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Grand Theft Auto: Vice City Review

PC Review by Martin Taylor

2 June, 2003

It seems so unfair that Grand Theft Auto's birth platform has become second best to Sony's unstoppable monolith. It's almost as if Rockstar has been thumbing its nose at PC users, making us wait months and months to indulge in madcap driving and violence whilst our PS2-owning mates bask in the glorious Floridian sun-drenched climes of Vice City. But not for long, oh no, because now it's finally here - and you've probably already got a copy, haven't you?

Miami Vice

'Grand Theft Auto: Vice City' Screenshot 1

Six months on, we'd actually forgotten how life-consumingly compelling Vice City was, but an hour with the PC version had us totally embroiled once more, quickly reminding of just how timeless it really is. Assuming you missed it first time around, here's what's going on: young Tommy Vercetti is fresh out of prison after serving a long stint for the mob, and has been sent down south by his former boss to Vice City in order to start a new life of crime. When a crucial cash/drugs handover goes wrong and the money gets pinched, Tommy is straight in at the deep end with a debt to pay on top of making a respectable name for himself in his new home.

And so it begins. Tommy starts off on the long road to finding out who stole his boss's money and paying them back, whilst making a few new friends and a tidy buck on the side. The first major difference between Vice City and its predecessor GTA3 is the drastically improved narrative; the player, as Tommy, is now a fully realised character with plenty to say for himself, interacting with the major and not-so-major players in town through a mostly amusing and well acted script, stuffed with amusing accents and even the odd series in-joke. The feeling of a large, gradually unravelling plot is far more obvious this time around, and getting to take part in the tale is a pleasure.

The other twist is of course the time and location. As a parody of 1980s Miami, Rockstar North has done a fantastic job of constructing a believable set of islands with appropriately garish neon-lined urban architecture, Cuban and Haitian-populated ghettos and disgustingly rich areas dotted with mansions - complete with golf courses and jetties, yachts and all. The look is familiar yet different - it feels like GTA3 but the glaring sun, large stretches of deep blue water, and overwhelming pastel of it all is unmistakably and almost perfectly 80s.

Twitch twitch click

'Grand Theft Auto: Vice City' Screenshot 2

Meanwhile the translation to PC has been in equal parts kind and unkind to Vice City. The shooting elements are vastly improved and far more fluid than their PS2 counterparts, thanks entirely to the mouse control scheme, but conversely the driving and piloting sections (the helicopter in particular) will have you fumbling over your keyboard and grinding your teeth with frustration. The higher resolutions afforded by PC hardware aren't kind to the overall visual quality either, giving you the impression that the almost-splendour before you isn't anywhere close to what could have been achieved - especially on the hardware Vice City demands.

Then again it's worth keeping in mind that Rockstar North has managed to craft this believable environment with what is frankly a pretty ropey-looking engine, and one that obviously wasn't designed for the PC. Despite horribly chunky characters, the animation is mostly beautiful, with body language playing an important role in the portrayal of the story, and cars are nicely constructed, even if they're also fuzzily textured, and the city architecture surrounding them is disappointingly boxy. However it doesn't get much better than that. Explosions are whimsical and scenery destruction is pathetic. There are many glitches too, with characters getting stuck in the scenery, flickering textures, disappearing textures and, on occasion, disappearing roads. But you live with it. You live with it because you're having so much damn fun.

New toys

'Grand Theft Auto: Vice City' Screenshot 3

So it's just GTA3 in the 80s right? Well, you could say that, but that would be missing the point. It takes the original formula and really gives it a shakedown. The objectives you'll have to complete range from the rudimentary to the utterly ludicrous, but they hardly ever become boring. Frustrating perhaps, but never really boring. And there are tweaks here and there that give the game a whole new dimension - leaping from a moving car, for example, adds another option to the fevered police pursuant as he careens through a busy slum, and brings another superbly cinematic element to the proceedings.

Then there are, of course, the motorbikes. From the scooters to the nippy little dirt bikes, right up to the thundering speedbikes, they lend a new dimension to the adventure. You can, for example, rev your way up a fire escape and onto the rooftops, leaping spectacularly from roof to roof attempting to locate those elusive hidden packages - of which another 100 have been crammed in. You can also fire a semi-automatic to the front while riding a bike, making short work of what could otherwise be a frustrating road chase. There are also controls for shifting your weight on the motorcycles, and corresponding entries in the statistics menu for longest wheelie and longest stoppy, just for fun.

And how could we possibly forget the soundtrack? This time out, the in-vehicle entertainment really knocks you back. There are hours and hours of licensed music here, all carefully handpicked to add to the 80s ambience - we couldn't help but smile the first time we pilfered a sports car and were welcomed with the sound of Billie Jean over the airwaves. The music is peppered with humorous banter from a host of new DJs, and even a few familiar voices from GTA3, albeit somewhat younger. When you stop the car and just listen to the radio as the sun turns the sky red and jets arc across the sky, with a gang having a shootout with the cops across the street, it's then that you realise the Rockstar had one hell of a lot of fun constructing this game.

Overwhelming?

'Grand Theft Auto: Vice City' Screenshot 4

Of course there are still times when you'll quit the main narrative-based missions in an absolute fury because you can't quite beat the particular one you're on, but the game offers so many different strategies for taking on most missions that you'll keep going back to formulate a new one - and you can usually just go and try another mission in any event. The game even offers you a taxi to take you straight back to the briefing should you get thrown in the clink or end up in the hospital.

The only problem is that it's actually quite easy to become overwhelmed by the sheer weight of stuff presented to you when you start the game, so much so that you may find yourself at a bit of a loss, not quite sure what to do aside from the main storyline missions. The few islands that Vice City consists of are quite flat and samey compared to their Liberty City counterparts, which doesn't help, and so when you unlock a new part of the island - which actually doesn't take that long - it's quite possible to be completely unaware of it, despite travelling back and forth between islands for a couple of missions. That never happened in Liberty.

We also miss being able to identify key landmarks to help us find our way around this time - like Liberty's massive suspension bridge, the dam, the military surplus depot and so on - as many of the areas and boundaries between them tend to blur and look a little samey. The enormity of your locale and the task ahead is present right from the beginning, and getting that completion statistic up to 100 per cent does at times seem like an absolutely impossible task.

Too good

But we know you'll persevere and hammer away at every last little side mission, finding every hidden package and trying to locate every single life-threatening leap of faith, because for all the hundreds of games we get through, we did. Hell, we still are and will be for months to come. You will want to tear open Vice City in the exact same way you did with its predecessor, and show all your mates your death defying motorcycle stunts. You will giggle at the missions that have you directing remote-controlled planes and helicopters with bombs strapped to the bottom, and at the Mexican telling you have "big cajones, man" as you fling yourself from the top of a ramp on board a speedboat. You may even start up mailing lists just to keep track of your latest and greatest feats, and share the joy of playing the latest GTA with a pool of equally enamoured friends.

Pin-pointing exactly what it is we love so much about Vice City is hard, simply because there is so much. It transcends the very genre it once created, encompassing driving, shooting, exploration, adventure, old-school point scoring and even collect 'em ups, what with the ability to buy up property across the city alongside the traditional package-finding. Sorry to have to go back to that old adage of having a complete "toy set" to play with, but it's hard to actually emphasise just how true that is. Even if there are a few kinks in this new PC version, it's still wonderful.

9/10

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Comments: 1-45 of 45 in total

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disc
02/06/03 @ 09:36
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i spit in your face commenters!
mouse [staff]
02/06/03 @ 09:36
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Insightful.
FWB
02/06/03 @ 09:46
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Who deleted my post from Firday?

Tis a good game and what's even nicer about it is that it runs beautifully on my ancient machine when GTA3 staggered at times.
lost_soul
02/06/03 @ 09:48
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Good review Mouse.
The graphics definitely can look ropey, however, they do look a lot better than the PS2 version. The view distance is pretty impressive though, especially when you're flying around in the helicopter.

And the bikes are just pure fun.

I just hope that GTA4 uses a completely new engine, I don't want to see pedestrians and cars popping up a block in front of me again!

mouse [staff]
02/06/03 @ 09:50
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I was talking to Tom yesterday about that. Imagine it with, say, the Source engine. Judging from the HL2 E3 videos, it looks like it could be done.
lost_soul
02/06/03 @ 09:50
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Pre-emptively posting again FWB?

Tut tut, that's naughty!

*whistles innocently*

edit: ahh, they deleted my post as well!
Edited 1 times, most recently on 02/06/03 @ 11:15
lost_soul
02/06/03 @ 09:54
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Unfortunately, the limiting factor on the GTA4 is that it's going to be a PS2 game, so whatever engine they use is most likely going to look poor up against what the PC, Xbox and Cube are capable of.

I wish they'd hold back the release and make it a PS3 launch title.
st3ph3n
02/06/03 @ 10:31
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corresponding entries in the statistics menu for longest wheelie
Five minutes on the PS2 before I got bored. In theory it could be forever as the dirt bike is so easy to handle in a wheelie.
Nemesis
02/06/03 @ 10:37
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GTA:VC \o/

Rockstar are Gods to me. Gods. PS2 version will do for me though.
deepmenace
02/06/03 @ 10:51
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Does anyone else agree that this game (on any format) really, really needs a completely configurable replay system.

Every 5 minutes summat happens that makes me think

"that would have looked awesome from a 3rd person perspective"

I actually play the game with the cinematic camera sometimes cause it looks so damn hot if summat cool happens.
FWB
02/06/03 @ 12:23
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I'd suggest people's money would be better spent on Mafia....
ignore poster


God no. Don't listen to him. He's obviously on crack.
FWB
02/06/03 @ 12:28
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Mafia... crap... (Edited to make more sense)

Yep.
Tricky
02/06/03 @ 12:49
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Well to be fair, EG's review of Mafia was a tad harsh - 6/10 may be more like it but yes, VC is still better than Mafia any day...
Blerk
02/06/03 @ 12:58
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Does anyone else agree that this game (on any format) really, really needs a completely configurable replay system.

Don't get me started on replays again. No, really. Don't.
disc
02/06/03 @ 13:32
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if they arent gonna design a feature properly they should just can it... (replay function)...

so when is the next miami vice rerun scheduled?
FeZZ
02/06/03 @ 15:41
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Mouse, I think it would be impossible to create GTA with the source engine. Well I could be done, but, for every detail you add, you need to do more work.That's why they used such a simple engine IMHO, less detail, but you finish the game much quicker.
mouse [staff]
02/06/03 @ 16:17
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Aye well, I was just imagining how lovely it'd be that's all.
Tiger_Walts
02/06/03 @ 16:51
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Online play? Well you can swap player skins with people, but that's a 100% manual process. :P

I decided it might be funny to give Tommy a CND badge, but it shows up on his back too. :/
Daryoon
02/06/03 @ 18:05
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I don't see what the fuss with either game was, to be honest. You speak of all these wonderful events, but in many case they're just one-offs. The missions aren't really that exciting and usually fall into a pattern of either "kill this person" "race this course" or "go to point A, collect person B, go to point C". A couple deviate from the norm, but they're rare.
I played VC for about 40 hours and by then I was just completely bored out of my mind. I couldn't be arsed to finish the game or find any of the remaining secret packages. There may be lots to do, but there isn't much variety.
theheadcharge
02/06/03 @ 19:19
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Like the reviewer i preferred the cities in gta3 because each was so different, and it was easy to memorise where everything was after only a short time. In vice city i find i still have to consult the map to find many places and im on the final couple of missions.
Anyway, after the bitch that gta3 ran like i wont be buying vice. And to anyone with the exact system requirements i would say - upgrade your pc or get it on ps2. If you can run it, and havent yet played the game i would say DEFINITELY get it, it is really a game that deserves the praise and sales it gets.
lost_soul
02/06/03 @ 21:57
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All the music from the PS2 is in the PC version, same as GTA3.

Bloody fantastic soundtrack it is too.
Tiger_Walts
03/06/03 @ 00:14
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Like the reviewer i preferred the cities in gta3 because each was so different, and it was easy to memorise where everything was after only a short time. In vice city i find i still have to consult the map to find many places and im on the final couple of missions.
Anyway, after the bitch that gta3 ran like i wont be buying vice.......


I would have to agree with you about the island layouts in GTA3 being better but only with respect to the first 2 islands. I was always getting lost on the third island.

There is nothing wrong with the Eastern island in VC, I find navigating this region is no problem at all. The Western island is let down by bottlenecks in the road networks, it means that in order to get to certain locations it is necessary to double-back on yourself, ie reaching the military base by road.

However the helicopters make up for this, I have spent hours flying them down streets, under bridges and through buildings (well, just the one), and is a great aid to learning the road layouts. Other people suggest playing the taxi-cab Caps-Lock missions to help you learn the quickest routes. It certainly helped me on GTA3.

I have actually run both of these outing on the same machine, and I would have to say that VC runs a lot better and utilises more of your graphics cards' potential to boot. VC should in theory look better but it is let down by uninspiring textures, which leads me to the level-of-detail nature of the engine. It is no secret that texture memory can be saved by employing lower res textures for distant objects and for VC in most cases this works. It does however fall down when the new vehicles are taken into account, with the helicopters and superbikes it is possible reach an area that requires new textures from the HDD quicker than your machine can load them. This means you end up with everthing rendered in low res textures, or even as mouse noted, no texture at all. The way the engine morphs lowres to hires textures is nice though.

/and breathe/
Lord_BeeJee
04/06/03 @ 00:42
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So a software house dumps a ps2 game in a nasty graphical way on pc and it still gets awarded such a good score and praise :(. Kinda motivates them to not do any better on the next version since it makes it look like pc gamers dont mind console leftovers.
mouse [staff]
04/06/03 @ 09:29
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Just because the graphics aren't absolutely amazing, I didn't say they were absolutely terrible either. And despite the slightly under par visuals, it's still a fantastic game, so it gets a high score. It's really not very complicated. It certainly helps sometimes, but the GTA series has proven that the graphics don't make the game
Edited 1 times, most recently on 04/06/03 @ 10:29
lost_soul
04/06/03 @ 09:45
#25
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Anyway, the game does look significantly better on the PC because of the higher resolution, higher res textures, better draw distance and (on my PC at least) full screen anti aliasing.
suj
04/06/03 @ 10:00
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like i mentioned in a review i did - there wasn't much new to the game - it is just as linear as gTA3 with the adde extras of a chopper, few bikes, few new guns and buying pplaces which don't do much good.

this would have gotten a lot more praise if it would have come out as an add-on for gta3 rather than a new stand-alone game. i got bored very quick and never bothered completing the game either!

as for the packages?
Edited 1 times, most recently on 04/06/03 @ 11:00
Dorag_kid
04/06/03 @ 17:49
#27
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A man, The game is worth the play time according to what i think. I had bought the game on PS2, but at a first glance the game felt like it was cloned from GTA3. Afterwards the game opened up and showed how different it really was. As of the playing time the game is very short compared to GTA3, but they manage to pack alot of action in that short amount of playtime.

After completing the games missions I only have hidden packeges and jumps to complete which is vaguely interesting i believe.

Still i will get my packages, grab my helicopter and terrorize the civilians.

Id rate this game a
5outof5

Yes, the gun is loaded
mouse [staff]
06/06/03 @ 12:32
#28
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Here we go...
Blerk
06/06/03 @ 12:54
#29
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can anyone get me this gta 4 free

Sure! Send me forty quid and I'll get you a free copy, no problem.
sam_spade
06/06/03 @ 13:03
#30
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That's extortionate Blerk, send me £39.99 + P&P and I'll send it you for free.
FWB
06/06/03 @ 13:08
#31
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I'll get you a free copy, Ted, I just need you to lend me some pants.
Edited 1 times, most recently on 06/06/03 @ 14:08
Alastair
06/06/03 @ 13:09
#32
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GTA4??? I didn't thin that was out yet.
You'll have to wait like the rest of us Ted.

And anyway, even if I could Ted, you're bound to never post here again, so how will I get in contact with you??
sam_spade
06/06/03 @ 21:13
#33
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If only I could decode what you are saying I could do it for you.

Of course, you want me to add your email address to numerous spam mailing lists. Consider it done!
Blerk
20/06/03 @ 14:26
#34
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Its not fair what Sony do with games bogarting them by making the developers sign exclusivity contracts.

Yeah! You'd never catch Microsoft doing something like that!
lost_soul
20/06/03 @ 14:29
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I don't think they MADE Rock* sign an exclusitivity agreement, they just offered them a shed load of cash to do it. If they had wanted to, they could have told Sony to fuck off and released GTA on both the Xbox and Cube.
FWB
20/06/03 @ 15:05
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Make me.
The Button
20/06/03 @ 23:52
#37
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'Its not fair what Sony do with games bogarting them by making the developers sign exclusivity contracts. '

I heard that R*'s exclusivity deal with Sony expires at the end of the year, and has yet to be renewed. It is a real possibilty that we could see GTA4 on the Cube and XBox.
By the way, Tomb Raider 64?? Just as well Eidos didn't release it, would have looked and played rubbish in comparison to the likes of SM64, both Zelda's, Banjo-Kazooie etc.
gonrico
05/08/03 @ 18:59
#38
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fuck this game to hell
Whizzo
10/08/03 @ 20:52
#39
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I've given MTA a go, even at this early stage it's showing promise. It can only get better. It's rather annoying Rockstar North couldn't have put MP into VC, it's a bit odd having fans doing it...
Blerk
05/02/04 @ 08:23
#40
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Buy the fucking game, you low-life.
WoodenSpoon
28/03/04 @ 12:04
#41
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You mean:
"You're all geeks"
Whitey McCool
27/04/04 @ 04:33
#42
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I think we all have something to learn from Kelvin's comments.
Sid Nice
27/04/04 @ 05:11
#43
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I bet this game sells loads it sounds so cool, when this out........?
Rankin
28/05/04 @ 22:14
#44
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ok pay me cash moneys of insurance from fraud and i will send of iso vice city at you :[[[]]]}}
funk
21/07/04 @ 21:37
#45
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sorry sid, i don't think its coming out, i heard it got cancelled

Comments: 1-45 of 45 in total

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