style although if you bugger up an arty fire mission/air strike you'll probably see "your" body missing various limbs! There is a limited amount of ragdolling but you won't see people rolling down hills or anything like that.
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We were playing 4 player co-op on ssuellid's Athlon 1400 (as an undedicated server) on a 600Kbit down/128Kbit up cable connection in the UK and even UncleLou who was on dial-up from Germany was playing fine.
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It uses the Ptero engine, which is what Mafia also used I think, it certainly looks similar in a lot of ways.
also, does anybody know if any device or software exists that would let you play xbox games on a pc?
The only thing that plays Xbox games is an Xbox.
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At the moment, the only way to play xbox games on a PC is through a TV card, no emulators yet.
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Back to the topic in question, I'm setting up my spare PC to be a dedicated server, don't know how well it'll work, it's only an Athlon 700 with 768Mb RAM but it may work alright and I've got a faster connection too. We'll see.
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Hopefully we will see further improvements to the game with patches. As it stands I find it pretty solid out of the box and the netcode easily beats BF1942 initial release, which was, quite frankly, pretty bad. Then all we need is a map editor and some creative designers to pump out those co-op maps.
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Guess I'll have to cancel my evening duties...
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*oils his grenade belt*
Remember to bring your M60. You were beginning to become quite deadly with that thing.
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Nor have I other on the PC but playing SOCOM in the PS2 beta with the mike is just great. In fact when I disappeared for a while yesterday during the game it was me rebooting my PC to get the same USB mike going in Vietcong, when no one responded to my "Is this working?" talk I looked it up in the manual and it said LAN only!
If my PC isn't up to the task of hosting the game it should be able to handle doing voice traffic for a bunch of us so we could try using team speak or something.
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I have a p4 2.26, 768mb rdram, 128mb 4600ti, 7200rpm 120gb disk.
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/sarcasm
Just buy it already, donit.
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Filip Oscadal, sound designer of Vietcong
The audio in Vietcong rates as some of the best I've experienced on a PC, superb stuff and really adds to the atmosphere and tension highly. Good work.
In fact there's a fair amount of fans of the game as a whole on here, just how good it is came as a very nice surprise!
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Well you deserve it. It truly is great. I've even downloaded the rest of the tracks by the artist that composed the beginning lick.
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I hell of a lot of South Vietnamese didn't think the US was the bad guys, there were plenty of bad things done by both sides but all you ever hear about these days is stuff the Yanks did wrong.
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This applies to about every realistic shooter out there then, doesn't it. Someone cheers for the terrorists in CS, someone has to play the Axis in BF 1942 etc. Hardly worth it to specifically mention it in a VC review.
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Well it's a bit of a moot point isn't it, every other medium has had a crack at it, so why not games?
Playing a US soldier in Vietnam seems a bit strange, you're supposed to be playing and cheering for the bad guys?
Depends on how you see it, in the long run it would have probably been better if the yanks had won. I'm sure the starving people in North Korea are thanking their lucky stars that the US didn't win that war.
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Oh sorry no, wrong game.
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Came back to the game a few months later and I found that after the first full level, the game began to get better, no green walls, really immersive, good AI and it looked good. A superbly engrossing game, loved it :-D