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Virtual Console Roundup Review

Wii Review by Dan Whitehead

27 August, 2007

Page 1 of 2. Page 2 ->

Up. Down. Up. Down. Dedicated Virtual Consolers should be used to the peculiar biorhythms that seem to guide Nintendo's rapidly expanding retro pipeline, and this is more of a down week than an up. There's amusement to be found in the latest additions, but nothing that grabs you by the lapels and compels you to download.

Speaking of which, do people still wear clothes with lapels on an everyday basis? Or have they joined spats and trilbies in the charity shop of history? Maybe you're sporting some fine lapels at this very moment. Why not write in to lapelsupdate@eurogamer.net and let us know?

Wrecking Crew

  • Platform: NES
  • Wii Points: 500
  • In Real Money: GBP 3.75 / EUR 5.00

Like all good bourgeois class traitors, I've currently got the builders in to transform my humble suburban semi-detached into a slightly larger suburban semi-detached with a downstairs toilet so I can go for a poo without having to lose sight of my precious, precious HD gaming telly.

Being surrounded by burly craftsmen, who can actually create and fix things of tangible value to mankind, I'm stricken with feelins of inadequacy as I sit there, joypad in hand, fannying about with games. "Seriously", I want to cry, "It's real work, honest." Wrecking Crew, an NES curio from 1985, may not have much to recommend it in 2007 but it does at least give me some measure of common ground with the musky tea-guzzling tradesmen slaving away to improve my home equity, as it involves Mario hitting things with a hammer.

Why, I think I can feel my proud working class roots stirring already...

'Virtual Console Roundup' Screenshot 2

One of those official-but-tangential Mario outings that saw the hairy plumber removed from his traditional environment, Wrecking Crew is actually a throwback of sorts to his origins as Jumpman in Donkey Kong. Once again, our hero scrambles up ladders and across girders but there's no giant ape this time, and no tumbling barrels. Instead you must demolish all the destructible items in the level without being grabbed by wandering monsters. As these destructible items also include ladders, there's a strong element of puzzling involved as you work out the correct sequence to smash things up.

The longevity is also marginally improved with a rudimentary level designer, which allows you to create and save four of your own creations for solo or two-player fun, a feature previously exclusive to the Japan-only NES Data Recorder. It's a decent time-waster, in a sort of sub-Dig Dug kind of way, though it mostly reminded me of the early Jon Ritman hit, Bear Bovver. I can think of more worthwhile ways to spend 500 points of pretend Nintendo money, but it ain't bad.

5/10

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Comments: 1-26 of 26 in total

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Mentalist(air)
27/08/07 @ 07:58
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Speaking of which, do people still wear clothes with lapels on an everyday basis?

Only everyone that wears a suit to work. Do you even know what lapels are?

"each of the two triangular pieces of cloth on a standard suit jacket, which are folded back below the throat, leaving a triangular opening between them"
Sebo
27/08/07 @ 08:59
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You must be bored Mentalist
paul_haine
27/08/07 @ 09:18
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In case there's any confusion, this man is holding his lapels. So is this man.
Verwandlung
27/08/07 @ 10:28
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I do wear clothes with lapels almost everyday for those interested.

edit: Except when it's to hot, then I take of my blazer and guess what then I am not wearing lapels anymore.
Edited 1 times, most recently on 27/08/07 @ 11:32
Master_Miller
27/08/07 @ 10:34
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I really feel uplifted and educated regarding this entire lapel issue. How dare he insult all of us proud lapel users.

/Goes off to register lapelsupport@eurogamer.net
Mentalist(air)
27/08/07 @ 10:54
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Verwandlung
27/08/07 @ 11:15
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^count me out then...
jonsaan
27/08/07 @ 11:18
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Bear Bovver!!!! Showing your age Dan!
Ryze
27/08/07 @ 11:27
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Why isn't this game on the Virtual console?

Online playable please.

There's nothing on the VC, and almost nothing on the console in general to make me go out on my next payday (Fri) and buy it on an impulse purchase.

Come on Ninty, Sega! Make it happen.
Kryon
27/08/07 @ 11:42
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Lapels suck, just like the Wiilol sucks.
Pooley
27/08/07 @ 12:17
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Bit of a crap week for VC stuff. Roll on Super Metroid, that's what I say.
Cappy
27/08/07 @ 12:42
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"Why isn't this game on the Virtual console?"

Because the Wii isn't geared for downloadable games in the 400 MB and upwards range. The most likely place for games of that size to appear would be on the Playstation 3 service.
Sebo
27/08/07 @ 12:44
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@cappy

Daytona was on Saturn. If they can do N64 games, they can do Saturn games.
Kryon
27/08/07 @ 12:50
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You guys have seen Cruis'n right? The Wii can't handle Saturn graphics, FACT!

Cappy
27/08/07 @ 13:06
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@ Sebo

Even if you did want the Saturn version of Daytona over the Dreamcast version its still bigger than any N64 game (N64 carts topped out at 64 MB with Resident Evil 2) as standard the Wii only has 500 MB of internal storage.

And then there is the problem of the Saturn being extremely difficult to emulate and requiring a lot of system resources. Its unlikely to happen on a system like the Wii.
itamae
27/08/07 @ 13:07
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Daytona was on Saturn. If they can do N64 games, they can do Saturn games.

You're missing the point. It's a question of storage space, which the Wii doesn't have a lot of.

Edit: Yeah well, what the man above me said, basically.
Edited 1 times, most recently on 27/08/07 @ 14:07
Mentalist(air)
27/08/07 @ 13:26
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A brief search on the internet reveals the Daytona USA arcade ROM was about 70 megs (zipped).

So it's feasible, but a bit unlikely. Having played the version of the original Sega Rally that came with the last (very, very dull) PS2 version, I think that'd make quite a nice VC / XBLA title.

Sebo
27/08/07 @ 13:34
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@cappy and itmae

What are the problems of saturn emulation and if the arcade was 70 megs why is storage an issue?
Cappy
27/08/07 @ 14:25
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The arcade version of Daytona is even harder to emulate than the Saturn version since the arcade cabinet featured numerous esoteric, custom components.

I would never say anything is impossible, but the Wii CPU running either the arcade version of Daytona or the Saturn version of Daytona full speed via emulation is stretching the bounds of belief to breaking point. The limited amount of RAM onboard the Wii in relation to the size of the arcade ROM is another problem. And there is still the problem of storage, you can't just run games off any card remember, they have to be moved onto the internal storage if you actually want to play them. A port of Daytona as WiiWare is definitely possible but that depends on whether Sega want to spend that much money.

If you want to know more about Saturn and arcade emulation there are plenty of online resources where you can read up on such things. The general rule is non-standard, specialised hardware = difficult to emulate.
Sebo
27/08/07 @ 14:45
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Thanks Cappy, load of technical stuff I don't really understand there, but I'll take your word for it.
Lim-Dul
27/08/07 @ 14:47
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How about a topic change?

E.g. to:

There is talk of a magical stick that can burn with great balls of fire.

That made me laugh SO hard!
smelly
27/08/07 @ 16:14
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"The limited amount of RAM onboard the Wii in relation to the size of the arcade ROM is another problem"


Eh?

The wii has enough ram to hold the entire rom..

But i agree about emulation speeds, etc
wiiluv360andps3
27/08/07 @ 16:55
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The Wii could handle a downloadable Daytona, EASILY!!!!
smelly
27/08/07 @ 17:17
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>The Wii could handle a downloadable Daytona, EASILY!!!

Main problem i see is with storage space.. you'd fill up the 512mb flash card quite quickly with something like that.

Which is presumably why they're holding off with the n64 downloads.
fantabulo
27/08/07 @ 22:53
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The headline had me thinking one of the SCD lunar games were going to vc. Now there's a game!
Lagto_Soa
28/08/07 @ 09:56
#26
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Bear Bovver!!!! Showing your age Dan!

Nice reference though, spoiled only slightly by attributing it to 'Arctic Computing'. Schoolboy error, Mr. Whitehead!

Comments: 1-26 of 26 in total

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